I think he said it as "these guys are Spartans too...but they're not as advanced as the Master Chief".
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Wow, looks like they addressed just about all my complaints about Firefight. Black Eye? Catch? You two have been shitcanned because now I can shitcan you. And hey, we haven't seen anything about Drones, have we? That helps, too.
Drones are still there, at least, from what the public beta game data says (they're part of a wave of elites and such). Only time will tell if they stuck. However, he said you can choose what enemies are in what waves IIRC so even still, sans drones FF!
I want multiplayer space battle MODES
I doubt they made, and tested all the mechanics needed for the space battles just so it could be one level/part in the campaign. Hopefully it is in Multiplayer or else everyone will probably bitch about it too.
I always liked drones in Halo 2, but hated how they were done in Halo 3, where they were just a dumb swarm of weak, annoying bugs. If they are like the Halo 2 drones, then they should still be fun.
You mad? Maybe it's because the NR and DMR desperately needed a larger clip size? Now they are more in line with the BR and pistol, which could at least take out three players if you had perfect accuracy. Not every setting Bungie had in the game was absolutely perfect and should not be tainted by the will of commoners.
me im not mad, im just saying the clip size increase is because of ONE child bitching
http://www.bungie.net/Forums/posts.aspx?postID=44102517
^there
as for firefight, looks cool, but if we have a say in what spawns i can see people jsut having grunts spawn to get any FF based achievements
I'm not sure where you're getting the 'child' part from. I read that guys post and 3 pages of replies. He posted a well thought out, carefully phrased argument that makes a lot of sense. In fact, it pins down pretty well one of the reasons why I hated the reach beta so much. Most matches I would just sprint around like crazy double meleeing people because once I shot one person, another guy would always come out of nowhere and I didn't have enough ammo left to kill him without reloading.
well speed and jump height is increased :|
that aside I watched the FF video on Bnet and the brutes have an odd drop pod
the air strike weapon concerns me, since if its in match making how BADLY will it affect games
So if FF has matchmaking, will game still end if someone quits?
Ugh. The DMR was fine the way it was in the beta, though if I had to nitpick I'd say it a fired a little too slowly.
If I had to design the way it works, I'd set the number of enemies every wave proportional to the number of active players. Hence, if three out of four players quit mid-wave, that last person might have a bit of difficulty clearing them, but by the time the next wave came around, the number of enemies would drop accordingly.
Is it just me, or do the Hunters look terrifyingly awesome.
http://img693.imageshack.us/img693/2...ightwatera.jpg
Holy shit.
That's what I said Bolty. D:
Now that there's a Hunter!
It wasn't a matter of game balance, it was a matter of techinical limitations. Firefight originally ran on a modified Campaign engine, where if a player dropped out, it ended the game. However, IIRC I've seen people drop out of games during Network Test 1, which was a test of the new multiplayer campaign engine, so I think it's been resolved.
really wish they'd gone with the Zoanoid aesthetic for the rest of the Hunter, not just the head.
Oh my...)
There are other surprises in Reach, including multiplayer modes that weren't playable in the recent public Beta, more new vehicles and a fully-featured level-editor that's so powerful, Bungie developers used it to create a few of the maps that will come with the game :ohboy:
pretty sure that's a mis-quote, it's been fairly thoroughly argued out on HBO.
And if it's not a misquote?
It'd be great to be wrong in this case, but it's not likely.
also I think Exam's going to -rep you
to paraphrase hbo, I want one of the assassination anims to be "rip one of his grunty ears off and beat him to death with it"
So they basically copy one of my weapons with their Needle Rifle and then they up the DMR's clip to 15. They are so stealing all my ideas I should sue them
As for everything, the campagin reveal was quite underwhelming; a few elites, some jackals, and horrible, horrible music does not an epic battle make. Space combat looks cool as a one-off thing (and might find a nice place in multiplayer) but that's about all that intrigued me there.
Firefight was a given, of course, but it was good fun in ODST and I'm excited to see if/how they integrate it with whatever additions they've made to Forge.
