What's the Schwinnz style? Vehicle chokepoints in front of the bases, teleporters leading to the center?
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Entertaining and nostalgic?
Alpha was so simple it was fun, which is great for jumping in and out of games just to kill some time. It also had specific points where you'd get some heated battles as the game played out. It fit CE because the engine itself was simple too. I don't think a respectable recreation could be made in forge world TBH. Sure you could "Reach" it but then it wouldn't be Alpha and I still don't think you'd get the same feeling as before. Just like every game sequel I've ever played, it's always a different experience and most typically, not as entertaining as the first/one before.
I'd join. I might have to go buy gold again.
gt: kid908
I have the forum mod I need to get ready for forge file hosting, but I don't want to install until we upgrade to vB 4.0.6.
But that's another problem. We need a real template that isn't hacked to pieces like our current one. There's so few people who know how to use vBulletin 4 though... ;_;
What system could we use for hosting? You have to set the file to download from bungie.net, right?
Oh, I mean is our system for organization. We would be able to create a very nice index of files that link to Bungie, since they are the only ones who can queue a file for download.
It turns out that our concerns over file shares is actually not a concern at all. When you upload a file, as long as you copy the URL, it will remain in Bungie's database forever. So, people can remove items from their file shares and upload new ones, linking to them through our system.
The system I have picked out allows ratings, comments, downloads, version numbers (so you only need one thread for all versions), date posted, last modified, authors, and a few more things I can't remember off the top of my head.
I'd like to do it, but it would require an overhaul of templates I'm really not up for.
Oh wow- that does make things easier. I'd help, but I have no clue about web design, sorry
Design I can help with, but I can't do anything with coding.
Eh, I've never made it any secret that I didn't really care for those maps, but that's more because long range pistol-strafing combat was never really my thing. I prefer the maps like Fissure Fall and The Narrows (the CE one by Peter Sakievich, not the shit-tastic Halo 3 one) that focused on more on CQB and smart movement. Damnation is and always will be my favorite stock Halo 1 map.
I'd very much like to be a part of this
XBL: AvalonGuardian
Well here are the first pics of my lockout remake, of hopefully the first release of our guild. Take note, this was my first time forging on reach, this took me around 5 hours, and its a near perfect remake. Central platform is a little bigger thats all, but works out with the new engine.
Played pretty good on xlink, just like the original
http://img827.imageshack.us/img827/3...perspro.th.jpg
http://img821.imageshack.us/img821/9...ldlocko.th.jpg
http://img838.imageshack.us/img838/9...ldlocko.th.jpg
http://img829.imageshack.us/img829/9...ldlocko.th.jpg
http://img831.imageshack.us/img831/9...ldlocko.th.jpg
http://img441.imageshack.us/img441/9...ldlocko.th.jpg
http://img844.imageshack.us/img844/9...ldlocko.th.jpg
http://img412.imageshack.us/img412/9...ldlocko.th.jpg
I have a problem with that. I have a severe problem with that.
We shouldn't release a thing until well into October, if only to remove ourselves from this nonsense. It also gives us time to understand the game's intricacies, develop standards, organize, and do quality work. This is not a race to be first.
When we finally do release something, it should not be a single map, but a selection of maps that will introduce our brand. We need to take that process slowly and seriously. Those first seed maps will be the most important.
Yes, I agree with ejburke. It won't do any good to release a map right off the bat when you can have more time to refine it and make it look presentable and place nicely.
Your remake looks accurate but is a little bland and there are quite a few holes in the map.
I also think we should avoid having any remakes at all in our first releases.
e: for the OP, I've changed my GT to Mr Kwatz
Who says im releasing? Its not close to done.
I'm extremely disappointed in Forge World's soft boundaries. For whatever STUPID reason, Bungie thought that they wouldn't allow anyone to go behind the waterfall. Of course this BLOWS because it means we can't recreate Fissure Falls to its fullest awesomeness.
Maybe they don't want the waterfall to come in contact with forge pieces, because it would look stupid passing right through them?
Maybe, but that's only the fault of whoever is designing the maps. If they were so worried about appearances, they should have double checked their UVing first...
Ooh, burn!
