Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
I don't think you understand that 0.5-1.0 secs is a long time when it comes to animations. So in terms of being 0.5-1.0 secs faster, master chief would be lightning fast, like the creepy shiny twitching spartans in SPV1, especially if it was decreased by a whole sec.
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
i already understand, a whole firefight can end within 4 secs, but i'm just saying that the reload doesn't look right to me
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
I didn't mean that the reload was perfect as it was. Just that if any changes were made, anything below 0.5 sec would be better than a full on sec.
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
Quote:
Originally Posted by
Dole
Now that Zteam has acquired the source scripts for the campaign
CMT will receive no special treatment; they will have to wait for the scripts to be released as with the rest of the community. (Probably post-SPv2, unless they choose to wait)
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
Quote:
Originally Posted by
Dole
Questions:
-Now that Zteam has acquired the source scripts for the campaign, will CMT play around with weapon customization (screw silencer onto SMG, attatch grenade launcher to BR) as was originally planned for Halo 2 Vista before the H2EK was found to be locked to most features? Or will time constraints and ammunition compatibility issues keep this barred out? Since it's not multiplayer, there shouldn't be any bugs that would aggravate gameplay.
-What is the status on the custom campaign level unveiled in the Christmas update?
First: you're going to do an analysis of a minute-long clip? What will you find that we don't know for ourselves?
Second: I didn't see any tracers, what do you mean?
Third: none of the AR's animation look like they're a full second long to begin with. Do you mean make the reload take
longer?
The final reload will probably look more like
this anyway.
First of all, Lag made those MA5C animations, and he spent quite a while on them. I think they are lolawesome. He may consider editing the reload, but it is up to him. Also, why make an analysis when we can answer or tell you most of what's in that video anyway(whoever mentioned that)? =p
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
i have no clue, it's like the collective info thread, it's there to help people, cept it's a alternative if people don't want to read things, but rather just watch them with audio, i have no friggin clue
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
Quote:
Originally Posted by
flyinrooster
First of all, Lag made those MA5C animations, and he spent quite a while on them. I think they are lolawesome. He may consider editing the reload, but it is up to him.
The melee and firing animations are perfect. The ready animation is almost perfect, but the butt of the rifle comes too far onto the screen. The reload is apparent, the origins are due to be tweeked, and the grenade throw is too fast.
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
I never liked the new fastball grenade throw animations... just looked weird in 1st person.
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
the ar looks like its made of spme sort of rubbery carbonized metal.
Re: The Official CMT SPv2 Promotion Items Thread (new pics and vid as of 7-28-07)
I dont mean to be bugging cmt :poke:, but when is the next vid/pics update?