"Bad Cyborg!" - Grunt
Also, technically they are since they have a piece of machinery (neural interface) infused in their biology (brain/cortex/whatever). Part Machine, Part Human Biology = Cyborg
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The warthog nooooo
As long as it feels the same I'll be happy, if it feels totally different then fuck 343 lol
No one here can take a joke, even a bad one not supposed to be taken seriously, without being over analytical and critical. Oh wait, it's Modacity. Silly me.
THEN THEY'RE ALL CYBORGS.
And in other news, the Jackal that will appear in Halo 4 is a different strain of Jackal, like the Skirmisher, codenamed the Storm Jackal.
"Storm" is the name of the Covenant faction that still has its head up their collective ass
Guess we better hope no ODSTs switch sides...then they'll be Storm Troopers :mech2:
What the.. why would they change the warthog's suspension?
I wonder if they just decided to use Havok's vehicle physics instead of the vehicle system built by Bungie. If I recall, they were already switching the AI to Havok's AI framework.
Halo script's syntax is no longer LISP based either.
Are you guys just now noticing the suspension on the Hog? I pointed it out forever ago. Sheesh. Just 343 fucking with things for the sake of fucking with things.
Goodbye beautiful suspension... :saddowns:
Hey so, I haven't preordered this yet and I'm actually sorta thinking about getting the Limited Edition. Yes/No?
I got the limited edition, because I had money to waste and it saves time and money later on.
Is it just me, or does the MP armor just look like a bunch of strips of metal overlayed on top of eachother?
http://i.imgur.com/ZiXc9.jpg
Don't hate the player, hate the game
Some peeps remixing the Halo 4 soundtrack:
http://soundcloud.com/neil-davidge/h...-remix-samples
Shoot for the moon, man. Even if you miss, you'll land among the stars.
Now's your chance to crit the muzac of Yolo4 guys: http://halo.bungie.org/halobulletins/63
e: eg, well...at least they can claim that they aren't copying Marty! :ugh:
I almost feel like I'm watching a Chrisopher Nolan film during certain parts...
I must say, though, that I am thoroughly enjoying the music versus Marty's later stuff. Most of the music in Halo 3 and all of it in Reach felt rather bland to me.
The only song from Halo 3 that really stuck out to me was Never Forget... and it was a remake of a Halo 2 song... :/
I guess I'm not a part of Modacity then.
Halo 4 looks fucking amazing. Even if the weapon skins don't look that great, who cares? I don't need to use them. The Halo 4 music is brilliant, even though it isn't Marty's stuff.
There's some anti-Modacityness for you!
Totally agree with this post. I hated Reach's gameplay/story but most of the soundtrack was fantastic (imo)
Just listened to that music. While some of it sounds okay, none of it sounds like Halo at all. I still love Halo 1 and 2's music the best though, mainly due to the variety of awesome tracks in mainly orchestra while using some synthetic sounds too, but this is just like SYNTH SYNTH SYNTH!! while not even sound anyway like Halo.
I gotta say though, "To Galaxy" was pretty sweet.
I liked "To Galaxy" and most of "Revival" and I also loved Reach's music.
I'm gonna give Halo 4 a chance. I don't have high expectations for the multiplayer at all, but I think the campaign looks a little promising.
And the environments just look beautiful.
The soundtracks of ODST and Reach were definitely my favorites because they were different and largely original. Halo 4's music sounds amazing so far. Can't wait to see what sort of effect the music has in-mission.
Don't I know it.
The game looks really dull and dark in most of those screen shots. Basically Halo Reach 2.5.
Reach had about 2 levels that I found to look nice, the rest of them were very bland and boring, basically lots of repeated desert levels with no variance. So far with Halo 4, the same has been shown, along with lots of shades of grey and darkness. Whatever happened to the bright, colorful skies and lush dynamic environments found in the other Halo levels, such as Halo 2 and 3? The only level that was shown that was "lush" was that campaign level, and that was still a very dark and ominous looking. I know it can't be said without having seen all the levels, but to me, that was one of the things that really drew me in for the previous Halo games.
Thanks higuy, I just realized that the weren't looking at the sky for most of the shots. I bet this means that the sky isn't their focus. Does this mean that we get a centered reticule for the first time in over a decade? :v:
Or do they simply want to reveal the sky when we play the game? :suicide:
Is it just me or do those look like the "light bridge" from the legendary ending of ODST? Maybe I'm just remembering it wrong
We'll have gravity hammers, but no brutes in H4: http://www.neogaf.com/forum/showpost...postcount=4368
Maybe the "story stuffs" he is talking about means the brutes also "evolved" or mutated like those butt ugly retarted looking jackals plaguing H4 :mech2:
The other soundtracks, including Halo 3's and especially ODST, had a greater variety of colours in the music than Reach. I listened to the entire Reach OST, and all I could think about it was shades of brown. Not really unlike the a lot of the levels, actually. I also felt like the main Reach theme became overused, kind of like how the Watchtower riff in Battlestar Galactica became overplayed in Season 4's OST. Even Halo 1's theme didn't get used that often in the same game.
