Questions:
-Now that Zteam has acquired the source scripts for the campaign, will CMT play around with weapon customization (screw silencer onto SMG, attatch grenade launcher to BR) as was originally planned for Halo 2 Vista before the H2EK was found to be locked to most features? Or will time constraints and ammunition compatibility issues keep this barred out? Since it's not multiplayer, there shouldn't be any bugs that would aggravate gameplay.
-What is the status on the custom campaign level unveiled in the Christmas update?
First: you're going to do an analysis of a minute-long clip? What will you find that we don't know for ourselves?
Second: I didn't see any tracers, what do you mean?
Third: none of the AR's animation look like they're a full second long to begin with. Do you mean make the reload take
longer?
The final reload will probably look more like
this anyway.
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