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Thread: Portal Gun

  1. #11
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Portal Gun

    Quote Originally Posted by cls View Post
    If they could make the weapon be able to hold objects like the ASHPD could (it can't punt objects like the Hl2 gravity gun) then it would be impressive. Considering how inferior Halo's graphics and physics are compared to the Havoc Engine and Source that may not be possible. (lack of HDR might have something to do with it)
    HDR? What does high dynamic range lighting have to do with game physics?

  2. #12
    Senior Member Patrickssj6's Avatar
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    Re: Portal Gun

    The Blam engine is very weak compared to the other newer ones.But at the time of release it was and for me still is a masterpeice
    Last edited by Patrickssj6; November 24th, 2006 at 11:05 AM.

  3. #13
    Idiot, stand on ze point! cls's Avatar
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    Re: Portal Gun

    Quote Originally Posted by rossmum View Post
    HDR? What does high dynamic range lighting have to do with game physics?
    Not much besides lighting a zombie aflame with a gas canister and displaying the proper effect. Halo CE could never display something as cool looking as the Citadel core.
    Last edited by cls; November 24th, 2006 at 11:08 AM. Reason: grammer

  4. #14
    :h3: Random's Avatar
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    Re: Portal Gun

    Quote Originally Posted by cls View Post
    Not much besides lighting a zombie aflame with a gas canister and displaying the proper effect. Halo CE could never display something as cool looking as the Citadel core.
    True, but the the source engine wasn't made to run on a xbox. Its a what 5-6 year old game engine which still can produce some nice visuals with a good computer.

  5. #15
    Senior Member Nic's Avatar
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    Re: Portal Gun

    :o

    I think a new single player level would be cool with this gun =D

  6. #16

    Re: Portal Gun

    Quote Originally Posted by cls View Post
    Not much besides lighting a zombie aflame with a gas canister and displaying the proper effect. Halo CE could never display something as cool looking as the Citadel core.
    That still has nothing to do with the physics of the game, it just pertains to the visual aspect.

  7. #17
    Idiot, stand on ze point! cls's Avatar
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    Re: Portal Gun

    If I knew how to make gif file, the thing would be moving/fluxing and the Core can even kill the player but not much other then that. (The player is supposed to get as close as possible to it without the Core killing them). So in regard to physics it's there as a puzzle for players that will force them to start over if they screw up.
    As for lighting up zombies you have to "punt" objects with the Gravity Gun (orange not the blue charged version in the picture) to do it.
    Last edited by cls; November 24th, 2006 at 08:12 PM.

  8. #18
    Senior Member Chewy Gumball's Avatar
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    Re: Portal Gun

    But the way the core looks has nothing to do (technically) with what it does to the player.

  9. #19
    Idiot, stand on ze point! cls's Avatar
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    Re: Portal Gun

    Guess I should have typed a shorter explanation, when the black ball in the middle expands to the whole sphere you die. Simple as that.
    I can't be the only person here who has Hl2:EP1.
    Last edited by cls; November 24th, 2006 at 09:29 PM.

  10. #20
    Senior Member Chewy Gumball's Avatar
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    Re: Portal Gun

    Graphics don't affect physics.

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