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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

  1. #101
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Awesome work! Needs moar assault rifle with hi-res textures. <_< If h2v will let you.
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  2. #102
    alter vos Dole's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Well take a shit on Mt. Rushmore and call me Jefferson...
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  3. #103
    H2ek Wiki Contributor Melterx12's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    two words: RE - LEASE!!!!!!
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  4. #104
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by &#208;4&#209;&#216; † View Post
    Things to be improved:

    Bump maps on cliffs :P If the ones I gave ya don't look any good, just use the coag cliff ones, and make the height on them lol xtreme. It should tile just as much as the actual cliff texture should too, in exactly the same way, it's just the cliff texture made into a bump map pretty much :P

    I didn't get a chance to compile them yet, rofl. >>;;;

    Moar polies on cliffs pl0x, make them better, the sharpness of them makes the lighting on the cliffs look wierd.

    Agreed. I will do some mesh-smoothing.

    Base map, make it blend with the cliffs a bit better, i know it's bungies one, but It can be a bit better, possibly just darken the cliff texture a bit and that might do it, even.

    I'm trying D: Also, the cliff shaders are still being worked on.

    and decoraters :P Lots of little pokey upey grass would be sick

    The effing decorator brush isn't working right D: I tried for like, two hours to get it to work.

    other than that :awesome:
    After I finish this, I absolutely refuse to work with the H2V engine for a bit. Last night, I was unable to even test my own damn map. I couldn't join the dedicated server that Jcap hosted (although everyone else could), I couldn't join Dr.'s private game (Yes, we both have gold), nobody could join my game, and then live wouldn't even sign me on anymore.

    And yes, we've tried Hamachi.

    So after this, I'm going back to CE, atleast until this issue gets sorted.

    Also, thank you Doc, for editing my thread title, lol.
    Last edited by Lightning; June 9th, 2007 at 01:15 PM.
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  5. #105
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Jcarp was being a carp and didn't put the map on the server.
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  6. #106
    a bit of the old in-out Roostervier's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by Lightning View Post
    After I finish this, I absolutely refuse to work with the H2V engine for a bit. Last night, I was unable to even test mt own damn map. I couldn't join the dedicated server that Jcap hosted (although everyone else could), I couldn't join Dr.'s private game (Yes, we both have gold), nobody could join my game, and then live wouldn't even sign me on anymore.

    And yes, we've tried Himachi.

    So after this, I'm going back to CE, atleast until this issue gets sorted.

    Also, thank you Doc, for editing my thread title, lol.
    Change the left click brush radius to 10 on the decorator brush, and just move while holding down the left mouse button a lot. It shows up in game, not sapien D:
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  7. #107

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    the one and only BloodGulch!! I love this map. The new "BloodGulch" on H2Vista sucks.
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  8. #108
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by PlanetDynamic&#180;&#180; View Post
    the one and only BloodGulch!! I love this map. The new "BloodGulch" on H2Vista sucks.
    You mean Coagulation? Seriously, do some research before you make a post that makes you sound dumb.

    BTW, looks great Lightning.
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  9. #109

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Wow! Now THAT is an authentic port if I ever saw one!
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  10. #110

    Re: [WIP] Bloodgulch

    Quote Originally Posted by InnerGoat View Post
    Sky got moved, awesome
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