Looks great!
Printable View
Looks great!
The helmet is quite a bit better now. Cubemap looks decent. Helmet is sorta rectangular near the mouth still. Middle MC of the 1st pic looks best. Bitmaps and shaders look much better.
Still a problem: The Shoulders are still too high. Looks like a nerdy kid with the high shoulder problem.
It does look a lot better. Two things though:
1. Visor is way too bright...it should be more of a copper colour and less of a yellow.
2. I don't know why, but it still looks cel shaded...it's a great skin, it's just that it looks...fake, for lack of a better word...=| The stock looks as realistic as it gets for Halo, but the new one seems to be cartoonish.
that biped would be a beauty if normals were capable on bipeds :\
The only thing bothering me is the color of the whole biped...it looks flat green, like you would see flat black on a car. Other then that, idgaf about the rest, it looks awesome.
That looks so much better. I'm still not a fan of the grenades though.
i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.
and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.
and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.
also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.
TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.
My main problem is the diaphragm area...the green plate there....it doesn't look like it is modeled in..if it isn't, just make it part of the under suit...that would make this thing look a whole lot nicer, if it is modeled in, removed that giant gray square.
Edit- here is what I got out of it:
http://i305.photobucket.com/albums/n...untitled-7.jpg
Bungie's main inspiration for the master chief was a walking tank, go look at the geometry of tanks and the way they're held together and try to implement that.
I don't like that the grenades are there at all. They stick out rather far and look awkward. They also don't make any sense if the player doesn't even have 4 frags. There won't be backpack weapons, and plasma grenades don't appear, so why display frag grenades?
Its always been ugly tbh, but it seemed we couldn't get CMT to take them off their bipeds last time around, and this time I guess no one tried.
But it all looks nicer to me now definitely
Just lose the grenades.
And do I see a CMT Seam down his chest?
Call this a heresy, but maybe get Salimander to do the shaders? He knows what he's doing, and frankly its the only way to prevent him from bitching about them in the most ass way humanly possible
I don't see a seam. I think that's just the texture. I also don't see what's wrong with the shaders. I think the old ones and new ones both looked fine. Shaders, shoulders, helmet, etc. all look great except for the grenades, in my opinion.
I notice the grenades are gone. :P Not sure whether I like this or the last one better in terms of the green/shiny. But regardless, I like it. A lot.
Can we see it sitting amongst some othe SPV2 bipeds? It looks nice, but totally off what with Halo's low-resness.
It looks greAt now
It looks a lot better than it did before.
oh hell yeah. that should be the final. Awesome job guys, seriously. =D
The shininess for the most recent is just right in my opinion. And with the visor, I think it could look nice with a more copper look, but that is just preference for my part - it's fine how it is.
I didn't know MC was a fag.
http://i31.photobucket.com/albums/c3.../FannyPack.jpg
Take off the god damn pouches/fanny pack.
It's perfect. Don't listen to Duce!
You covered up the best part!
:saddowns:
Hay guys heres ICEE to nitpick!
I would suggest curling the fingers, because unless you guys did all new anims, they will be entirely stiff at all times. It would look better in cutscenes to have them about halfway curled.
I'm outright admitting that the pouches remind me of a fannypack. I do hate the pouches, and I'm making fun of them with that picture I posted. If you're taking offence to that picture then I'm dearly sorry. Plus, why bring up my post as non-conctructive when your reply to mine would be equally constructive?
lol, worry not about the picture, it's just a little weird. More is the intention behind it that bothered me. At first I didn't know it was a joke, which it really wasn't. If you don't like the pouches you could say so without being a dick. Otherwise, people may misunderstand your comment for hating it.
I previously wrote that it "looks great and makes sense." You replied to me with, "have to state the obvious." That makes it seem like you also think it looks great...which means I would think your post is hypocritcal and non-constructive. Therefore it's all actually a misunderstanding.
And while I can argue that this post isn't non-constructive, I won't. Just for that I'll throw in a statement regarding this modification just so i don't get tagged in yellow.
I would very much like to see the new Biped ingame, holding a weapon, with other human forces. Maybe even progress on ODSTs...or should I go to lag's thread for that?
I don't care for the shoulders. They're just plain wrong, anatomically speaking. Dunno what you can do about it; the design of the armor itself isn't very conducive to anatomically correct human beings.
e: not to mention the pre-existing skeleton and animations you have to conform to.
Definitely improving, though.
I think the green color could stand to be a little bit more vivid- I've said it before, that I appreciate Bungie's relatively bold use of color, and grow weary of the dulled down "realistic" colors of modern shooters.
ee: just a touch though; the latest color you've got is pretty close, imo.
eee: I would really love it if I could convince you to completely change the helmet, to return to a more traditional Halo 1 style of it, as it's a much more dynamic and interesting structure than what you have now.
