storywise, I'd have to say ODST> Halo 2 > Halo 3.
Reach might be good.
It's been a while since I played through Halo 1 so I've forgotten how the storytelling went.
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storywise, I'd have to say ODST> Halo 2 > Halo 3.
Reach might be good.
It's been a while since I played through Halo 1 so I've forgotten how the storytelling went.
Bungie has issues with storytelling, but I think their biggest problem is delivering interesting characterizations *. I'm worried about this Spartan squad. I'm worried that some or all of them will die and I won't give a crap. And the dramatic narrative will hinge on the faulty assumption that I would give a crap.
Ooh, but look. They replaced the Pelicans with an eminently more pilot-able aerial transport vehicle. Now why would they go to all that trouble? I wonder.
* Excluding the Chief and his minimalistically stoic persona.
I'm kind of afraid that I might not like the plot if it's different than what happened on Reach in First Strike. That's my problem. Bungie is not locked down to do what an author wrote about, but it would still seem like a kick in the gut if they allowed the Fall of Reach to become so widespread and not use the story. However, that was a long time ago, before Halo 2 was even out.
They are already screwing with the story. For starters, it looks like they are wearing Unreal-inspired versions of the Mk. VI MJOLNIR armour, when they should all be wearing the Mk. V. Second, one of the signature Spartan II things is that they are all wearing the iridescent green armour, and that there are no markings on them whatsoever. That is part of what makes them like nameless/faceless ghosts in the field.
I like the visual style, I don't like the stylised approach to the actual world though. If I want to play Gears of War or Unreal Tournament 3, then I will go and play them. Leave Unreal out of my Halo, thanks.
The main argument I've heard is that it's looking too much like Gears of War.
My argument against that is it's just because the engine looks GOOD now :mech2:
But really, let's not forget Halo was originally a blend of Ringworld and Aliens. They've never really been original.
http://halo.wikia.com/wiki/List_of_R...Aliens_in_Halo
http://www.bungie.net/News/content.a...each_SpikeVGAs
The trailer is out in HD!
Dear god, I can't wait for this to come out.
This, as much as i like the idea of spartans using older armour im not too keen on the unreal style armour setup, the spartans were made to seem like ghosts, faceless soldiers that never let up and never die and then you get bungie come along and slap facepaint onto on spartans helmet and then paint the rest different colours.:smith:
Also am i the only one who noticed the music was more rock/unreal style than the normal halo style with orchestra.
Yeah, I don't like the new guys already. Their accents are super annoying, and they look really tacky.
Hmm not sure if anyone else noticed this.
http://i48.tinypic.com/y040j.jpgStill not liking the whole facepaint on helmet thing, that kind of thing is usualy reserved for the GoW and Unreal kind of game not Halo.
Also i know the spartans were enhanced but...
http://i48.tinypic.com/2zizksg.jpg
:/
Visually pretty impressive. Can't say I'm a fan of much else. I'm not at all liking the GOW look, especially for the Spartans. I can't believe we didn't get to see the Mjolnir Mark V helmet again, or at least the classic green armor (agahaghhsgdrf why are two of them blue?). I honestly thought I was looking at ODSTs at first. I miss the Pelican too... it's pretty much the definitive Human flier. If it wasn't for the Hogs and the BR on the guy's back, I honestly would need to be told this was Halo and not some generic spacemarine game.
The one addressed as "Commander" is Carter-259 (see 1:19 mark)... I was hoping to see Fred and Kelly and co. here, but it looks like we're following some other group. Welp. I'm guessing that this probably isn't the group in Fall of Reach (I don't think the books mentioned some "lone wolf" dude meeting up with them)... FOR had all Spartans not in that group of 5-6 get glassed before anything important happened, so I'm eager to see how (if?) Bungie gets themselves out of that one.
E; yeah the unarmored (wtf!?!?!?) prosthetic arm is a major oddity. I really don't like the direction this is going in.
E2; The Spartan numbers that I can see:
"Commander" = Carter-259
Robo Arm Woman = Kat-320
Red Shoulder with drinking canteen embedded in his chest = Jorge 052
Sniper = ???
