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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
sdavis117
OH MY GOD WHAT DID YOU DO TO MY FRAMERATE!?!? ITS BEEN KILLED WITH A BLUNT OBJECT!!!
Seriously though, something on the current build is just destroying my framerate. I could run past builds at ~150fps on high settings, yet I'm getting a tenth of that with everything on low.
same here don't worry
whatever you did kills frame rate badly, suggest reverting to a previous build or removing or undoing what was done with this one
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Re: Yoyorast Island V2 last problems
This one has brand new lightmaps and all the invisible walls removed. Other than that it's all script changes iirc, so there's something wrong with the scripts.
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Re: Yoyorast Island V2 last problems
K let's start with the positive things :
1 - doors and shields seem to sync once for good.
2 - There didn't seem to have anymore invisible walls.
3 - I still think this map is going to rock your world.
Negative stuff :
1- There's (in this build and in the build before) some REAL FPS/LAG ISSU !!! And the guys experimenting this problems didn't had it with older builds... this happened since you changed something in the script Ferno maybe... Well it's the reason everybody seems to agree on... Anyway it's not due to to many polys..
2 - The menu for "optimize map" option and stuff is not accessible. Now frankly I'd prefer we get rid of that.. We know now that 1st fps issues were due to some guys running peer to peer while playing halo.. and actual FPS issue , we just talked at point 1.
3 - There's still some scenery clipping.. maybe this is due to the 2 new panic teles... plz Ferno try to stop their anims as you said , it could help.. unless it's also script related..
It's a bit desperating to have something that was fixed (FPS issue) and that fucks up again 2 builds later.. Hope you can do soem magic again ferno..
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Re: Yoyorast Island V2 last problems
Sdavis. Do you get the same frame rate issues when you create a LAN server? Or does this only happen when you join a game?
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Re: Yoyorast Island V2 last problems
Also, the shields by the flags are now blue, they are meant to be green (unless yoyo changed his mind), probably just a mis assigned shader when compiling the BSP.
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Re: Yoyorast Island V2 last problems
I always saw the shields as blue?
I noticed some scenery clipping issues, I'll post a vid of them when I get around to editing, rendering, and uploading.
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Re: Yoyorast Island V2 last problems
Any new problems with the mongoose physics?
If so, please report to me, preferably in video form.
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Re: Yoyorast Island V2 last problems
I thought the green was fugly so I changed it back. :gonk:
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
Sdavis. Do you get the same frame rate issues when you create a LAN server? Or does this only happen when you join a game?
Only when I joined Lancer's server. I got framerates well into the triple digits when I played the map on LAN.
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Re: Yoyorast Island V2 last problems
Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.
Were going to find a solution to this problem.
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Re: Yoyorast Island V2 last problems
We found out it's from all the rag-dolls. To many dead bipeds.
Edit: Ninja'ed
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.
Really? I never would have guessed. :rolleyes:
Quote:
Originally Posted by
Inferno
Were going to find a solution to this problem.
Create a dummy biped, like I told you to do a while back.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
ShadowSpartan
Create a dummy biped, like I told you to do a while back.
What's the difference between that and what they are already doing?
Btw did they not portal the crap outta the sync room?
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.
Were going to find a solution to this problem.
Nice to hear some enthusiasm :)
ATV physics are fine now Pyong thks.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Dwood
What's the difference between that and what they are already doing?
I assume they are using just the normal spartan gbxmodel, which having a lot of them on the map at one time will of course create performance issues. Instead, create a low poly biped.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
ShadowSpartan
I assume they are using just the normal spartan gbxmodel, which having a lot of them on the map at one time will of course create performance issues. Instead, create a low poly biped.
I agree with this. Someone create like a 10 poly biped and be done with these shenanigans. The problem with the pollies is that on the clients there are 2x, that's why Freelancer didn't have any problems is because his machine is beast.