If I had one more thing to say about the model, remove those little bands on his inner thighs...they are too bulky, too overt, and don't add much to the look. At the very least, make 'em darker.
http://img.photobucket.com/albums/v2...tmcoverlay.gif
Was posted on Halomaps a little awhile back. Helmet looks close to me.
Was posted a few pages back in this thread. The style and design of the SPV2 helmet is much simpler and more blocky than the stock Mark V variant. What they want is a more familiar design that isn't so different...which also leads to the dislike of the shoulder guards, which I personally think look horrible, not visually, it just doesn't fit the style of the armour.
Not to mention the chief has no way to shoulder his weapon effectively with shoulders like that...=X
I pointed out in my screencap several pages back that the rounded front end of the helmet makes it look funny.
The MJOLNIR has a targeting system built into it, which uses computer sensors to make the reticle you see on the HUD. He doesn't have to shoulder it correctly, as the reticle will follow the direction the gun is pointed. In reality its probably just a little + on his helmet visor that would be sighted in for 200/300 yards. I say 200/300 because the 7.62 described in the game has ridiculous speed for what it is now.
Spartans wouldn't rely on the targetting reticule, nor would they be trained to. They would probably use it only for quick bursts of fire while doing activities that prevent them from shouldering their weapon. Shouldering your weapon helps to control recoil, as well as providing you with more accurate fire when aiming down the sights.
The reticle can only go so far past his actual viewpoint, so the weapon still has a tolerance zone for aiming. And he still needs to shoulder it for stability, if nothing else, and because he still shouldered it in the books, and because the game shows the weapons in a shouldered position.
=|
e: What Amit said.
ee: TVTyrant, the 7.62 used in the game is 7.62x51mm M118A Armour-Piercing, which is a real-life designation for 7.62 NATO AP. Thus, it should be good for up to 1000 yards really, but due to the weapon tags, the gun is crap.
I understand the complaints about the shoulder, it's based off of the EVA and EOD armor perms in H3. Does it realistically make sense? no. But neither does much of the halo universe.
That's no reason to go and have nothing make sense
I think Bungie needs to redesign the POA because A10's BSP doesn't fit inside the POA model at all. It isn't realistic.
Maybe you should write a letter to Bungie >_>. If they're not goign to be assed about it, I don't see why we should. It is a video game after all.
Because blatant disregard for reality doesn't a great game make?
Says who? Is your experience going to be ruined because of his shoulders? Do the armor perms in H3 destroy your experience when playing that? I think not.
Holy shit, Masters.
I never knew you'd go this far back. Constructive criticism is a tool for you to improve, but you're taking it as someone is whining at you. Fuck, I wouldn't be this far today if I hadn't countless times sent my animations to CAD or lag and get criticism on it and work that criticism into all of my animations.
On to the armor:
There should be some realism in a video game that takes place in a time period where weapons still work like weapons, explosions should still look like explosions, rocks should still look like rocks. The game's not 5,000 years into the future, where your weapon is a glass of water (props if anyone knows where that's from). Remember, they're using ammunition that was build in the 1800-1900 eras, and still produces recoil, so of course you'd have to still shoulder your weapon because, well, it still produces recoil.
Yes but then why does halo have gravity or any other kind of realistic elements? Eliminating it all because some of it is eliminated is a stupid idea. It doesn't have to be completely realistic, but when everyone says the shoulders don't make sense (not to mention look bad), ignoring it is idiotic.
Some people like the shoulders, and more importantly WE like the shoulders. Do the shoulders make sense? Bungie obviously thought it did or thought it was a detail so minor it doesn't even matter. They don't care about it, nor do we, nor should you.
Yet, we DO care. If it's so minor why dont you just go and fucking fix it then? It's not like it's that hard to move a piece of geometry so that you can see the shoulder. You're saying its so minor we shouldn't care, we're saying its so minor that you shouldn't have a problem fixing it. Jesus christ.
To set the record straight, I don't like the h3 perms either. I'd prefer to have only mark vi in multiplayer. Quit using that as an excuse. At least in your post prior to this you posted a real reason (the fact that cmt likes the shoulders) rather than just saying, "WELL BUNGIE THOUGHT IT WAS OKAY."
Still, the shoulders suck. <_<
I prefer the CQB in multiplayer because it is less bulky. And in the CQB perm, there is more than enough space to shoulder your weapon.
Honestly guys, unless you plan on taking a shit ton of screenshots that star the Master Chief, why the hell do you care so deeply about something as minor as the shoulders? You'll barely see them (don't start the crap about cutscenes again either) and he's not even rigged yet. They probably look better when the arms are held up, but still, you'll rarely see them.