Personally, I thought the redesigned Covenant and most of the firearms were the best parts about Reach.
Reach wasn't supposed to be bright and colorful. It was the fall of the Spartans and the planet. They weren't going to have rainbows shooting out of everyone's ass. God.
Gears 3 and the Mass Effect series managed to be colourful without being rainbow-happy. Your argument is invalid.
Yup, you're right, I see plenty of color. No browns or tans. You're completely right. Oh wait.
http://geeky.ly/wp-content/uploads/2...team-photo.jpg
Don't mistake bloom for being colorful. Gears 3 was by no means colorful. It was about as dark and boring as Reach.
And Mass Effect was colorful because they wanted to be. Halo's planet Reach was not meant to be colorful. You're arguing completely different games, completely different art directions, and completely different developers.
This just in, brown and tan are not colours.
Source: BobthegreatII.
More at 5
Did you even play Gears of War 3? That picture is not representative of what it actually looked like at all.
Also, what the hell kind of rebuttle is that? All I implied was that just because a game has a depressing and dark tone doesn't mean it has to be shades of brown. That really has no bearing on who the developer is, what game it is, etc.
Reach was colourful in the books, btw. They basically turned it from a temperate forest world into a giant desert with pockets of vegetation.
Gears of War 3 was colorful here and there but it still pretty dull everywhere else, ust like the rest of the games.
Same with Reach, and what looks like Halo 4 so far.
To be fair, I didn't get all the way through Gears 3 because I played it at a friend's place. I just remember going "oh my gosh, colours!" when we started playing the game.
It's great that we are discussing colours, but my main point was that I thought Halo: Reach's soundtrack was dull. Maybe it was a poor analogy, but I wasn't really intending to debate the literal colour palette of the game.
That said, the point still stands: a game doesn't have to have muted colours to maintain a dark and foreboding atmosphere.
They didn't turn it into a giant desert with pockets of vegetation, more than half of the campaign took place in environments that weren't desert, two of the SP levels did center around one portion of the map that was desert, and that was it.
Gears 3 looks fine, Reach looks fine, and Halo 4 looks fine.
That is my Halo opinion of the day.
Yeah, Gears of War 3 was a fun game and ended the triology well, but only the first couple levels (+1 in the middle) and the last level are colorful, the rest(which is alot) is the same as Gears 2 color style.
And I agree, some of Reach's soundtrack is a bit dull. But it was nice and varied and still made use of a couple old tracks, and some of the suites were fairly, for example, Winter Contingency.
Ive played through the entire game multiple times, lone wolf is not a desert, swordbase is around the base of a glacier, like a mix of coniferous forest and tundra with the edge of a glacier here and there. Its not a desert and has a much more interesting color palate than the actual desert.
You said the same thing about Halo 1 and still made some of the most foolish comments about the game that only a neophyte would. Are you seriously going to try to tell me that this:Quote:
Ive played through the entire game multiple times
...is not a desert? Sorry kiddo, you don't get dust unless the ground wasn't held down (and it looked like this before the glassing started, mind you). The ground doesn't get held down when there is a lack of flora to do so. You don't get flora because there isn't enough precipitation to sustain it. That's the definition of a desert.
Also, you can argue whether or not its a desert all day long, it's still not a temperate forest at any point in the game despite being described as a temperate forest in every other instance before the game. It's mostly barren in any given scenario unless you want to count human dwellings as flora.
Finally, you are missing the point where I am not intending to debate the levels in Reach, I was just making a somewhat misguided analogy for the sake of describing what I thought about the music.
And for the record, I generally enjoyed Reach's campaign, and I think Halo 4's levels look nice. Sheesh.
So therefore if there is a tree, it isn't a tundra. There are trees, therefore it isn't tundra, especially considering that there is running water. I will concede that Lone Wolf is desert like, though even with it included, half the game is not Desert.
Also, thought I should mention that I wasn't arguing with you Warsaw, and you should also drop the attitude with regards to people who disagree with your opinions.
The definition of a desert is the lack of precipitation below a certain index, not the lack of flora. There are flora that have adapted to survive in such environments.
