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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #2931
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Looks good to me. I wouldn't really know if anything is wrong with it though.

  2. #2932
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    makes me wanna fly around it with a long rope and tie up its legs. nice work jay.

  3. #2933
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Yeah, now I'm having tool problems, lol. Time to reduce some polygon counts. If I have to, I'll get rid of the neck's "Rings", but I like those.

    EDIT: Got rid of 8 circles and it reduced the count by 10,000 triangles. Tool likes it again, now I need to smooth and texture it.
    For those who are curious, they were the 4 where the poles at the bottom meet the legs, and the 4 on the knee joints. The ones on the joints could be faked with bitmaps, and the ones on the feet, well, I could fudge it and be slightly inaccurate to get the model ingame in the first place.
    Last edited by Jay2645; December 23rd, 2007 at 11:14 PM.

  4. #2934
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Before anyone posts asking where all the posts went, I deleted them because they went horribly off-topic.

    "Lave of Wag" was Boba, I changed it one day as a joke and forgot to change it back. I've fixed that now.

    As for the thread title, that's back to normal as well. I honestly don't know who changed it.

  5. #2935
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Jay2645 View Post
    Yeah, now I'm having tool problems, lol. Time to reduce some polygon counts. If I have to, I'll get rid of the neck's "Rings", but I like those.

    EDIT: Got rid of 8 circles and it reduced the count by 10,000 triangles. Tool likes it again, now I need to smooth and texture it.
    For those who are curious, they were the 4 where the poles at the bottom meet the legs, and the 4 on the knee joints. The ones on the joints could be faked with bitmaps, and the ones on the feet, well, I could fudge it and be slightly inaccurate to get the model ingame in the first place.
    If you send that to me I could probably cut some triangles off it for you, and in doing so you may learn a few things. Won't get done right away cause I have other work to finish up, but it'll get done.

  6. #2936
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Leiukemia View Post
    If you send that to me I could probably cut some triangles off it for you, and in doing so you may learn a few things. Won't get done right away cause I have other work to finish up, but it'll get done.
    The triangle count is fine, I fixed it myself.

  7. #2937
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    heres something ive been working one for the past few days

    http://youtube.com/watch?v=ZWhpsHZneII
    Last edited by Ki11a_FTW; December 24th, 2007 at 03:09 PM.

  8. #2938
    Senior Member fatso784's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Wow Jay you've really improved!! Although I'm still a little suspicious.. I think I can go ahead and say "Jay is making a Hoth map?!"

    There I said it.

  9. #2939
    Splendid! ExAm's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Needs work, but you've got something there.

  10. #2940
    Senior Member teh lag's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    K.




    And one without the helmet and with different lower arms :




    I'm still not too happy with how the feet turned out, so I'll definately be refining them. I'll also be making some more armor permutations for the helmet and upper arms.

    Edit : (crappily rendered) Wireframe.

    Last edited by teh lag; December 24th, 2007 at 05:16 PM.

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