Quote Originally Posted by PenGuin1362 View Post
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.