i agree with you entirely pooky. im curious though, since randomization is bad in competition, how would you make a shotgun? ive seen many times in bad company 2 where a shotgun blast, that normally should kill someone, falls short because of the random spread on the pellets. if you had to address this issue, how would you do so?
E: random (hur hur) question, i know. just an idea ive been kicking around for a while
November 8th, 2012, 07:35 PM
Zeph
Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]
Quote:
Originally Posted by thehoodedsmack
But with this game, I can't see a direction to take
Your post there pretty much parallels what I've said they dug themselves into when I heard they were doing a forerunner trilogy.
They've written themselves into a rut and wont be able to get out of it. Everything Forerunner now is DeM. They can not progress plot with it. Forerunner power is now synonymous with human power since it is being explained/explored instead of OH FUCK THE UNIVERSE IS ABOUT TO GET FUCKED SHIT SHIT SHIT SHIT SHIT. Nothing Forerunner tech can do now is consequential.
When I was doing a single player campaign in CE (before I found out that recorded animations were cut :saddown:), I was explaining Forerunner tech as something that was beyond human comprehension. However, the tech was intelligent and able to manifest functionality through the laws of physics we know. Basically, a fancy way of saying stuff like if you point a ship right at the direction of a distant Halo in slipspace (or any Forerunner outpost), it will get pulled out of slipspace right at the Halo far faster than expected.
343 has completely missed out on something along those lines now that they've made the tech consumable (hurf I'm holding a forerunner gun that neatly fits into my hands).
They have a few apparent goals that they'd like to take with this new Halo trilogy.
First, they're here to make money on the next xbox. That's why 343i was so fucking huge for a company that hadn't launched a game yet.
Second, they're Halo fans with their own imagination as to what goes on in Halo. They're out to tell you what they think Master Chief is despite all the lore and all the prior games already doing so. Part one in this kind of thing is inherently to strip him of everything established. In case, it's the awe/wonder of his past and any status/companions he has. Part two in this kind of thing is to throw him in an environment that he's not comfortable with to create unnecessary drama leading to a falling out so they can tell you what he is. Part three shows that he's not a bad guy, he's a good guy all along and not only that but he's the hero most likely giving his life because it is noble and good and noble and they've already shown you what the chief is so there's nothing else to do.
Third, they've got to try and find something to make an identity for themselves. I have a feeling that it will be some kind of expansion to spartan ops setting or something. It will have to have some kind of long term replay ability though.
Fourth, they've got to somehow churn together a long term narrative plot. Since they've brought the gods back, Halo 5 will be the Covenant trying to integrate with their gods. Halo 6, that will not be a desirable thing to end a trilogy with so it'll have to be a rehash of Halo 2's schism and Halo 3's ending.
November 8th, 2012, 07:38 PM
Zeph
Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]
Quote:
Originally Posted by Warsaw
Wait, wait, wait...since when was Forerunner script constructed out of legitimate Germanic runes? I thought it was round and curvy...
Gosh, get with the times. This is 343i now, not bungie. None of that old bungie stuff matters anymore.
November 8th, 2012, 10:42 PM
Ki11a_FTW
Re: Halo 4: Much better than Reach. [edited by jcap]
Now lets think in a different perspective here.. we see the final product from 343. Now if bungie was still in development what direction do you all think the game would head in?
I certainly think it'd be a lot different. Maybe not that much better though, since reach was kinda eh.
E: I feel like bungie would have certainly brought characters such as Arbiter, shipmaster, lordhood. It would have been awesome to have came back to earth and lord hood and cheif meet face to face, lord hood being really suprised, etc. This game cut out all characters previous to this sequal, excluding cortana. It's always good to add new people but.. really? I wanna see these guys again. The game could have also been 3 times better if johnson didn't die in Halo 3.
November 8th, 2012, 11:07 PM
Masterz1337
Re: Halo 4: Much better than Reach. [edited by jcap]
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
November 8th, 2012, 11:08 PM
Warsaw
Re: Halo 4: Much better than Reach. [edited by jcap]
Halo 7: Buck meets Johnson's Ghost.
November 9th, 2012, 12:22 AM
TeeKup
Re: Halo 4: Much better than Reach. [edited by jcap]
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Masterz1337
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
Not really, he's pretty accurate
November 9th, 2012, 06:29 AM
thehoodedsmack
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Ki11a_FTW
The game could have also been 3 times better if johnson didn't die in Halo 3.
I always thought it would have been great to see Johnson return in Flood-form ala Sarah Kerrigan style.
November 9th, 2012, 06:32 AM
Zeph
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Masterz1337
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
ITT, I talk about what can happen in the future and you say it's subjective and wrong.
Not like anything like this has happened before cough cough BSG cough cough or will happen again.
See what I did there?
November 9th, 2012, 07:14 AM
Bodzilla
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Masterz1337
Zeph you are totally talking out of your ass. Play the fucking game before you continue to criticize. Nearly everything you are saying is extremely subjective, or flat out wrong.
Most unbiased guy ever.
no fanboyism here EVER in A BAJIlliON MACRO-YEARS
November 9th, 2012, 07:15 AM
Bodzilla
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by thehoodedsmack
I always thought it would have been great to see Johnson return in Flood-form ala Sarah Kerrigan style.
my fucking Pants
November 9th, 2012, 07:23 AM
Arteen
Re: Halo 4: Much better than Reach. [edited by jcap]
More campaign thoughts:
There are three things that bug me about this game that make me hesitant to rank the campaign higher than Reach and Halo 2.
The first is Prometheans, which are the Flood 2.0. Like the flood, they are less enjoyable to fight than the covenant, only fun in small doses, and awful when most of a level is devoted to them. But unlike the flood, they lack an interesting atmosphere. Levels like Sacred Icon, Quarantine Zone, High Charity, Floodgate, etc are awesome. Not particularly fun, but they are intriguing and have a great atmosphere. The prometheans lack the same presence.
Second, I'm not digging the Forerunner architecture. Even in the first game, the Forerunner architecture looks different in each level. This is especially true in Halo 2, and still holds in Halo 3. The Forerunner architecture in Halo 4 is neat, but it all looks samey and purposeless, almost generic. Blah. The overall level design (Forerunner or no) and encounters feel lacking.
