
Originally Posted by
jstatz
The best way to fix this is to use the "Reset XForm" tool, which will reset all rotations and transformations to default values while keeping the geometry the same size. Check the Utilities tab on the command panel.
You'll find that when working on game content, regardless of the engine, Reset XForm your best friend. Max does a ton of complex relative scaling/rotation within its scene, and nobody's exporter goes to the trouble of working through it all.
Note that there's a Reset XForm modifier as well, but it's really not the same thing. You want the utility.
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