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Re: Yoyorast Island V2 last problems
We have a fix for it I believe. Although a 10 polly biped would work much better.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
chrisk123999
We have a fix for it I believe. Although a 10 polly biped would work much better.
What is your "fix"?
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Re: Yoyorast Island V2 last problems
Ask Inferno. I'm not positive what it is, but he said he can fix it.
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Re: Yoyorast Island V2 last problems
I have an idea. Crush more tofu.
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Re: Yoyorast Island V2 last problems
What about this?
http://i241.photobucket.com/albums/f...pedproblem.jpg
Would that make the body disappear after death?
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
you could also modify the body depleted limit in the collision
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Re: Yoyorast Island V2 last problems
Who's making 10 polys biped?! Come on guys...
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
yoyorast
Who's making 10 polys biped?! Come on guys...
try sean's post later today. See if it'll help anything.
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Re: Yoyorast Island V2 last problems
tell them slobs on the yoyo forums to stop pm'img everyone, ffs.
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Re: Yoyorast Island V2 last problems
Can you not simply have a biped with no render model?
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Re: Yoyorast Island V2 last problems
Good to see the problems are getting fixed, we shall have our yoyo soon. :iamafag:
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Re: Yoyorast Island V2 last problems
Problem fixed.
I cleaned up the crush biped. It no longer creates death effects or blood decals and when it dies it deletes itself so it does not create a huge body pile.
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Re: Yoyorast Island V2 last problems
When ever I host a lan sever and it ends.. it starts automatically as if i'd pressed Enter (to start the game) anyone else get this?
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
tythespy
When ever I host a lan sever and it ends.. it starts automatically as if i'd pressed Enter (to start the game) anyone else get this?
with the yesterday build?
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
yoyorast
with the yesterday build?
Yes
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Re: Yoyorast Island V2 last problems
I got that problem too, might be something with the syncing scripts.
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Re: Yoyorast Island V2 last problems
Do you have an init.txt file with a "sv_mapcycle_timeout" argument? That will cause user hosted games to "auto-start" even if you don't press enter.
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Re: Yoyorast Island V2 last problems
Yea thats whats causeing it, didn't even think of that.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
tythespy
Yea thats whats causeing it, didn't even think of that.
Things like that are problems that cannot be caused/fixed by map makers.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Freelancer
Do you have an init.txt file with a "sv_mapcycle_timeout" argument? That will cause user hosted games to "auto-start" even if you don't press enter.
That little glitch is how I hosted a 1.06 server before I went dedicated. It started off as me hosting games, and then leaving to go to dinner with my wife, but wanting the map to cycle while I was away. You would see my body, just standing there waiting to be killed. I hosted so much I just decided it was better to get out one of my spare pc's and go dedicated. Ah, simpler times.
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Re: Yoyorast Island V2 last problems
I wish I had a spare computer to host a dedicated server with. :mech:
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
EX12693
I wish I had a spare computer to host a dedicated server with. :mech:
User hosted dedicated servers are usually pretty shitty when compared to rented servers.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Freelancer
User hosted dedicated servers are usually pretty shitty when compared to rented servers.
Bleh, It all depends on Internet connection. I'm on FiOS and I host just fine without renting. It's pretty lagless generally.
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Re: Yoyorast Island V2 last problems
Depends on the computer sometimes also...
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Freelancer
User hosted dedicated servers are usually pretty shitty when compared to rented servers.
Agreed. I have Comcast cable (BOO!) and host my own home dedicated server. I paid for 2mb up/15mb down, and my top speeds have always been 512kbps up/5mb down. Over a year of trying to solve the problem with Comcast, I ended up just getting a refund and a backpayment. Top speed is just going to be 512/5. It's a 'node' limitation aparently. I can't wait until I can get FIOS in my area.