Third, there's a lack of enemy variety. On the covenant side, there's elites, grunts, and jackals. Hunters hardly make an appearance. No brutes, skirmishers, drones, or engineers. There weren't many variants in the races either. There were sword elites and sniper jackals, but that was pretty much it. As opposed to something like Brutes, which had the regular soldiers, the jump pack troops, the stalkers and the chieftans. Or helmeted grunts, camo elites, etc. Prometheans had three enemy types, but no sentinels. Some with weapon variety. There aren't enough new, unique weapons.
November 9th, 2012, 08:27 AM
Kornman00
Re: Halo 4: Much better than Reach. [edited by jcap]
dot
Pretty sure the sentinels are on your side for a reason, what with Prometheans being digitized ancient humans and whatnot who are fighting for the rebellion Didact. The sentinels probably answered to the Librarian's programming. It's surprising we didn't see any Enforcers, though. I mean, Halo has 'em.
I just noticed that the beginning part of Sniper Ally of SPOPs is almost the exact same bsp setup as part of the Reclaimer level (after you leave the mammoth)
Quote:
Originally Posted by Zeph
Not like anything like this has happened before cough cough BSG cough cough or will happen again.
See what I did there?
Hey, you leave BSG out of this! The next thing you know, fatsters will watch it then claim the Reclaimer trilogy is like the BSG reboot (great), where the original series (in this case Bungie's Halo) was complete crap.
God this fucking UI is horrible.
November 9th, 2012, 08:50 AM
=sw=warlord
Re: Halo 4: Much better than Reach. [edited by jcap]
Am I the only one wondering why the Didact went through so much effort to get the composer to kill humanity when there was a massive Halo installation right next to it?
Cool, but disappointing for people like me who have to wait until Christmas and would be playing a great amount of time.
November 9th, 2012, 02:03 PM
Zeph
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Kornman00
Hey, you leave BSG out of this! The next thing you know, fatsters will watch it then claim the Reclaimer trilogy is like the BSG reboot (great), where the original series (in this case Bungie's Halo) was complete crap.
God this fucking UI is horrible.
I want to, but when you write the script for your last episode after an idea strikes you while taking a shower the night before production beings, you've already long welcomed this kind of thing.
And I'm not fat; just incredibly atrophied.
November 9th, 2012, 02:08 PM
Pooky
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by =sw=warlord
Am I the only one wondering why the Didact went through so much effort to get the composer to kill humanity when there was a massive Halo installation right next to it?
The composer doesn't kill humans, it turns them into Prometheans. With that in mind though, I found the part where he fires the composer at that space station rather odd. I was totally expecting all the scientists to turn into Prometheans so you'd have to fight your way through them to escape the station. That would have given the level a really cool atmosphere. At any rate, firing the Halo array might not even be possible anymore since the Ark was destroyed.
November 9th, 2012, 02:21 PM
Tnnaas
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by Pooky
The composer doesn't kill humans, it turns them into Prometheans. With that in mind though, I found the part where he fires the composer at that space station rather odd. I was totally expecting all the scientists to turn into Prometheans so you'd have to fight your way through them to escape the station. That would have given the level a really cool atmosphere. At any rate, firing the Halo array might not even be possible anymore since the Ark was destroyed.
I don't think so. Halos can be individually activated. I assume the Didact himself could've retrieved the index, moved the ring, and fired short-range pulse in the Sol system if he wanted to. He wanted to trap humanity though. Imprison them in the data centers of the Composer, and then use them to raise his own Promethean Knight army.
Anyways, the Ark in Halo 3 is just a manufacturing station. It's designed to build Halos using captured moons or planetoids. And it's not the only one. Sure it can activate them remotely and simultaniously, but it isn't required to activate the installations. Each can be activated manually.
Just pointing that out.
November 9th, 2012, 07:23 PM
Arteen
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
I got bored, and started looking into ways to make the Halo 4 armor not so awful. Shrink the backpack so he doesn't look like some anime character, then change all of the under-armor to gray so that his armor stands out. It still has a smooth, almost cartoony look to it, but now he looks like an actual person, in actual armor. http://img.photobucket.com/albums/v2...VI_Gen2_sm.pnghttp://img.photobucket.com/albums/v2...en2_fix_sm.png
November 9th, 2012, 08:13 PM
Higuy
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
inb4 arteen is hired at 343 as lead character design
November 9th, 2012, 08:24 PM
t3h m00kz
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
bitch better have a beast folio and better have shipped like ten AAA titles.
November 10th, 2012, 12:38 AM
PopeAK49
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
Quote:
Originally Posted by t3h m00kz
bitch better have a beast folio and better have shipped like ten AAA titles.
Bitch please. More like 10 AAA Halo Custom Edition Levels.
November 10th, 2012, 12:49 AM
DarkHalo003
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
Quote:
Originally Posted by KingFisher
Bitch please. More like 10 AAA Halo Custom Edition Levels.
Bitch please. More like 10 Lego sculptures.
November 10th, 2012, 01:07 AM
TeeKup
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
So Flood remains my favorite gametype. It's just too intense.
November 10th, 2012, 05:22 AM
Timo
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Best since Halo 1.
November 10th, 2012, 06:02 AM
Pooky
Re: Halo 4: Much better than Reach. [edited by jcap]
Quote:
Originally Posted by DarkHalcyon
I don't think so. Halos can be individually activated. I assume the Didact himself could've retrieved the index, moved the ring, and fired short-range pulse in the Sol system if he wanted to. He wanted to trap humanity though. Imprison them in the data centers of the Composer, and then use them to raise his own Promethean Knight army.
Anyways, the Ark in Halo 3 is just a manufacturing station. It's designed to build Halos using captured moons or planetoids. And it's not the only one. Sure it can activate them remotely and simultaniously, but it isn't required to activate the installations. Each can be activated manually.
Just pointing that out.
Yeah but all the Halos are interconnected and the Ark is the hub of all of them. Who knows what effect destroying it would have on the stability of the network. Forerunner tech is ( or was supposed to be ) a mystery vOv
November 10th, 2012, 07:20 AM
Arteen
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
So, Cortana:
I almost hope she is well and truly dead, and gets replaced in Halo 5. I liked her in Halo 1 and 2 where she felt like a proper partner to the Chief. In Halo 3 and 4, she's not fun anymore, and instead she's an overly emotional, pseudo-love interest damsel in distress.
