actually i want to keep that in so i can get more shots and kills please
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Very interesting app you made, since I noticed a friend of mine are using your's. As you point out "hopefully users of other server mods such as...", are you defining have the protocol of communication between server mod and your app? Also the third server mod in production is S-Ext which expand "Server Extension". So the complete list is SAPP, Phasor, Gandanur, and S-Ext.
I have heard of your app from a friend of mine. As for your app require such protocol communication in order to use with a server mod? Also for "hopefully users of other server mods...", there is fourth server mod called S-Ext which expand Server Extension. So it would be SAPP, Gandanur, Phasor, and S-Ext server mods.
Bug Report: Is it possible that when one custom map mirror is down HAC2 doesn't try another mirror but displays some error message like "Invalid network address" instead?
Feature Suggestion: If I'm playing in a server and I press F5 to display my favorites and then I alt+# to join one but it's full, instead of waiting in the connect screen it would be nice if I could continue to play in the server I am currently in until the other server has cleared a slot for me.
HAC 2's back-end monitors the status of the mirrors but it's possible for one to appear up but be inaccessible to the user, in which case it'll often display a message like that, yes. It's a rare problem but I'll see what I can do.
Yeah, I suppose I can add this. I'll add it as an optional setting in the next update.
Perhaps if I ask here you willfix this bugadd this feature.
I have an SSD as a system drive, but my Halo CE is on an external drive.
HAC2 downloads and extract the maps to my C:\...\Documents\Halo CE\hac folder, which is not really good for the life of my SSD. :'( Also, HAC2 copy these maps to my maps folder at next start, so after a long session on a RealWorld CE map server, starting can take minutes.
As I already mentioned, you could just download the map files right to my maps folder if it have permission to write there. In additionally you could extract files into the memory instead of the drive to speed up the process like I does with Sapp. (If you worried about players with 64MB SDRAM you can just check if there is enough available).
It's not going to do anything to your SSD but fine, next patch. ;)
As long as you're using the game's profile configuration system to resolve your documents path, he should just be able to specify -profile to a folder on that external HDD, no updating needed
It doesn't because I forgot about the -path option, having never used it. That's a good idea though and I'll probably make use of it in the future. At the moment it just assumes you're using the default Halo/Halo CE folders in My Games. It won't break if you're not but it's not optimal.
If you have admin rights, it'll move the maps to the proper maps folder to ensure they don't get put in the Virtual Store as with OS but it doesn't download there at the moment. I added the copying because I wanted to ensure the maps were fairly easy to locate and to try to avoid them being left hanging around if the player uninstalled. I don't know if there's any good solution to that problem without HAC having an uninstaller though, assuming the game doesn't delete the extra folders created in the profile directory.
As for downloading/decompressing in/to memory, since I forgot to address it in my last post, I don't think there's much point. Perhaps I'll try it when there's nothing more important to sort out.
Feature request: When I press F5 to list my bookmarks I wanna see the ping of the server.
would be a nice feature to include. but i only bookmark low ping servers so i dont worry much.
I have another feature request. It would be nice to have one button to enable/disable the devcam. Everytime I wanna use the devcam I can't remember the commands to activate it xD
couldn't you just make a devcam 1/0 command that calls the original command?
So I usually set my FOV with open sauce, and I realized HAC2 has a FOV modifier as well. Do these two sync? As in do they both read from the same spot or do I have to set them both as the same value? Also does HAC2 override OS or vice versa? I'm a little bit puzzled on this lol.
I gave it a quick try and it seems they handle FoV adjustments in different ways so they won't play nicely together. It seemed easier to set the FoV via HAC 2 and then leave OS on the default setting.
HAC 2 has a second method for adjusting the FoV which I suspect is the way OS does it but I'd have to check their code.
So I'm trying out Windows 8.1 x64 right now and for some reason HAC2 won't launch until I install Microsoft Visual C++ 2010 Redistributable Package (x86). The x64 version of the C++ redist didn't fix the issue. Wierd but okay it runs now.
Just in case anyone else is retard enough to run Windows 8 (Spartan Assault *yay*)
the draw funtion is not working for me, i can reduce the poligons to show but when i try increase it nothing happens maybe im doing something wrong, i type
"draw 4096" in the console is a bug or just me using wrong the command?
