nice insulting the wa2000 there man.
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nice insulting the wa2000 there man.
^
:confused2:
I'm sorry. What? Do you mean it's an insult to the gun to be reminded of it because of the posted model's boxiness? Because that's all that triggered the relation in my head.
He was pointing you insulted the gun you posted, by comparing it to that attrocious model... I think :\
Oh well.
atrocious is harsh. the model seems...meh, but the concept of the weapon however...
:v
Don't think for a second it wouldn't.
A little rough you think guys? XD It doesn't actually have all that many polys, enough to run in Halo, Not to mention this isn't going in Halo >.> As for the Mair-40 text, it's only temporary until we get a texture artist, and bump maps done. Along with other things.
it's really lacking in design sensability, poorly proportioned, relevance of the sizes of one part to the next is really really bad, lots of parts look without purpose, just random pieces, etc.
yep, it probably needs all that extra crap so thet it can shoot in space or something.
:haw:
O rly?
Poorly proportioned? In What way.
Relevance of sizes? Rly? :confused2:
Lots of parts without purpose? Care to point any out?
Can't improve of course unless you actually specify what the hell you are talking about...
I've also noticed that most people on these forums (not all) aren't very open to new ideas and shoot them down just as fast as they come up. No I'm not throwing a fit because my gun was dissed so bad, I'm just simply stating facts here...
Yay it is starting to moving now :D
Vehicle startup animation:
http://img442.imageshack.us/img442/8235/spinny44eo0.gif
Working on turning.
Thanks to Tweek for explaining how to make the rotation work and Zeph for pointing out that they were spinning the same direction.
dude, that's actually a really good model.
could be something for a handheld game, though it'd be slightly high poly for a handheld, and you'd have to de-res the textures too.
but that's really good work man.
you could propablt add in some more definition in the texture, add in a line of rivets on the wings or something.
Šîlñ†WndPL: http://www.h2vista.net/forums/showth...=1677&page=159
Šîlñ†WndPL: what the fuck
Šîlñ†WndPL: is tweek on like some new meds
Šîlñ†WndPL: crack
Šîlñ†WndPL: or some hippy shit?
Šîlñ†WndPL: thats like seeing an alien wave hi to you with his penis, and serve you food that is actually NORMAL and CLEAN.. also he invites you to go to a rave with his friends the Boxinites which are just floating boxes
Šîlñ†WndPL: thats an event more rare then THAT
Šîlñ†WndPL: seriously
Šîlñ†WndPL: somethings wrong with tweek
i lol'd
to SW:
you know not all art needs to be at least 5k polys.
ever played a handheld game at all?
nerd.
learn to know what you're talking about.
beats wha you can do any day.
he was dragging you down anyway.
That plane should be in a pcific assault-type map where the focus is airborne fighting.
actually it would be better suited to high, hilly terrain with canyons and such, or city flying. something like that is just asking to be chewed up and spit out in an open ocean assault.
Thanks for the comments! I have actually tried to keep this model low res for now because the higher the poly count, the more difficult it is for me to move the model around due to my shitty computer and a not so good, but good enough graphics card. Whenever I open a high poly model, I can see it, but when I move the camera it is choppy and for a 1/2 a second movement of the camera, it will take like 5 seconds to move it to that point.
I never really thought of what type of map this vehicle could be put into, but those do sound like a good idea :)
As for the textures, they are still being fixed. those are place holders to basically see how it might just look like. I'm not the very best person in PS, but with patience I might just be able to finish it with a pretty decent look :p
Though I wouldn't mind seeing 16 Final Fantasy girl characters running around (Preferably ones showing the most skin).
http://www.animexpansion.com/Art/Dra...fieDragmir.jpg
Like that one? You are a sick little man.
Also, polandland.
http://img2.putfile.com/thumb/8/24202330380.jpg
http://img2.putfile.com/thumb/8/24202403241.jpg
http://img2.putfile.com/thumb/8/24202423999.jpg
Yes, like that one, but considerably thinner.
Why do people even draw characters like that? I see them all over the place, I even see some ones of Cortana.
omg it's an eyesore
Jay, you haven't lived until you've seen Cortana porn.
I like the autogiro or whatever it is. It has a sort of cartoony appeal.