Of course, she's probably just as dead as the Didact, and will show up again later.
November 10th, 2012, 08:48 AM
Tnnaas
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Experimenting with Dominion led to unsatisfyng results. Most maps DO NOT even support the gametype. The default dominion maps do, plus Ragnarok (barely, but I'll explain), and the three forge maps. Ragnarok has everything except ordinance drops supported. So, dominion on Ragnarok would suck to extremes if you tried it.
Forging dominion maps is 100 times easier than invasion. Literally three minutes of setup and easy labeling and you're done with a base.
Also: newfound respect for the hardlight shield. It stops every projectile. Tanks shells just bounce off without draining or knockback. The railgun seems to be the only thing capable of draining juice, but thanks to a long reload time, HLS guy will likely win that fight.
November 10th, 2012, 09:05 AM
Higuy
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
The multiplayer has been decent so far, better than Reach, perhaps close in comparison to Halo 3. In a way some of the level design from the maps remind me of Halo 2, although not as iconic. I find it somewhat annoying with the weapon placement too - most maps have hardly any weapons placed on them what soever, and when they do the weapon pickups half the time switch to random weapons, even some time just simply gernades.
November 10th, 2012, 10:20 AM
ODX
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Instead of monthly playlist updates, it's now weekly. SWAT comes back next week.
November 10th, 2012, 10:42 AM
Zeph
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
what?
lol.
November 10th, 2012, 12:05 PM
Amit
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
The peasants are rising up. STAMP THEM OUT QUICKLY!
November 10th, 2012, 01:58 PM
Limited
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Swat? Hell yes.
Still no news about an option to avoid joining games in progress. Stupid. If they don't add that, I will hate 343. It is literally a game-breaker in my eyes.
November 10th, 2012, 02:22 PM
Btcc22
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Quote:
Originally Posted by Limited
Swat? Hell yes.
Still no news about an option to avoid joining games in progress. Stupid. If they don't add that, I will hate 343. It is literally a game-breaker in my eyes.
What's wrong with it? Non-Halo 4 player here.
November 10th, 2012, 05:01 PM
Kornman00
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Oh yeah, did they not bring back location names in Halo4? In Reach the map variants had support for them (and translations) but I don't think they finished the user interface (I know Bungie was trying to get user support for them)
November 10th, 2012, 06:21 PM
thehoodedsmack
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
If this game stuck with Reach armor design, and simply adopted the more Halo 3-esque lighting and shaders present in Halo 4, this game would look intensely better.
By the way, having played the game now: more fun that Reach, but still lacking some of the features which made Halo 3 the best experience, in my opinion. ie. Dual-wielding, Elite player-models, fixed weapon-spawns, etc. Also, sad to see some of the old weapons and vehicles fail to return. I'm not saying that you have to put them in the default loadouts or include them in the regular ordnance drop options, but I can't think of a good reason to limit options available in previous games for local or LAN multi-player.
November 10th, 2012, 07:18 PM
Limited
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Quote:
Originally Posted by Btcc22
What's wrong with it? Non-Halo 4 player here.
Imagine you join a team, its CTF...the teams are 5 vs 2; and your on the team with 2. The score is 2 - 0 and the other team are camping your base in 2 mantis's. With tons of time left on the clock.
November 10th, 2012, 08:06 PM
Btcc22
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Quote:
Originally Posted by Limited
Imagine you join a team, its CTF...the teams are 5 vs 2; and your on the team with 2. The score is 2 - 0 and the other team are camping your base in 2 mantis's. With tons of time left on the clock.
Figured that'd happen. =(
November 10th, 2012, 11:47 PM
DarkHalo003
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I played the first level of the Singleplayer. From the first level, I can say that this game is going to be fucking awesome. I may be playing more tomorrow too, hopefully multiplayer.
November 11th, 2012, 12:31 AM
thehoodedsmack
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Joining mid-game is probably more to compensate for examples like the one I encountered today:
We were playing Slayer on Adrift, 4 vs 4. Then, two guys on the other team quit. We proceeded to gain the lead. Another guy was added to the other team, then another, until it was an even 4 vs 4 again.
I think it's better than games of old, where if two or three people on your team quit, it essentially doomed you to playing out the motions of your inevitable defeat.
I do think it should be an option you can select, though, to join games in progress or not.
November 11th, 2012, 12:34 AM
Timo
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I keep getting thrown into laggy 2 v 4 matches :\. Need to be able to filter matchmaking by ping as well.
November 11th, 2012, 12:50 AM
ejburke
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Beat the campaign on Normal and thought it was a really good game. Now I've finished the campaign on Legendary and think it's a really great game. That is exactly how I came to love the original.
There's no comparison between this and the other Halo sequels. I might even go as far as to say that this is the best campaign in the entire series. From start to finish, it is so consistently fun -- completely free of the bum levels that have been a recurring feature every other Halo SP.
As for the multiplayer: don't know; don't care. If I play online, it'll be almost exclusively Spartan Ops, which I think captures Halo combat far better than Firefight ever did. You don't (always) sit and camp as you did in FF; you actually move in and take territory.Now that my Legendary run is done, I'm looking forward to more of that.
November 11th, 2012, 01:30 AM
Spartan094
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I swear I got killed more times by the Binary Rifle on Legendary then anything else...next to Scattershot.
November 11th, 2012, 06:24 AM
t3h m00kz
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
you don't fuck around with the bi-ri. it's some serious shit.
November 11th, 2012, 10:01 AM
Limited
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by thehoodedsmack
Joining mid-game is probably more to compensate for examples like the one I encountered today:
We were playing Slayer on Adrift, 4 vs 4. Then, two guys on the other team quit. We proceeded to gain the lead. Another guy was added to the other team, then another, until it was an even 4 vs 4 again.
I think it's better than games of old, where if two or three people on your team quit, it essentially doomed you to playing out the motions of your inevitable defeat.
I do think it should be an option you can select, though, to join games in progress or not.
It has its pros and cons. Being stuck in a game where your down players does suck, so you could end up getting new teammates which will help. Yet you could be thrown into a game you stand no chance, and getting killed over and over isnt fun.
An ability to say "okay I expect to join a game in-progress" because at least then, your deciding what you want.
