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Thread: Scythopolis

  1. #1

    Scythopolis

    Guess who!

    No more beating around the bush, here it is:

    http://argo.spacebrick.net

    I have gathered you all here today to make a special announcement that officially and way too subtly went out on July 7th: Bridge CE (or Bridge Vista, if you prefer) (which you will remember is the working title of a project) is producing a single player map (which you already knew) which shall be titled:

    SCYTHOPOLIS

    I won't post anything else here, because I want you all to check out the new website.
    The subdomain Argo has to do with the story and also that scythopolis is too hard to spell as a url, and spacebrick.net just happens to be the domain name I own because I'm too cheap and lazy to get another domain.



    So, you can use the shitty Spacebrick.net forum which is more of a php sandbox
    for myself, or you can post in this thread to tell me what you think. Also feel free to tell me that the room in the screenshot on the news page is 1500 polygons too high, cause it is.
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  2. #2
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Scythopolis

    a polygon is not a legal measurement of distance :v
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  3. #3

    Re: Scythopolis

    ^ as in, 1500 too many. I'm afraid the room will be a framerate killer if I'm not careful. Then again, idk what Halo 2 Vista can handle, or how the scenery vs bipeds vs bsp will balance.
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  4. #4
    Mapper Indeedy randreach454's Avatar
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    Re: Scythopolis

    I think 1500 will be fine if you portal the level ok..
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  5. #5

    Re: Scythopolis

    My friend, with all the other goings on at the moment, it looks like

    nobody cares.

    You should quit wasting your time on this. Epoch is doomed anyway.
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  6. #6
    Senior Member
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    Re: Scythopolis

    S.A. I care, and I bet there are others that care, just because no one posts here doesn't mean they care.
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  7. #7

    Re: Scythopolis

    The distance from my room to the kitchen is roughly 1200 polygons, seriously.
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  8. #8
    A V A L O N TeeKup's Avatar
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    Re: Scythopolis

    Exact portals can have 50,000 polygons or more per "portal box" and still have a good framerate. I know I did.

    1500 will be fine.
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  9. #9
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Scythopolis

    Quote Originally Posted by scythopolis archaeologist View Post
    My friend, with all the other goings on at the moment, it looks like

    nobody cares.

    You should quit wasting your time on this. Epoch is doomed anyway.

    stfu, this is a good project.


    Oh btw teekie, next time you should read that its OVER 1500 tri, making it something like 51500 tri.
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  10. #10

    Re: Scythopolis

    So the room is 26,500 polys (1500 over my limit, and it's still got detail to be added). I don't want my map to require an 8800 to run. I want the typical Vista pc to be able to play it, and in my tests on my low-end target, I came up with a limit of 15-20k polys, but if I portal the room right, you guys are right, I should be fine. It's just that every time I set a limit, I set it above what I think is reasonable and tell myself this is the absolute unbreakable limit and I end up breaking it by a couple k. I annoy myself.

    If you wonder where the 15-20k comes from, keep in mind that that's also 15-20k of Havoc physics collision, covered in up to 10 1024x1024 normal mapped textures with up to 25 bipeds per scene and more than that many scenery objects per scene (often featuring layers of transparency), not to mention the scattered dynamic lights I'll be using. The scenery, biped, and texture level of detail can be turned down, but the bsp lod cannot.

    Funny thing tho, I never did get exact portals to work for me. I tried for a day or so and in the interest of time just made do with regular portals, and I just realized I never went back to that. I really ought to consider looking into exacts again.
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