Dutch Wannabe = ???
Lone Wolf = ???
This definitely isn't the team that we know. Oh well.
Lag, what do you think of the whole robotic arm thing, because that kind of strikes me as odd because no spartans in the books were refferenced as having a artificial arm without being a drop out.
Actually, there was one Spartan who did get his arm blown off, and was still present in later battles, which was James. So it makes plenty of sense to have another Spartan with a prosthetic arm.
I, for one, really am in love with Halo Reach, every bit of it. I was expecting it to look good, but definitely not as good as this. Sure, I am disappointed to not see any Pelicans in that cinematic, but I'm more than sure that there will be some that show up in the game. Bungie aren't idiots, they know we want Pelicans, and they will give us Pelicans...at least...I hope so...
My problem isn't with that it's there. My problem is with it being exposed like that. What advantage could there be to having those (comparatively) small metal bones out there instead of the Mjolnir's arm piece?
And, an interesting observation from some HBO dudes:
http://carnage.bungie.org/haloforum/...pl?read=956942
Spartan IIIs would at least be nicer than totally re-working what happened to the Spartan-IIs. I'll be quiet for now, I guess...Quote:
it sounds A LOT like 052 says "Pegasi." If he means Pegasi-Delta, then there's a good likelyhood that at least the Lieutenant is a Spartan-III. That means that the events of Ghosts of Onyx The SIII assault on Pegasi Delta, is a part of the LT's backstory. Of course this is all speculation, but it would certainly be a new direction. Of course, with Bungie, there's rarely no backstory.
Anyone notice Jorge mentioned Pegasi, if he talking about Pegasi delta than it sounds like the new guy maybe a spartan 3.
If thats the case it could well be more of them are also spartan 3's which would explain the skull paint on the big guy as well as the rest having their helmets off.
Spartan 2's were rarely ever shown to have their helmets removed in books or in the game with the cheif, how ever the spartan 3's were not trained from a young age they were recruited which would explain the loose military attitude and removal of PPE[Personal protection equipment] in a combat zone.
E: gah lag beat me to it.
I have two things to say about this if this really is an ingame cinematic.
60fps
Anti Aliasing.
Also, who is to say those aren't mark V outfits? Who said those other variants were Mark VI specific? Who said those Mark VI variants weren't reworked?
IAWTP.
Here's the thing. They seem to be moving away from their origins here. My opinion is, if you're going to keep doing Halo, preserve those things which make it unique and which the fans love. It's nice to add new vehicles, but don't replace the pelican. It's nice to make the engine prettier, but don't make it brown like every other FPS.
Then again, I wholly approve of them doing new things: Do a new IP! We all love Halo, but Bungie and MS are really starting to do it to death. This is the 6th Halo game, and while the new engine looks gorgeous, in order to make it anything but the same thing we've seen five times before, they're risking alienating the fans. If you want to keep doing new things, move on, and let Halo be Halo, imo.
Now, I loved FoR, and I am interested to see a gritty, realistic Halo in a gorgeous new engine following one of the better story arcs in the series. This game has plenty of opportunity to be fucking amazing. But, after getting my hopes up for Halo 2, and then Halo 3, and then Halo Wars, and then ODST, I still find the original to be the one I love. Not that those games detract from the original by their mere existence, and this game will be no different, and it is nice to continue to explore the universe. As for the corny dialogue in the trailer, it's not as though Halo 1 had such fantastic dialogue either (perhaps our standards were lower back then? or perhaps it was balanced by the story we've come to know and love). I'll give Bungie the benefit of the doubt here and say this game, despite its departure from its origins and the worrying decline of quality in their storytelling, looks pretty fucking sweet.
Plus, they insist that this one really is their last Halo game, and that they really are working on a new IP as we speak. Here's hoping Halo goes out with a bang and not with a whimper, and here's hoping their new IP will be a worthy successor to Marathon and Halo.
e: Also, the irony is not lost on me that I have spent a few years working on my own addition to the Halo universe while complaining about Bungie's additions to the Halo universe. I'm a hopeless fanboi, aren't I?
