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Re: The Upcoming: Halo Reach
That's a good theory, but incase you didn't see this image I posted a page or two back:
http://images2.wikia.nocookie.net/ha...853_280617.jpg
It's Bungie's redux of the Mark V armor, and it's what I think the spartans (or at least a few of them) are based off of.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Whats so bad about them being SIII's?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Advancebo
Mark III
http://halo.wikia.com/wiki/MJOLNIR_P...pe_Exoskeleton
Quote:
The next prototype, the Mark III, incorporated a wireless power transmitter and receiver so that power could be transmitted directly to it, much like the Orbital Defense Platforms used to defend UNSC colonies. This design was quickly rejected for two reasons: first the armor still had a limited operational range as it had to remain within range of a bulky, immobile generator, and second, if the generator was to be knocked out it would result in the incapacitation of the suit and leave its user locked inside and helpless against enemy attacks. In the end, all of the first three prototypes had one thing in common: They were impractical on the battlefield, as large exoskeleton units did not have a substantial use in any form of combat.
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Re: The Upcoming: Halo Reach
UNSC are made of secrets. Which makes me think these are Second generation SII´s. Mendez leaves the original SII´s to train the second generation. The project get closed down(as mentioned in one of the books), because of the costs, and not enough candidates. Maybe UNSC kept it going. That or they are just a team of Spartan II and III´s. I doubt the main character is a part of the gray team. But who knows.
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Re: The Upcoming: Halo Reach
The more I look at the Reach Spartans, the more I don't like them. =|
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Rob Oplawar
Really? That's disappointing. I was impressed at the engine's capacity for detail objects in that scene, among other things.
e: are you sure about that? That doesn't seem right to me. Why would that one part be pre-rendered? And if it were pre-rendered, why wouldn't they make it higher-quality? It looks good, but it still looks like something a real-time engine is capable of. How did you come to this information?
Honestly I don't think the movie was "real time." They're probably doing what they did with the Halo 3 "This is the way the world ends" trailer. Cramming as much detail as possible in. I mean hell they did that with the Halo 2 E32003 show too, the Halo 2 engine was shown to have real-time self-shadowing and all sorts of fancy shit that didn't make it into the final game.
I wouldn't be surprised if they have some sort of software to render it at a higher resolution within the game engine. I mean, they have that feature for screenshots, I'm sure the devs would be able to do something similar with the movies. Like, a series of high-res screenshots being rendered into a movie. It gives them a chance to show people what the engine is like.
It's definitely the game engine, but does that mean it's not "pre-rendered"?
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Re: The Upcoming: Halo Reach
They re-wrote the Halo 2 engine after the E32003 demo, hth. They probably didn't have time to get all the sparklies back in due to Microsoft rushing Halo 2 out the door.
Also, Microsoft lifted the 720p maximum resolution limit on the XBOX 360. Developers are now free to have the games' textures at 1080p.
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Re: The Upcoming: Halo Reach
Is everybody starting to realize that the Halo fiction is swiss cheese and attempts to resolve this information with the previous "canon" will only end tragically, with a brain hemorrhage or stroke? You might as well devote your time to figuring out the Zelda timeline or grow a tail and chase it.
I mean, shit. In Halo 1, the ring activations doesn't kill the Flood and in Halo 3 it does. If you can't keep something that simple straight, then what hope is there?
Better luck with the next IP, Bungie.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Is everybody starting to realize that the Halo fiction is swiss cheese and attempts to resolve this information with the previous "canon" will only end tragically, with a brain hemorrhage or stroke? You might as well devote your time to figuring out the Zelda timeline or grow a tail and chase it.
I mean, shit. In Halo 1, the ring activations doesn't kill the Flood and in Halo 3 it does. If you can't keep something that simple straight, then what hope is there?
Better luck with the next IP, Bungie.
The halo rings kill sentient life of certain biomass, meaning those little infection forms would probably survive but in halo 3 you destroy both the ring and the ark meaning everything would die.
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Re: The Upcoming: Halo Reach
Not just sufficient biomass, but sufficient intelligence as well. The Flood collects that intelligence as well as the calcium deposits in order to create a Gravemind. To be honest though, I'd prefer if they had left the Flood as a mindless swarm of parasites...they are scarier that way.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
I mean, shit. In Halo 1, the ring activations doesn't kill the Flood and in Halo 3 it does. If you can't keep something that simple straight, then what hope is there?
Better luck with the next IP, Bungie.
In the original, there was no Gravemind entity and I believe in 3 it was /the/ Gravemind that controlled most/all flood forces who was killed. Don't quote me on it, I don't remember exactly. Also; any flood on other rings are probably alive still.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
They re-wrote the Halo 2 engine after the E32003 demo, hth.
Bungie did not rewrite the engine after that demo. Since the game was released in 2004, that would give them a little over a year to completely rewrite an engine that had been in progress for years. That doesn't seem possible, and highly unlikely. Sure they rewrote parts of the engine, but not the whole thing. Get your facts straight.
