Quote Originally Posted by bitterbanana View Post
If you're asking why there aren't very many features in this build, it's not because of the map protection problem. Yelo Battery is not Project Yellow (name out-of-date). The battery build was created from scratch this summer so I could easily manage it myself while kornman was working on halo 2. Features will be added once the current features are stable.
Well not I wasnt asking why there wasnt many features in this build, I think there is enough. This as some thing to do with project yelo, I know it isnt PY, I was just wondering whether the PY stuff still works for CE, because this has a few errors, PY runs via a new exe and I bet some other dlls. Wasnt sure if these problems where universal.

Quote Originally Posted by bitterbanana
It's a hassle to learn, especially if you have no Direct3D experience, like myself. There are tons of direct3d hooking guides out there (in c++). It's definitely not something you can do with a trainer though.
Its not really the hooking part of it that is the problem. I could get a source from your pal Racer_S from his site he made one that writes on the screen in GTA SA in VB6. I know you need to hook onto the scree via dx, its just how do you write on. Do you create pixels of the colour you want (so a bit of a darker background, then white for the white text (using yelo battery for example) and you do it in sweaps just how DX works...


Also why does bitter have grey rep box? and not a really big shining green rep box??