Whelp, time for everyone to start making things that look like Halo Reach in Halo PC.
Unless this really is the time... That we can't replicate half the stuff that goes on. e: Which I higly doubt
I'm holding off my thoughts until the Beta, when we actually get to experience the game first hand and not just a segment of the first cinematic to a currently alien game whose direction we really don't have a clue of yet. All we know is that it is Reach, and I'm doubting they would just do a game of a book (check out their newest Writer position for what they're NOT looking for to clue you in). Tie ins yes, but just like ODST, I'm betting this is a view from another angle in the battle.
Hmmm...well now, doesn't that moutain look familiar...
They keep making the spartans look better and better, just makes the big MC look low tech. :saddowns:
Just so we're clear, the trailer, and the game, still look pretty good. My post comes from my experience getting excited about Halo sequels only to be let down because it wasn't exactly what I wanted it to be. I think those of us who are admittedly obsessed with the story each have our own conception of how it should be told, and it's impossible to live up to everybody's competing expectations. As far as gameplay and engine go, each of the games has been successively better, and this game certainly looks like no exception. I love the games for how fun they are, regardless of the storyline behind them. However, I really do like the backstory as well, and I know Bungie is still really trying hard on the storyline aspect, but each game has been kind of a let-down on that front (probably because we're putting Halo 1 on a pedestal it doesn't really fit on). I've been hurt before. So this time I'm just noting that the trailer only really shows us a gorgeous engine rather than getting excited over the game, so that when it does come out, I can either play it and say "oh, this is fun" or play it and be pleasantly surprised by the quality of the story arc in the campaign.
And let's be clear on one thing: in terms of fun, the campaigns and the mp have always been tops (with the possible exception of a couple of frustrating points on Legendary, but hey, that's Legendary) and I expect no less from Reach.
The new vehicle isn't supposed to replace the Pelican, it appears to be an aerial Warthog that the player will actually be able to pilot. Flip-open, one-person canopy/cockpit; manageable size; landing skids instead of retractable landing gears -- these are the three requirements for making a player-controlled aerial transport vehicle. Check, check, and check.
Besides, it can't replace a Pelican, because it's restricted to atmosphere. And you'd need 3 of them just to deliver the payload of marines that one Pelican can. That wouldn't be very efficient in terms of performance.
As for the armor, it appears that they are sticking with the Mark V chestplate for most of them. And one of the helmets bore a resemblance to the Mark V. Obviously, there was some re-imagining going on.
All the permutations definitely hurt the iconic nature of the specific MJOLNIR armor we've come to know, but I understand that you can't have identical-looking characters. Which is why I never thought we'd see more than one Spartan when the main character is a Spartan himself.
I'm not so in love with the graphics as most. The engine seems fine, but Bungie's asset creation pipeline still looks like it's stuck 6 years in the past. They think they can get away with drawing in their normal maps when most every other company makes super-high res meshes to generate the bulk of their characters' normals and textures. The game just looks a bit crude and chunky to me.
Also not a fan of some of the walk animations. Motion capture is still a dirty word in Kirkland, it appears.
Don't forget Bungie's redux of the Mark V armor: http://images2.wikia.nocookie.net/ha...853_280617.jpg
The helmet resembles the helmet's used for some of the spartans in the premiere, so they may have used that concept instead of Halo 1's or 3's, then with each spartan having a more customized variant of it. Or I could just be all wrong.
If you take the original Halo characters and make them look as good as this engine, then it won't look like Unreal. Now the characters look like they are hyped up on steroids and the armour is super bulky while much less protective-looking...sounds like Unreal and Gears of War to me.
Don't get me wrong, I love Gears and I love Unreal, but the look just doesn't work for Halo, especially when one of the key points of Halo has been being somewhat realistic.
E: The image linked to by Delta4907 is fantastic, but in the premiere they made the armour/guys underneath really fat/big and removed a lot of the plating. It looks retarded.
Is it just me or does the Commander resemble Sgt Forge?