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Re: The Upcoming: Halo Reach
Except that Gravemind managed to survive the first activation while on Delta Halo. Don't even get me started on the "biomass" and "sentience" floodification requirements. Arbitrary BS.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Except that Gravemind managed to survive the first activation while on Delta Halo. Don't even get me started on the "biomass" and "sentience" floodification requirements. Arbitrary BS.
Each individual ring only has a limited activation area. If one single ring could destroy all of the flood, then why would they build 7 AND the Ark?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Except that Gravemind managed to survive the first activation while on Delta Halo. Don't even get me started on the "biomass" and "sentience" floodification requirements. Arbitrary BS.
How is it arbitary?
Shadowspartan, in one of the documentaries either on the halo 3LE or halo 2LE they mention about having to rewrite alot of stuff because they felt they got back from E3 with less than they left with in the first place.
Wherther that means rewriting the engine or just the storyline or what im not sure off.
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Re: The Upcoming: Halo Reach
Doesn't matter if the Halos were designed to destroy the Flood themselves, the ring and the Ark blew up. Flood died either way.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
Doesn't matter if the Halos were designed to destroy the Flood themselves, the ring and the Ark blew up. Flood died either way.
Wouldn't there be Flood storages on the other five rings?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
Wouldn't there be Flood storages on the other five rings?
Yeah, but they were of no threat. They're just there minding their own business (I just used they're, their, and there in the same sentence, I am officially awesome) like they have been doing for the last tens of thousands of years. Only the flood from Delta Halo were an immediate threat. Most likely the UNSC nova-bombed the other Halos.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
k4is3rxkh40s
Each individual ring only has a limited activation area. If one single ring could destroy all of the flood, then why would they build 7 AND the Ark?
ALL the rings were activated 100,000 years ago. They're all supposed to fire in quasi unison. You activate one and the others "follow suit". Gravemind saw it all happen and lived to tell the tale. There's no reason to think he could have formed after the event. The Covenant had only just arrived at the installation.
Quote:
Originally Posted by
=sw=warlord
How is it arbitary?
Our sentience can be traced to a small part of our brains, which is a common, if less developed feature of other higher mammal species. It's just a cluster of neurons that is configured in a specific way to perform a function. The material is no different from other parts of our brain and when we die, the neurons die, the configuration is lost, and it all becomes undifferentiated meat. So, biologically, how could they possibly need their prey to be sentient. And if you could somehow explain that, then you can't explain how it's okay for their food to be dead. A corpse, as I explained, is certainly not sentient.
As for Calcium, it's something that every animal needs. Millions of species on this planet alone and not one of them has any problem obtaining and storing it. So, the Flood, a super-organism that can overtake completely alien species at an absurdly rapid pace (the speed of the floodification process would probably generate enough heat to liquify the host) has to be picky because of CALCIUM? I don't buy it.
It's all arbitrary, because Bungie wanted to make a threat that was specific to intelligent life and they made up shit about sentience and calcium to achieve that goal. The Flood could never exist as described in the fiction.
Then again, neither could a lot of things which I let slide (FTL travel). The Flood fiction just encroaches on territory that we know too much about.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
Doesn't matter if the Halos were designed to destroy the Flood themselves, the ring and the Ark blew up. Flood died either way.
Guilty Spark thought activating the ring to counter the local infestation was a good idea.
Guilty Spark thought DESTROYING the ring and the Ark was a BAD idea.
There you go.
Intent.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ShadowSpartan
Bungie did not rewrite the engine after that demo. Since the game was released in 2004, that would give them a little over a year to completely rewrite an engine that had been in progress for years. That doesn't seem possible, and highly unlikely. Sure they rewrote parts of the engine, but not the whole thing. Get your facts straight.
:raise: I dont see the word "whole" in his post.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ShadowSpartan
Bungie did not rewrite the engine after that demo. Since the game was released in 2004, that would give them a little over a year to completely rewrite an engine that had been in progress for years. That doesn't seem possible, and highly unlikely. Sure they rewrote parts of the engine, but not the whole thing. Get your facts straight.
Still mad that I debunked your perception of the Halo universe? :downs:
There was an article on the old bungie.net where they talked about the Halo 2 engine. In it, they said they basically had to scrap a majority of the original Halo 2 engine that they used for the E3 2003 demo and make it again because the original had become too bloated. The E3 2004 demo was the first we saw of that new engine and is why everything looked so different. That's also why they couldn't finish the game the way they intended and why we got a cliffhanger ending. So, yes, they did rewrite it. They reused some of the old code, but they still started over. That's not to say they scrapped the entire game; models, textures, sounds, scripts, etc. were all probably kept for the most part.
@ejburke: The Gravemind you encounter in the Halo games is not the same one that attacked the Forerunner 100,000 years ago. The Flood have a trait that lets a Gravemind recall all the events of its predecessor. However, we don't know if this precludes the simultaneous existence of multiple Graveminds. This is all coming from the Halo Encyclopedia, by the way.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
:raise: I dont see the word "whole" in his post.
