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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

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    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by Ð4ÑØ † View Post
    Things to be improved:

    Bump maps on cliffs :P If the ones I gave ya don't look any good, just use the coag cliff ones, and make the height on them lol xtreme. It should tile just as much as the actual cliff texture should too, in exactly the same way, it's just the cliff texture made into a bump map pretty much :P

    I didn't get a chance to compile them yet, rofl. >>;;;

    Moar polies on cliffs pl0x, make them better, the sharpness of them makes the lighting on the cliffs look wierd.

    Agreed. I will do some mesh-smoothing.

    Base map, make it blend with the cliffs a bit better, i know it's bungies one, but It can be a bit better, possibly just darken the cliff texture a bit and that might do it, even.

    I'm trying D: Also, the cliff shaders are still being worked on.

    and decoraters :P Lots of little pokey upey grass would be sick

    The effing decorator brush isn't working right D: I tried for like, two hours to get it to work.

    other than that :awesome:
    After I finish this, I absolutely refuse to work with the H2V engine for a bit. Last night, I was unable to even test my own damn map. I couldn't join the dedicated server that Jcap hosted (although everyone else could), I couldn't join Dr.'s private game (Yes, we both have gold), nobody could join my game, and then live wouldn't even sign me on anymore.

    And yes, we've tried Hamachi.

    So after this, I'm going back to CE, atleast until this issue gets sorted.

    Also, thank you Doc, for editing my thread title, lol.
    Last edited by Lightning; June 9th, 2007 at 01:15 PM.
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