So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
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So you took a MP map and just jammed the BSP into a SP map? Looks really outta place.
I'm welcome to suggestions, but "change it" doesn't really help. I'm not quite seeing what's wrong.
I thought it looks cool. Also, I cannibalize lots of MP structures, both subtly and more blatantly, for some of the new bsps. For one, they're familiar structures being used in hopefully novel, fun ways. Second, this is SP bsp #23 for me (~#27 if you count rejected or massively reworked bsps). Bungie had a team of talented artists, but I have to be resourceful. I only signed up to do a30.
I do like the concept- utilizing pre-existing structures makes a lot of sense. Lately I've been running around in the campaign and then comparing it to some of the multiplayer maps, and I'm almost certain Gearbox at least, if not Bungie, did the same thing in reverse.
Looking at those screenshots I think we should take into account where the player is going to be. Are we going to run out of the structure with the MC and cross the half-bridge, never going down onto the wide plain? If so, then you wouldn't have to focus as much on it, maybe some rock scenery, etc. That being said, if we do end up going down there, and that smaller structure isn't just for show, then I agree that it is too sparsely built. I'd recommend another ridge, or some hills.
Oh, and just to be thorough, that light shader needs its framebuffer blend function to be set to "add", fixing the alpha. :)
And 23/7 bsps? Kudos to you!
It looks good but it looks wierd how the snow suddenly changes to grass, some piles of snow by that area could fix that
a custom ground texture could also fix that
also never underestimate the power of scenery objects and lighting to spice up a dull bsp
Ya a new ground texture would be nice for the bsp. As for the structure, I guess it matches alright. I know you can't change the structure but maybe you can spice it up a little bit better. I was thinking of maybe some lights, or make the beams more brighter but I think you can figure out what to do.
Wow. Much larger than I thought.
Lol how long does it take to get through that fucking map. 4 hours?
I expect it will take between an hour or 2 to get through the new bsps on B/C40
well shoot, that'll be a trek and a half
but heres something that needs to be addressed (again)...
will the encounters in these new areas feel natural or will, us, the players feel that these new encounters are thrown in...
also would me CE laptop be able to run this shit on like medium settings, i'm tired of seeing SP maps or mods where there is so many AI on map it lags me to hell and back (nuts.map is the only exception to my complaint)
anyways, this is shaping up to be something worth playing
so masterz, have you finalized a finish date or what? i'm just asking (its probably alreayd been said but...)
1. I assume you're asking for system requirements. Update your PC specs in the User Control Panel.
2. It was always worth playing.
3. No date was given and most likely won't be specified until very close to release. That was be to cut down on the amount of groaning if the release is pushed farther back from the date specified a while ahead of release. Maybe Fall or holiday 2009.
Well you see, if instead I wrote, "It is always worth playing," grammatically that sounds weird.
Sounds fine grammatically, you would just be implying that SPv2 is already out if you say "is". Technically, you should have said "It has always been worth playing."
:eng101:
Grammar Fight!!!
Are we that bored? The topic is not the English language.
Needs more pics or controversial items/questions for the audience tbh, because we've run out of stuff to discuss.
:|
That is when ya'll are kinda supposed to stop posting. Just something to think about
Then why can I understand it! ;)
I was just being a smartass anyways. I just wish instead of him saying "It was worth playing" He could of said "It is worth playing." But w/e this isn't a english class. It kind of worried me that he meant that it's only fun playing it once.
Okay wtf we should be talking about spv2. The layout for the bsps do look very long which is a good thing, makes people play the mod for a longer time. How much time do you think it will take to complete the campaign? 1 week, 1 month, 1 year?
*teaser*
E: http://www.youtube.com/watch?v=NC4cGIVALG0
i'm still working on a few parts of the rig. more pics later :)
Looks cool, but I really can't tell at this distance.
That's why it's called a teaser :p
I APPROVE. Now, it finally looks great. But like he said, teaser is a teaser. Let's get some real action going.
Well, when aiming to please the rabble, one must eventually consult the rabble. :)
Did sombody say that was the Assault On The Control Room level? If so where is the control room itself? or are those only the new bsps? Also it looks to me like there will be a choice of different routes, so if you just go through quickly without exploring you won't come through every one of those areas, unless there are locked doors that you have to open by taking one of the other routes of course.
Na dude, they were having troubles getting the structure in game so they cut the control room from the mod.
:lolugh:
no, we didn't cut the control room
Those are stock.
Am I the only one who thinks the Chief shader has a bizarre gradient/overspecular look to him? It just looks weird. Granted, if this was the version that made it in-game I still wouldn't really care, because it is still pretty awesome, but yeah.
What level is it anyway, I can't place it what with all the setting/climate changes CMT does and the topdown view.
B40, assault on the control room
jesus
Feels like its going to take more than an hour to beat b40.