In his later post he said "majority". Close enough don't you think? If they did indeed rewrite the entire engine, which I doubt they did, then they might as well have started from scratch.
Quote:
Originally Posted by
Warsaw
Still mad that I debunked your perception of the Halo universe? :downs:
Hardly.
Quote:
Originally Posted by
Warsaw
There was an article on the old bungie.net where they talked about the Halo 2 engine. In it, they said they basically had to scrap a majority of the original Halo 2 engine that they used for the E3 2003 demo and make it again because the original had become too bloated.
Go and find the article then, every article is still on Bungie.net so you can't use an excuse of "it was on the old bnet". Saying, "said they basically", is very skeptical and I think you are "recalling" incorrectly. How in the hell could they have rewrote the majority of an engine that had been in development for over 2 years already, in a little over a year? I don't believe that they did.
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Re: The Upcoming: Halo Reach
Or you could find it yourself since you are the one in doubt. There's the Halo 2 Collector's Edition DVD and the Bungie archives; knock yourself out. I'm going to warn you though, half of the links in the old Bungie Weekly Updates are broken.
And yeah, I did debunk your ignorance on Cortana and Halsey...with proof from the two pertinent sources. Check your own profile. Actually there was more, but I had already hit the character limit and didn't think it required any more.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ShadowSpartan
In his later post he said "majority". Close enough don't you think?
No.
A majority of Americans have STD's. Not all Americans have STD's.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
@ejburke: The Gravemind you encounter in the Halo games is not the same one that attacked the Forerunner 100,000 years ago. The Flood have a trait that lets a Gravemind recall all the events of its predecessor. However, we don't know if this precludes the simultaneous existence of multiple Graveminds. This is all coming from the Halo Encyclopedia, by the way.
If he's not the same Gravemind, then it begs the question where he came from. Where did the Flood find enough food on Delta Halo, post Halopocalypse, to generate a new one? The humans and Covenant had only just arrived during the events of Halo 2.
Bungie pretty clearly led the player to believe that he was a remnant of the war with the Forerunner. Given Cortana's line in Halo 1, "Halo doesn't kill the Flood, it kills their food." -- it made perfect sense that he would have survived. Then Halo 3 has to come in and confuse everyone by demonstrating that Halo does indeed kill the Flood.
Now it's a convoluted mess, with retcon on top of retcon being used to explain things that didn't need to be explained if only they had their shit straight all along.
All I'm really getting at is that the story could have made much more sense than it does, but for sheer carelessness. You can patch a boat with duck tape, but it's a better idea to avoid punching holes in it in the first place.
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Re: The Upcoming: Halo Reach
Hell, the story could have also been better than it is, but it isn't. I just look the other way and play the games for fun now. To me, the original Halo had the only story worth digging into.
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Re: The Upcoming: Halo Reach
Halo 2 LE disc they talked about how when they came back from the E3 demo that they really didn't have a real plan. They spent a majority of their time preparing that demo (along with some of the graphical features in it) only to come back and figure out that they needed to start over on some of their story and game feature set (dropping or not using them; not redoing the entire fucking engine who ever said that).
That's all the E3 demo actually was...an engine demo.
Also, after Halo 2 the rings were put on "standby" due to mid-sequence shutdown...hence the need to go to the Ark.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
If he's not the same Gravemind, then it begs the question where he came from. Where did the Flood find enough food on Delta Halo, post Halopocalypse, to generate a new one? The humans and Covenant had only just arrived during the events of Halo 2.
Bungie pretty clearly led the player to believe that he was a remnant of the war with the Forerunner. Given Cortana's line in Halo 1, "Halo doesn't kill the Flood, it kills their food." -- it made perfect sense that he would have survived. Then Halo 3 has to come in and confuse everyone by demonstrating that Halo does indeed kill the Flood.
Simple answer. The flood went into stasis. Which also explains why there already are a large number of them at Delta Halo. Also the Flood at Delta Halo had been out of stasis a while, since the AI there had a red glow(Possibly the defensive or Anti flood state?) I dont think the gravemind grew by eating food.
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Re: The Upcoming: Halo Reach
It's speculated that red AI signifies rampancy
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
If he's not the same Gravemind, then it begs the question where he came from. Where did the Flood find enough food on Delta Halo, post Halopocalypse, to generate a new one? The humans and Covenant had only just arrived during the events of Halo 2.
It's possible the Gravemind came from somewhere else after finding out about the flood forerunner war, the flood were afterall extragalactic.
Bungie pretty clearly led the player to believe that he was a remnant of the war with the Forerunner. Given Cortana's line in Halo 1, "Halo doesn't kill the Flood, it kills their food." -- it made perfect sense that he would have survived. Then Halo 3 has to come in and confuse everyone by demonstrating that Halo does indeed kill the Flood.
The flood infect hosts, the halo's would kill the host's but not the infection spores themselves leaving the infection stuck in a dead host, much like Ebola, that virus kills its host so fast it cannot spread itself and yet it is possibly the most deadly virus on earth.
.