November 11th, 2012, 10:10 AM
TeeKup
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
The Binary Rifle is terrifying. Also Flood mode if you want to avoid the pro-tard try-hards.
November 11th, 2012, 12:00 PM
PenGuin1362
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
Quote:
Originally Posted by thehoodedsmack
If this game stuck with Reach armor design, and simply adopted the more Halo 3-esque lighting and shaders present in Halo 4, this game would look intensely better.
As it stands the art is amazing, there's no question. But my issue with it is just some of the aesthetic design choices they made. Like you said about the armor, I think a lot of the designs kind of got away from the halo universe, not that they're bad, they're really well done. I just don't think many of them look like Spartan armor.
November 11th, 2012, 01:04 PM
Arteen
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I'm liking the campaign more, now that I have a better appreciation of its nuances as I'm playing through legendary. The campaign levels are good, fun, and competent, but none of them reach the same highs as in previous games. Reclaimer (the Mammoth mission) comes close. It's the Elephant mission that never was, and the closest thing to boarding a scarab in the game.
Also, I'm glad that Sgt Stacker is still around.
I'd really love an ODST-style expansion game using the Halo 4 engine. Spartan Ops seems fun, but basic.
November 11th, 2012, 02:06 PM
Sanctus
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Gonna try to finish Spartan Ops on Legendary tonight. Yet I haven't been able to join an online match in Legendary, it's always either Normal or Heroic, but there doesn't seem to be a way to change that. This new UI is weird...
November 11th, 2012, 02:25 PM
DarkHalo003
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I played a little bit on Heroic. It was so much fun. So refreshing. I've been playing it splitscreen-Coop too, so when you enjoy that it's pretty indicative of how well-designed the game is.
November 11th, 2012, 03:03 PM
ejburke
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
It's hard to have highs without lows. I find this game to be a steady morphine drip as opposed to the passion-neglect cycle of past games.
My first playthrough, I wasn't impressed with the Prometheans. I thought that the Chozo ghosts and the space pirates from Metroid Prime had gotten drunk and decided to screw, resulting in these Knights as their unwanted spawn. I thought they were hollow, out-of-place bullet sponges.
But they grew on me. Legendary really revealed their behavioral patterns and made killing them and watching them digitize feel so satisfying. My preconceived notion was that they were simple Elite clones, like the Brutes eventually became, so I was expecting them to be easier to kill. But they are a tier above Elites and now that I've come to understand that, the damage required to kill them doesn't seem so undue.
The crawlers are far cooler than I had anticipated. I love how they skid and slide and explode. I also think it's neat how their weak spot grows and shrinks based on whether they are trying to shoot you or not. I could have done without the spot where they infinitely (?) spawn, however. That's some Call of Duty bullshit that we don't need.
The watchers are more ancillary and don't feel like true characters to me, but they demonstrate 343's understanding that flying enemies should hold relatively still, just like the crawlers demonstrated the understanding that fast-moving enemies should have big glowing targets.
So, I did a 180 on the Prometheans. They fit in the sandbox just fine. The Watchers are vastly superior to Drones/Engineers/Sentinels. The Crawlers are vastly superior to Skirmishers. And the Knights are vastly superior to Brutes. As such, I'm really not sad that any of those unit types were cut. I just don't miss them. Though, I do wish there were more Promethean enemy types. Where's the Rook!?
November 11th, 2012, 03:12 PM
ODX
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Sanctus
Gonna try to finish Spartan Ops on Legendary tonight. Yet I haven't been able to join an online match in Legendary, it's always either Normal or Heroic, but there doesn't seem to be a way to change that. This new UI is weird...
Just play it Legendary by yourself, or invite some friends and set up a game.
November 11th, 2012, 03:17 PM
TeeKup
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
These kids don't know how to play regicide I swear.
November 11th, 2012, 04:04 PM
Limited
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I just finished level 3 and I feel physically sick. I don't know if its the game or I ate something bad but its weird.
I'm just not feeling the campaign much, playing it on Heroic and I get frustrated, the lack of ammo is something I notice every time I play. I don't want to feel like I have to avoid using a certain gun because I need to keep that ammo for only X enemy.
November 11th, 2012, 04:15 PM
thehoodedsmack
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Jesus, this game is BRIGHT. You guys notice that?
November 11th, 2012, 04:48 PM
Limited
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by thehoodedsmack
Jesus, this game is BRIGHT. You guys notice that?
The visual bloom and glare is annoying on some maps.
November 11th, 2012, 04:52 PM
Limited
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Ryx you up for some h4? You never added me.
November 11th, 2012, 05:41 PM
Kornman00
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I got thrown into an in-progress Flood match today. I spawned without getting to select a loadout, I was an enemy to everyone, and I only had an AR and pistol. It was great. But not. Then the next round started and it fixed itself.
Fuck this joining mid game shit.
November 11th, 2012, 05:45 PM
PlasbianX
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Kornman00
I got thrown into an in-progress Flood match today. I spawned without getting to select a loadout, I was an enemy to everyone, and I only had an AR and pistol. It was great. But not. Then the next round started and it fixed itself.
Fuck this joining mid game shit.
Last night i was playing flood to try and get my remaining double kills. This guy randomly spawns in front of where im sitting (i was human still) and is blue. He showed up as an enemy on my radar so I killed him..
BETRAYAL.
Wut :saddowns:
November 11th, 2012, 07:10 PM
ejburke
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Limited
I just finished level 3 and I feel physically sick. I don't know if its the game or I ate something bad but its weird.
I'm just not feeling the campaign much, playing it on Heroic and I get frustrated, the lack of ammo is something I notice every time I play. I don't want to feel like I have to avoid using a certain gun because I need to keep that ammo for only X enemy.
Level 3 is the most frustrating level. There are 2-3 encounters where they dump you in, with no (good) place to retreat to and enemies left, right, center and above you. I don't know how many times I ran over this one Elite heading toward a Banshee before I finally figured out a course of action that would actually lead to a checkpoint. If I had to pick a worst level, that would be it. But it's not nearly as bad as the other worst levels in the series.
As for the ammo conservation, I found it to positively impact my experience. There are power weapons everywhere, but you can't carry them all and they aren't individually going to carry you through a level, so you might as well use them when they are available before moving on.