What map are you trying this on?
in z_sanctuary_h2_pb2 and [h3]narrows but is the same for both
I guess you're talking about the BSP poly limit fix rather than the draw distance. You'll need to use the 1.09 patch for now to get the benefit.
that works thanks!!, but i have another issue with the multi team vehicle in some maps the mongoose don´t sync ([h3]_valhalla) all the players are using the hac2
i tried once again in [h3style]containment and santrap_v1 in all happens the same, the mangoose don't sync (only the mangoose desync, works fine in the other vehicles) for the mtv maybe is the tag?
I don't think you understand how terrible 8 is.
... I've been using it since the consumer preview last year.(on a desktop PC) I've had no issues. It's exceptionally stable. It's not terrible at all.
Apart from the Start Screen being difficult to get used to, there is absolutely nothing wrong with Windows 8.(and I got used to the Start Screen a long time ago. I couldn't go back to the old Start Menu now)
Well this is a bit offtopic but at least Windows 8.1 is great, much better and faster than Windows 7. Even runs fast on really old or slow computers. Yes Metro sucks but there is more to Windows 8.1 than what meets the eye.
On the topic of HAC:
Would it be possible to cooperate with SAPP to make a command that tells server operators who uses HAC and who doesn't? Because sometimes I feel like playing a custom map on a server is a good idea but I can't be sure until I ask who has HAC and who doesn't which often results in responses like "puto bota hacer"
bro, do you even HAC?
btcc22 i've been witnessing drastic headache with hac2 "loader.dll" most of the time when i join any server it completely shuts off connection access to the server and you see the connection icon pops up, then 2day when launching halo pc not ce, it tells me my game is corrupted and i should remove "X amount of maps" from my game or try reinstalling it. but then when i remove "loader.dll" everything works fine.
I dont have this error on halo ce.
Hey my server dedicated crash when i put the hac2 and i dont have open sauce and my halo ce version is 1.00 so i dont know if is the version of my halo or what is the problem please tell me what's wrong
you need to use ver. 1.09 b/c HAC uses Open Sauce memory addresses, which are only for 1.09/1.08
dude you need to fix the download server as i cant download the latest realease of hac2 2.09.
It's your antivirus. Avast has just released an update that's started preventing HAC from running.
Edit: http://blog.haloanticheat.com/?p=120
Ok i figured it out yesterday as well when i disabled my anti-Virus. Thanks!!
BitDefender is a pain. It appears to be blocking connections to the HAC update server. Try disabling it.
Which BitDefender product are you using?
Double edit: Released a small update to fix that crash and to provide slightly more helpful feedback when things do go wrong. See http://blog.haloanticheat.com/?p=146.
I use Bitdefender Internet Security 2014 specifically. I sit behind a firewall here in uni too, which may be blocking any inbound or outbound ports that HAC uses. I noticed HAC using a 56xxx port - I assume that is the update port, instead of 80? That is probably getting blocked.
What ports, in addition to the ones in the OP, are used with HAC 2?
Edit: Was HAC 2 always looking for updates before today? If so, it can't be the uni firewall (unless they changed the system). All I can think of, is that bitdefender is filtering client.haloanticheat.com, but not sure.
I've installed the latest release, and can confirm I get the following:
It uses port 80 for updates. The 56xxx port was probably the inbound port (will appear random).
Could you try updating to the newest loader.dll? Thanks.
Edit in response to your edit: HAC 2 checks for updates at every launch but this evening was the first time in a while that an update was released, so it's most likely BitDefender preventing it from downloading. I've checked and can confirm that it's causing problems with connecting to the server.
Have done so, in my edit above (I don't know if edits bump topics).
Check my last edit. ;)
Are you able to try disabling BitDefender? I've made another quick change to the loader.dll, although it's not going to solve the problem, just be a bit more helpful in diagnosing it.
I haven't tried the updated loader.dll, but I managed to fix it (I think). I believe it is BitDefender's anti-malware/phishing page block that is causing it. When I switched these off, I no longer get the error.
I looked through all my Bitdefender settings, but it seems that these option can only be accessed by visiting haloanticheat.com, and turning off the option there (when bitdefender tries to filter it). I can't believe this is the only way, so I will keep digging.
Edit: These have to be disabled:
Thanks for reporting back. Hopefully I can get it sorted but they don't seem to make it easy to get in touch.