Also, that helmet is cool but looks like its made to be worn by people missing half their face, like a bear ate it or something. Or monkeys, they could wear that/eat people's faces. Maybe a bit less indent in the center?
looks like had a mid-air collision with an airplane-wing, right in the middle of his face there.
crushed skull-helmet ftw!
you might want to pull up some reference of an actual HUMAN HEAD
LOL, I remember that thing.
Its for bisexual tenticle rape, obviously.
:sick:
lol, I can never help to laugh the hardest at the ninja turtle stomach on that travesty.
Interesting...
At least give that thing a bra still...
You don't see male human flood forms with penises, do you?
Oh jesus not that again... :sick:
Whoever made that is a deeply disturbed individual.
Thank god he stopped working on it.
Although it has to be said:
Before she became a flood, I'd tap that.
You'd tap turtle-lady? LOLFAG!
Here's one of the sections of another of my WIPs, Graveyard (Hang 'Em High). This is the Shotgun hallway that runs underneath the upper base. The rest of the map, which is a cliff-side, once-pristine grotto, will be filled with other portions of a crashed UNSC vessel, the Relentless Firestorm, along with two Albatross cargo pods, ODST drop pods, a Pelican (for the large ramp at the upper base) and an overturned Scorpion (for the large ramp at the lower base).
I still have to create the damaged regions on this piece, but that will have to wait until I finish the terrain for the level.
And, yes, I'm using Certain Affinity's idea of the 'rabbit hole' for the back hallway.
http://i45.photobucket.com/albums/f8...ntitled0-1.png
http://i45.photobucket.com/albums/f8...ntitled1-2.png
http://i45.photobucket.com/albums/f8...ntitled2-2.png
http://i45.photobucket.com/albums/f8...ntitled3-2.png
looks cool but a bit too uniform for my taste.
thats still pretty rough. Slap some detail onto the pillars, the walls, the ceiling.
If I add too much detail now, the next phase will be too complicated: I'm going to make this piece similar to The Maw, with all of the bent and broken areas. Some of the other scraps on the map will be more similar to the mangled wreckage seen on Burial Mounds. Also, one side of the map will be closed off by a MASSIVE bulkhead of the ship itself. Massive as in: the insignia on the side of the ship will be taller than three spartans.
nah, it won't be, this is all 100% modular stuff, you can just chop out 1 section, and break it, then paste it back in.
They, too are a part of the damage done to the structure. I'm working on the other pieces that have fallen from the UNSC ship (the two tower-parts of the bases), and I will go about the detailing after I have modeled both of those.
Is there anyone out there who would be willing to model (or find) and skin a Scorpion tank without its turret, an Albatross Dropship (seen on the beach of Relic), and an ODST Drop Pod?
Looks allright, the pillars need less indentation though... if you could understand that :\
More forerunner touch-ups on the ceiling could be used though.
Doesn't really look human but allright, its your model.
Look at the Pillar of Autumn. Look at my model. k?
DONT GIMME FUCKING EXCUSES!
It isn't an excuse, it's true. ;)
No, it was someone else's, the thread's somewhere on the 7th page of the Halomaps forums now.
http://i148.photobucket.com/albums/s...Ma5krender.jpg
its a WIP. Its going to be replacing this as a favor for Masterz1337. Its made completely from scratch...
http://i62.photobucket.com/albums/h9...s/Ma5korig.jpg
IS DAT SOME MA5K? :awesome:
Fucking good work.
Can't wait to get my hands on it ;D
speeking of which,
Dano, you want to skin it?
or do as masterz suggested and UVW the older skin to it....he said you might want to break from your brute for a bit....
No, not old skin. I'll make a new one for it, won't take very long at all, if a few days.
Thats some :awesome: gun right thar, kenney.
good work, but why are there phillips-head screws on a precision futureweapon? its not like its arts and crafts or anything. Also, fix the blocky heatsink right above the front grip. The bolt also looks wimpy, bulk it up. The front grip is hideous, add more more subdivs to that thing so its not a frickin block. Trigger is too thick, and looks like it would be uncomfortable to the touch. Human weaponry uses touch sensitive pads for their rifles, only pistol type weaponry have triggers. Overall though, its leaps and bounds over the crappier model. finish these modifications i stated above, and it'll be a great weapon. Good work.
Thanks WOL. your the second one to point out the grip. Thats good honest crit for me.
