Originally Posted by
teh lag
I've been giving this alot of thought lately. While looking at Nitro's map, Earth City, I noticed a few things.
1. It uses a sky we were not given and cannot replicate.
2. It uses scenery that we were not given.(The various cars and fire emitters)
3. It uses shaders that we were not given.(The human metropolis metals.)
Conclusion : These are things that quite plainley do not affect any sort of "traditional gameplay," or the map would not have been allowed to be released. We simply have been given a toolset that discourages map creation beyond a very strictly set guide. It also seems that the devs (for whatever reason) are not allowed to discuss the subject of missing content or tool functions - I have noticed a trend of them suddenly abandoning a topic after those subjects are brought up. (Anyone wants to disprove me here, you;re more than welcome.) As ejburke accurately put it, we're on our own, and there's not much we can do about it. I have some hope that maybe we'll get a Gbx-esque unsupported full EK, but it's probably just clinging onto a sinking ship's mast. I suppose we should just make the best of what we have, which isn't much above the first months of CE. Hell, even then we had a humane selection of scenery.