Looking quite nice. I believe you can make the grating on the gate thing look better when farther away using mipmaps, ask DSali or someone whos good with shaders.
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Looking quite nice. I believe you can make the grating on the gate thing look better when farther away using mipmaps, ask DSali or someone whos good with shaders.
:D Cant wait for this to be released, and now Unreal thoughts? :D Cant get any better.
Which Unreal you talking about Limited? As for UT3 I would think it'd be amazing.
Turret is unwrapped. And I will stop being a lazy prick and get the Pelican done tomorrow. Shouldn't take too long.
Mind posting a picture of just the untextured unwrap? I've been trying to learn how to unwrap cylindrical objects in the best way I can, and it would prove of great use to me if you posted it.
There:
That unwrap is pretty bad to be honest. You have stretched uvs everywhere and the texel density is extremely varried. You want to keep it consistent for the most part.
I agree, but it could be worse. Given that we want to finish this sometime soon, I think it should be left as is to avoid wasting time making it look marginally better.
:woop:I might reinstall just to play this map:golfclap:
the fence already has been taken care of with mipmaps. keep in mind though halo has no AA so farther away you go it's going to look kind of funky.
srsly though, any help texturing would be amazing, will pay for with sex. and UT3, if that's the most current one
It is.
Map looks badass!!!Sky looks badass..
bro i had you unwrap that turret like 4 weeks ago
Bro, this turret is from when disaster was going to texture it for h3mt.
bro its the same turret
I modelled it in 2008? I will tweek some parts of that unwrap and try to unwrap pelican later.
Penguin, you having the doors closed on the pelican? Because I could get it too about 3-4K triangles if no seats or nout are needed in the back.
Edit: Main body almost done. Unwrapping engines/wings on separate template so more detail can be added to them. As you see them often.
Edit2:
I make the parts of my unwrap which are seen the most bigger than other parts... that's why some parts are a lot bigger than others, as they need more detail...
Unwrapped main body, just need to unwrap the engines now. 4 hours it has taken :/
Not looking for crit, as I know I aint very good at unwrapping. Just posting it here so Penguin can see the progress.
Oh, and Penguin, how about some easter egg scenery?
Everyone's gonna go look for it and cry about people playing the game cause they want to see the super cool easter egg without being killed. If you want to put it in the map put it in the same place where the Pelicans are?
Yeah, I didnt mean hide it. I mean just have an extra thing. Lol.
Have it flying over the map using animations.
Nah, make it spawn out side the map by the Pelicans, make it drivable, and make it impossible to get too without cheating/dev mode.
That way people can fux around with it outside the map it they cheat but it won't disturb actual games.
Or you could just not have it in the map since it's not there in the original. Hth.
Do you people want this map to come out later? Putting that in the map is just a waste of time.
Imho if hunter or someone textures it in time and it looks good no reason not to put it in the map... Have it as scenery or something.
Unwrapping engines now. Will send it to you when finished penguin so you can optimize.
Edit: 100% unwrapped. At last.
What i suggested wouldnt take any time for any except those who want it in the map. in fact what i meant was if he gets it done in time great if they finish the map before there is no loss. Anyways, just a suggestion, no one has to follow it.
This map has gone a far way. Good job everyone!:awesome:
If I could find someone to texture the fucking pelican the map would be out even faster... I guess. But everyone is fucking busy!
I have asked a guy who is on a game design course in a university near me. Waiting for a reply. His textures seem decent.
Damn, I would love to see a texture from Dane on this though, I can see it being awesome... Scooby Doo's textures would also look awesome, but I think he is also too busy.
Fucking sucks this does. I am so going have to teach my self pissing texturing some day!
if a map is meant to perfectly emulate a map
then putting custom content in it defeats the purpose
ergo, keep it out.
HOWEVER, if Peng does not, and never DID intend to keep this a simple redo of The Pit, then adding it in should be fine; however, logic points to the former being the case, as everything thus far has been perfectly faithful to the original map.
Meh, make the Peli's flyable then.
i would have made a freelancer joke but then i remembered that i would get warned
also: go play hugeass if you want flying pelicans ill stick with my good maps.
Looking ridiculously, ridiculously good looking guys :]
Besides..Everyone cheat in Halo ce these days.
devmode listen server kiddies run rampant.
It has no weapons modelled on yet anyway, forgot :P
Might not add any either because when if I use it in my map it will be for transport only. Because pelicans fuck the gameplay up. But are awesome to drive :P
Anyways, someone on some forums for a university agreed to give texturing ago. His textures look decent, don't know if he will do a good job but its worth for him to have ago as he can learn from it and it may be pretty good.
He seems to have a good knowlege of materials.
His work:
If you wanna fly this pelican then you will have to wait for my map to be finished. Which might be a while. Or wait for someone else to put it in theirs.
I agree that it should only be scenery in this map, people will bum the pelican otherwise, gameplay will be affected.
Also, is the turret going to be detachable?
They look decent though, but not amazing. Although they are pretty simple :/
Remember he is still learning how to do this as he is in education.
The way I see it its better than nothing, and Penguin doesn't have to use the textures, I doubt he will be offended if they are not used. As I said he can use the model and textures to show in his portfolio, so its helping him practice texturing ect..
People have done it in this engine... scripts... I wouldn't of asked if I knew it can't be done.
