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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Awesome work! Needs moar assault rifle with hi-res textures. <_< If h2v will let you.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Well take a shit on Mt. Rushmore and call me Jefferson...
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
two words: RE - LEASE!!!!!!
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Ð4ÑØ †
Things to be improved:
Bump maps on cliffs :P If the ones I gave ya don't look any good, just use the coag cliff ones, and make the height on them lol xtreme. It should tile just as much as the actual cliff texture should too, in exactly the same way, it's just the cliff texture made into a bump map pretty much :P
I didn't get a chance to compile them yet, rofl. >>;;;
Moar polies on cliffs pl0x, make them better, the sharpness of them makes the lighting on the cliffs look wierd.
Agreed. I will do some mesh-smoothing.
Base map, make it blend with the cliffs a bit better, i know it's bungies one, but It can be a bit better, possibly just darken the cliff texture a bit and that might do it, even.
I'm trying D: Also, the cliff shaders are still being worked on.
and decoraters :P Lots of little pokey upey grass would be sick
The effing decorator brush isn't working right D: I tried for like, two hours to get it to work.
other than that :awesome:
:smith: After I finish this, I absolutely refuse to work with the H2V engine for a bit. Last night, I was unable to even test my own damn map. I couldn't join the dedicated server that Jcap hosted (although everyone else could), I couldn't join Dr.'s private game (Yes, we both have gold), nobody could join my game, and then live wouldn't even sign me on anymore.
And yes, we've tried Hamachi.
So after this, I'm going back to CE, atleast until this issue gets sorted.
Also, thank you Doc, for editing my thread title, lol.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Jcarp was being a carp and didn't put the map on the server. :saddowns:
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Lightning
:smith: After I finish this, I absolutely refuse to work with the H2V engine for a bit. Last night, I was unable to even test mt own damn map. I couldn't join the dedicated server that Jcap hosted (although everyone else could), I couldn't join Dr.'s private game (Yes, we both have gold), nobody could join my game, and then live wouldn't even sign me on anymore.
And yes, we've tried Himachi.
So after this, I'm going back to CE, atleast until this issue gets sorted.
Also, thank you Doc, for editing my thread title, lol.
Change the left click brush radius to 10 on the decorator brush, and just move while holding down the left mouse button a lot. It shows up in game, not sapien D:
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
the one and only BloodGulch!! I love this map. The new "BloodGulch" on H2Vista sucks.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
PlanetDynamic´´
the one and only BloodGulch!! I love this map. The new "BloodGulch" on H2Vista sucks.
You mean Coagulation? Seriously, do some research before you make a post that makes you sound dumb.
BTW, looks great Lightning.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Wow! Now THAT is an authentic port if I ever saw one!
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Re: [WIP] Bloodgulch
Quote:
Originally Posted by
InnerGoat
Sky got moved, awesome :D
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Some great work Lights :D
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
http://img.photobucket.com/albums/v3...v/h2bgcomp.gif
(Wait for it, it's 900ish kb)
Heh. I gotta adjust the sun a tiny bit more.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Ahh I was hoping to see something like that =D
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
I just noticed your tree is the wrong way. Rotate it 180 degrees please and then rexport it. :D
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
very nice :) Glad to see the best halo 1 map ported
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
no, i ported tutorial kthx :saddowns:
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Lightning, congrats on the great work!
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Conscars
I say fix the lighting
lighting is far superior to the original. :mad: ;)
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
eh, it does look pretty nice
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
It's just the repeating detail map.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
You forgot to put the cubemap on the base.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
It's there, just toned down; a bit, too much, though.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Is that the detail map on the cliffs that is making those fine lines? It almost looks like scan lines across the cliffs.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
SMASH
Is that the detail map on the cliffs that is making those fine lines? It almost looks like scan lines across the cliffs.
Those appear in CE also if you are using 16xAF...
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
looking great! would look alot better if you fixed the cubemaps though, and red base isnt suppose to be light grey
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Lightning, you've done a great job.
Now another reason for newbies to pick up Halo 2 and go, "omgz bungie did awesomezorz. Sauce."
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
LIEK OMG That LUkS JUsT LIKE HALO 2!!!!1111
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
!111!111 WTFFF HAAYLOW TOO?
Anyways .. >>;; the sun's location is fixed, along with the black rocks. I'll start the new lightmaps, and post images once completed.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
I dunno. I find that the geometry needs a little shapening up here and there to atleast fit in with the halo 2 theme. Right now, it's far too jagged.
Other than that, good job! Alot of people (especially the competitive community) are going to love you for this.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Lighmaps take forever now. lol
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
With Jahrains system it's pretty fast. Et_CG, do you still have AIM?
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
That looks fantastic, Lightning.
~dg945~
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
dg945
That looks fantastic, Lightning.
~dg945~
Word.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)


Better? :P
(Yes, I am aware all the textures look smudged, I'm running windowed 800 on medium, because I'm too lazy to enable all the fancy stuff. (That's for Dr. D: ))
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Haha... too lazy. Couple clicks, I like your style.