PLEASE HELP ME HAC2 NO WORK IT SAYS ERROR PLIZ HELP OMG PLZPLZPLZ
OK THANK YOU I TRY RECOMPILE BUT NO WORKS I GET THIS ERROR:
no instance of overloaded function "std::map<_Kty, _Ty, _Pr, _Alloc>::insert [with _Kty=std::string, _Ty=std::set<std::wstring, WStringICmp, std::allocator<std::wstring>> *, _Pr=StringICmp, _Alloc=std::allocator<std::pair<const std::string, std::set<std::wstring, WStringICmp, std::allocator<std::wstring>> *>>]" matches the argument list argument types are: (std::pair<std::string, std::map<std::wstring, WStringICmp, std::less<std::wstring>, std::allocator<std::pair<const std::wstring, WStringICmp>>> *>) object type is: std::map<std::string, std::set<std::wstring, WStringICmp, std::allocator<std::wstring>> *, StringICmp, std::allocator<std::pair<const std::string, std::set<std::wstring, WStringICmp, std::allocator<std::wstring>> *>>>
CAN YOU HELP ME PLS
Perhaps you deleted the CRT.
You are right, I removed CRT, I doubt is the problem, since as I heard modern coders all do the same.
I tought is a virus so run I a virus scan and it says kernel32.dll is virus and I saw it already infected all my processes but luckily I able delete it.
Also while the virus scan running I google and it say STL error so I removed STL too and now I don't get this error anymore!
Edit: I REBOOTED MY PC AND NOW IT NO START, DO YOU KNOW WHY THIS HAPPENS PLS HELP OMG!!!!!!!!444négy
I have a request: Can I do the Spanish translation? it's not very accurate right now...
Consider it done. Give me five minutes.
Edit: Sent.
Done!
That was fast, thanks! :)
No problem at all! Just give some credit :D
I actually lost some homework space, lol!
Just a small suggestion: When you change your FOV it only states your horizontal FOV. It would be better if the vertical FOV would also be displayed.
Also hud and scope mask stretch, is there anything you can do to eliminate that? Could you just center the hud?
HAC2 is a virus, it deletes random files from your tags folder, you think we forgot this? Well no!
I don't really see the point in this so it's unlikely that I'll do it.
I wanted this to be in the last release but I didn't have the time to put the finishing touches on it. Hopefully for the next release. ;)
I could but I think it looks worse than the stretching. I'd rather spend a bit longer working on a better solution.
HUD scaling... I've been looking forward to the addition of this feature forever, can't wait :)Quote:
Originally Posted by btcc22
Also, BTCC22, quick question about map downloads/availability: do you guys just upload all new releases to your map downloads server? Or is there a selection process? Could you detail this?
I'm finishing up a custom map and I'm just wondering if/how long it would take to get on the auto-download server. I host a server and in messages directed to players I state that the server supports auto map downloads. And since I will put my map into the rotation when it is released, it would be nice to have it available for auto-download...
All new releases are uploaded; just drop me a message and I'll get it sorted. I'd hoped to get a self-service system up and running by now but I haven't had the time to finish it.
Thanks for the quick reply.
Also, I read hoboscience's post in the "Map List" replies on your page, and I too am wondering if future versions of a map could replace old versions? For example, if I release a beta this week, and the final next week, would I be able to get the beta removed?
Just wondering, trying not to be pushy here lol
EDIT: And is it still necessary to flush hac's cache when replacing a map file with a newer version that has the same name?
Cool. You're doing some great work for the CE community :D
I'm guessing you check halomaps.org for new releases?
Occasionally but I have a log of maps that people have attempted to download ingame that aren't available on the system. I go through it every couple of weeks and track as many of them down as I can.
A new update, at long last.
Widescreen HUD Fix:
Rather than stretching, the game's HUD will now automatically resize to the correct proportions for your resolution's aspect ratio (e.g. 1920x1080, 16:9).
This feature is enabled by default but can be disabled with the console command 'hac_widescreen 0'.
Custom HUD Colours:
Pressing F9 will allow you to set custom colours for the HUD. Shift + F9 will reset the colours to their default values.When you press F9, you will be given instructions for adjusting the reticle colours, primary element colours, secondary element colours and tertiary element colours.
- Reticle colours - Self-explanatory
- Primary colours - Includes most of the UI such as your shield, health and ammo (the blue elements).
- Secondary colours - Includes the depleted ammo/grenade indicators.
- Tertiary colours - Includes flashing ammo/grenade/shield warnings.
The easiest way to figure it out is to play around with the values a bit and see what they affect.
Amazing.
To get Halo to run at 1920x1080 do you have to manually set in the target?
Yeah.
For now.