Is anyone but me gravely pissed off that Brutes are even IN reach?
not as much as I thought I was going to be, though that's mostly based on how they look as I haven't seen any combat with them so far.
cave troll+Sage's Beard=fuck yeah
Quite the opposite, for me. I like fighting Brutes, and I like fighting Elites. They have very different feels to them (or at least, they did way back in Halo 2, and since then they've been made to feel more and more like elites...). I feel that if they have both Elites and Brutes in Reach Bungie will make a very strong effort to make them feel very different as targets, and I think that is a great thing. I like to have variety in my enemies.
That's one thing that Halo has done spectacularly well over other FPSes I can think of. Most games to me feel like the only difference between enemies is how fast they move and how many bullets they take to kill. In Halo, on the other hand: Grunts are easy targets but overwhelming in swarms; Drones come at you from every direction; Jackals are weak but have very strong defense; Hunters are massive, lumbering, and dangerous; Stealth enemies are weak but difficult to target; Sentinels are very good at suppression; Flood combat forms have bad aim but will kick your ass; Infection forms are swarms of popcorn that will instantly fuck you up if your shields go down; Elites feel like a Spartan's equal, especially with the shield mechanic; Brutes have breakable armor that functionally behaves like the Elite's shields but gives very strong feedback to damage... Am I forgetting anything?
Not that Halo doesn't have enough variety without the Brutes, but I feel they add an interesting twist to it. They're almost like a different brand of Elites, but in a good way.
e: I left out engineers. Engineers really pissed me off- they had poor feedback on what weapons they were weak to, and made all enemies feel the same: bullet sponges that you just have to shoot a whole lot to kill.
It's all about feedback. It's easy to intuitively feel while playing that this plasma weapon is seriously damaging that target's shields, this accurate human weapon can take down these unshielded guys with one hit, this explosive does a lot of damage to this vehicle, this laser is useless (I'm looking at you, sentinel beam). When suddenly an enemy gets a shield that makes it resistant but not immune to your weapons but the source of the shield is inaccessible from your current location, you're reduced to spraying bullets into a target hoping that the shield will go down eventually.
Engineers could be done right, but they need a more obvious link between themselves and the covenant they protect. Most of the time you can't even see the engineer that's protecting a whole swarm of enemies charging at you. And the shield they project should give more strong feedback on what it does and why it's there.
I'm quite happy that Brutes are back, since I loved fighting them. However, I'm kind of disappointed in their new look, and would have very much liked that they went back to their Halo 2 look with lots of fur and stuff, though with that new armor.
from the well thought out argument, numerical figures, and calm polite tone, its safe to say that guy is neither a child nor is he bitching. its not like he said "im mad because i die to much, change it!". he posted a courteous and basically correct argument about a legitimate issue. if it makes sense, and apparently it did to bungie, i dont think it matters how many or few people were behind the decision. but its not like it was one person either, because the very first thing you see in the thread you linked to is a pole in which 69% of the voters (1500 people) agreed with his proposition.
Took some screenshots of some interesting things in the video:
What's this?
Spiker's back, though unless they change it's function greatly, it's kind of going against the idea that Bungie wanted to decrease weapon redundancy. The same reason they removed the SMG.
Also liking the new Brutes. The armour isn't so goddamn shiny now. Though I prefer the hairy Brutes from Halo 2 compared to these hairless ones.
Fuel Rod's back with what looks like it's 3rd major redesign. I would've though they'd have taken it out and have the Plasma Launcher replace it. Looks like they'll be appearing alongside each other.
And finally, it looks like we won't be the only one's given a wide range of armour abilities:
Probably the best thing about Reach, is how armor actually looks like armor. In Halo 3 is was like plastic, but that was to kind of go along with how the artwork and graphical design was laid out so you can't exactly blame them.
I mean come on, just imagine the new Spartans in Reach (made to look more realistic) put into Halo 3. Would that fit at all? No.