And EX, I'm the computer nerd for my family. When people have problems, or spare parts, they get ahold of me. I get them, rebuild them, and get them back in service. Right now I'm working on repairing a Dell Poweredge 750 Blade Server I got in a local auction from the Indianapolis Airport. It cost $23usd after tax, and I have another $15 put into it for a power supply. It's all about thrify shopping. (And a patient wife who doesn't mind me warehousing all this computer crap, so long as it's out of the way)
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Re: Yoyorast Island V2 last problems
Sorry is it still on topic to talk about yoyorast island here? :cop:
Well anyway... BIG "LAST" BETA TOMOROW.
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Re: Yoyorast Island V2 last problems
And the map will actually work this time or ganon will have his way with me.
:ohdear:
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
And the map will actually work this time or ganon will have his way with me.
:ohdear:
am going to pee on you
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
I'll help find a way to break the map so Inferno gets peed on.
And, to test the map... of course.
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Freelancer
That's hot
That's an opinion I just can't share.
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Re: Yoyorast Island V2 last problems
+waits patiently for yoyo2. though i was suprised from the video of it how similar it is to yoyo1
<3 all
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Re: Yoyorast Island V2 last problems
/me thinks you should add in the AR shader like from Xbox Halo?
Possibly backpack weapon script too?
Just throwin it in
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Re: Yoyorast Island V2 last problems
We don't need anymore massive scripts heh.
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Re: Yoyorast Island V2 last problems
backpack weapons would be cool
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Re: Yoyorast Island V2 last problems
Actually, we/you have part of the backpacked weapons script in. It's the plyrnum script. All you would have to add is the biped and the rest of the script.
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
chrisk123999
Actually, we/you have part of the backpacked weapons script in. It's the plyrnum script. All you would have to add is the biped and the rest of the script.
Well... I'll ask yohan about that. I remember it being hella-long last time I looked at it though.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Corvette19
AR shader
^ This.
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Re: Yoyorast Island V2 last problems
mb anti aimbot script too? pleasee
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
tythespy
mb anti aimbot script too? pleasee
impossible
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Kyon's Sister
impossible
Supposedly Korn knows how but eh.
Btw don't add a new script just for the map to break again. :|
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
Well... I'll ask yohan about that. I remember it being hella-long last time I looked at it though.
What are you talking about guys? What is this stuff?
Edit : O backpack weapons... means you carry the 2nd weapon on your back like in H3? Hmm.. I didn't saw how it looks in CE yet... anyway, if this means custom H3 biped, I'm not sure.. I like classic style biped... + it would mean more work for the engine to render these weapons..
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Re: Yoyorast Island V2 last problems
backpack weapons look good for smaller weapons and longer weapons
http://hce.halomaps.org/images/files...59-30-98-1.jpg
But with fuel rods and other big weapons it kinda looks....bad
(picture from halomaps.org)
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Re: Yoyorast Island V2 last problems
Is there a version of the script that uses the halo 1 biped? I'm sure someones added the backpack markers to the halo 1 biped.
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Re: Yoyorast Island V2 last problems
Yes there is. http://hce.halomaps.org/index.cfm?fid=2523
Edit: Also, all the bipeds in the sync room will have bots locking on them all the time.
Double Edit: http://hce.halomaps.org/index.cfm?fid=3406
Has a "aimbot breaker," never tested it, but it looks like it randomly teleports bipeds all around the map.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
chrisk123999
Would have to remove the "MP Anti-Cheats","Sound Pause Menu" and other extras from it, but it looks promising.
-e thought their was something called "aimbot faker" that did the same thing.
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Re: Yoyorast Island V2 last problems
You don't have to use all the scripts from it. It's just a collection of some scripts.
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Re: Yoyorast Island V2 last problems
Horns is the only aimboat breaker we need.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
Horns is the only aimboat breaker we need.
no, i caught more botters then horns >.>
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
tythespy
no
yes
also i dont mind back pack wreapons, but its something extra the engine has to render, like yoyorast said...
keep it clean
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Re: Yoyorast Island V2 last problems
that script kirby made won't stop all aimbots. like I said, impossible to stop aimbotting :I
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Re: Yoyorast Island V2 last problems
It doesn't work right. Not only that but due to the double biped problem, if used, the script would make people lag like no other.