I understand if you're trying to critique the biped in general, but you're still making way too big a deal.
Look, if the shoulders get taken out I will be sorely dissapointed, as that is one of my favourite things about the new armor.
I'm not using it as an "excuse" I'm using that as a reason why we don't think its something important enough to consider changing. If we had no armor on the chest and just under suit, and you said, "that really doesn't make much sense, the most vulnerable spot is the least protected", then we would say "he has a point". Your reasons for wanting us to change it are
-It looks stupid
-its not realistic
Clearly, the first is your personal opinion, and as for being not being realistic, clearly people more experienced than you do think it's realistic enough, nor do we care if a small detail like that is deemed "realistic".
:lmao: seriously guys?
Arguing about the realism of shoulders you will never EVER see in game?
Funny stuff.
I was more worried about model clipping than realism when I said there was no room to shoulder the weapon...=| I don't mind the look at all, I was thinking practically. In my opinion, the only two things that detract currently are the mouth of the helmet and the leg bands.
I think people care more about killing the enemies instead of checking themselves out for small, so called mistakes made.
Well, I cringed in SPv1 in every cutscene because the Chief was terrible. No offence to you CMT, it was still a great mod, but the feel of the game was ruined by the biped, especially considering a lot of them were also NPCs in the game.
It wasn't that point I was refuting. Rentafence said he likes games that are unrealistic. So why play one with any realism at all? If what I'm doing here seems wrong and what he really meant to say was that he enjoys games that have elements of realism in them, but aren't totally realistic, then that is also the type of game I like to play. All I'm saying is, if you can help it, don't willingly pick the unrealistic path just because bungie did.
To be honest, it looks like you didn't read any of my posts. Before making another like that, I suggest you do so.
What you are doing is taking an obvious point and over-exaggerating it to a ridiculous (though theoretically possible) end that is clearly not what he meant. I did read your posts, and the opinion you are trying to get across is clearly not worth the amount of effort you have put fourth to do so. I think the rule should be this: Make your point, supply your evidence and drop it. If people reject your opinion, so be it. At that point it is not possible, nor is it worth trying to get them to change their mind. That being said, I am going to take my own advice.
Can you not just resize the shoulder pads? Make them shorter than they are now. So they will cover only part of the shoulder? It will keep him protected while he will be able to shoulder his weapons.
tbh this thread is going into the shitz, arguing and yellin about.
MB someone should lock this and wait until a new update, since that's what we did last time, it worked well enough.
do that, as long as when you return those shoulders aren't gone.
Either those shoulders stay or I cry.
They look cool and I love the way they look.
It was cool in halowars, and its cool here.
Oh for chrissakes. If it works for Halo 3, it'll work here. Stop the bickering over shoulder pads. Do you realize how stupid you guys sound? I'm sure a guy who can lift a tank won't have any problems shouldering a weapon, regardless of the size and/or shape of his shoulder pads (yes, that includes a curved one too! gasp). As for model clipping, it seems to me that there's plenty of room to maneuver the shoulder with the pad, I doubt it'll clip.
When the model is rigged, then we'll see if there's a problem, until then, cut the shit.
This is less of an important debate than the one about The Maw.
Are all of you seriously bitching about shoulder pads? Did I just walk into a locker room circle-jerk or something? For Christ's sake, people.
They look cool, who gives a FUCK about how realistic they are? Let me ask you this: navy crewmen in Halo are able to accurately fire off a handgun chambered for 12.7mm caliber cartridges SINGLE-HANDEDLY. Last I checked, shooting off a .50AE Desert Eagle with one hand usually results in a broken/fucked-up wrist.
Why did nobody bitch about that? Hmm?
People always seem to find a reason to complain, don't they? If it weren't the armor, it'd be something else, like maybe how one of the Warthog's turrets aren't the same colour as the vehicle, or how the textures on one map look funny, or anything. I say, let them do what they want, and consider ourselves lucky that they're letting us play the mod, let alone take our advice. I know that if I were in their spot, I'd probably ignore what people say, and do only what I think is right.
On that note, the armor looks damn sexy, much better than the retextured original model you had before.
Valid point but it looks tons better, it's just shoulder guards, that's all.
Hmm...the bear has a point.
Can you not just shut the fuck up? This is senseless bickering and I'd prefer not to see 3 fucking pages worth of this shit. I'm sick of it and I'm sure Masters and other people are as well. You guys know what happens when you argue with him...NOTHING! Just a lock and what you wanted done becomes the complete opposite so be content with what you see for now. Jesus fuck!
E: Thank you for the slight change of pace Hotrod.