You're complaining about time "line" issues...in Halo?
1) Time is relative.
2) Who knows what kind of odd space-time fuckups a slipstream jump inside a planet's gravity well would/did have. They could have slowed down time around Earth for all we know.
3) It's a game. It's not like they translated something that happened a month later into happening over night
4) I'm pretty sure the whole Brute change over was premeditated by the Prophets for some time before the Halo 2 event. They are poltical scumbags after all.
On another note, you know what would be freaking crazy? Prophets. In my Firefight. It'd be like a Halo Wars FPS almost :o
Actually Bungie tried to handwave it by saying (paraphrasing here) that during the point in the timeline where ODST took place, the Civil War hadn't quite erupted yet and the Brutes were still largely relegated to more menial tasks, i.e. scouting and cleaning up a city that they just obliterated while the Elites go have fun at Delta Halo. The real reason is just that they didn't want to have to reconfigure the Elites as bad guys, since that would take effort and such (it was just a side project until MS wanted a larger price tag).
Also I want to know if you can assassinate Hunters. Probably not but that'd be badass
If you can, it'd probably be along the lines of giving their backsides a good fisting then ripping out whatever wormy worms you can while you're pulling out.
Actually they look pretty armored this time around. It may be that we have to shoot off a back plate now to expose their soft spots, kind of like how you had to shoot off the helmets of Brutes before you could land headshots.
Also, that grunt from earlier made me think of a russian grunt for some reason. heh, russian grunts. Too bad they won't be speaking english this time around -_-
I want the grunts to sound like the Aliens from FO3 Mothership Zeta. :)
Ah, the good ol' days of Halo 1! Surely that game was a masterpiece beyond improvement.
:-3
I'm curious, if a hunter hits you with the force you would imagine due to it's sheer size, what would happen if it hit you while you were in armour lock?
Bowling anyone?
I wonder how/if armor locking works while in man-cannoning :-3
That, and I wonder if they'll enable players with the ability to create game engine variant scripts (note: not halo scripts, a la Halo CE)? Or if we'll just be stuck with the typical prefixed settings UI editor. Forge may be able to automatically create the scripts based on a visual and interactive system though, explaining the "fullly featured level editor" description that article gave.
"Right Spartans, we're going to assault the covenant menace in just a few moments, get your suits ready for a armour lock, once we leave the man cannon you are to armour lock and pummel the elite scum into submission, Any questions? No?, Didn't think so."
"Commander, There appears to be multi colour balls flying directly at us, what should we do?"
"Raise shields, there was no reports of meteor showers today but none the less, this shall not halt our divine path to the great journey"
Cue stereotypical gay elite crew member:
"Ohhhhh! Look at the pretty pink one! I'd lower my shields for those balls any day :iamafagelite:"
well it forced you out of armor lock on sword abse when you tried to do it into the grav lift, so it'll probably force you out when you hit a man cannon
They should allow you to add AI spawn points so you can mess around in custom games with AI :) That would be cooll.
^yes, yes, holy shit yes.
Don't you need to be on the ground to enable armor lock? If you stand on another Spartan's head, it's very difficult to find the "sweet spot" for activating armor lock. I don't recall being able to activate it in the middle of a fall either.
1) what ai customization options
2) where were they showing them
3) AI wouldn't be in traditional multiplayer, they'd be in firefight. Assuming Forge can tweak firefight maps into variants then we'd probably see custom drop ship markers and such but I don't think we'd have anything like Sapien from Halo CE in Reach.