Kenney, I am sure he will unwrap it himself. It helps him in the skinning process, so don't bother. Also, it's a tad bit on the boxy side in my opinion, but I like it.
Do what Wave said, and you can feel free to unwrap as much of it as you want if you have time. It'll definitely save me some time. I'll most likely change the layout when you give it to me though, grouping alike shades and materials together and such. Fully unwrapped I could skin it in 1 sitting. That includes bump, spec etc.
That's not what you told me when I offered to unwrap the brutes. D:
I understand though. In any case, I like it better than the old model, and once it's revised, I'll be animating it. >;D
Hope I can do it some justice.
[edit] The origins will look something like this (minus the H2 hands, will be using the H1 hands).
http://img373.imageshack.us/img373/3623/originsbj6.jpg
Not much different than the older ones, but I am going to make sure the melee isn't fail and the reload is nice. Same with the rest of the animations.
Yeah but bipeds are hard and i didn't want anyone to screw dem ups. With bipeds I have a particular way of laying the uvs out and a particular way I like to skin the head and hands and such.
I realized this, thus i made it the same preportions and the mag is in the same place. The only thing you would need to do is move the front hand up a little, since the grip isnt as low...
http://i62.photobucket.com/albums/h9...ma5kstance.jpg
I rushed hand positions here, but its a general idea for the FP view...
Yeah. Originally Teh Lag was going to just tweak the old animations to fit it, but they just need a new set.
The old firing animation made me want to stab myself. It doesn't look like recoil at all. It just does some kind of backward wobble.
looks ugly to me :<
it needs more stuff to it on the side. looks "wave of boring"-ish
hello cinderblock.
uuh thats why they have this thing called a skin....
no, that's not why they have this thing called a skin...
shhhh tweek, remember that this gun was designed for MASTERS...
orite.
lulz.
skins are NOT for major details. all skins are good for are minor details like screw heads, metal scratches and other minor things. and of course actually making the materials look metal/wood etc. >_>
well I know what you mean now tweak, its just i dont know really what to do with that side, It already looks busy-enough in FP view, and its that way on the cover of the Ghosts of Onix.....
Im always open to suggestions though.....
I'd give suggestions but first I'm going to have to ask you whether you're going for a revisualization of CMT's current MA5K or you're approaching a more canonical and less abstract rendition of the MA5K as depicted on the cover of Ghosts of Onyx. I've got tips for both, but can give more tangible advice for the latter.
Im making an Ma5k that is up to par with other newer models. I also did it for personal practice. I made what I could from the book cover, and the rest i just used my imagionation. Also, I tried making the other version, instead of CMT's. There are 2 different ones on the cover, CMT made the right one, i am making the left one. It is also going to replace CMT's.
So to answer your question, it is both. Suggestion wise, I know about the front grip, the trigger, the lack of a hole for the mag to "slide" out of, the charging handle, and the phillips-head screws.
I think the one on the book cover is shit. Thats why the old Ma5k sucked. It was accurate.
Yours looks great.
Well Dane. You do realize the one kenney's making looks like its just based on the one on the SII was holding. The old one looked like it was based on the one the SIII was holding.
Hell he even said that in his last post. :\
He also said he added his own touch because it was too boring or something. A lot of the stuff he used his imagination on.
All I know is that I'm glad the screws are gone. They were out of place.
Though I have to agree that an accurate MA5K would be boring looking.
Don't make them screws though, make them just hexagonal things like on the halo 3 AR please...
Bolts. Screws don't belong on guns.
I always label 'em as screws, I guess that really is incorrect. Meh.
screw you con :saddowns:
I have good news and bad news involving the Tiny Bronco:
Good news:
The Bad News:
LOL
LoL! Nice work there.
lmfao
rofl, thats gold right there. i was like "hmm that grass isnt tiled enough" and then BAM. i loled.
I saw the first picture, thought to myself, "that thing's tiny!" :lol:
tiny bronco is tiiiiiinnnyyyy.
longcat is loooooong?
I lol'd
I was like... that doesn't look right... Should be simple to fix though - lol
It should be indeed. I will work on it once I get back in my laptop, but now I am enjoying the speed that my computer does not have.
*thinks of stealing school lab computers for their awesome speed and graphic capabilities*