Oh and kornman, Joe said in the halo 2 LE at one point they felt like they had gotten back from E3 2003 with less than they had originaly hoped and that it required alot of rethinking.
There's an awful lot of differences in terms of the engine and not just because it was beta stage.
Im asuming you would know more on this though as last i heard, you had access to a copy of the beta which had the ATV.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
It's speculated that red AI signifies rampancy
2401 Penitent Tangent red colour could also be his default colour. Like Guilty Sparks is blue.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
.Wolf™
2401 Penitent Tangent red colour could also be his default colour. Like Guilty Sparks is blue.
I always thought the monitors default was blue but when they thought there was danger to the installation they turned red, pertinent tangent was captured by the gravemind which would pose a huge threat and guilty spark turned red after realising the humans want to blow both the ring and the ark up.
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Re: The Upcoming: Halo Reach
I believe Guilty Spark turned red upon betraying the chief at the end of Halo 3. Correct me if I'm wrong.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Doesn't Spark also turn red for a moment in floodgate when he blasts the flood forms that appear behind the chief? So, the red glow could be just his defensive state.
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Re: The Upcoming: Halo Reach
Also mightve been mentioned
Quote:
After the graduation of the first class of SPARTAN-IIs in 2525, Dr. Halsey began planning for the next wave of Spartans; her efforts, however, ran into problems. There were too few candidates that were in sync with her age restriction protocol and a majority of her funding was going towards MJOLNIR maintenance and construction; leaving little room for continued training efforts. By 2531, the majority of her funds had been diverted and she was forced to postpone the effort indefinitely.
[4]
Around six years later, however, it seems that enough candidates within the right age were numerous enough to begin a second class. Six year old
Yasmine Zaman was abducted and replaced by a Flashclone just like the Class-Is, and taught in a similar way. She however, died during augmentations.
Another girl,
Janissary James, was selected as a suitable candidate for training. However, her father, an ORION Project member known now as "
James James", killed the to-be kidnapper.
[5]
I still believe Halo:Reach Spartans are Second generation Spartan-II´s.
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Re: The Upcoming: Halo Reach
http://www.youtube.com/user/SnaxyVideos#p/u
if anyone is curious, theres about 1 hour of footage of bungie's development on halo 2 from start to end.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Then Halo 3 has to come in and confuse everyone by demonstrating that Halo does indeed kill the Flood.
Now it's a convoluted mess, with retcon on top of retcon being used to explain things that didn't need to be explained if only they had their shit straight all along.
The firing replacement ring for Installation 04 wasn't what killed the Flood. It was the resulting explosion from the huge amount of energy that ripped it apart, completely destroying itself and as Cortana states, "did a number on the ark". In a way, it was the same way the Flood on the original Installation 04 perished, from the rings destruction.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Delta4907
The firing replacement ring for Installation 04 wasn't what killed the Flood. It was the resulting explosion from the huge amount of energy that ripped it apart, completely destroying itself and as Cortana states, "did a number on the ark". In a way, it was the same way the Flood on the original Installation 04 perished, from the rings destruction.
Quote:
Originally Posted by
ejburke
Guilty Spark thought activating the ring to counter the local infestation was a good idea.
Guilty Spark thought DESTROYING the ring and the Ark was a BAD idea.
There you go.
Intent.
Somehow 343 thought that activating Halo would stop the Flood there, even though it's been pretty much hammered into us that Halo only kills the Flood's food and makes them burn themselves out when they run out of hosts.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
It's possible the Gravemind came from somewhere else after finding out about the flood forerunner war, the flood were afterall extragalactic.
"I am a monument to all your sins."
Sure doesn't sound extra-galactic. Sounds like the Forerunner were in some way responsible for his existence. Like there was a lesson to be learned from the past. But no such revelations of divine retribution were to be had. What we got had far less resonance.
There were so many memorable lines throughout the series that hinted at one thing, but turned out to be dead-ends or hanging threads. That's just another in a long line of examples.
Quote:
Originally Posted by
=sw=warlord
The flood infect hosts, the halo's would kill the host's but not the infection spores themselves leaving the infection stuck in a dead host, much like Ebola, that virus kills its host so fast it cannot spread itself and yet it is possibly the most deadly virus on earth.
As far as I know, the Flood is characterized by an undifferentiated "supercell" that can be arranged to perform various biological tasks. So, the infection forms are just blobs of Flood supercells and the hosts have their DNA rewritten to convert them into larger blobs of Flood supercells. "No human life signs detected; he's one of them."
A Flood is a Flood is a Flood. Or at least there's no reasonable explanation that they shouldn't be. All or nothing is a much more elegant solution than this crappy, convoluted mess of an explanation that has been retconned into oblivion.
Either the Halo activation spares Flood supercells or it destroys them. There's no logical way it can spare infection forms, while taking out the larger ones.
By the way, does anyone know what the rings actually do to their victims? Does the signal vaporize them or does it just drop them dead, in which case the Flood would have no problem ravaging their corpses.