What I like to do is have a weapon that I AM trying to carry through a level, like a SR or one of those incinerator thingies and I'll be dropping it constantly to pick up available power weapons like Needlers and Rail Guns, emptying them, and then picking back up my preferred weapon and proceeding to the next encounter. The resource management meta game is one of my favorite aspects of the Halo series and I think it's been mastered with this game. It's so much fun to take constant inventory of available assets and figuring out a way to leverage them.
Be warned , though. There are some issues with garbage collection that crop up every so often. I dropped a Rail Gun in this one spot to pick up a weapon on a rack, then I triggered an event in the environment, came back and both the Rail Gun and the rack from which I picked my weapon were gone. I looked high and low. They were just gone.
Didn't happen very often, though.
November 11th, 2012, 07:31 PM
Kornman00
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
So I just realized there's 8 firefight maps on Disc 2...only one of them has the same name as their mission (Sniper Ally), though not the same ordering as their chapters...and their descriptions are not the same as the ones used on the SPOPs menu...
November 11th, 2012, 07:44 PM
Limited
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Kornman00
So I just realized there's 8 firefight maps on Disc 2...only one of them has the same name as their mission (Sniper Ally), though not the same ordering as their chapters...and their descriptions are not the same as the ones used on the SPOPs menu...
Was that an accident, or did you really say firefight?
I think the problem with low ammo is I like using human guns, obviously after a while you have to pick up enemy guns.
I assume the loadout ammo ability thing doesnt cross over to SP?
November 11th, 2012, 08:32 PM
ODX
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
In regards to the mid-game joining bullshit, I'm sure they'll fix it up. They haven't exactly had the oppurtunity to test run it with 300,000+ people before, mind you.
November 11th, 2012, 09:14 PM
Masterz1337
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
With the new system, what does it matter if you join a game in progress? You can always quit it and not be penalized, or you can play and still earn points.
November 11th, 2012, 10:07 PM
Kornman00
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
How about giving me an option to NOT join in-progress games at all? Bungie would have.
November 11th, 2012, 10:18 PM
Warsaw
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
No they wouldn't have...they would have forced you to stay in a match.
November 11th, 2012, 11:14 PM
Sanctus
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Guys... guys. I just had a terrifying thought: Halo 6 Legendary ending scene. John is wounded and dying. Tired from years of war, he takes off his helmet for the last time, and we see... Frank O'Connor's face. :gonk:
November 11th, 2012, 11:20 PM
Tnnaas
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
:suicide:
November 11th, 2012, 11:26 PM
ejburke
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Yeah, I was never a fan of Bungie's matchmaking. You could just as easily be in a game from the start and have too many of your teammates quit to be competitive. If you quit yourself, you'd be penalized. With in-progress funneling, you don't need a penalty for quitting.
Is it still an opt-out lobby? So, you only have that risk of joining a match in progress in that first match, right? If you stick with the lobby, you're in games from the start the rest of the way?
There's flaws to both approaches, but I think the system trying to fill vacancies in empty slots in in-progress matches is the way to go. They just didn't implement it particularly well and it needs some fixing, it seems.
November 12th, 2012, 12:11 AM
Warsaw
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Why does mid-game joining seem to work for basically every other game on the market but not Halo?
November 12th, 2012, 12:41 AM
Ki11a_FTW
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Bought Halo 4 and a pack of redbull tonight. Game is amazing so far. Although I think the banshee drivers are even worse than in Halo 1:|. I'm on the mission Infinity now, and decided to call it a night. Also, jackals are now a nightmare.
November 12th, 2012, 12:44 AM
DarkHalo003
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Warsaw
Why does mid-game joining seem to work for basically every other game on the market but not Halo?
Because it's a new function that Halo has never had on Xbox? Give it time, the game has only been out for a week.
November 12th, 2012, 12:51 AM
Warsaw
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by DarkHalo003
Because it's a new function that Halo has never had on Xbox? Give it time, the game has only been out for a week.
That can not be the answer. They have had ample time with the series to make it work. Joining mid-game worked just fine on Halo PC, so why can't it work here? What is so fundamentally different about the games that prevents this from working? I am going to have to assume that the multiplayer mechanics are generally shit, just the same as I feel that they were with every other post-Combat Evolved entry until a better answer comes along...
November 12th, 2012, 12:57 AM
nuttyyayap
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Played the campaign through 3 times. I like it. Time to play legendary :ohdear:
I'm afraid to touch multiplayer and spartan ops, though. Not sure how unforgiving they are yet.
November 12th, 2012, 01:35 AM
Ryx
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by nuttyyayap
Played the campaign through 3 times. I like it. Time to play legendary :ohdear:
I'm afraid to touch multiplayer and spartan ops, though. Not sure how unforgiving they are yet.
Legendary is fucking hard, promethean knights are damage sponges. The only way to kill them is to use a splattershot or storm rifle/needler. It took me the past hour and a half to finish the 3rd level ;_;
Anyone else notice how on Spartan Ops it always consists of 'running into something', having to eliminate some enemies, hit some switches, then kill enemies while you wait for extraction? Every. Single. Time.
Also, why the fuck can crawlers carry binary rifles? I'm getting one shot killed all over the place, finished a Spartan Op with 50 deaths because I'd spawn and get instakilled. Every promethean can carry one hit kill weapons.
November 12th, 2012, 01:35 AM
DarkHalo003
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Warsaw
That can not be the answer. They have had ample time with the series to make it work. Joining mid-game worked just fine on Halo PC, so why can't it work here? What is so fundamentally different about the games that prevents this from working? I am going to have to assume that the multiplayer mechanics are generally shit, just the same as I feel that they were with every other post-Combat Evolved entry until a better answer comes along...
Dude, you're putting your expectations too high for a game without a public beta. It's the first fucking week. The next Title Update (or update period) will probably remedy these oddities. You're acting like they have to do everything perfect and flawlessly, especially with something never done before in a Halo Xbox game. Give it time. There's no other answer besides that and if you think there is then please enlighten me on why they should have to be perfect here when they've already given us a pretty kickass game. I'm just saying, you're being a bit too :mech: to be even rational.
November 12th, 2012, 02:41 AM
ejburke
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
I killed the most Knights on Legendary using the Light Rifle. Early on, I did think the only way to kill them was to get in close, but it's not true. You can ping them from afar just like an Elite. Just have a shotgun weapon handy, because sometimes they teleport to you when their shields break.