Brother maybe? Might be related. (Probably not though)
Oh and as Shishka pointed out, the skull on the EVA's helmet isn't paint. He carved it in with his knife.
Some descriptions floating around say you're a spartan III
I haven't seen that on any official site though.Quote:
Step into the boots of a Spartan III, as Halo: Reach charts the story of Noble ... and prepare for the first look at “Halo: Reach,”
Ok, now that is badass.
http://cache.gawker.com/assets/image.../12/lot114.jpg
http://kotaku.com/5425454/bungie-don...y-%5Bupdate%5D
Beta may be coming no earlier than May 2010. Can't say I'm surprised, that's about the time the Halo 3 Beta went out. Would be nicer to have it come out earlier, but we're just lucky to be playing it early at all.
Good point actually. The thing is, I think they want to show that she does have a prosthetic arm and really shove that information in your face. If they hid it under the Mjolnir's arm piece, most people wouldn't really know the difference.
And it was in the Fall of Reach that James lost his arm, and he is seen later on with the Chief during the actual invasion of Reach when Blue Team was sent to secure the NAV date in the Circumference.
Didn't like anything I saw, including the engine. Hopefully this won't be shit, but I'm not getting my hopes up. At least there's always Mass Effect 2.
Why didn't you like the engine? I mean, disregarding the grayish color cast, it finally has AA, nice depth of field, high res textures, and what looks like a nice drawing distance. What isn't there to like?
The trailer reminded me of the Unreal Tournament game intros!
omfg, I edited your post by mistake think it was a quote :gonk:. Hopefully u still have the link to that picture...
I was just remarking at how they looked a like, in the artsy kind of way.Quote:
Yeah no...
Similar but doubt their related, forge was a marine not a spartan plus he got got split to atoms by the mini sun going super nova, Carter has blue eyes forge has brown.
But...
What if Sgt Forge was really a flash clone who by magic sauce survived being a clone and this is the real "forge" :realsmug:
This does not bode well.
And then he goes flying out into space after a needler shard detonates his jet pack. :haw:Quote:
Originally Posted by Hotrod
I don't remember any other Spartans having prostheses, and any prosthesis would probably be inferior to the original arm it replaces.
As for the current state of the Mk. V: the main thing making it look fugly is the lack of shoulder plates...seriously, the lack of them changes the profile dramatically and it looks weird.
A lot of the shoulder armor looks weird. Like they took car parts and hydraulic motors and bolted them onto the arms.
This is what I mean with all these permutations killing the iconography of the MJOLNIR armor. It's all a mish-mash of mediocre, instead of a crafted, specific look that is tweaked until it's damn near perfect.
Of course, all of this goes out the window if this is indeed the SIIIs. Since they aren't trained from childhood, they could have had the artifical limbs either before or after attending the augmentations.
One should also note how this may play into the game. The arm may be detachable to allow other attachments to be...(wait for it) attached. Hence why it is so noticable, because her character (maybe she represents a certain class if this is class based game) is the baseline or the default permutation for this SIII type.
If they are SIIIs, they wouldn't be rocking the same armor as the SIIs of course.
Like I said earlier, I highly doubt bungie would be making TFOR into a game. They don't do those sorts of things. They'll do books/games which expand upon existing media, but they won't reinvent the wheel. You should all consider this before you go off naysaying everything with assumptions.
The SIIIs were meant to be mass produced like ammunition. Thus, they weren't developing armor for a specific set of soldiers who were hand picked from child hood. Instead, they would be using whatever resources (who knows, the SIIIs may even build their own) to build their armor, especially on a huge military planet such as Reach. Hell, all of their armor may be various prototypes for specific SIII subject matter experts (could be hinted at the fact that the LT is a 'lone-wolf').
This is what im thinking, the spartan 2 varients were strict military where as spartan 3's were off the front lines and then augmented later in life, i really don't think a SII would carve a skull into their visor for the cool effect as they would probably find it distracting to their own eye sight, off the road soldiers however...
The LT seem's a little odd to me, Him and S-052 make me think SII, the SII's were originaly numbered upto 150 and then narrowed down to 75 after funding issues but the SIII's were anything above that.