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Re: The Upcoming: Halo Reach
Hmm, just realized that, I didn't really think about what he said until now. My only thought about it is that a Halo's pulse kills off infected flood forms, but not the infection or pure forms (or Gravemind, if there is one). This would've at least slowed the Flood's advances, but not completely destroy them.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
"I am a monument to all your sins."
Sure doesn't sound extra-galactic. Sounds like the Forerunner were in some way responsible for his existence. Like there was a lesson to be learned from the past. But no such revelations of divine retribution were to be had. What we got had far less resonance.
There were so many memorable lines throughout the series that hinted at one thing, but turned out to be dead-ends or hanging threads. That's just another in a long line of examples.
As far as I know, the Flood is characterized by an undifferentiated "supercell" that can be arranged to perform various biological tasks. So, the infection forms are just blobs of Flood supercells and the hosts have their DNA rewritten to convert them into larger blobs of Flood supercells. "No human life signs detected; he's one of them."
A Flood is a Flood is a Flood. Or at least there's no reasonable explanation that they shouldn't be. All or nothing is a much more elegant solution than this crappy, convoluted mess of an explanation that has been retconned into oblivion.
Either the Halo activation spares Flood supercells or it destroys them. There's no logical way it can spare infection forms, while taking out the larger ones.
By the way, does anyone know what the rings actually do to their victims? Does the signal vaporize them or does it just drop them dead, in which case the Flood would have no problem ravaging their corpses.
I wouldn't be too suprised if the halo's sent out some kind of gamma ray like a quasar from a white drawf but on a smaller level, it would be enough to fry anyone in contact but some life forms which are more delicate to radiation could possibly survive.
We may never know what the halo's really did for all we know it could have sent out some sort of EM pulse that messed up the signals in your brain which would affect animal life but not plant or micro bacterial life.
Like i said, i think the flood could be closer resembled to Ebola.
"i am a monument to all your sins" could be to do with how in the flood there are no casts, no creed, no race and that everyone is working towards a common goal unlike humans and the covenant.
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Re: The Upcoming: Halo Reach
Given that simultaneity is relative, especially over larger than solar distances, there's really no way to zap everything in the galaxy at once. Each Halo installation is far enough away from the others that, depending on your intertial frame, one might fire weeks or months before or after the other, giving you plenty of opportunity to avoid each individual pulse, provided that you had a fast enough space ship and the math skills to chart a course that takes advantage of the principles of special relativity. Not to mention, if your ship was capable of faster-than-light travel, you essentially have a time machine and REALLY don't have to worry about the Halo pulse.
But I'll let that slide.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
teh lag
Somehow 343 thought that activating Halo would stop the Flood there, even though it's been pretty much hammered into us that Halo only kills the Flood's food and makes them burn themselves out when they run out of hosts.
Yeah... That's probably because someone at bungie probably realized that the Halo killing only the flood's food was either a bad plot device or too annoying to work with so they ignored it all together..?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Is everybody starting to realize that the Halo fiction is swiss cheese and attempts to resolve this information with the previous "canon" will only end tragically, with a brain hemorrhage or stroke? You might as well devote your time to figuring out the Zelda timeline or grow a tail and chase it.
I mean, shit. In Halo 1, the ring activations doesn't kill the Flood and in Halo 3 it does. If you can't keep something that simple straight, then what hope is there?
Better luck with the next IP, Bungie.
Great comprehension skills.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Given that simultaneity is relative, especially over larger than solar distances, there's really no way to zap everything in the galaxy at once. Each Halo installation is far enough away from the others that, depending on your intertial frame, one might fire weeks or months before or after the other, giving you plenty of opportunity to avoid each individual pulse, provided that you had a fast enough space ship and the math skills to chart a course that takes advantage of the principles of special relativity. Not to mention, if your ship was capable of faster-than-light travel, you essentially have a time machine and REALLY don't have to worry about the Halo pulse.
But I'll let that slide.
Two words.
Slip Space.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Ki11a_FTW
what a boring documentary. they were talking about the light at the end of the tunnel for like five minutes, god damn.
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Re: The Upcoming: Halo Reach
The flood "supercell" thing almost makes them sound like biological based nanotech
Basically nature's verson of the Borg. Resistance was futile!
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Two words.
Slip Space.
Slipspace or hyperspace or whatever hypothetical shortcut through space is still time travel. You are leaping outside of your light cone to a point in space with no causological relationship with the event of your "Jump". You are violating causality, which is the fabric of the universe.
Since simultaneity is relative, you could theoretically jump back to your point of origin before you left. Paradox!
I don't believe in paradoxes, which is why I don't believe FTL travel or time travel will ever be possible. Well, not without permanently losing the ability to interact with the known universe. But I forgive science fiction for treating relativistic distances as if they are still governed by classical mechanics. No FTL travel is a bummer, creatively.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Slipspace or hyperspace or whatever hypothetical shortcut through space is still time travel. You are leaping outside of your light cone to a point in space with no causological relationship with the event of your "Jump". You are violating causality, which is the fabric of the universe.
