plus I think maneuverability will be largely hampered.
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plus I think maneuverability will be largely hampered.
It's kind of funny. If they introduced an armor ability that did nothing but inflate your head 10 times its normal size, you'd probably see people saying, "I'm a little wary of this, but as long as I get your home address and am allowed to rape your mother as a deterrent for using it, I won't complain TOO much. Well, I won't actively send envelopes filled with anthrax to Bungie's offices, anyway."
uh...what?
Jetpacks with swords as a new special gametype? I think so.
That's what I think. Everyone I've talked to on Bungie.net has said "jetpacks suck everyones gonna use them" people don't realize for what little maneuverability that gives you, it makes you a giant target for people to shoot at.
Holy shit. This is the best reaction to Reach in the dev blogs. Ever.
The scale tool reference was amazing.Quote:
Originally Posted by Maximum775
Looks like the jetpack has a recharge between uses. It's also an armor ability, so if you use jetpack, no sprinting/active camo/anti-splatter/whatever else. It doesn't look like a very long recharge, however, so perhaps it can be disabled?
Heh. Looks pretty good.
Yeah swords and rocket launchers with jetpacks would make a fun gametype. But rockets in H3 and even in this ViDoc seem to explode near you... They don't even have to hit you, lol. Can't have them going over your shoulder or anything.
Anyway, this game is the game that Halo 3 should have been.
http://i47.tinypic.com/2nqwgno.gif
Wtf?
Notice that odd animation glitch (left arm) on the red player?
Or was that something caused by the gif compiler?
yeesh, that is a hell of an oversight bungie.
I don't like the idea of inescapable assassinations. All I can imagine is that it's going to cause glitchy animations if you get killed mid-way through, akin to being killed as you're climbing over something in MW2.
You don't necessarily have to use those assassination animations however. You can just do your button press whack with your elbow melee. But stabbing with your knife is still cooler.
Actually, Bungie's planning on getting rid of normal melee assassinations, unless there's a major complaint about the current system during the beta.
Where did you read that? The current system is if you are holding down the button you assassinate. If you just push the button you just do a standard melee.
I'd love to know where you read this.
It's bound to be fixed, it's probably just not polished yet. Did you see the Elite hand on the sticky-grenade anti-vehicle gun? That was even worse. No way they're shipping with that stuff.
The anti-splatter thing looks wonderful, the jetpack will play well with rockets.
What i don't like is that they're still sticking to a halo 3 ish scorpion tank
I wonder if elites will get armor permutations (more than in gaylo 3)
I can see people hitting a ramp in a Warthog to try and splatter someone hovering with the jetpack. :P
Or is that just me?
I will hit you up when the Beta is out then :P Make it our goal to splat someone in mid air :P
Probably going to be an achievement.
Heh, not bad. I was complaining before about Bungie being unoriginal by doing this IP to death, but I have to say, it looks like they're adding a lot to the multiplayer to make this game unique (and why shouldn't they, they did it on every previous Halo game). Still, I'll withhold judgement until I actually play.
Continue to pleasantly surprise me, Bungie, just don't let me down on the campaign.
I just re-bought ODST. See you guys in the beta. :v:
What do you guys think of cooldowns in general? I mostly just tolerate them. I understand their role in allowing instant, tactical access to an ability and then restricting that ability to prevent abuse, but it strikes me as being too contrived. You hit a button and then that button does nothing for X amount of seconds, where X increases proportionally to the usefulness of the ability. If you come upon a situation that you wuld need that ability before the cooldown is up, you'll naturally tend to just start tapping the button, muttering, "c'mon-c'mon-c'mon" and trying to will time to speed up, so you can use that ability again, in the nick of time. I just don't think that is a behavioral pattern that should be associated with playing a fun game.
I understand why they use it and I'm not saying I have a better solution, it's just that in my Bungie-worship days, if you had told me a future Halo game was going to have cooldowns, I'd have said, "No way, "Bungie will come up with a better idea that makes the very notion of cooldowns obselete." It's disappointing to see that my faith wouldn't have been rewarded.
^true.
Hadn't thought of it that way for some reason.
That's not my worry. It's the fluidity of the animations. If they can pull off a good enough transition from mid-assassination to the attacker (or target, even) dying mid-way, then I'm fine with it. But since it involves animating two players through the process, my first thought is that it'd be pretty jerky.
Well then they are retarded.
I also listened to the bungie podcast, and will listen again tomorrow, but do not recall anything of the sort.
