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Thread: Halo 2 Bug/Request Submission Thread

  1. #31
    Senior Member Lightning's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Bug - Custom map images do not show after installing the update.

    I have no idea why, or how, this happened, but everyone who I have talked to also said they were unable to compile a custom map image for their maps.

    Bug - Default sunny sky missing sky lens flare.

    Eh? >>;;

    Bug/Request - Could we please, please have at least all the tags that were mentioned in the tutorial, for God's sake. It's almost impossible to do some things mentioned because the things mentioned in the tutorial don't..exist...
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  2. #32
    Senior Member FireScythe's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Bug - I get gaps around the faces that make up a map:

    I'm running it on a GeForce 6600GT using version 158.24 of Nvidias drivers.

    Request (If it doesn't already exist)
    - A toggle between seeing names and symbols above a players head.
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  3. #33

    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by Lightning View Post

    Bug/Request - Could we please, please have at least all the tags that were mentioned in the tutorial, for God's sake. It's almost impossible to do some things mentioned because the things mentioned in the tutorial don't..exist...
    Since we don't have the tags it takes 10x longer for tool to compile or do anything cause it reads a whole bunch of missing files. I watch the page go flying as it only takes a few seconds for tool to actually run lightmaps or compile the map without counting all the files it reports missing.

    ^That happens to me as well and I have a nvidia 8600. I think it might just be open edge errors?
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  4. #34
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    Re: Halo 2 Bug/Request Submission Thread

    ;_;
    because of the lack of tags the so called H2EK made that a little kid could use, is now one that makes the pros wine. >.>
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  5. #35

    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by skyline View Post
    Since we don't have the tags it takes 10x longer for tool to compile or do anything cause it reads a whole bunch of missing files. I watch the page go flying as it only takes a few seconds for tool to actually run lightmaps or compile the map without counting all the files it reports missing.
    That probably explains the super long sapien load times as well because all those same missing/error comes up in the sapien debug log as it does when compiling maps or running lightmaps.
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  6. #36
    A Loose Screw Phopojijo's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by FireScythe View Post
    Bug - I get gaps around the faces that make up a map:

    I'm running it on a GeForce 6600GT using version 158.24 of Nvidias drivers.

    Request (If it doesn't already exist)
    - A toggle between seeing names and symbols above a players head.
    I don't see anything wrong, really...
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  7. #37
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    Re: Halo 2 Bug/Request Submission Thread

    same here...
    and
    Request (if it can be done)
    a Health bar for Vehicles, or even a Health/Sheild bar above the heads of team members.
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  8. #38
    Senior Member FireScythe's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by Phopojijo
    I don't see anything wrong, really...
    Heres a more obvious case, this is my own map so I know there are no open edges.
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  9. #39
    chilango Con's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by FireScythe View Post
    Request (If it doesn't already exist) - A toggle between seeing names and symbols above a players head.
    I was going to suggest that too. When someone says, "follow me," I always have to look up their symbol from the scores list, then look around the map for them. It's such a waste of time (especially when playing Zombies!)



    Request - Pregame Muting



    Why can't we just click that to mute people?
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  10. #40
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    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by Conscars View Post
    Request - Pregame Muting



    Why can't we just click that to mute people?
    lum
    Cause that'd be the smart and easy thing to do. And lets build on your idea, con, lets make it a volume control that when you click there, you can turn up the voume for some one who is hard to hear, or turn down (or just trun off) some one if they're too loud.
    Last edited by Stealth; July 3rd, 2007 at 12:17 PM.
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