Then explain to me how you managed to get outside the rim of the galaxy in halo 3 to the ark.
Since simultaneity is relative, you could theoretically jump back to your point of origin before you left. Paradox!
I don't believe in paradoxes,
It really doe's not matter wherther you believe in paradoxes or not, there currently is no known law stopping time travel in it self.
which is why I don't believe FTL travel or time travel will ever be possible. Well, not without permanently losing the ability to interact with the known universe. But I forgive science fiction for treating relativistic distances as if they are still governed by classical mechanics. No FTL travel is a bummer, creatively.
I thought we were talking about Halo, a Sci-fi game not realife events? if your so interested in real life events look up the copenhagen conference.
.
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Re: The Upcoming: Halo Reach
Warlord does have a point. Realism and Halo are practically polar opposites.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
I don't believe in paradoxes, which is why I don't believe FTL travel or time travel will ever be possible.
hey ejb, it's kmzzpp from the future, here to tell you that time travel is psbl. just don't tell present day kmzzpp where you learned this fact or else the next president will be a women.
Don't ask. Trying to explain how would blow your mind. Literally.
Now if you'll excuse me, my Delorean 2040 is starting to cause a black hole
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Warlord does have a point. Realism and Halo are practically polar opposites.
Then that makes Halo poor science fiction, it's become more of a fantasy (like Star Wars)
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Advancebo
fiction...fantasy
Same thing.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
p0lar_bear
Same thing.
Not really. In fantasy, we have the end-all-be-all plot device of 'magic'. In Sci-Fi the author will typically take great lengths to explain how something works.
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Re: The Upcoming: Halo Reach
IE, District 9 Vs Star Wars, King Kong vs Dragon Wars.
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Re: The Upcoming: Halo Reach
Like I said, I forgive science fiction for not being realistic. It can't be. I would, however, appreciate it if they avoided BS explanations whenever possible and made a better effort to follow their own internal logic. Which are areas I feel the Halo franchise as a whole could have done better. You are all free to agree or disagree with that assessment. I was just attempting to provide a perspective that you may not have considered.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
Like I said, I forgive science fiction for not being realistic. It can't be. I would, however, appreciate it if they avoided BS explanations whenever possible and made a better effort to follow their own internal logic. Which are areas I feel the Halo franchise as a whole could have done better. You are all free to agree or disagree with that assessment. I was just attempting to provide a perspective that you may not have considered.
Isn't that what science fiction IS?
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Re: The Upcoming: Halo Reach
"Good" science fiction (or any form of fiction to be honest) generally follows its own internal logic, regardless of whether or not said logic makes sense in "real life".
Ex: If in a sci-fi universe there are boats that can fly but only if they have enough assfuckium in their reactors, and then suddenly they can fly without assfuckium, it would be perfectly reasonable to call out that inconsistency.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
teh lag
"Good" science fiction (or any form of fiction to be honest) generally follows its own internal logic, regardless of whether or not said logic makes sense in "real life".
Ex: If in a sci-fi universe there are boats that can fly but only if they have enough assfuckium in their reactors, and then suddenly they can fly without assfuckium, it would be perfectly reasonable to call out that inconsistency.
unless they went to the future and got a "Mr. Fusion"
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
teh lag
"Good" science fiction (or any form of fiction to be honest) generally follows its own internal logic, regardless of whether or not said logic makes sense in "real life".
Ex: If in a sci-fi universe there are boats that can fly but only if they have enough assfuckium in their reactors, and then suddenly they can fly without assfuckium, it would be perfectly reasonable to call out that inconsistency.
Exactly.
The criticism stands EVEN IF a pack of nerds devote all their time to resolving the lack of assfuckium with a drawn-out explanation. At that point, the fiction is bad not necessarily because it can't make any degree of sense, the fiction is bad because it's ugly. Unelegant. Confusing.
In Star Wars, Han Solo claimed the Millennium Falcon could make the Kessel run in 12 parsecs -- a measure of distance, rather than time. Obvious writer's gaffe, but if you look hard enough, you can find some fan explanation that halfway resolves the issue with the fiction. Still, the average person who knows what a parsec is is still going to be confused and that's why it remains a crack in the fiction.
To be fair, most of the BS in the Halo universe is confined to the books. The games do a good job of avoiding technical exposition. But when you have a line like, "Halo doesn't kill the Flood." in one game and the same characters (Chief, Cortana, Spark) having the expectation that Halo WILL kill the Flood in another, it stings.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
In Star Wars, Han Solo claimed the Millennium Falcon could make the Kessel run in 12 parsecs -- a measure of distance, rather than time. Obvious writer's gaffe, but if you look hard enough, you can find some fan explanation that halfway resolves the issue with the fiction. Still, the average person who knows what a parsec is is still going to be confused and that's why it remains a crack in the fiction.
I always assumed the Kessel run was how far you could get in a certain pre-determined amount of time, and that that was what the writers intended.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
I always assumed the Kessel run was how far you could get in a certain pre-determined amount of time, and that that was what the writers intended.