It was firefight, yes, but it at least shows they put work into customizing what the ai does. You can only hope
http://www.youtube.com/watch?v=rZot6VpfRnY
FIREFIGHT SETTINGS
WAVE PROPERTIES
ROUND 1 WAVE PROPERTIES
SKULLS (ON or OFF)
RED
BLUE
YELLOW
MYTHIC
CATCH
TOUGH LUCK
FAMINE
CLOUD
TILT
BLACK EYE
GRUNT BIRTHDAY PARTY
COWBELL
IWHBYD
INITIAL WAVE
USES DROPSHIP
ENABLED
DISABLED
SQUAD SELECTION ORDER
ORDERED
RANDOM
SQUAD 1
GRUNTS
ELITES
ELITE PATROL
ELITE INFANTRY
ELITE TACTICAL
ELITE AIRBORNE
ELITE SPEC OPS
ELITE GENERALS
ELITE STRIKE TEAM
BRUTES
BRUTE PATROL
BRUTE INFANTRY
BRUTE TACTICAL
BRUTE CHIEFTAINS
BRUTE KILL TEAM
HUNTERS
HUNTER PATROL
HUNTER INFANTRY
HUNTER TACTICAL
HUNTER STRIKE TEAM
HUNTER KILL TEAM
SKIRMISHERS
SKIRMISHER PATROL
SKIRMISHER INFANTRY
JACKALS
JACKAL PATROL
JACKAL SNIPERS
HERETICS
HERETIC SNIPERS
HERETIC HEAVY
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
MAIN WAVES
USES DROPSHIP
ENABLED
DISABLED
SQUAD SELECTION ORDER
ORDERED
RANDOM
SQUAD 1
(SAME AS SQUAD 1 ABOVE)
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
SQUAD 4
(SAME AS SQUAD 1 ABOVE)
SQUAD 5
(SAME AS SQUAD 1 ABOVE)
BOSS WAVE
USES DROPSHIP
ENABLED
DISABLED
SQUAD SELECTION ORDER
RANDOM
ORDERED
SQUAD 1
(SAME AS SQUAD 1 ABOVE)
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
ROUND 2 WAVE PROPERTIES
(SAME AS ROUND 1 ABOVE)
ROUND 3 WAVE PROPERTIES
(SAME AS ROUND 1 ABOVE)
BONUS WAVE PROPERTIES
BONUS WAVE DURATION
15 SECONDS
30 SECONDS
45 SECONDS
60 SECONDS
90 SECONDS
2 MINUTES
USES DROPSHIP
ENABLED
DISABLED
SKULLS
(SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
SQUAD SELECTION ORDER
ORDERED
RANDOM
SQUAD 1
(SAME AS SQUAD 1 ABOVE)
SQUAD 2
(SAME AS SQUAD 1 ABOVE)
SQUAD 3
(SAME AS SQUAD 1 ABOVE)
WAVE LIMIT
ONE WAVE
ONE ROUND
TWO ROUNDS
ONE SET
TWO SETS
THREE SETS
FOUR SETS
FIVE SETS
TEN SETS
NO LIMIT
TIME LIMIT
1 MINUTE
2 MINUTES
3 MINUTES
4 MINUTES
5 MINUTES
6 MINUTES
7 MINUTES
8 MINUTES
9 MINUTES
10 MINUTES
12 MINUTES
15 MINUTES
20 MINUTES
30 MINUTES
45 MINUTES
60 MINUTES
NO LIMIT
GENERATOR PROPERTIES
GENERATOR COUNT
DISABLED
1
2
3
SPAWN ORDER
SEQUENCE
RANDOM
LOSS CONDITION
LOSE ONE
LOSE ALL
SCENARIO SETTINGS
HAZARDS
ENABLED
DISABLED
WEAPON DROPS
ENABLED
DISABLED
AMMO CRATES
ENABLED DISABLED
CUSTOM SKULL SETTINGS
RED SKULL SETTINGS
SPARTAN TRAITS
SHIELDS AND HEALTH
DAMAGE RESISTANCE
UNCHANGED
10%
50%
90%
100% (NORMAL)
110%
150%
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500%
1000%
2000%
INVULNERABLE
