Looks good to me. :) I wouldn't really know if anything is wrong with it though.
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Looks good to me. :) I wouldn't really know if anything is wrong with it though.
makes me wanna fly around it with a long rope and tie up its legs. nice work jay.
Yeah, now I'm having tool problems, lol. Time to reduce some polygon counts. If I have to, I'll get rid of the neck's "Rings", but I like those.
EDIT: Got rid of 8 circles and it reduced the count by 10,000 triangles. Tool likes it again, now I need to smooth and texture it.
For those who are curious, they were the 4 where the poles at the bottom meet the legs, and the 4 on the knee joints. The ones on the joints could be faked with bitmaps, and the ones on the feet, well, I could fudge it and be slightly inaccurate to get the model ingame in the first place.
Before anyone posts asking where all the posts went, I deleted them because they went horribly off-topic.
"Lave of Wag" was Boba, I changed it one day as a joke and forgot to change it back. I've fixed that now.
As for the thread title, that's back to normal as well. I honestly don't know who changed it.
heres something ive been working one for the past few days
http://youtube.com/watch?v=ZWhpsHZneII
Wow Jay you've really improved!! Although I'm still a little suspicious.. I think I can go ahead and say "Jay is making a Hoth map?!"
There I said it.
Needs work, but you've got something there.
K.
http://img155.imageshack.us/img155/2497/00018eh5.jpg
http://img258.imageshack.us/img258/2747/00017ck2.jpg
And one without the helmet and with different lower arms :
http://img258.imageshack.us/img258/4629/00019le8.jpg
I'm still not too happy with how the feet turned out, so I'll definately be refining them. I'll also be making some more armor permutations for the helmet and upper arms.
Edit : (crappily rendered) Wireframe.
http://img84.imageshack.us/img84/7019/00020nm5.jpg