I finished Land Grab on Legendary. I honestly don't know why they would encourage people to play this solo. You die and either get spawned too far away or too close and you eventually just brute force your way through the mission, which doesn't feel in any way satisfying. Not having checkpoints breaks this as a solo experience.
When I played Land Grab on Normal, I just blew through it without dying and had a lot of fun. This is really disappointing.
November 12th, 2012, 03:16 AM
Warsaw
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by DarkHalo003
Dude, you're putting your expectations too high for a game without a public beta. It's the first fucking week. The next Title Update (or update period) will probably remedy these oddities. You're acting like they have to do everything perfect and flawlessly, especially with something never done before in a Halo Xbox game. Give it time. There's no other answer besides that and if you think there is then please enlighten me on why they should have to be perfect here when they've already given us a pretty kickass game. I'm just saying, you're being a bit too :mech: to be even rational.
I'm not. Remember how games almost never had public betas, period? Remember how they still did just fine? Remember how Halo 1 let you join a game mid-match and it still did just fine? Remember how Halo is NOT a new series and the mechanics have been all but completely unchanged since Halo 2 and they thus should have had ample time to get this working?
I'm not asking them to make a perfect game. I'm just wondering why joining a match in the middle of the round is such a huge thorn in the side of players of this series when it has been demonstrated to work fine in both other games of similar style AND in a previous entry to this very franchise.
Joining ongoing games is a common mechanic that Bungie and now 343i seem incapable of properly incorporating. The problem is either in the players or the game mechanics. Since you can't change people, you have to change the game. I'm inclined to think that this game doesn't reward resourceful playing, because if it did then a single player would be able to at least hold his own (still losing, but not getting raped with no chance) versus two or three people; it worked in Halo 1 even on Xbox LAN. It even worked in Halo 2. So, and please pardon my French, what in the fuck are the people running this series smoking they are so incapable at making a balanced team multiplayer experience and how to I obtain this magical substance?
If that's being overly critical, then you are a display of being overly charitable. It's a $60 game; it damn well better work right.
November 12th, 2012, 03:37 AM
DarkHalo003
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Warsaw
I'm not. Remember how games almost never had public betas, period? Remember how they still did just fine? Remember how Halo 1 let you join a game mid-match and it still did just fine? Remember how Halo is NOT a new series and the mechanics have been all but completely unchanged since Halo 2 and they thus should have had ample time to get this working?
I'm not asking them to make a perfect game. I'm just wondering why joining a match in the middle of the round is such a huge thorn in the side of players of this series when it has been demonstrated to work fine in both other games of similar style AND in a previous entry to this very franchise.
Joining ongoing games is a common mechanic that Bungie and now 343i seem incapable of properly incorporating. The problem is either in the players or the game mechanics. Since you can't change people, you have to change the game. I'm inclined to think that this game doesn't reward resourceful playing, because if it did then a single player would be able to at least hold his own (still losing, but not getting raped with no chance) versus two or three people; it worked in Halo 1 even on Xbox LAN. It even worked in Halo 2. So, and please pardon my French, what in the fuck are the people running this series smoking they are so incapable at making a balanced team multiplayer experience and how to I obtain this magical substance?
If that's being overly critical, then you are a display of being overly charitable. It's a $60 game; it damn well better work right.
Dude, what the fuck? Halo 1 PC had joining in the middle of the match. For PC. With dedicated servers. Different story dude. The game has been out for a motherfucking week. Your expectations are pretentious and high. You ARE being overly critical and I'm not being overly charitable. The fact is, they have implemented joining match in progress and they are encountering issues that occur because so many instances happen. There are a lot of people playing the game so there is a higher probablility you will encounter these problems simply because there are more instance for those problems to show up. This is the first week where a very substantial amount of people are playing the game. If you seriously don't expect hiccups to be found, then get over yourself.
I'm defending the game because you're being completely irrational and claiming the game/developer is bad simply because this one feature is having bugs, which could not within reasonable time be detected and fixed before release. There WILL be updates, so buckle down and do one of the many other things that this game has. And from nearly everyone I've talked to, multiplayer is super-balanced and kickass. Like I said before, your expectations are too damn high, especially given how good the game is to begin with.
November 12th, 2012, 04:03 AM
neuro
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
no, mid-game joining has NEVER been a problem, TEN YEARS AGO.
there's not really an excuse for not having a functional mid-game-join nowadays.
unless it's left out by design ofcourse.
keep in mind that software will have bugs, and bugs tend to get fixed.
i don't know the state of whatever this is about, so i can't really sya more than that.
then again, it's hardly irrational to expect a functioning product when you buy it.
it's the LEAST you should expect.
to expect anything less sais a lot about the PATHETIC FUCKING STATE of games nowadays.
November 12th, 2012, 04:13 AM
Patrickssj6
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
the ability to patch a game on consoles made the original product worse...why have a beta if you can sell your game, test, and patch afterwards?
90's be trolling with N64 cartridges..no ability to patch there. the game had to be perfect and for the most part, they were
November 12th, 2012, 05:43 AM
Arteen
Re: Halo 4: Master Chief kills Dumbledore.
Finally beat Legendary solo. Promethean knights can DIAF. My new Mk VI armor feels well-earned.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by ejburke
Is it still an opt-out lobby? So, you only have that risk of joining a match in progress in that first match, right? If you stick with the lobby, you're in games from the start the rest of the way?
You'd think so right? You finish a game, and people are still in the lobby with you, you imagine others would join and you start a game from the start...wrong - it can put you in an in-progress game.
I like the option of joining in-progress games, it eliminates issues that Halo 3 had that plagued the game. Yet that is what it should be, an option.
The only true fun I've had on Halo 4 MP, is when its a bunch of people from Modacity all playing in the same team, as we have the exact number of people needed for a gametype, we know we will get a new fresh game. Plus its just tons of fun playing with people you know.
I don't like the way MLG works, but I do feel to get the best out of Halo, you need to play in a controlled environment with a team working fully together.
November 12th, 2012, 07:05 AM
Arteen
Re: Halo 4: Master Chief kills Dumbledore.
Korn and I were playing, and got joined-in-progress into a losing match, as the only players on our team. How does that even happen?
