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Thread: Halo: Reach Discussion

  1. #981
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by sevlag View Post
    more annoying than pistol whiping in gears?

    I wonder HOW the camera will behave when the player rolls as its first person i wonder if it'll just jerk forward while your weapons disappear for the duration of the roll or will the camera roll WITH the player causing a small moment of disorientation when the rolls completed...

    makes ya wonder
    Lol. Halo 1 bump possessing elites. So goddamned fun, and it used the "lunge forward" camera movement.
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  2. #982
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    Re: The Upcoming: Halo Reach

    I really don't understand why people seem to freak out so much about potential design flaws. We've got an entire beta process to make complaints and get anything the community feels needs changing changed and then there is the overwhelming fact that none of us really now anything official about the game other than its release dates (which could change as well.)
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  3. #983

    Re: The Upcoming: Halo Reach

    I don't think "freak out" is the right phrase. We're a speculative bunch. Beyond that, we're a critical bunch. We make speculations, and if we don't like the implications of the speculations, we point out our criticisms, and announce that we hope the final game doesn't do whatever it is we don't like.
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  4. #984
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    ^This...and the same can be said for the comments in the DRM threads, too.

    I just want to play the beta now. We've pretty much said all we can about Reach, so until we play it we can't make further speculations and/or wishful suggestions.
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  5. #985
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by sevlag View Post
    I wonder HOW the camera will behave when the player rolls as its first person i wonder if it'll just jerk forward while your weapons disappear for the duration of the roll or will the camera roll WITH the player causing a small moment of disorientation when the rolls completed...

    makes ya wonder
    Either way seems to work based on previous implementations I've seen; when you dive-rolled in the first-person VR modes in MGS2:Substance, the camera stayed pointed forward, but at Snake/Raiden's head level. Or, they could do it like Screw Attacking in Metroid Prime 2 and shift to a third-person perspective while the roll is executed.
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  6. #986
    Entity Zero PlasbianX's Avatar
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    Re: The Upcoming: Halo Reach

    Based on what I saw in the video, there isn't a cool down period. To me, it looks like its based around an infinitely replenishing meter that drains as you use it.

    Say for example you have 100 pts of "fuel" for your equipment. Every set amount of seconds you use it, you burn a set amount of pts. Every few seconds you gain a point or so. So you wont ever have it for an infinite amount of time, but if you balance how often you use it, then you wont run out either.

    So to me, it doesnt look like there are "cool downs" for the equipment. Or maybe im just blind.
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  7. #987
    SDavis Juice sdavis117's Avatar
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    Re: The Upcoming: Halo Reach

    I would assume that equipment would work similarly to the Arbiter's cloak in Halo 2.
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  8. #988
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by PlasbianX View Post
    Based on what I saw in the video, there isn't a cool down period. To me, it looks like its based around an infinitely replenishing meter that drains as you use it.

    Say for example you have 100 pts of "fuel" for your equipment. Every set amount of seconds you use it, you burn a set amount of pts. Every few seconds you gain a point or so. So you wont ever have it for an infinite amount of time, but if you balance how often you use it, then you wont run out either.

    So to me, it doesnt look like there are "cool downs" for the equipment. Or maybe im just blind.
    That IS a cooldown; just another implementation of it. The first couple uses of it are essentially free, but if you don't wait, the next use will have a wait time. If you keep trying to use it, the wait time maximizes.
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  9. #989
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by p0lar_bear View Post
    That IS a cooldown
    Oh, good. For a second, I was like...wait...isn't that what a cooldown time is? Have I not known what a cooldown time is all along?
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  10. #990
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    Re: The Upcoming: Halo Reach

    Well at least now you won't have people timing the respawn of power-up orbs. Though I winder if they'll still have those "custom" power-up orbs, or maybe custom armor abilities (would work with a loadout)?
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