What's the best way to contact you about bugs/feedback/suggestions? Right here? PM? Comments on http://blog.haloanticheat.com?
It would be great if we could have support for multiple mapvotes.txt and be able to reference them via rcon.
Also, I'm playing at 1920x1080 and the HUD scaling works, however it doesn't seem to scale correctly - reticles seem too squished (still much better than before). Is this because none of Halo's default resolutions are 16:9? And is there a workaround?
Thank you btcc I like it very much :woop:
http://abload.de/img/output_ir5vrfwkuwl.gif
Hi, sorry I haven't checked this thread in awhile. At second glance, I'm not sure if I'm just used to the stretched reticle, it might be okay after all.
I recently installed OS after someone told me that it works alright with HAC 2. Obviously, HUD scaling clashes but it's easy to disable it for one or the other. The main issue that I'm encountering is when HAC auto-downloads a map. The download/install process completes, but then Halo crashes with an error that states "[mapname].yelo could not be found/is corrupted" or something like that. Upon re-launching Halo, I am able to join the server and the map loads correctly.
Also, I don't know if you are planning any future updates, but it would be great if we could get a command to disable the chat text. There's an app for it, but for whatever reason it doesn't seem to work. I'm putting together a promo video for an upcoming map release and I'd like to get some flycam footage of actual gameplay, minus blaring white chat feed.
If there is another way to disable this (temporarily), I'm all ears.
The problem with map downloads is caused by OS making the (reasonable) assumption that the game is loading the map from the default maps/ folder. When it isn't able to find the downloaded map in the default folder, it seems to assume you're trying to load a .yelo map and when it fails to find that too, it just forces the game to exit. I'll be adding a patch for this in the next update but hopefully I can talk Kornman into making a small change to OS so it'll use the actual path Halo is reading maps from.
For the second issue, go to your Halo(CE)/content folder. You'll see a bunch of xlog.ksml files, where x is your vertical resolution. Find the one that's the closest match, open it and change the number for left or top to some silly value. It'll reposition the chat somewhere off the screen.
Thanks for clearing that up.
So, I take it you aren't planning on implementing a new console command to disable the chat?
Can't say I had any plans but it wouldn't take much to do.
You could uninstal MSXML Parser and SDK from within the control panel. Then you don't have any chat in Halo anymore. :-3
all halo apps need dogecoin integrations. i'd get back into playing if servers had a way to allow people to get dogecoin for winning.
There'd need to be a lot of work done to do this. Since it's almost like dealing with currency, you'd be getting into a lot of issues such as cheater prevention, admin abuse on servers, a need for more stability in servers, etc. I could picture this becoming an issue too, where maybe they would try and control Halo servers that this was utilized on. The idea of dogecoin is neat, but I don't think that Halo CE is a good choice of a platform for using it.
Anyways... about HAC... have you thought about creating a way to allow CE players to connect to PC servers? I'm sure that it would be possible somehow.
What about having server bookmarks attached to player profiles as opposed to having one global list? Or at least making it an option to do that? That way people can bookmark clan servers based on their profile, or even their own servers, instead of having to fit all of them on one profile.
Btw, I love your Netscape avatar. It was the best browser.
Great work with the new Halo stuff, thank you very much, just one quick question about disabling scope blur. :-3
Please have a look at how clear the bridge is with disablealpharendertargets ...
http://i.imgur.com/OCC2Xs0.jpg
... and how blurry in comparison it is with hac2's method scope blur removal:
http://i.imgur.com/iLnkUOG.jpg
Maybe those white horizontal lines that aren't there with dart have something to do with it?
Can this be fixed? :neckbeard:
Thank you.
I'll look into it but no promises!
Since the last update, there's now a new chat system and medals.
http://www.youtube.com/watch?v=CiDY2DzaIJQ
I should probably update the original post at some point.
"Kill-oh-why-do-I-even-bother-anymore-KILLED-ALL-TEH-THINGS!"
Ha that's awesome. I'm assuming it prevents the default killstreak announcements from getting played when it's enabled?
It does, although it's up to the script to do it.
Trying this out while OS doesn't support the new version. Pretty sure that my server browser isn't showing all versions (25ish players online with 25 pages??) unless halo has literally died.
1.10 is pretty empty at the moment since most players still haven't made the switch. I can see ~120 players online at the moment and it hit ~1000 at peak (with ~2000 reported on 1.09 and below).
As a note, you can use this with OS on 1.09, although it's going to need a patched exe pretty soon.