This Guild won't be associated with any leaks. If anyone has any ideas, hold off on presenting them in-game until the game is actually out.
Yes, that is the "severe problem" I was alluding to.
The irony of this thread is that we don't need a name, we don't need a label, we don't need data tracking, we don't need an approval process -- the only thing we NEED is a pool of people that are willing to play custom games with each other. And that's the thing we've been failing to take seriously. We need to get over ourselves and start sending out friend invites and, later, game invites. This isn't going to work otherwise.
That is the only level of association we need. We can be individual groups and individual labels with individual standards and ideals. In fact, we're probably never going to agree on any of those issues. The only thing that matters is that we participate.
Check the first post of the thread. SM made it easy. For others, you may have to do some detective work, like checking their profiles. If everyone sent out a few at a time, we'd be set.
XBL= TheExodios . Contributing to the cause!
XBL: General Routon
Put your from Modacity in the message so I know your not some 12 year old..... Or I at least know your a 12 year old from Modacity
It'd also be nice if we can say what people are going to be doing for team projects.
I guess this could also be incorporated into the OP
Geo/General map design (laying out the map and setting the overall playstyle)
Member name - Gamertag
MrBig - Mr Kwatz
Detail (Finishing touches and population. Checks for holes and makes sure there is no way to escape the map)
Gameplay Designers (Weapons, spawns, and flow)
Playtesters (Everyone can join in with this, as well as people who aren't actually helping to make the maps)
And then of course anyone from here can release a map on here to help with promotion.
I don't have time to restructure the entire OP to include jobs, but I did link you name to your post with more details. If others wanted to do that, I could do the same for them. Just edit your original name- gamertag post and then say so in the thread.
You guys are literally going to shitbrix when you see what I've been working on for about 24 hours.
pix
Well, here's a quick preview:
http://jcap.h2vista.net/files/halo/r...n_preview1.jpg
http://jcap.h2vista.net/files/halo/r...n_preview2.jpg
Better not run out of budget, there. Pretty cute putting that near the waterfall.
Budget isn't a problem. Item limits are. For some stupid reason, Bungie thought it was smart to limit you to 100 of the items which you actually build maps out of. I have about 10 left and I need maybe 30.
I'll probably need another head to think about the few problems I've encountered. The entire map layout is complete.
Also, I absolutely love the waterfall. I wanted to build Fissure Falls at first, but you can't get within 2 world units of it. When building Condemnation, I wanted to get as close to the waterfall as possible, though. So I spent about 30 minutes poking away at the soft kill boundary to create the perfect parallel outline for the map. The entire thing is built on a 25 degree angle, which you can imagine is the biggest bitch ever to work with when you have one thumb stick and coordinates that lock to the nearest tenth.
Not that I don't want to see Damnation back, but you totally should remake Fissure Fall, even if it's more 'Fissure' and less 'Fall'.
Looks gorgeous! But as Arteen said, Fissure falls would be awesome. Besides, Some changes could prove to be better than the original version.
Needs more Prisoner
getting there... gotta worry about spawns and layout. gonna worry about it tomorrow.
E: Fuck sleep. have a V1 download.
http://www.bungie.net/Stats/Reach/Fi...er=t3h%20m00kz
doesn't support KOTH or Oddball yet.. I placed flag spawns but in basic editing, so I don't know if they'll work in CTF.
You really should put the effort into making those bunkers sunken into the ground. It's little details like that which make the map stand out.
Found this:
http://www.youtube.com/watch?v=nYMbYi7Vvw8
Yours is looking good though.
Welp I made a quick map in forge to try out all the new features
No pre-planning or anything, just a few hours work in forge
http://derekdennison.codebrainshideo...5184_Fu1ll.jpg
http://derekdennison.codebrainshideo...5173_Ful1l.jpg
http://derekdennison.codebrainshideo...5137_Fu1ll.jpg
Set up for Slayer and CTF. Download:
http://www.bungie.net/Stats/Reach/Fi...yer=Mr%20Kwatz
This is not mine but here goes Damnation:
http://www.bungie.net/Stats/Reach/Fi...r=Wyld3%20KNFr
It's not finished.