The "official" explanation (EU haters rejoice) is that the Kessel run goes past the Maw, a series of black holes. By skirting the black holes, Han and Chewie managed to get to Kessel faster and in less distance. Tada. End of controversy. Simple, retconned, and final. No idea if the writer (wasn't it Lucas?) knew what he was talking about at the time, but now we do have an explanation.
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Re: The Upcoming: Halo Reach
Damn. Why'd I fucking bring that up?
Yeah, that's roughly what I heard on the matter. Without reading the white paper on the subject, I can't say for sure how sturdy or flimsy an explanation it really is, but my guess is that the "official" Kessel run explanation has a fucked up view of how black holes actually behave and interact with matter. For example, the new Star Trek movie portrayed them in about the most incorrect way I've ever seen. Black holes do not suck. Matter falls toward and orbits them just like it would any planetary body with equivalent mass.
Also, a parsec is a ridiculously long way, about 3.25 light years. Black holes are tiny, but their destructive tidal influence extends a decent way. Each Foot the Millennium Falcon would trim closer to the black holes would increase the tidal stress by multiple orders of magnitude. So, they couldn't have shaved off much distanceat all. If Han Solo did it in 12 parsecs, then the old record holder must have done it in 12.0000000000000000000000001 parsecs. And it says more about the Falcon's sturdiness than its speed or navigational guile.
Great, more tangents.
So, uh, Reach. Should be pretty good. Although...
I was hoping to see a truly sexified version of the Mark V armor from my beloved Halo 1. I guess if you want something done right...
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Re: The Upcoming: Halo Reach
The way I see it, the reason there's so much more detail in the armor is because they seem to be going for more of an "exposed interior" look, makes it all much more prototype-y.
I mean after all, the more advanced stuff gets, the sleeker it looks. For example, compare old laptops to the ones today.
http://paxarcana.files.wordpress.com...old_laptop.jpg
http://techepics.com/files/new_laptop_08.jpg
Much less bulky, much sleeker, much less stuff sticking out everywhere.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
I mean, shit. In Halo 1, the ring activations doesn't kill the Flood
If you played the campaign, you'd know that
1) Halo doesn't kill the flood, it kills their food. The flood will eventually die off of starvation.
2)The rings were never activated in Halo 1. The pillar of autumn was used to destroy that particular installation.
Quote:
and in Halo 3 it does.
If you played Halo 3, you'd know that the Halo never managed to fire properly because it was incomplete and therefore collapsed in a catastrophic explosion that destroyed everything on that installation (again).
Quote:
Except that Gravemind managed to survive the first activation while on Delta Halo. Don't even get me started on the "biomass" and "sentience" floodification requirements. Arbitrary BS.
Delta Halo? I remember them stopping an activation.... Which one do you speak of?
Quote:
A corpse, as I explained, is certainly not sentient.
This is actually true. I don't get that either admittedly.
Quote:
Guilty Spark thought activating the ring to counter the local infestation was a good idea.
Guilty Spark thought DESTROYING the ring and the Ark was a BAD idea.
There you go.
Intent.
I don't get your point. It's pretty clear that guilty spark was either just following preprogrammed orders, or didn't care much about the fate of sentient life to begin with. Everything points to him just being servile to all his instructions. This is precisely why we...kill guilty spark and go against his orders.
Quote:
If he's not the same Gravemind, then it begs the question where he came from.
http://begthequestion.info/
Pet peeve.
Although you're right on the other points. Infact, I think making the flood sentient and having the gravemind exist at all was a bad direction. If he had to exist, they could have established him alot better.
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Re: The Upcoming: Halo Reach
I would suggest you modify your assumption that I'm just completely off in my own world about the events of the games and try to find out where YOU may have gone wrong in understanding what I was saying. For example, if I refer to Delta Halo firing, and it didn't happen in Halo 2, then you may have rightly concluded that I was talking about the original galaxy purge 100,000 years ago. But you didn't reach (see? I'm bring it back to Reach) that conclusion; you decided that I must not have played the games.
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Re: The Upcoming: Halo Reach
Jesus christ, you're debating the plot of a game geared (as Halo's marketing has led me to believe) primarily at the mountain-dew fueled high-school (and earlier) crowd. While the original game had a lot of promise, I think that the plot simply isn't as in-depth as many here would like it to be.
At this point I'd rather make up my own story than read the books or comics or whatever else comes up. Halo 2 was a big dissapointment, and Halo 3 was doing the best it could with what it was given (IE, halo 2), but the problem is that every writer had a different idea of the direction Halo should go in, and they all compromised.
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Re: The Upcoming: Halo Reach
The whole thing with firing Halo in H3 was because the flood known to be released, as well as the Gravemind, were all on the Ark and on the Halo. The plan was to light the ring and hop back into the portal. Anything that could have spread the Flood on the ring/ark would have been destroyed, so infection contained. The ring's destruction was just a side effect.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
itszutak
a game geared (as Halo's marketing has led me to believe) primarily at the mountain-dew fueled high-school (and earlier) crowd.
yes.
