Quote Originally Posted by kusanagikei View Post
Ok so just to confirm. From a max file you take it to .ass, then compile the level, then open in Guerilla and add lightmaps, then take to sapien. Let me know if that's out of order in any way.
Close enough. If you want to compile your own lightmaps instead of using examples to see your finished product then the Guerilla part can be skipped!

But to use another lightmap to test, yep, you got it!