I'm working on a map that essentially entails the small lagoon behind blue base in the gulch, the beach tunnel, the beach, and a small part of the island. I could use some help on proper setup, I though I had an idea down but it seemed too linear with just the tunnel and the over head plateau. Add my gamer tag if you wanna help. I'm eager to make a map in a Halo Custom Edition "traditional" style. Imagine Cliffhangar, Fox Island, and Siege.
KnightOfAvalon.
I have opposing Forts almost finished and tested...the new system for marking flags is weird
anyways Opposing forts is a semi symmetrical map with tow bases on either side of the chasm with a vehicle bridge running to connect the two bases with a on foot walkway and a man cannon. so far it supports slayer (team variant) CTF, and team KoTH...trying to get assault to work with it
red base:
the bridge and man cannons
Blue Base
and if you havent noticed, op forts is set at dusk
anyways V1 link:
http://www.bungie.net/Stats/Reach/Fi...t%2075%20tacos
Yeah but, that kind of sucks. Take a look at his screenshots and you'll see why it's not just about putting building blocks together to form a map, but it's also about making it look good.
His: http://www.bungie.net/Stats/Reach/Sc...r=Wyld3%20KNFr
Now compare those to: http://www.bungie.net/Stats/Reach/Sc...?player=jcap14
I really could use some help finishing this. It takes a lot of thought and patience though. There's one area that everything needs to be shifted a foot over, but that is only if there are enough resources left over. I would really like to delete a lot of those 3x3 squares, but I will only do so if I can replace them with something else.
Also, I started at blue base and worked my way up to red. That's why the blue side is pretty much finished and the red side is lacking walls.
I can help you out when ever your on, and I need some help finding ways to conserve objects for my headlong remake.
i need to populate op forts with a few more weapons and when i do that i can release V2 which will also come with a description
Can someone help me out with this? I'm running out of pieces and have been working on it for too long to think of other ways to do things.
http://derekdennison.codebrainshideo...83594_Full.jpg
It's not an exact remake, but a "spiritual successor"
its not configured for FFA slayer...
also when i did this i didn't know what the safe zones dide, now that i do ill go back in and place them down in the proper places
but as for spawns sure ill remove all on map and replace them
EDIT: DONE!
refined and placed default spawns for FFA, tanks only spawn during CTF
http://www.bungie.net/Stats/Reach/Fi...t%2075%20tacos
My brother and I are working on an assualt/1 flag/ invasion map called air defense. Basically, on team has to hold the fort, while the other attacks with falcons.
http://www.bungie.net/Stats/Reach/Sc...72&size=medium
http://www.bungie.net/Stats/Reach/Sc...94&size=medium
http://www.bungie.net/Stats/Reach/Sc...23&size=medium
http://www.bungie.net/Stats/Reach/Sc...70&size=medium
http://www.bungie.net/Stats/Reach/Sc...85&size=medium
Thats a sick map, only problem I see is once those shades are down, the falcons will just own the base.
Basic single-player agility course using Armor Abilities and Concussion Rifle jumping. Nothing fancy, save for a few teleporter tricks.
I guarantee you'll enjoy the final room.
Download:
http://www.bungie.net/Stats/Reach/Fi...er=t3h%20m00kz
I'd like to join the Guild, but I'm also interested in trying out game variants... is that something that the group will do as well?
my next project... recreating the best Unreal map for Reach.
Pic related.
http://www.quantumrarity.com/wp-cont...3/deck16_1.jpg
oh look its that one map you ported to CE...have fun
shit I didn't think anybody would remember that
http://www.bungie.net/Stats/Reach/Sc...ayer=cpizze004
Map a friend and I have been working on. We also have another version where one of the bases is the floating part instead of underneath. Havent set up gameplay at all though.
http://www.bungie.net/Stats/Reach/Fi...yer=Echo%20Ten
I hit the hard object limit like Wile E Coyote into a painted-on tunnel. Looks like some of the game types won't make it in. And I think we all know which ones are getting their throat slit.