Anyways, it's looking great. Looks like the adjustments are making Halo 2 feel like it's predecessor.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
cliffs still needs bumps/normals :cop:
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
FRG is in the wrong spot still. Please go into CE and load BG to see where it belongs. ;_;
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Lightning
Better? :P
(Yes, I am aware all the textures look smudged, I'm running windowed 800 on medium, because I'm too lazy to enable all the fancy stuff. (That's for Dr. D: ))
something about the BSP looks wrong for some reason... I can't place it. Maybe I should go play bloodgulch
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
I bet it's the black rocks. D:
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Seems a bit overly bright in my opinion... But otherwise you've done a fantastic job on it.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
FriedMetroid
something about the BSP looks wrong for some reason... I can't place it. Maybe I should go play bloodgulch
The BSP is somewhat different in places. That cutout area that is right behind him is no longer there. :o
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
InnerGoat
The BSP is somewhat different in places. That cutout area that is right behind him is no longer there. :o
Which I accidentally removed =x. It'll be there in the next build.
Black rocks are (hopefully) fixed now.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
which one is Tuckers Rock? :P
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
no, dont give them the original gulch rock bitmaps. Give the rocks the same bitmap the cliffs have. So they blend into the ground and change the base map slightly where the rocks are. It'll look more win.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Wrooonng. Give them Gray rock Textures, if you have to. The original Rock Textures from Blood Gulch will be Awesome. Would look more original and keep it classic ;)
and I hope the sides of the red base are still shiny
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
AAA
Wrooonng. Give them Gray rock Textures, if you have to. The original Rock Textures from Blood Gulch will be Awesome. Would look more original and keep it classic ;)
iawtp
dont mess with the BG <:mad:>
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
I just have an issue with the top of the cliffs. Their jagged edges make them look too low-poly.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
You should run a smooth poly operation on most of the map except the bases. It would make everything look a whole lot better.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
You all should just deal with it and watch what Lightning does. Perhaps he'll ask for input on his next showing.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
jahrain
You should run a smooth poly operation on most of the map except the bases. It would make everything look a whole lot better.
He will work on that, sometime. :D
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Tile a picture of mario for the rock bitmap
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Kornman00
Tile a picture of mario for the rock bitmap
I have better ideas.
http://beasley.wsu.edu/calendar/user..._2316x2913.jpg
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
m13120
I thought you said "better" idea. I want my money back. <:mad:>
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
p0lar_bear
I thought you said "better" idea. I want my money back. <:mad:>
Offtopic: Speaking of getting money back, Microsoft doesn't deserve my $50, so im turning H2v back in.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
baturkin17
why..
why not? its shit.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Neuro, you should feel flattered. H2CE in some ways, was better than H2V in my opinion. It had less problems.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
jahrain
Neuro, you should feel flattered. H2CE in some ways, was better than H2V in my opinion. It had less problems.
That and also z team is better D:
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
jahrain
Neuro, you should feel flattered. H2CE in some ways, was better than H2V in my opinion. It had less problems.
As Nitrous would say "I'll drink to that!"
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
NeuroKoNeza
As Nitrous would say "I'll drink to that!"
Now to the grub, shall we?
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
XCE Dedi server, running BG...If only I had some way of getting in =S
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
If only I had my computer to run H2V now... 'cries'
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Syuusuke
XCE Dedi server, running BG...If only I had some way of getting in =S
I couldn't get in, and I have it. Wonder if its Light's PC messing it up still. :(
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
It's set to invitation only =S
At least that's what it looks like.
The only way for anyone to get in is if they get invited to go in, and someone has to be in it, unless the LIVE account that's used in the dedi can send out invites.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Actually, it's VIP, and I'm the only gametag on the list. D:
I'm still trying to get it set up, it's running under a second user account on my PC, and I can't connect to it? =x
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Users trying to connect to a Dedicated server on Live that is on their own network are not allowed to do so.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
But, I thought they said as long as the LIVE accounts used are different (and are different computers) then you can join it. =(
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Lightning
Actually, it's VIP, and I'm the only gametag on the list. D:
I'm still trying to get it set up, it's running under a second user account on my PC, and I can't connect to it? =x
you should put my gamer tag on there ;) i'll make sure its working for you :P...but yea...i tried to do the same thing and it wont let you connect to a server that you are hosting from your computer.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Either from your own computer or network, I've read about this BS. Because it is BS in my opinion. I might be wrong. So please prove me wrong.
From what I understand is you cannot be sharing the same IP address with a dedicated host. Too many risks involved.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
I run a ded on my network and can join it. That should prove it :p
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Is that dedicated server for Live? Or just for local.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
et_cg
Is that dedicated server for Live? Or just for local.
Said network, probably meaning LAN, so that isn't really valid. You don't need Live for LAN.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
flyinrooster
Said network, probably meaning LAN, so that isn't really valid. You don't need Live for LAN.
Yeah, that's what I was guessing, was just an innocent LAN server. Aside all that, I think this thread just needs to be left for Lightning's progress.
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Re: [WIP] Bloodgulch (Updated June 9, awesome)
No it's Live, everyone can join it, including myself. U wanted proof, there u go.