SHIELD MULTIPLIER
UNCHANGED
NO SHIELDS
NORMAL SHIELDS
2X OVERSHIELDS
3X OVERSHIELDS
4X OVERSHIELDS
SHIELD RECHARGE RATE
UNCHANGED
-25% (DECAY)
-10% (DECAY)
-5% (DECAY)
0% (NO RECHARGE)
10% (SLOWER)
25% (SLOWER)
50% (SLOWER)
75% (SLOWER)
90% (SLOWER)
100% (NORMAL)
110% (FASTER)
200% (FASTER)
HEALTH RECHARGE RATE
UNCHANGED
-25% (DECAY)
-10% (DECAY)
-5% (DECAY)
0% (NO RECHARGE)
50% (SLOWER)
90% (SLOWER)
100% (NORMAL)
110% (FASTER)
200% (FASTER)
SHIELD VAMPIRISM
UNCHANGED
DISABLED
10% LEECH
25% LEECH
50% LEECH
100%% LEECH
IMMUNE TO HEADSHOTS
UNCHANGED
ENABLED
DISABLED
IMMUNE TO ASSASSINATIONS
UNCHANGED
ENABLED
DISABLED
WEAPONS AND DAMAGE
DAMAGE MODIFIER
UNCHANGED
0%
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INSTANT KILL
MELEE MODIFIER
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INSTANT KILL
GRENADE REGENERATION
UNCHANGED
DISABLED
ENABLED
INFINITE AMMO
UNCHANGED
DISABLED
ENABLED
BOTTOMLESS CLIP
WEAPON PICKUP
UNCHANGED
DISABLED
ENABLED
EQUIPMENT USAGE
UNCHANGED
DISABLED
ENABLED
EQUIPMENT DROP
UNCHANGED
DISABLED
ENABLED
MOVEMENT
PLAYER SPEED
UNCHANGED
0%
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JUMP HEIGHT
UNCHANGED
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PLAYER GRAVITY
UNCHANGED
50%
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VEHICLE USE
UNCHANGED
NONE
PASSENGER ONLY
DRIVER ONLY
GUNNER ONLY
NO PASSENGER
NO DRIVER
NO GUNNER
FULL USE
SENSORS
MOTION TRACKER MODE
UNCHANGED
OFF
ALLIES ONLY
NORMAL MODE
ENHANCED MODE
MOTION TRACKER RANGE
UNCHANGED
10 METERS
25 METERS
75 METERS
150 METERS
APPEARANCE
ACTIVE CAMO
UNCHANGED
OFF
POOR CAMO
GOOD CAMO
WAYPOINT
UNCHANGED
NO WAYPOINT
VISIBLE TO ALLIES
VISIBLE TO EVERYONE
VISIBLE NAME
UNCHANGED
NO WAYPOINT
VISIBLE TO ALLIES
VISIBLE TO EVERYONE
FORCED COLOR
UNCHANGED
OFF
RED
BLUE
GREEN
ORANGE
PURPLE
GOLD
BROWN
PINK
WHITE
BLACK
ZOMBIE
WAVE TRAITS
DAMAGE MODIFIER
UNCHANGED
0%
25%
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100%
110%
125%
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INSTANT KILL
DAMAGE RESISTANCE
UNCHANGED
10%
50%
90%
100% (NORMAL)
110%
150%
200%
300%
500%
1000%
2000%
INVULNERABLE
SHOOTINESS
UNCHANGED
NORMAL
MARKSMAN
TRIGGER HAPPY
GRENADES
UNCHANGED
NORMAL
NONE
CATCH
VISION
UNCHANGED
NORMAL
NEAR SIGHTED
EAGLE EYE
HEARING
UNCHANGED
NORMAL
DEAF
SHARP
LUCK
UNCHANGED
NORMAL
UNLUCKY
LUCKY
LEPRECHAUN
EQUIPMENT DROP
UNCHANGED
ENABLED
DISABLED
IMMUNE TO HEADSHOTS
UNCHANGED
ENABLED
DISABLED
IMMUNE TO ASSASSINATIONS