Still needs tweaking. I'd like to get some people to help test it out; by the time i finally got leader in customs everyone had left and it was no fun for 3v3
http://derekdennison.codebrainshideo...09428_Full.jpg
http://derekdennison.codebrainshideo...09369_Full.jpg
http://www.bungie.net/Stats/Reach/Fi...yer=Mr%20Kwatz
I'll help out. My gamertag is in my Sig, but I won't be home during the week until 4:00PM EST.
I have a lot of free time on my hands now. GT= Shirayuki Jr
I also have a map I'm working on. I just need some help with the weapon spawns and objectives.
That looks good. And yes if you mean that,it does resemble it a little.
Looks Awesome:)
Intensity Bungie.net download
It supports every gametype worth supporting, has proper safe/kill zones, player spawns, and weapon spawns. Haven't had a chance to play a match on it yet.
That looks amazing. It reminds me of all the fun times I had on those [very] symmetrical maps like Wizard/Warlock. Definitely downloading.
Sweet! Thats the map i wanted :D
In an effort to make this have a chance, does anyone want to pick up my waterworks remake? I don't want to work on remakes anymore and I've got a lot of other work I have to do now besides Halo.
Just one or two people so that there isn't multiple versions. For who ever wants to do it I'll just send you a fr and go into the map in forge so you can save it. I have the weapon placements sketched out along with a top down view that I can scan in. I was using this for geo placement http://hce.halomaps.org/index.cfm?fid=3757
I had a chance to play some customs on both Intensity and Delta Remnant, and both were pretty fun! Now I just need to add more gametype support to Delta.
Limited and I were massing out some play areas which were based around the same gameplay ideas as NMC and Boarding Action...sadly though, I don't have the will power to sit there and forge when I know that I could be A) earning cReditz B) engineering software or C) playing my guitars instead :x
I liked both. But thats just me. :P
Hey guys, I was curious if I could join the guild! I've been forging since the days of Halo 3 in that good ol' map known as Foundry and quite learning the ropes of Forge World, and at the moment I'm currently remaking the map Gephyrophobia!
Now some images.
Object' info
Bungie.net Necr0matic's File Share Download, feel free to edit it as you will, upload it to your account I really don't mind, we are a community after all. :downs:
My next forge map:
I added your name to the list.
As for your map, I like it. It's a little simple, but so was the original. based on the pics, it looks like you've gotten the gameplay of the original, even if it isn't quite as ominous and imposing, since you obviously can't add fog and epic lighting.
Thanks man, I appreciate it. (I also will be editing the post and adding a Bungie.net Download link now that I just got Bungie PRO.)
Also, I went on the Bungie forums earlier about Forge World, apparently they were going to add more features to Forge World, but had to ship it in Augest.
You can add post process color effects to the map. "Purple" kind of simulates night.
gephyrophobia was amazing. nice job
Yay a mini Gephy. :D
gonna need testers for either this week or next for Quarantine
it comes in two flavors, Wall and Zone. both are VERY different in gameplay, but are the same aesthetic wise. I think i found my forge calling in invasion maps
I'm liking your map Arteen, is it a original concept? Because it looks AMAZING!
Thanks! It's based off of a CE map of mine, like the other two Forge maps I'm working on.
I'm trying to think of some Halo CE maps that can be remade pretty accuratly in Forge, theres obviously lots of the Halo PC remake maps, but not like custom maps.
How about Launch Bay X? That was a great map, underplayed imo.
Yes, Launch Bay X deserves to be remade.. Question is.. Is it possible?
Also did anyone come up with a good forging guild name? Not that it's important:P
How about Forge City?
Btw I'd also like to be part of this guild!
We should/could do Forge City map testnights and stuff :o
Too bad we have yet to do anything guild-y.
We could have play-dates or something, maybe organize a time to have a good custom game/matchmaking game? Beats me doing a Campaign mission on Mythic every day. :V
How about "Forge Frontier" ? Proceed with caution;)
Okay there needs to be more action on this. I suggest a testing day next weekend on Saturday 3 EST. Each participant could have like 2 maps tested or something?
If there's enough response I'll make a thread about it.
Yes, that would be nice. I have five maps I'd like to submit for the contest.
Jesus Arteen. Way to show off your awesome skills. It's not like we haven't already playe your maps for like a billion hours together :-3