I was thinking about it, but with Microsoft's lack of caring, I'll probably just be releasing this map through CMT, leaving Microsoft's kiddy-pool and swimming in the glorious Olympic-sized modder's pool that is UnrealTournament3.
If Microsoft weren't jerks its actually fairly easy to program support for Maya. Heck due to the depth of Melscripting, it'd probably work from Maya 4 on, and Maya PLE. Its not that hard at all. Again, it all rolls back to apathy.
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