The new stuff shown on Halo 3 odst is gonna delay the release even longer
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The new stuff shown on Halo 3 odst is gonna delay the release even longer
Except for the fact they they already declared nothing new was being added.
So,
Jcap is correct.
Nothing new shown was worth it anyways.
lol the tags
I can see it now. People rushing into the thread to demand pod drops. Most likely possible but will take a good amount of effort to do, probably.
We were planning elite drop pods, but nothing ever came of it. We could easily do it in a day if anyone on the team is interested.
Also, we've had our revised Spec SMG under wraps for a while, but since everyone is in a SMG craze after today......
The textures for the new parts are done, but we haven't seen Dano on anytime recently.
The reflex scope seems stretched upwards. Doesnt look right.
Nice sights!
Dang, that smg looks better than i thought it would. good job
That SMG is epic, but there's one thing that bugs me; aimshot sights are usually wider than they are tell, whereas that one is taller than it is wide. Is that intentional?
Takes up too much of the FOV. Shrink it down a bit.
A little off topic, has anyone ever noticed the fuzz on the reticle for the RL?
I noticed it when I got CE but playing it again and its bothering the shit out of me.
i c ur putting the c in cmt :)
e: heath that might be because of your video card(?)... cause I havnawt noticed that.
There wouldnt be anywhere for them to drop from. Since all ODSTs dropped from the POA when it was crashing. And MC goes down in the escape pod. Unless they were to show the dropping in a10, then in a30, your in FP view from inside the pod. And the hev pod replaces the escape pod.
So they might be able to do it that way...
That would be a waste of time.
I'm pretty sure Advancebo that people will not think about the whole "wait a minute, shouldn't you only get this SMG when you escape in a pod." They will probably be brain fried with all the new features that CMT put into this mod.
Actual dropship wreckage? DO WANT.
cmtphantomsplazerexposion.jpg
Excuse me
I think you got confuzzled, i see no phantom there, only spirits!
Couldn't you do that in SPv1 with the homing rocket launcher, or am I mistaken?
I think they were there in SPv1, but in the most recent a30 build I have (june 08) if they blow up all that's left are the troop bay doors.
Come to think of it, we had a destroyed skin for that, thanks for reminding us.
Rofl, Get a energy drink atleast.
Or maybe wait till the next morning to post. I mean whatever happened to patience? It's like it just vanished in our culture.
So I got back to working on a30 tonight. It now has Brute shot, Rockets, Deployable turret, Human tank, and the SMG all added back in. I'm going to probably add in destroyed Sparrowhawks with ammo pods later.
Ammo pods? What exactly do you mean? Weapons off the sparrowhawk or like containers containing ammo?
Yeah Itszy has it right.
http://www.youtube.com/watch?v=8zpxGgxrAHk
What do you do when you have no shields, a BRG, no close range weapons, and an elite in your face?
Lol nice.
haha I tried that a couple times with the old builds.
Cool. Toss a gun, kill a foe. Gotta love it :D
its cool, but i doubt that would actually kill him
Didn't you watch haloid? I think the chief throws a gun and impales an elite.
well unfortunately neither of them are real.
And neither is santa.
Sorry to break it to you kid :/
Santa is fake, tooth fairy is fake, elites are fake, master chief is fake, but Jesus is the real one k?
Anyways, kind of sucks though that due to the engine that happens. I would use that to pwn Hunters unmercifully.
Personally, I'd just melee his ass, but blowing him 15 meters with a physics glitch is a little more badass.
Please don't fix that.
Just some thoughts on the current version of "halo".
The individual skirmishes do look fun and I love what you guys have done to the bsp.
But after the first marine encounter, it feels kinda off.
The following ancounters with allies are random, there neither is a reason for them to be stranded there, nor does one care. The original feel of the level "halo" was that the few surviving humans who made it off the autumn were actually worth saving. Bungie has done this by having them continouously contact mc either via Echo 419 or having individual squad leaders quickly brief him about their situation. No encounter went without at least some comment [or at least a commented encounter for every 1-2 uncommented ones] -either their pelican going down, them stuck somewhere without backup, them being prisoners etc. Moreover, an effort was made to actually save and extract the squads via pelicans but in spv2, they quickly degenerate into apathetic meatshields accompaning the chief for a battle or two and then die.
At some point the gameplay I was just reminded me of the average halomaps scenario designed for mindless shooting with random allies vs enemies set ups. It just lacked atmosphere and the few scripted events that would have spiced it up, like the occasional chat with the marines, an impressive pelican extraction, a cutscene, some drop pod landings or even cortana commenting on the situation were too far apart.
tl;dr: the gameplay far outweighs the atmosphere
So some good news and some bad news.