The attitude is the result of you consistently blundering into threads, taking a look around to see what the currently prevailing points are, and then saying the exact opposite because it amuses you to do so regardless of whether or not you can support or actually believe your stance. I said what I said because you do make comments that belie your claim of experience with the game. There are tons of opinions I disagree with on Modacity, and I don't even trouble with most of them.
You said once that the only effective weapon against the Flood in Halo 1 was the Shotgun. You were flat-out wrong.
You now say that most of the levels in the game are not deserts, and you are still wrong. Apart from Winter Contingency and Exodus, the environments in the game all display biospheres that have suffered from prolonged lack of precipitation. They are deserts. It's not an opinion on what a desert is, that's the definition of what it is. I would also say the opening section of Long Night of Solace isn't a desert, except sand and a bunch of rocks is practically the same environment. Now we just have some water to the left.
.
Uh, it only appears at the beginning if you're on Easy mode.
Why has 343I decided to slap a floppy drive on this helmet?
http://i.imgur.com/LQMnC.png
holy shit the art style. it is fucking terrible. whoever has been designing these helmets and reworking the weapons needs to lose their job. fast.
I like that Floppy Disc helmet, it's really strange. Where'd you get the image?
bobble you are in no position to be facepalming at anyone when you don't seem to understand the basic principles of what a desert is.
Oh and your mathematics is also equally as terrible.
Cobby, what the flying fuck is in that first picture you posted? What is that spartan?
Oh dear God that's funny. TeeK you can have that one, I want a VCR helmet! :bunchies:
It's ok Bobblehob, Warlord doesn't like me either even though I've never even had a conversation with him. Some people are just sad and angry at the world, and have nothing better to do than take it out on people on internet forums based on posts they read over 3 years ago.
You can have the VCR, I'll stick with Scout.
Here's some non-floppy disc armour for you guys to not hate on :
http://i.minus.com/iizZJYaShFc4c.jpg
http://i.imgur.com/BXaMY.png
I don't remember mentioning not liking anyone, what i do dislike is when people claim my disproving them equates to disliking them.
Also we have spoken the past masters, you just never realised it :tinfoil:
I'm indifferent, there is a different between not liking people and being indifferent about people, whether you see that as being sad, mad or angry is up to you as that's your interpretation.
I would note that throwing stones in a glass house is a very risky proposition though masterz, especially with your past.
Better watch out Masterz, your forum past will catch up with you, just be happy that Warlord was here to give you a warning ;D
Back to the Armor hate, I like that non-floppy disc armor, hell I even kind of like the floppy drive, though I wonder if different helmets will change the HUD configuration or shape of the visor when playing... I doubt it but it would be interesting :P
I haven't been part of this community for nearly 3 years, people grow up.
The white spartan looks really cool, I like that other helmet too, although not so much the color scheme.
Man, the weight of that helmet must be shit on the neck
please tell me more about how greeble is anything but lazy, shitty design
hahahahaha oh this is precious. glad to see you still need to be the centre of attention every time you post. maybe he just doesn't like the game's artstyle and thinks bobblehob is an idiot, which would be a fair opinion given bobblehob's terrible posting history?
i hate it. it looks like some sort of crysis suit/halo crossover. halo's artstyle used to be fairly distinctive and unique; not any more!
Stupid shoes.
what has that got to do with anything? just because everyone else is shitty and lazy, doesn't mean it's okay to be shitty and lazy. as it happens i consider a large majority of sci-fi design to be pretty bad, halo 1 on the other hand was pretty good with it (except a few cases, like the hull metal texture for the poa which was a bit overworked). now? welp.
What I don't understand is this, you have made your opinion of the design very apparent many times. You know the general direction that the design is taking in this case. Why do you continue to post angrily about it when you know it will continue to be the same. Is it not okay that 343, Hotrod, or I have different taste in design than you?
so you're basically telling me that since i don't have any real influence over the devs i should just shut up and deal with it? i don't see how that makes any sense at all, if i don't like something i will say so regardless of whether shit is going to change or not
as for whether it's okay, no it's not okay that a bunch of incompetents put together by microsoft to further milk the series has turned the whole fucking thing on its head and accelerated the decline of halo's distinct design by quite a huge factor. i don't even like the idea that ms threw a team together to milk the series after bungie were done with it, let alone how they're going about that.
youve made your opinion on other people's opinions very apparent many times too. why do you continue trying to get people to stop sharing their opinions just because you disagree with them? is it not ok that they have different beliefs in what good design is?
i mean, i could turn this argument around to support you going after people for expressing themselves, but what the fuck, lets be reasonable here. youre adding unnecessary drama to the situation. thats really the point im trying to make here.