Well, a turret is a vehicle, and the turret puts you into their person, like a vehicle, so it can work in theory, but someone would have to animate it so that moving looked like walking.
I don't get you. The way which it was done I think is that a script or function detects a button being pressed, like the flashlight. Then, the turret vehicle is deleted or destroyed, and the stand is spawned on its own.. as debris.
Then the player is given the turret as a weapon I think. Its something like that.
I've done it before. It can be pulled off, but not in the manner heathen described. It all depends on how buggy it is. If it works good, it stays, if the bugs can't be sorted out it'll be cut.
but with my way, a vehicle is still a vehicle. None of that destroying the vehicle and turning it into a weapon. besides, that would only make the turret in First Person, in Halo 3 it is a third person weapon.
http://www.modacity.net/forums/showp...&postcount=112
A long time ago, the image worked (showing a biped in 3rd person...obviously.) completely using tags.
oh, k
Sorry for being ignorant, but isnt it just simply setting the camera track to a 3rd person location? I.e. hog gunner seat.
A dummy biped with a third person seat correct?
Dead
Now, thats basically what I was trying to explain. Not exactly, but pretty close. I just wasn't aware that you could create it as a biped...I over complicated it.
Just wondering, is anything going to be done about the lighting? I mean, there are some areas that could really be touched up with a bit more attention to detail.
The lighting will be done with Aether when the time is right.
Which will be very soon. Unfortunately I left my Halo at my dorm so I can't make the adjustments I wanted to make until a week or so from now, but once those are taken care of we will start work on the final lighting.
Make sure the lighting lines up with the sun marker!
Is there a separate tut for using Aether? I just downloaded it recently and have been figuring out what to do with it since. I'm thinking it's mostly in the readme, but I use Gmax (point and laugh i don't like using illegal stuff and hax) and am wondering if there is some other knowledge I need to use to get my maps lighted correctly.
You can't use gmax when using aether.
Disaster, will you texture the pelican/turret. Then you can have sex with Penguin and everyone else.
Promise :haw:
PLEASE!!?
I will fuck yo couch, nigga, if this isn't released by my birthday.
Some mod register his bday as the couch nigga fuck day.
The guy from the university who said he will give it a go. Well, he said its too much for him and he can't do it.
So anyone else going to do it?...
I think Con could do it actually, seeming as he painted the sky's and some textures for The Pit. Will you give it a go Con?
Eventually, sure. I'm busy ATM so it will have to wait until I've completed work for others/have time aside from schoolwork. Maybe someone could at least start it with some patterns based off reference images? I'm talking about panels, grooves, plates, etc on the pelican's surface. It wouldn't require any artistic skill (just some paths would do), but it would save me time when I go to texture it.
I could probably do that, but I am in your boat. I have got my BTEC National Certificate ICT course to finish, and I need to try and get a double distinction.
I have got two units at distinction grade so far, and there are 12 I think. So I have got some work to do. I can do it, just takes time.
Surprise! I've got nothing to show... But I figured you might want some kind of an update to assure you this isn't dead. Majoring in 3D Art does not leave much free time, so the little time I get while at school I do NOT want to spend modeling : | (rather drown myself in alcohol, but I'll discuss that at an AA meeting in the future). But seeing as how I'm back for the summer now, It's time to get back to work. We last left our heroes....erm, we left off with the sky being and bsp being done. So really all that's left to do is scenery. Hunter has modeled the Pelican and Turret and I've started to unwrap the turret and I still have to model the rest of the scenery. Here's what I could use from you all. Any help texturing the turret, pelican, and the scenery I still have to model would be wonderful. If all goes well this could see release before the end of the summer. Just remember, halos rendering engine blows chunks, so depending on where you're looking, you get some bad clipping from time to time. Nothing I can do about that without sacrificing a hours of work, and defeating the overall purpose of the project. It still runs smoothly though.
So if you're interested in helping to texture either hit me up on AIM, or if I'm not there just PM me.
I am so glad this is still in the works and not dead.
Thank a bunch.
Looking forward to seeing this map, glad its not dead like a bunch of other projects.
I was about to post a thread about what happened to this project. I was really getting worried.
That is great news, PenGuin! I have been looking forward to this map for a looooooong time!
communications established
http://img248.imageshack.us/img248/2497/new2ix.jpg
http://img231.imageshack.us/img231/2056/new1oq.jpg
http://img340.imageshack.us/img340/9870/newvx.jpg
e: also i was the one who made the shaders for the tower quickly just to see how it worked....thats why they suck balls...
Can I just say...WOW!
Man...I can't wait to play this map!!!
:woop:
wow progress is being made, this is looking amazing.
Good work so far penguin, looking really good!
Okay I opened that page up in a new window, then forgot about it. It's a testament to the quality of the map that I glanced back at it, and my first thought was "oh, how'd they get H3 working on the pc?" I mean, obviously easy to tell at second glance, but I'll call even that quick double-take as a good sign. Nice work.
E-mazing.
How's this project coming along, Penguin?
:tinfoil:
Seriously dude? Why do you always have to do that?
Huh?
This is the first time that I responded to an old (2.5 months) thread.
Why?
I was interested and a few people asked me to check on it.
:eng101:
Penguin got stuck on getting that Pelican ingame.
Probably busy porting Reach assets :p
can someone just release this map, please