Re: Gallery Topic (post your favorite work, or WIP's)
Originally Posted by teh lag
I'm such a whore
Just need to model the side-overlook on the side the pic is taken from and the main geometry is a-finished. Then I'll add some stuff in the background. (Terrain, other towers, etc).
Looking good, but the arches on the bridge seem somewhat "un-forerunner"
Re: Gallery Topic (post your favorite work, or WIP's)
Originally Posted by legionaire45
PICTURE HURR
PICTURE HURR
2,500ish polygons at the moment.
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
Re: Gallery Topic (post your favorite work, or WIP's)
Originally Posted by PenGuin1362
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.
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