Please do, I'd like confirmation on this.
I agree.
It makes no sense to keep in normal melee assassinations if you have a more elaborate, risky assassination system as an option. No one is going to choose the animated assassination, because it leaves them open. The whole point of it is that it leaves you open. You have a choice to make. Risky one hit kill, or plug 'em with bullets.
Although, I could always be wrong on the source. It was a while ago that I heard it, it could've been in the GameInformer Reach podcast, or from something else. But for some reason, I distinctly remember something about seeing how the new assassination system would be accepted in the Multiplayer beta over the one-hit instakill.
I'd imagine they're going to have the option, based on the earlier viddoc, where you hold it down to execute a more elaborate animation.
Styled melee kills that finish probably have extra value in the overall scoring (and thus a medal for them too maybe) vs a simple spinal tap
I wonder if they've replaced the original assassination with this, so that a simple fast melee will do normal damage.
That punch in the trailer seemed to indicate assassinations from the front as well, so regular meleeing from behind may still work as an instant kill. I'd be baffled if they actually got rid of something integral to gameplay that's been around since Game 1.
The new system sounds just as, if not more, exploitable. The first problem that comes to mind is people waiting around corners to perform 1-hit kills. At least with the old system, you could attempt to outrun the effect. Even with the lunge effect, attackers could still miss, or you could turn around in a split second, and take regular melee damage.
What's wrong with this new system is that other people are taking control of your player. They're stopping you in your tracks, setting your animations, and offering no chance whatsoever. The old system, even if it had a flaw or two (keep in mind that whipping around at top speed isn't as effective on the 360), is still better for gameplay, and it would be extremely odd if they actually got rid of it in turn for this, and this only.
Bubble Sheild? There better be :) I like the look of it :P
You should be able to fight them off your back by hitting button combo's or something.
I did think of somethign else which was awesome, but forgot now after eading the rest of the posts >:( Damn my shit memory.
We're talking what's "wrong" with this system from a short trailer (with no FP views none-the-less), not from first hand experience.
Asses we are.
remember the assassination is supposedly going to work if the enemy DOESN'T notice you...
in other news:
has bungie declassified any new weapons from REACH?
A few unmentioned ones in the video. Also, any news on the mystery sound?
Mystery sound? Link? I mist that topic as usual.
According to this trailer analysis(start at 1:00), it's the sound for the homing plasma cannon.
That's a really good analysis. Man I'm super pumped for this game. It looks like it's going to be a lot of fun.
Oh wow, I didn't even notice they had official callouts for each map. This could be really useful :o
Perhaps the from the front assassination was only because the one being assassinated was already hurt? Thats the only way I could think of. Or its like being chainsawed in Gears...
Well he the guy getting own in the stomach had no weapon, :S
Also, if only Elites can jump then I am NOT going to be a happy bunny >:( They should give you the ability to be able to jump out of the way by default... like Gears of War. If they don't then I am going to slap Bungie accross the face with my cock!
And they shoudld allow Elites in normal team slayer, instead of just gametypes. They just get a dissadvantage because they a frigging HUGE! Which is cool.
Uphill, Both Ways.
To clarify, this was originally an ODST song that was remixed for this trailer.
I am so fucking glad they brought back homing weapons. It was a sin to remove them in Halo 3. Also, the homing plasma cannon does look sweet.
I think I read that this wasn't composed by Marty and wasn't to be included in ODST, but it was to be included as a bonus track on the soundtrack.
Also, I don't know about you, but to me the song doesn't sound that Halo. It sounds a lot more like a Half Life song.
They said it was a remix by another guy. It doesn't sound like Halo because Marty wasn't the one who did the remix. lol.
C Paul is the other audio engineer at Bungie. he composed this song and this song IS on the odst soundtrack in the suite "Office of Naval Intelligence" about 2 1/2 minutes in, just minus the new percussion, piano, and bass. Ivan Ives did the remix.
I like the direction the Spartans vs Elites appear to be going. At least now in Team Swat (an Arena kind of game type) you won't have to worry about bitches of "oh but he's using an elite, his hitbox is diff!"
Heh, who knows, maybe the new Recon this time will be a powerup instead :-3. Man, that would drive all the little timmys crazy heheh
used to tell kids I could get them recon if they gave me their password and email.
Kids are dumb.
lol...
They actualy belived you...wow.
Lol, I would get so many emails "HEY I AM ON MY COUSINS PROFILE GET ME RECON OR GIVE IT BACK TO ME PLEASE MOM IS MAD"
I love that song, I always get shivers at 00:54.
