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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #1751
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by BobtheGreatII View Post
    Yup, you're right, I see plenty of color. No browns or tans. You're completely right. Oh wait.


    Don't mistake bloom for being colorful. Gears 3 was by no means colorful. It was about as dark and boring as Reach.

    And Mass Effect was colorful because they wanted to be. Halo's planet Reach was not meant to be colorful. You're arguing completely different games, completely different art directions, and completely different developers.
    Did you even play Gears of War 3? That picture is not representative of what it actually looked like at all.

    Also, what the hell kind of rebuttle is that? All I implied was that just because a game has a depressing and dark tone doesn't mean it has to be shades of brown. That really has no bearing on who the developer is, what game it is, etc.

    Reach was colourful in the books, btw. They basically turned it from a temperate forest world into a giant desert with pockets of vegetation.
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  2. #1752
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    Re: Halo 4, now on your xmom 360

    Gears of War 3 was colorful here and there but it still pretty dull everywhere else, ust like the rest of the games.

    Same with Reach, and what looks like Halo 4 so far.
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  3. #1753
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    Re: Halo 4, now on your xmom 360

    To be fair, I didn't get all the way through Gears 3 because I played it at a friend's place. I just remember going "oh my gosh, colours!" when we started playing the game.

    It's great that we are discussing colours, but my main point was that I thought Halo: Reach's soundtrack was dull. Maybe it was a poor analogy, but I wasn't really intending to debate the literal colour palette of the game.

    That said, the point still stands: a game doesn't have to have muted colours to maintain a dark and foreboding atmosphere.
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  4. #1754
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    Re: Halo 4, now on your xmom 360

    They didn't turn it into a giant desert with pockets of vegetation, more than half of the campaign took place in environments that weren't desert, two of the SP levels did center around one portion of the map that was desert, and that was it.
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  5. #1755

    Re: Halo 4, now on your xmom 360

    Gears 3 looks fine, Reach looks fine, and Halo 4 looks fine.

    That is my Halo opinion of the day.
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  6. #1756
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by Bobblehob View Post
    They didn't turn it into a giant desert with pockets of vegetation, more than half of the campaign took place in environments that weren't desert, two of the SP levels did center around one portion of the map that was desert, and that was it.
    nightfall
    tip of the spear
    oni sword base/the package
    pillar of autumn and lone wolf all featured deserts of some kind, be it hot desert or ice desert.
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  7. #1757
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by =sw=warlord View Post
    nightfall
    tip of the spear
    oni sword base/the package
    pillar of autumn and lone wolf all featured deserts of some kind, be it hot desert or ice desert.
    Nightfall, tip of the spear, and Pillar of Autumn were the only maps that centered around a desert environment. And Nightfall, and Tip of the Spear were the same area. Other than that, no desert.
    Last edited by Bobblehob; August 23rd, 2012 at 06:44 PM.
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  8. #1758
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by Bobblehob View Post
    Nightfall, tip of the spear, and Pillar of Autumn were the only maps that centered around a desert environment. And Nightfall, and Tip of the Spear were the same area. Other than that, no desert.
    You've not played lone wolf have you?
    swordbase/package were based in glacial deserts though by the time package arrived there was little glacial left.
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  9. #1759
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by Warsaw View Post
    To be fair, I didn't get all the way through Gears 3 because I played it at a friend's place. I just remember going "oh my gosh, colours!" when we started playing the game.

    It's great that we are discussing colours, but my main point was that I thought Halo: Reach's soundtrack was dull. Maybe it was a poor analogy, but I wasn't really intending to debate the literal colour palette of the game.

    That said, the point still stands: a game doesn't have to have muted colours to maintain a dark and foreboding atmosphere.
    Yeah, Gears of War 3 was a fun game and ended the triology well, but only the first couple levels (+1 in the middle) and the last level are colorful, the rest(which is alot) is the same as Gears 2 color style.

    And I agree, some of Reach's soundtrack is a bit dull. But it was nice and varied and still made use of a couple old tracks, and some of the suites were fairly, for example, Winter Contingency.
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by =sw=warlord View Post
    You've not played lone wolf have you?
    swordbase/package were based in glacial deserts though by the time package arrived there was little glacial left.
    Ive played through the entire game multiple times, lone wolf is not a desert, swordbase is around the base of a glacier, like a mix of coniferous forest and tundra with the edge of a glacier here and there. Its not a desert and has a much more interesting color palate than the actual desert.
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