Another thing im curious about is, wasn't Kurt promoted to LT and then assigned to work with SIII's?
Seems bungie has a rather large and sharp ace up their sleeves, let just hope its an ace of spades.
Also should i feel bad or happy that i think the ingame CGI for reach looks better than the pre-rendered CGI in the halowars cutscenes?
What's all this talk of Spartan-IIIs being recruited from the regular pool? When I read Gosts of Onyx, it said that they were children as well, with Beta Group being comprised of 12 and 13 year olds...which is why it was so traumatic to the two survivors...they were not even teenagers yet and they watched their friends get slaughtered wholesale. The only things it mentioned that were different than the Spartan-II programme were the disposability factor, SPI armour, and the fact that the augmentation routine had been refined so far that 100% of the candidates made it by the time Gamma Team was done.
@M-562: Can't be Forge's son, since he joined the Marines at 17 and has been a part of the Corps ever since. And he doesn't seem the type to do one night stands either.
Manual mentions forge as "the guy you want in the foxhole next to yours but would never introduce to your sister"
The spartan 3's were basicly riff raff, refugees with no home left to goto and what ever else suitable, they were supposed to be disposable arms much like [sorry KM] normal soldiers, mendez mentions in fall of reach the difference between a life spent and a life wasted teaching john now he is commander of the spartans he must "expend" his spartans at times for the greater good.
Yeah, I know that, but they were still children in Ghosts of Onyx. I don't have the book, so if you could give me an excerpt and page number where they mention that they are general recruits, that would be cool (+rep for anybody who does this =o).
I'm a whore for videogame lore. :haw:
Microsoft Press Release:
http://gamerscoreblog.com/press/arch.../13/kz123.aspx
SIII it is.Quote:
Step into the boots of a Spartan III and prepare for the first look at “Halo: Reach,” the highly anticipated prequel to the “Halo” trilogy from acclaimed developer Bungie coming fall 2010.
I already saw a heavy and a sniper, assuming the prosthetic chick is lighter than the others with lack of parts of her body could make her the scout, the batshit crazy looking knife guy could be pyro.
See?
I'm not saying they are taking tf2 and running with it, their classes could be completely different, but just pointing out a specialization mechanic. Also, no main character was ever boldly pointed out, suggesting a swapping around mechanic.
i said i "think" and visual quality is purely subjective, but the reach trailer does have something the pre rendered stuff didn't, believ-ability, i really doubt a bunch of elites would stand in one spot while being shot at like in HW but in reach the spartan 3's seem calm like their getting ready for their mission.
http://i968.photobucket.com/albums/a...orgeCarter.png
That isn't subjective.
Halo Wars looked way better.
W2G
In case you didn't notice he was responding to someone saying Reach looked better than the pre-rendered cutscenes from Halo Wars.
I also have to disagree, Halo Wars' pre-rendered stuff looked awesome.
Don't underestimate Bungie's willingness to retcon their material. They do like to pull a George Lucas every now and then.
Huh, so now elites do have a lower jaw and not just mandibles.
Neat
Lol, yeah, forgot about that factor. Also, I've never played Halo Wars, I just have his profile in the Halo Encyclopedia.
Most Halo players don't know about the different kinds of Spartans, don't care about the different kinds of Spartans, and don't care to know about the different kinds of Spartans. Introducing the not-as-good Spartans as Spartans would just confuse people, which is why I don't believe they are supposed to be III's.
The best way Bungie can attempt to avoid discontinuity with the supposedly canon novels is to avoid their subject matter entirely. Subtle nods are okay, but nobody should have to know any of that crap to enjoy a Halo game.
The skull-mask guy with the knife is definitely a nod.
Well, it is after all, Bungie's game and Bungie's story line. I'm just here to play it and have fun, no matter what vOv. Playing as a SIII sounds cool to me. We've been playing as a SII for 3 so far, the ODST was a nice change so I'm interested to see them change it up with the new Spartans (especially if they're able to bring back firefight and with new additions). As long as the core Halo gameplay feel hasn't changed from the previous 3.5 games, it really shouldn't be a problem for any other Halo players.