If anything, the score reminds me of the Kingdom Hearts : Birth By Sleep trailer score. Absolutely awesome in my opinion.
I saw jet packs in the MP trailer
You're hallucinating.
Reading through this thread is almost painful.
I look forward to a new Halo game and endless hours of fun and since I've had three games from Bungie so far that (despite whatever flaws they had) still gave me (as well as 80% of you idiots) endless hours of laughs, fun, etc, I'm sure to expect the same from this installment. I'll hold judgement on anything until the beta is released.
While I agree with you Atty...
you're still a terrible "mod" :realsmug:
why is he still a mod i just don't understand
lynch mob
If Bungie had a better system worked out, they would be using it. Then again, what system, exactly, is "better?" Even though ability cooldown systems encourage mashing a button/command when you can't use it, any limit on any ability whatsoever in a video game promotes annoyance. Case-in-point: ammunition and reloading. It would be fun to just fire your gun all day at your enemies without a care in the world, but when you throw down a layer of resource management on your weapons, then you will end up getting annoyed when you die when your mag runs empty, or you just spent your last shot. Nobody thinks about this, though, because ammo management just goes with guns.
When one's in their right mind and they can manage their resources effectively, then they're having fun. Once things start slipping and the button-mashing happens, they either need to learn how to manage better, or take a break if they're just tense.
I hope you mean with the cooldown system in place; unlimited dodge rolls in Gears took the tactical-cover-based campaign and turned it into a "who can roll around like a retard while spamming the longshot/shotgun the best" pissing match in multiplayer. Not to mention it rendered all other weapons obsolete, except for MAYBE the Lancer's chainsaw in certain situations.
more annoying than pistol whiping in gears?
I wonder HOW the camera will behave when the player rolls as its first person i wonder if it'll just jerk forward while your weapons disappear for the duration of the roll or will the camera roll WITH the player causing a small moment of disorientation when the rolls completed...
makes ya wonder
I really don't understand why people seem to freak out so much about potential design flaws. We've got an entire beta process to make complaints and get anything the community feels needs changing changed and then there is the overwhelming fact that none of us really now anything official about the game other than its release dates (which could change as well.)
I don't think "freak out" is the right phrase. We're a speculative bunch. Beyond that, we're a critical bunch. We make speculations, and if we don't like the implications of the speculations, we point out our criticisms, and announce that we hope the final game doesn't do whatever it is we don't like.
^This...and the same can be said for the comments in the DRM threads, too.
I just want to play the beta now. We've pretty much said all we can about Reach, so until we play it we can't make further speculations and/or wishful suggestions.
Either way seems to work based on previous implementations I've seen; when you dive-rolled in the first-person VR modes in MGS2:Substance, the camera stayed pointed forward, but at Snake/Raiden's head level. Or, they could do it like Screw Attacking in Metroid Prime 2 and shift to a third-person perspective while the roll is executed.
Based on what I saw in the video, there isn't a cool down period. To me, it looks like its based around an infinitely replenishing meter that drains as you use it.
Say for example you have 100 pts of "fuel" for your equipment. Every set amount of seconds you use it, you burn a set amount of pts. Every few seconds you gain a point or so. So you wont ever have it for an infinite amount of time, but if you balance how often you use it, then you wont run out either.
So to me, it doesnt look like there are "cool downs" for the equipment. Or maybe im just blind.
I would assume that equipment would work similarly to the Arbiter's cloak in Halo 2.
Well at least now you won't have people timing the respawn of power-up orbs. Though I winder if they'll still have those "custom" power-up orbs, or maybe custom armor abilities (would work with a loadout)?
I think orbs will still exist. Maybe not camo, but overshield?
i liked the pickups, not so much in halo 3 as the round pickups were dull and boring, i hope they bring back the cube and pyramid to maybe as an egg or something
heh "pickups"
The power-up equipment models evolved with the engines and I think they fit, in their respected engines.
too many mmo's plas
The one thing that bugged me with the pickup thingys is that they are the only unrealistic - In Halo terms because none of Halo's stuff is 100% realistic - as they are just floating mystical things Lol. They should be more of a device or something instead of magic.
But that said, they do look cool in Halo 3 :) ("Oh look, he's bumming of Halo 3 again!")
I actually never liked Halo 3 online gameplay tbqh, apart from Custom games due to the fun times with the engine physics ect...
Edit: Fix the fucking ninja tags dammit ^
I still hope they have a map editor.