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Re: Yoyorast Island V2 last problems
The beta should start in about a hour.
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Re: Yoyorast Island V2 last problems
There's a map out there that aimbots don't work on, I forget what it's called though. It's a fairly small snow themed map, the Devicator doesn't work on it either.
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Re: Yoyorast Island V2 last problems
The game doesn't really have that much to render for yoyorast island. It's not as many pollies as you guys all think. Adding backpacked weapons shouldn't make it any harder for your computer to render.
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Re: Yoyorast Island V2 last problems
Yeah, but still there's really no point to add them, and the lower poly the better, even if its still not that much. Plus there is the risk of something else breaking, so I think you're better off leaving it as is.
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
Better leave it as it is guys.. It might be done for good this time.. let's not deal with some potential complications..
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Re: Yoyorast Island V2 last problems
It's a very simple script. It can't complicate it at all. Also, what Splazor? In the recent builds I've only seen a pp where it used to be.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
chrisk123999
It's a very simple script. It can't complicate it at all. Also, what Splazor? In the recent builds I've only seen a pp where it used to be.
It only shows up on certain game types.
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Re: Yoyorast Island V2 last problems
How about modify the backpacked weapon script to turn off when optimize map is turned on?
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Inferno
Horns is the only aimboat breaker we need.
:neckbeard::woop:
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Re: Yoyorast Island V2 last problems

:iamafag:
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Re: Yoyorast Island V2 last problems
Didn't yoyorast say he didn't want that added to his map.
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Re: Yoyorast Island V2 last problems
It barley adds any pollies. I like it.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
tythespy
Didn't yoyorast say he didn't want that added to his map.
get out
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
tythespy
Didn't yoyorast say he didn't want that added to his map.
I totally missed that post. :ugh:
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Re: Yoyorast Island V2 last problems
I still don't like the H2 teleporters. Why are they there? It doesn't fit with the Halo 1 theme of the map.
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Re: Yoyorast Island V2 last problems
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
chrisk123999
I still don't like the H2 teleporters. Why are they there? It doesn't fit with the Halo 1 theme of the map.
They are there cause I needed to add some paths leading to panic room... to make it more frequented... adding these tele was the only way to add tele without remodeling (adding more polys etc..)
FREELANSER MAN, come to AIM plz , it's going to be time we need your hosting man.. thks
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Re: Yoyorast Island V2 last problems
It's normally better to have it as part of the BSP then using scenery. Plus, it's not like you are on the limits of maximum BSP size. You far from it.
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Re: Yoyorast Island V2 last problems
The H2 Teles stay. It looks more modernized and you can enter it from any direction.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
yoyorast
FREELANSER MAN, come to AIM plz , it's going to be time we need your hosting man.. thks
I can get it on higuy's server if you want. It's no different from Faglancers
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
Kyon's Sister
I can get it on higuy's server if you want. It's no different from Faglancers
Ye, would be cool... just make sure to disable any app plz..
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Re: Yoyorast Island V2 last problems
Uploading map to the server and shit. I suggest you prepare your heads to be shot.
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Re: Yoyorast Island V2 last problems
put on your qq caps people
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Re: Yoyorast Island V2 last problems
Just finished reinstalling CE, I'm good to beta.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
chrisk123999
It's normally better to have it as part of the BSP then using scenery. Plus, it's not like you are on the limits of maximum BSP size. You far from it.
How is it "better" to have them as part of the BSP instead of scenery?
Also, drop the whole "h2 teleporters don't go with the theme of the map". This isn't your map, it is Yoyorast's, and he likes the teleporters the way they are right now. You have voiced your opinion on the matter, now stop bringing it up.
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Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by
ShadowSpartan
How is it "better" to have them as part of the BSP instead of scenery?
Real Light maps. Faster Rendering. Better collision. Easier to manage. Better portaling.