^ I dunno, I just did a placeholder thing there. The actual whole top of the strucure, even though it has a tiled texture, I'm going to unwrap and skin, so it's not a tile. It'll be a big fairly complex sort of thing. This map, It's meant to show off my texturing and skinning abilitys. So yeah, there won't really be complex meshes, even though I'd like to, I suck, so I'm just going to make up for it and go all out with texturing.
Also, the structure is hollow, but it will lead down to an underground cavern, wich is also accesable by side tunnels at the base sides of the map and a single teleporter on the structure. I haven't started the underground yet, though.
The middle structure will contain a good vantage point for the whole level, and the power weapon. It is also where KOTH will happen in my map. The hill will be the middle octagon, and the spawns will be around the edges. Bloodbath ftw!
also Snaver, haha you noticed too :P I dunno what I did to make the bumps go like that. Was it cuz I duplicated the pillars?
you know what, for shits and giggles, I'm going to get it ingame UT 2003 LOL
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