Wait it took you less than an hour to beat b40? Oh... I see easy mode. :smugsome:
So I dont get it.. will we still have ALL of the original BSPs? Or is the added area replacing the old one completely, or are we starting off in the old, taking a detour into the new, then ending in the old bsp?
You start in the old, and then enter the new ones, but ultimately end up in the old. It's just a big detour, it's the only way we could make it work, except on Keyes. On Keyes we have to make you start in the new BSPs, and then you work your way to the hole in the ship.
Holy shit b40 is gonna take forever. Unless part of that is an air battle area.
Anything to make the level more varied and interesting. I always loved the large wide-open parts, but the interiors got a bit repetitive. More open areas sound great to me.
That's why you use your hands as weapons. :rolleyes:
Chew some bubble gum and you'll pull through just fine.
The teleporter scene will still be there, once It's done though you are teleported to a new part of the ship, and we have something a lot cooler that will lead you to the exterior ;).
Since I dont have anything to say, Ill just say that I dont have anything to say ;)
P.S. you guys are such teases
Teleporter scene?
I am afraid I dont remember there being teleporters anywhere in SP on halo.
ANY halo.
Not even in cutscenes.
How about when 343 teles you to the control room in c40
At the end of c40 (Two Betrayals), cortana mentions something about the cheif's suit having enough power to teleport once, I believe. She then teleports him in a covenant cruiser upside down at the beginings of d20 (Keyes)
Yeah Heathen. Stop being dumb and thinking so literally.
/argument.
I ameliorate the convenant radio
http://img200.imageshack.us/img200/1...inselradio.jpg
http://img401.imageshack.us/img401/8...dioexplose.gif http://img190.imageshack.us/img190/2...dioetinsel.gif
good or not good ?
:D:embarrassed::p;)
Despite the threadjack, that looks pretty damn good.
Doesnt think it looks better..Sorry..:(
I think it looks BAD.
Sorry.
Some fading graduation would be nice.
Yeah, I agree with Wolf, I prefer the old version than your's. Though you did do a fine job with your's.
old version ?
scen pleas
As in, the Halo 2 radio, or CMT's.
http://media.moddb.com/images/mods/1...ransmitter.png
Also, we're looking for someone to maintain our mod db page. If you're a fan who seriously knows whats going on and is interested, PM me.
I would, but that requires dedication and I don't have it.
Im up for it masters , i already use moddb alot , and you know my track record is good , hit me up on msn when you get on please.
Thanks sonic, I'lltalk to you in a bit about it.
Right now I'm about to do a broadcast of the new A50 and B30. Xfire has been updated so if you haven't been able to watch before, now you can.
http://www.xfire.com/live_video/masters1337/
My internet connection won't let the video load. I am sad. :( Ah well. Hopefully someone will post it later so I can buffer/download it.
I dont watch those.
Ruins the surprise.
After watching how long it took just to get to the doors with the marines waiting on the other side for you to unlock it, I must ask, how long will this campaign be? I mean, you turned 10 minutes (at most) into an hour and a half.
Won't see me complain. As long as it isn't boring, a longer campaign is a plus.
I'm not complaining, I'm just curious as to how much time I'll need to set aside for SPv2.
Hey- Halo is either long winding corridors or open spaces with vehicles. :P Longer of anything is fun. Well, almost anything.
Still, I think I would enjoy a Library with new BSPs added.
The tank in the SPv1 was very strange. It just sat there asking to be shot at in the library.
I'd say make a whole new library that's about equal in length, just... different. With more variation in level geometry.
The major gripes with the library is repetition. You're running down the same hallways, blowing up flood left and right, and lo and behold, a locked door. Guess what that means?
http://www.halobase.de/images/4/encyclopedia/343GS.png"Wait here, Reclaimer"
I hate that goddamn robot.
Our library is just going to be our shit thrown in one map with random vehicles to make the journey less painful.
The a30 + Library idea would've been awesome. Oh well.
that radio tower thingy is pretty awesome looking.
forgive my not reading the past few pages of flame wars, what does it do and how is it incorporated into the map(s) ?
oh :(
I would have liked a Library level more similar to the one in Halo 2.
Could also be rigged to trick a Covenant battleship or cruiser into calling in a super awesome Covenant airstrike or orbital bombardment on our foes as an objective. If possible you could add these as a secondary objective in a level with an open area of a massive battle.
This is halo, not cock of doody.
I think the Library as itself was long, drawn out, and painful. I literally do NOT enjoy the campaign during or past that level.
EDIT: Ofcourse with the exception with The Maw. Conclusion with Epic finale for a new opening to the story? Tight.
I thought Two Betrayals was pretty fun. Keyes is dubious- so... much... flood...
The Maw is pretty epic though, and of course the warthog chase. :D