UNCHANGED
ENABLED
DISABLED
BLUE SKULL SETTINGS
(SAME AS RED SKULL SETTINGS ABOVE)
YELLOW SKULL SETTINGS
(SAME AS RED SKULL SETTINGS ABOVE)
SPARTAN SETTINGS
RESPAWN TIME
10 SECONDS
15 SECONDS
20 SECONDS
25 SECONDS
30 SECONDS
45 SECONDS
60 SECONDS
90 SECONDS
2 MINUTES
3 MINUTES
ON WAVE
STARTING LIVES
UNLIMITED
NONE
1
2
3
4
5
6
7
8
9
10
15
20
25
50
MAXIMUM EXTRA LIVES
(SAME AS STARTING LIVES)
BASE TRAITS
(SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
LOADOUTS
LOADOUT 1
NAME
AIR ASSAULT
MARKSMAN
RECON MARKSMAN
EXPERT MARKSMAN
OPERATOR
GRENADIER
MEDIC
CORPSMAN
STALKER
DEMOLITIONS
INFILTRATOR
SECURITY
SPRINT
ARMOR LOCK
ACTIVE CAMO
[REDACTED]
DROP SHIELD
JET PACK
NOBLE 1
NOBLE 2
NOBLE 3
NOBLE 4
NOBLE 5
NOBLE 6
CARTER
KAT
JORGE
EMILE
JUN
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
JUGGERNAUT
BERSERKER
MAVERICK
ZOMBIE
DEMON
ANGEL
REDSHIRT
LING LING
POOKIE
FNG
NOOB
CAMPER
SPECTER
BUNKER
CLAYMORE
FIREBASE
INTEL
NINJA
POWER
COBRA
EAGLE
HOG
BEAR
WARRIOR
DECEIVER
[REDACTED]
PRIMARY WEAPON
ASSAULT RIFLE
DMR
CONCUSSION RIFLE
ENERGY SWORD
FLAK CANNON
FOCUS RIFLE
GRAVITY HAMMER
GRENADE LAUNCHER
MAGNUM
NEEDLER
NEEDLE RIFLE
PLASMA LAUNCHER
PLASMA PISTOL
PLASMA REPEATER
PLASMA RIFLE
ROCKET LAUNCHER
SHOTGUN
SNIPER RIFLE
SPARTAN LASER
SPIKER
[REDACTED]
UNCHANGED
SECONDARY WEAPON
(SAME AS PRIMARY WEAPON ABOVE)
ARMOR ABILITY
JETPACK
ARMOR LOCK
ACTIVE CAMO
DROP SHIELD
[REDACTED]
NONE
SPRINT
[REDACTED]
GRENADES
1X FRAG
2X FRAG
3X FRAG
4X FRAG
1X PLASMA
2X PLASMA
3X PLASMA
4X PLASMA
1X FRAG, 1X PLASMA
2X FRAG, 2X PLASMA
3X FRAG, 3X PLASMA
4X FRAG, 4X PLASMA
1X FRAG, 1X PLASMA
NO GRENADES
HIDE LOADOUT
NOT HIDDEN
HIDDEN
LOADOUT 2
(SAME AS LOADOUT 1 ABOVE)
LOADOUT 3
(SAME AS LOADOUT 1 ABOVE)
LOADOUT 4
(SAME AS LOADOUT 1 ABOVE)
LOADOUT 5
(SAME AS LOADOUT 1 ABOVE)
GENERAL SETTINGS
FRIENDLY FIRE
ENABLED
DISABLED
BETRAYAL BOOTING
ENABLED
DISABLED
holy crap customizations
btw: formatting got fux0rd so you might have to look again at b.net to make perfect sense of it here
http://www.bungie.net/News/content.a...ink=BWU_061810
No more Buggers in firefight, I don't know if I like that or not. Korn will be happy though, he always complained about them. :pQuote:
Originally Posted by Bungie Weekly Update 06.18.10
Black Eye was hell, me and my friend would always freak out everytime it came on and hide, picking off whoever we could and then going up to punch whatever grunts there were.
Really killed the gameplay.
Hated blackeye...