November 12th, 2012, 09:32 AM
thehoodedsmack
Re: Halo 4: Master Chief kills Dumbledore.
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
November 12th, 2012, 10:20 AM
Zeph
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by thehoodedsmack
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
This was pretty much explained in Halo 1 dev when they talked about getting the shotgun in last minute. You really only need to add a weapon if it fills a niche that otherwise wasn't already there. By the time you have to resort to spreadsheet tactics to keep your myriad of weapons balanced, you've saturated your gameplay mechanics or have become reliant on gimmicks. That is, to say, when you balance one gun by the stats of another you've lost the game.
November 12th, 2012, 10:41 AM
Limited
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by thehoodedsmack
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
2 Reasons
A: You pretty much have to rely on enemy drops in campaign to be able to have barely enough ammo to finish the level.
B: There are on random pick-ups in MP, you spawn with the gun you have to begin with, and the ordinance drops are rare. In MP I rarely have a chance to pickup the power weapons, unless its from Infinity Slayer.
November 12th, 2012, 10:43 AM
El Lobo
Re: Halo 4: Master Chief kills Dumbledore.
Just finished campaign....wow, really liked it actually. Good storytelling. Liking the game a lot so far, probably as much as I liked Halo 2....of course Halo 1 is still my favorite, but this one is pretty fun.
Where is Veegie I want to tell him good job. Someone locate him....also, trying to figure out which name in the credits is him, have not seen a "Veegie" yet.
November 12th, 2012, 10:58 AM
Limited
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by El Lobo
Where is Veegie I want to tell him good job. Someone locate him....also, trying to figure out which name in the credits is him, have not seen a "Veegie" yet.
He works at Bungie, not 343...Heres Veegie, his real name is Nate Hawbaker by the way.
November 12th, 2012, 02:44 PM
Tnnaas
Re: Halo 4: Master Chief kills Dumbledore.
I find SPOPs pretty entertaining and it's pretty care free. I don't have to worry about dying or outperforming a bunch of tryhards. Solo Legendary is pretty fun once you realize you don't have to go, "Oh fuck, I'm going to die and restart the mission, shitshitshitshitshitshit!"
Meh, some people really like that stuff. I know people in Japan find that figure style to be a fad, so it's meant for a wider audience. Basically, it's just marketing.
The Chief looks pretty cool. - #notweeaboo
November 12th, 2012, 02:53 PM
Tnnaas
Re: Halo 4: Master Chief kills Dumbledore.
Oh, well, Cortana looked asian enough already. Thanks Funko. :v:
Also checked out the MLP products they apparently had available. They could've done better.
November 12th, 2012, 03:46 PM
Sanctus
Re: Halo 4: Master Chief kills Dumbledore.
Gonna try to get my Mark VI armor tonight. :D
November 12th, 2012, 04:03 PM
Patrickssj6
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by DarkHalcyon
I find SPOPs pretty entertaining and it's pretty care free. I don't have to worry about dying or outperforming a bunch of tryhards. Solo Legendary is pretty fun once you realize you don't have to go, "Oh fuck, I'm going to die and restart the mission, shitshitshitshitshitshit!"
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Rossmum post, go!
Quote:
Originally Posted by DarkHalo003
Dude, what the fuck? Halo 1 PC had joining in the middle of the match. For PC. With dedicated servers. Different story dude.
Can you tell the difference between a dedicated server or a live server without an indicator telling you it's dedicated? No. And what does being on PC have to do with it? If being on PC has any bearing on this, then please explain Modern fucking Warfare 3 and how it works on the console (but let me go get my popcorn first). There is absolutely no reason why joining a game mid-match should work here but be hard to implement on the Xbox given the exact same game. Match-making is essentially just an algorithm that automatically selects AN EXISTING GAME AND SERVER FOR YOU TO CONNECT TO. You pulled the above explanation out of thin air and didn't even pretend to analyse that statement before posting it.
Quote:
The game has been out for a motherfucking week. Your expectations are pretentious and high. You ARE being overly critical and I'm not being overly charitable. The fact is, they have implemented joining match in progress and they are encountering issues that occur because so many instances happen.
I'm not. Hundreds, if not thousands, of games work perfectly fine out of the box without any sort of patching with mid-game joining. The bottom line is that they clearly didn't do a whole lot of testing to see if joining mid-game would cause problems, which it seems to be doing. They just stuck the feature in the game and hoped it would work. Well, it doesn't, and neither did trying to prevent people from leaving mid-match. Bungie, and as a result 343i, have dug themselves into a hole by trying to keep the game in the "competitive" category, which is ironic because now it can't be classified as such for the reasons Pooky mentioned.
Quote:
There are a lot of people playing the game so there is a higher probablility you will encounter these problems simply because there are more instance for those problems to show up. This is the first week where a very substantial amount of people are playing the game. If you seriously don't expect hiccups to be found, then get over yourself.
I never said I don't expect hiccups. That aside, this is a problem that probably will be complained about for duration of the title's relevance, based on experience with people complaining about being forced to stay in a match no matter what. They didn't get it right then, and it sounds like the game is highly prone to becoming unbalanced when even a single player leaves. You want to know what the simplest fix to that problem would have been? Upping the player count. Another way would be to make the weapons harder to master. Or giving you a finite amount of health allowing you to whittle away at people or force a retreat...
There are so many ways to fix this issue, none of them likely to be implemented because they are simply not accounted for with how the game was designed.
Quote:
I'm defending the game because you're being completely irrational and claiming the game/developer is bad simply because this one feature is having bugs, which could not within reasonable time be detected and fixed before release. There WILL be updates, so buckle down and do one of the many other things that this game has. And from nearly everyone I've talked to, multiplayer is super-balanced and kickass. Like I said before, your expectations are too damn high, especially given how good the game is to begin with.