OK,
things i've fixed (will post pics later):
-changed the texture for the "leg bands", made it darker and made it look more like [cloth?] material.
-darkened the white spot in the middle of the chesticle area.
-edited the texture for the "fanny pack" to make it look less weird. the "seams" didn't look right.
-i noticed a seam from the texture around his dick area, so i fixed that.
-editing the shoulders as best i can to make the pads work (hopefully). i honestly don't see a huge problem with them, but we'll see what you guys think from the pics.
is there anything i'm leaving out? I like the visor so far, so i don't plan on messing with it...the gold looks better imo.
<- I LMAOQuote:
Originally Posted by PB
Jcap, Polar Bear, and Reaper all stole my thunder. Ive been lurking, but honestly folks, lets not get all bent out of shape over something so small. A couple of reasons for this:
1. (or at least for me) I dont care what the shoulder looks like, cause I dont see it. I realize its going to be on some of the npc's, but I wont be paying that close attention to them when Im mowing down covies. Also, the cutscenes have never been a huge issue for me either. I usually take the time to get something to drink real quick, or just get away from the computer for that brief moment.
2. Who is really putting in the effort? One thing Ive noticed in a lot of games is that there is an unending supply of critics. If you dont put any effort into the development, then when it comes down to it, if you like it: get it, play it, enjoy it. If you dont, then don't even pick it up. Leave it. There is someone else out there who will be more than happy to grab it and play it. If there is a game critical bug, and Masterz and the CMT shrugged their shoulders and said what ever, then there would be room for complaint, but thats not the case here.
3. Are you paying for it?? IF so, you MAY have some legitimate gripes, but since you dont, something as minor as the appearance of the shoulders isnt even a point worth arguing.
My opinion, I could go either way on the shoulders. But the new biped is definitely nice. Keep up the good work guys!
Heh. I started an "are you srs?" bandwagon.
Pads look cool. Don't see the big problem with them, have you seen the default halo 3 shoulder pads, they look small and pathetic. These shoulder pads look a lot better.
The whole model and texture actually makes the master cheif look tough and strong, instead of a whimp in a suit. yada yada.
Good work Scooby, cant wait to see your texture on the pelican. Promise you will make it sexy?
Oh, and if its not too much trouble - when you texture it - could you make a custom texture. Because Penguin needs a Halo 3 replicate, and I wanted to have a custom version, because you could make it look so much better and more interesting. Upt to you though.
And stop bitching people :) Arguing occures to often here, its annoying.
So here's a problem we need help with. The scriptless banshee works, but for some reason all markers added to the model default to 0, 0, 0 ingame, despite being properly placed in max and guerilla. Even copying banshee markers like secondary trigger and naming it gunner results in the gunner marker defaulting to 0, 0, 0.
Any ideas?
have you tried deleting the old gbxmodel?
Isn't it possible to move them manually in guerrilla? Or am I mistaken?
Yes, it's possible. However, it fucks with animations.
Masterz, are you using custom Banshee animations with the new node already in place, or are you using ones without the node/node haxxed in there?
I think the issue is the animations. Take a look at your animations and see where the node is in there, it may not be your gbxmodel at all.
He said marker, not node.
Shouldn't it be the same for both marker and node, though? Tool thinks so, so shouldn't the game think so as well?
....uh?
....uh.....?
...no, markers and nodes are absolutely different?
yeah, if he moved them in guerrilla i'm pretty sure it wouldn't do anything (bad). id try that first before doing something else.
I know they are, but if I add a marker to the gbxmodel, Tool complains.
I'm saying that if they did that and then hacked the marker into the model, then it could cause something like that to happen.
Still, either way, I've had something similar happen to me and it was because the marker I was using was hacked into the model, and I had to redo the animations.
Tool doesn't complain when I add markers to my models :confused:
Assuming what you say is true, they've already got the markers in the gbxmodel anyway. They just need to move them.
Maybe markers are full.
Our banshee actually is one of the few things to use stock model, animation, collision, and physics. I haven't tried moving an existing marker yet, or deleting the tag all together.
The added marker very well may be moving to the origin because there is no animation data for it.
Markers cannot have animation data in the first place.
Nodes are what does the animations. Also are Bones.
Markers are what you can attach stuff to. Such as effects.
b40nb. Obviously still rough, but it's mostly there.
b40 is AOTCR?
Did you switch back to the snow :o!?
Cool use of the gyraphobia bridge, is it the same size? it looks smaller (or that's a pretty sparse area)
that structure is pretty... boring
but the environment looks rather interesting.
i c wut u did thar.Quote:
Originally Posted by Arteen
I like it, seems like there could be some killer CTF or KotH games on there.