It really doesn't matter who you are playing as in the past 4 games: you always have shields and you always have health (though it isn't always visible and it regenerates in two of them). They are obviously aiming for something a bit different with Reach. Unless they make it a more tactical game, they won't accomplish that by simply saying "hurr, ur a SIII nao!" and then putting the same damn mechanics in again.
In their defence, their mechanics are perfectly fine, and the game does look like it will be fun irregardless of whether or not they keep it the same as the previous games. I'm just a bit disappointed that so far they have chucked the books out the window; hell, I wouldn't even call it a nod to them, I'd call it a steamroller.
Nah, in "The Fall of Reach" I believe, near the end, there was a chapter that started by describing one of the team members that went down to the surface instead of going to destroy the navigational data on a stranded UNSC ship. He twirled knives and shit when he got nervous, and the skull paint may just be an aesthetic choice bungie made.
Sounds like we all need to re-read TFoR before anything else comes out so our stories will be straight when trying to call Bungie out on their own story :downs:
*explains actions with asterisks*
*wort wort wort*
Stop speaking in wortish. I can't understand you.
Just repeat it backwards to understand it...
*trow trow trow*
....Maybe that only works verbally.
honk honk, blarg!
+1postcount
Fuck I threw out my blarg-honk dictionary. Weren't enough pictures.
w0rt chicka blarg honk
While I'm sure we can communicate entirely via Red vs Blue quotes from here on out, I'll try to re-rail the thread by remarking that while I wasn't sure what to think about the new game story-wise, the animation was fucking fantastic. The green Spartan loading rounds into the clip made a big impact on me- I couldn't help but picture each of those rounds as a unique named scenery object, thank god for the new engine. Plus the way they interacted with the environment- walking down the stairs was quite lifelike, and putting the hand on the aircraft as he walked by, and turning the helmet in his hands, all very smoothly done. I'd like to see the new technology they use for such seamless interaction.
Also, I liked the way the camera shook as it backed out of the aircraft at the end, as though there were a cameraman stepping out of the aircraft and zooming out to catch a wider shot.
Even if the voice acting and story are meh, we can be sure the visuals will be fantastic.
Oh yeah, he does touch the aircraft. I never noticed, because his bizarre J-Lo ass and diarrhea gait had attracted my attention every other time I watched it.
Really? That's disappointing. I was impressed at the engine's capacity for detail objects in that scene, among other things.
e: are you sure about that? That doesn't seem right to me. Why would that one part be pre-rendered? And if it were pre-rendered, why wouldn't they make it higher-quality? It looks good, but it still looks like something a real-time engine is capable of. How did you come to this information?
lying is a sin
on these forums
http://carnage.bungie.org/haloforum/...pl?read=957303
Very True, it is all we have time foar; http://profile.ak.fbcdn.net/v22941/1...36368_4770.jpg
And the lighting in this game looks immense. I mean the lighting and the covenant blue explosions;http://fc05.deviantart.net/fs39/f/20..._HOLIMOUNT.jpg
Yeh, I thought the same. Why would they still have the aliasing if it was pre-rendered?
Yeah its pretty obvious its in game because the conventional visible artefacts are still visible, like Aliasing. I do think they've done a great job at making it look like a next-gen halo game should.
My main worry is that everyone (even official sources) are saying that these characters (or at least the long wolf) are SIII's. However, Lone Wolf's helmet looks strikingly like that of one of grey teams Spartans (which where SII's)
Check it out:
The Cole Protocol Cover:
Their MJOLNIR Mk. IV armour was colored gray. Hmmm just like Lone Wolf’s.
http://images2.wikia.nocookie.net/ha...le-Cropped.png
Halo Reach Trailer Screenshot:
Even more so here:
http://i45.tinypic.com/2vvnqti.jpg
Sorry if this has already been mentioned, I’m been a lazy British guy tonight.
I now do have very high hopes for Halo REACH so… next I would like some gameplay… kthxbi.