I could see Drones being off by default, but it's strange that they're removed entirely.
http://www.bungie.net/images/News/In...lTheLadies.jpg
Is it just me, or does the female's arms look really really thin?
Well they had to do something else to emphasize it was a female aside from giving it a giant ass.
The way the UI is set up, you don't select individual units, you select a squad composition from a list of presets. I guess they didn't want to bother with a squad composition that included Drones. I never felt they fit in a Covenant squad. They were always their own brand of nuisance that broke the concept of target prioritization and complimentary behaviors that a normal, on-foot Covenant squad presents.
Anyway, I'm happy with the no drones/no black eye thing. It's like Bungie crawled inside my head... or my ass. Maybe both. Hopefully the head before the ass. Better get on a course of antibiotics just in case.
Heretics, you say, Bungie?
It's elites that use human weapons, not heretics from Halo 2 (unfortunately)
They could've at least reskinned the elites. I think the heretics kinda suffered from the texture sizes in H2.
Actually I didn't realize until now, but the last elite armor set they've yet to unveil could be some heretic armor.
Here's the beta strings
For vehicles, we're missing the Revenant. Weapon-wise, we haven't seen the Battle Rifle, Missile Pod, or Flamethrower. For AAs, we haven't seen Ammo Pack, Power Fist, Repulsor, Sensor Pack, Super Jump, EMP Pulse, or Hologram.
Interestingly, the beta strings don't even list the Hammer of Dawn (or w/e it's called), but they did have the Concussion Rifle. So the beta strings are definitely an incomplete picture.
It's not just you. I hate the way the female arms look. I'm all for femininity, but these are Spartans we're talking about. I actually liked it better when you couldn't tell the gender of a Spartan until they took their helmet off- they're all giant muscular badasses, literally superhuman. I liked the idea that Spartans had lost so much of their own humanity in order to protect everyone else's humanity, and I liked to see that reflected in their appearance. That's why I love that bit of concept art that had some techs working on the armor of this giant man at least two feet taller than them.
But I just remembered these are Spartan IIIs we're talking about in Reach, so they're actually regular human soldiers with badass armor. Even so, that armor has thickness... her arms must be downright skeletal under there.
But the male Spartan models have the same problem- the person must be much smaller than they appear under all that armor. And if they made it more realistic, it would end up looking like Gears of War and while I love that game, I would hate to see giant bulky armor like that in a Halo game.
Well, in case nobody's seen this yet:
http://www.youtube.com/watch?v=yyWmn...layer_embedded
Shows plenty of new changes, features, etc. including new animations for many of the weapons we saw in the beta, red lights on the Shotgun sights instead of blue, new color scheme for the Needle Rifle, as well as a basically confirmed visor customization (look at the character in the last few seconds of the footage; it's either a bug or you can actually make your visor color black, which is more likely). And, confirmed campaign level in New Alexandria (the city in the background)
From that video you can also tell we'll be getting thigh and forearm armor to customize.
I'm really liking the addition of the initialize animations (when you first pick up a weapon), as well as the jumping/mid air animations.
Starting to finally look like a whole new game instead of just a huge Halo 3 mod.
That Hunter beat the shit out of him.
They need to have people playing that are actually good, because it pisses me off when I see people like that showing off something.
Looks fun, but that guy was bad...like straight up didn't really care kind of bad.
finally we can actually use wraiths in firefight to stack the odds in the player's favor
And in addition, difficulty now shifts with the number of players. No longer will we have to do 4 person co op on legendary just to make it a challenge. Yay!
That FRG explosion at 6:31 is really cool looking. Think you can replicate it, Ifafudafi? ;p
Sounds like Ivory Tower.Quote:
Originally Posted by Bungie Weekly Update
I hope so. That was always one of my favorite maps. I wonder how jetpacks would play out there, tho?
Heh, we'd have a lot less of one team crouching at the top of the elevator and the other team trying to coordinate an offensive to break their position. That's too bad, I actually kind of liked that.