You are making the assumption that I said the entire game is crap. I have not said that at any point here. I merely questioned why they are having such a hard time with mid-game joining when that mechanic has A.) been a staple of multiplayer shooters pretty much since the inception of the genre, B.) already been done before in a Halo game, and C.) had ample time to be re-implemented into the series over it's 11 years of evolutionary development. I also said it sounds like they deliberately low-balled ammo caps to force you to use the many extraneous weapons in the game's campaign. Neither case implies that the whole game is crap. I'm merely analysing it, sizing it up for a purchase. It's not a final judgement, because I have not test-driven the game yet. However, I seem to value my dollars more than you value yours and apparently it's pretentious to want to get my money's worth out of a $60 purchase...a purchase which could also fix the dead (but not imperative) O2 sensor in my car, give me just under a tank of gas, net me three or four games on Steam, buy a new controller, feed me for three weeks, etc. You are damn right that I am going to be critical of a game. This isn't a simple "flaw," it's a fundamental "oops, we fucked up." That all said, since the number of fucks I give about Infinity multi-player is somewhere between 0 and 1, I don't think the game is worth $60 at all, probably closer to $30. I'm not paying for a feature I won't use, much less one that is still broken 7 years after it was introduced.
You see, I could say the inverse of all of the things you said about me, about you. You never seem to be critical of anything at all. However because I am not like you, I am not going to automatically assume you are a flagrant idiot who loves chucking his money out the window before breaking down what he wants in a game and reading all of the reviews and test-driving the product to see if it lives up to the hype. From what I've heard, the campaign is one of the better in the series but the multi-player sounds like more of the same. You have to understand that I didn't like the multi-player in Halo 2, and since all subsequent titles seem to be derivatives thereof I'm not going to like them either. You should also notice that Halo: Combat Evolved didn't have any problems with mid-game joining, and that it has absolutely nothing to do with the platform.
So really, what the fuck. Dude.
z0r
November 12th, 2012, 04:37 PM
Limited
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by DarkHalcyon
I find SPOPs pretty entertaining and it's pretty care free. I don't have to worry about dying or outperforming a bunch of tryhards. Solo Legendary is pretty fun once you realize you don't have to go, "Oh fuck, I'm going to die and restart the mission, shitshitshitshitshitshit!"
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by Warsaw
Rossmum post, go!
Can you tell the difference between a dedicated server or a live server without an indicator telling you it's dedicated? No. And what does being on PC have to do with it? If being on PC has any bearing on this, then please explain Modern fucking Warfare 3 and how it works on the console (but let me go get my popcorn first). There is absolutely no reason why joining a game mid-match should work here but be hard to implement on the Xbox given the exact same game. Match-making is essentially just an algorithm that automatically selects AN EXISTING GAME AND SERVER FOR YOU TO CONNECT TO. You pulled the above explanation out of thin air and didn't even pretend to analyse that statement before posting it.
I'm not. Hundreds, if not thousands, of games work perfectly fine out of the box without any sort of patching with mid-game joining. The bottom line is that they clearly didn't do a whole lot of testing to see if joining mid-game would cause problems, which it seems to be doing. They just stuck the feature in the game and hoped it would work. Well, it doesn't, and neither did trying to prevent people from leaving mid-match. Bungie, and as a result 343i, have dug themselves into a hole by trying to keep the game in the "competitive" category, which is ironic because now it can't be classified as such for the reasons Pooky mentioned.
I never said I don't expect hiccups. That aside, this is a problem that probably will be complained about for duration of the title's relevance, based on experience with people complaining about being forced to stay in a match no matter what. They didn't get it right then, and it sounds like the game is highly prone to becoming unbalanced when even a single player leaves. You want to know what the simplest fix to that problem would have been? Upping the player count. Another way would be to make the weapons harder to master. Or giving you a finite amount of health allowing you to whittle away at people or force a retreat...
There are so many ways to fix this issue, none of them likely to be implemented because they are simply not accounted for with how the game was designed.
WORDS
You see, I could say the inverse of all of the things you said about me, about you. You never seem to be critical of anything at all. However because I am not like you, I am not going to automatically assume you are a flagrant idiot who loves chucking his money out the window before breaking down what he wants in a game and reading all of the reviews and test-driving the product to see if it lives up to the hype. From what I've heard, the campaign is one of the better in the series but the multi-player sounds like more of the same. You have to understand that I didn't like the multi-player in Halo 2, and since all subsequent titles seem to be derivatives thereof I'm not going to like them either. You should also notice that Halo: Combat Evolved didn't have any problems with mid-game joining, and that it has absolutely nothing to do with the platform.
So really, what the fuck. Dude.
z0r
:dramabomb:
I'm not only talking from a technical standpoint. There is quite a difference between CoD joining-mid-game and Halo joining-mid-game for instance. The gameplay is entirely different and as a result the experience is going to feel different, if not crass. Halo is one of those games where spontaneous shit happens and it's silly to not expect that out of a Halo title, even with this. You die instantly in CoD compared to Halo, so dying isn't as big of a deal in CoD. However, with Halo you can have a higher survivability and thus dying from being put into a shit game is a lot more frustrating. You're right about the technical aspects because consoles are really computers used for gaming. However, the difference in gameplay changes how those aspects play out.
As far as being thrown into shit games, there really isn't much to say here. Shit like that happens. Unless for some reason you get this pissed-off when you join Halo PC games midgame, don't take it so fucking seriously. You could also, I don't know, not use the feature? Try waiting for a game maybe? Point being, YES, you are acting like this game is utter shit because one feature has bugs and borks.
Regardless, you and I are opposites, so you can state the inverse. However, I value my money and investments DIFFERENTLY than you do. I find more joy in different things than you do. I love some of that extraneous shit they want me to use. I don't find a problem with it. I don't mind the spontaneous insanity that happens in Halo games. It's why I play them in the first place. Just because I am not as critical about them doesn't mean I chuck my money out the window. It means I can enjoy something even if it isn't always up to the best possible standards. I also want to note that I really don't give a single shit about joining-midgame. It's a very wanky feature (always has been to begin with in my experience and opinion) given how many ridiculous variables come and go compared to starting a game from the beginning. I mean, it works for games like Halo PC where winning/losing doesn't mean shit and there's really no competitive edginess going on half of the time, but honestly you're expecting way too much out of a feature that can put you in a horendously losing battle at any time.
EDIT: From what I'm reading, you and I are in the same boat regardless: neither have played the game to a great extent. Therefore, why the fuck can we be arguing about it?
November 12th, 2012, 05:01 PM
Timo
Re: Halo 4: Master Chief kills Dumbledore.
A brat? lol? It's not hard to understand that people who drop $100 on a game expect it to be free of stuff like this. At least half of my games (unless I stay in a party) are laggy as crap shitfests because a bunch of other people left.