The bad news is, I started integrating ghost boarding into a30, and about halfway through with the ghosts hit the script space limit (which is not fixable with OS according to korn, before anyone brings it up). So the script is going to need major reworking, but I still think we can get it in SPV2.
The good news is I believe with a few tweeks in the current script, boarding will work and sync in MP. I'm not sure how to go about hogs yet, but ghosts, tanks, wraiths and banshees should work fine. So when I do get teh chance to make it work in MP, and we are sure our baording animations work fine, we'll release a tutorial and files so anyone can integrate boarding into mp maps, assuming they are using MTV or OS.
Cool stuff.
Bad news doesn't sound so bad.... was that boarding script the final input for a30?
Good news sounds awesome. Will ZTeam be taking advantage of this?
This is to make sure that I don't die a shock-related heart attack the day this is released:
Am I in the ballpark yet?
- Boarding is going in,
- Enforcers are going in (with or without junking vehicles),
- Rangers no longer going in,
- MA5K and SPI no longer going in,
- Bubble Shield or equipment no longer going in,
- No new flood forms apart from vehicle-driving blobs are going in
- Akimbo and optimization was never going in (only pre-optimized weapons, like SSMG),
- Backpacking has no reason to go in,
- NPCs dropping in with Orbital Insertion Pods at scripted checkpoints wasn't planned to go in,
- And swapping items with allies isn't going to be jumping out of nowhere, right?
I agree, give us a "features" list like on the back of a game case, minus the "And much more..." part.
Did I miss something?
I'm 12, and wut is this
(USER WAS DETAINED FOR THIS POST)
shit aside, how goes the SP v2 project CMT? any last minute bugs or game breakers?
and i've never seen the broadcast, but is it possible to pick the gun back up and how did you get the turret to NOT eject you under the level when you exit it, i want to fix that for the portable plasma turret
I killed a marine yesterday for a sniper when testing A30. It was a fun experience. ;)
I kill them to make the game funner.
... Would it be possible to add an exchange weapons feature with your marine "companions" like you can do in Halo 2/3? or would that just be another one of those things that would tamper with necessary preset gameplay scenerios like that boarding-vehicles-in-specific-missions issue?
I'm sure it's possible, but it's not that major a feature to bother trying to figure it out for SPv2. And as I said, it's part of the Halo 1 experience to kill your allies for their weapons anyway. If I remember so, CMT is trying to keep whatever they can of that experience intact.
Why would I kill my allies for their weapons in halo 1? all they have is assault rifles.
I've never had to kill allies for weapons. It's either an assault rifle, a sniper rifle, or a shotgun, and I usually find other weapons more useful for the situation.
The thing is, Halo 1 can't handle weapon swapping correctly. AI actor variants are made to wield one weapon and fire it as such. If you went up to an AR marine and gave him a pistol, he'd attempt to aim it and use firing patterns as if it were an assault rifle.
You can always specify the AI targeting and firing via the weapon tag though.
I'd prefer to kill my allies, just like ol' times. Then run like hell when they all start to shoot at me.
So bit of an update. The new chief biped is almost completely skinned, hopefully it will be ingame within the week. We also have lag's ODST model which we plan to add into the mod, and there may also be some further revisions to the H1 Marines.
As far as the boarding goes, front boarding on the ghost and wraith boarding are absolutely going into the mod. I had a few problems with the way the data was being accessed for them which was occasionally causing exceptions, but the fixes I have in store should work fine. Ghost rear boarding is still up in the air, it occasionally exceptions but it may be related to the memory issues, or it may be due to the continuous script that controls it. There isn't enough script space to implement banshee boarding, but I may have found a way to do do our version of banshee boarding without any scripts at all. Before anyone asks, script space can not be changed with OS. When the boarding is done, I plan on releasing everything you will need in order to adapt the scripts into a usable MP script, as well as for use in SP. This will be released when it's done, not after the mod since I'm sure boarding is something everyone wants to be able to use, and it makes no sense to hold it back.
Speaking of OS, I believe I've found a way to integrate the gravity commands into A10, while still making the map OS independent. If you run OS while playing A10, gravity will fluctuate, if your running the MTV you will exception, and if you're running the plain vanilla game it will run as normal.
ReFresh my memory, because I never knew, what does MTV stand for?
E: nvm.
Well, you can always use OS, or just toggle MTV on or off. You gotta go minimize and turn it on MTV anyway once the game has been loaded, it's just a difference of when you do it..
Just curious, because it doesn't ring a bell--what is MTV?
Multi-Team Vehicles if I'm correct.
Why would you need "MTV" in a single player campaign mission if it's "multi-team vehicles"?
Covies and Humans are different teams.