I bet one out of every one hundred people who have played Halo 3 actually took the time to read the terminals.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
I bet one out of every one hundred people who have played Halo 3 actually took the time to read the terminals.
Which is quite a shame, since the terminals were one of the most fascinating part of Halo 3's story.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Hotrod
Which is quite a shame, since the terminals were one of the most fascinating part of Halo 3's story.
Agreed. I really enjoyed reading those, though I did it on HBO instead of ingame- easier and more organized.
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Re: The Upcoming: Halo Reach
I had a hard time reading them on my TV, so I had to go to Halo Wiki to read them. lol.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Honestly I don't think the movie was "real time." They're probably doing what they did with the Halo 3 "This is the way the world ends" trailer. Cramming as much detail as possible in. I mean hell they did that with the Halo 2 E32003 show too, the Halo 2 engine was shown to have real-time self-shadowing and all sorts of fancy shit that didn't make it into the final game.
I wouldn't be surprised if they have some sort of software to render it at a higher resolution within the game engine. I mean, they have that feature for screenshots, I'm sure the devs would be able to do something similar with the movies. Like, a series of high-res screenshots being rendered into a movie. It gives them a chance to show people what the engine is like.
It's definitely the game engine, but does that mean it's not "pre-rendered"?
Hi.
Quote:
Q: Awesome, so this is what the final game will look like?
A: This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixels) present in what you’re watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)
Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
I thought we were talking about Halo, a Sci-fi game not realife events? if your so interested in real life events look up the copenhagen conference.
:neckbeard:
So. Many. Levels.
That made my christmas, thank you
:allears:
Also, Halo 2 Vista will be an awesome. We should totally make a website.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
.
awesome on so many levels
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Re: The Upcoming: Halo Reach
According to the Bungie Weekly update:
Reach info in the next Game Informer.
Quote:
Originally Posted by Bungie Weekly Update 01.08.10
Speaking of talking more later, some folks found this potential conversation starter this week:
“The new issue is off to the printers. Another fantastic issue if I do say so myself. Should start arriving around January 10th-ish.”
Ain’t my quote. Someone else spat it out onto the interconnected network of silicone and tubes we call the Internet. So you don’t need to go digging (never know what you’re gonna find on the web), I’ll save you the trouble. It’s from Game Informer’s Andy McNamara and his latest issue is gonna feature some piping hot Halo: Reach action.
You should also be on the lookout for some Euro mag lovin’, too. While Game Informer has you covered stateside, there should be several overseas publications pimping Halo: Reach. Damn fine way to ring in the New Year, eh?
We'll have some new assets around these here parts too, but you'll have to wait a little bit longer for those. We're not in the business of stepping on toes. Sit tight.
http://www.bungie.net/News/content.a...link=BWU010810
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
FRain
According to the Bungie Weekly update:
Reach info in the next Game Informer.
The cover:

http://gameinformer.com/b/news/archi...-Revealed.aspx
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Re: The Upcoming: Halo Reach
so far
assault rifle, pistol, flamethrower, sniper rifle confirmed all in that one pic
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Re: The Upcoming: Halo Reach
I hate every single one of those MJOLNIR suits.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
I hate every single one of those MJOLNIR suits.
I heartily agree. They look much better in this illustration than they did in the trailer, but the idea that Spartans are a multicoloured cornucopia of death is stupid...
...ALL GREEN BUNGIE, ALL FUCKING GREEN! KAPEESH!?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
I heartily agree. They look much better in this illustration than they did in the trailer, but the idea that Spartans are a multicoloured cornucopia of death is stupid...
...ALL GREEN BUNGIE, ALL FUCKING GREEN! KAPEESH!?
I can probably guess their reasoning behind the armor, something about being able to identify each team mate or some sit like that...but why they look like a rainbow is beyond me, and that spartan REALLY needs a ghiile suit?
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Re: The Upcoming: Halo Reach
I like them in the trailer. Look gross and weird in the drawing. Oh well.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sevlag
I can probably guess their reasoning behind the armor, something about being able to identify each team mate or some sit like that...but why they look like a rainbow is beyond me, and that spartan REALLY needs a ghiile suit?
Three words:
In Helmet Display.
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Re: The Upcoming: Halo Reach
Looks like something very windy or powerful is happening in front of them (debris at their feet).
The colors seem to outline possible class. They're naturally occuring colors too, don't really seem much rainbow action going on. Not to mention, these are rumored to be SIIIs. So shut the fuck up with the SII generics. These guys aren't the same and it's Bungie's own damn game world.
Reach was also surprise attacked. Not much time to switch from prototype suits (again, colors could indicate class and specialized areas) to possibly something more polished.
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Re: The Upcoming: Halo Reach
Tbh, I like the illustration.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Looks like something very windy or powerful is happening in front of them (debris at their feet).
The colors seem to outline possible class. They're naturally occuring colors too, don't really seem much rainbow action going on. Not to mention, these are rumored to be SIIIs. So shut the fuck up with the SII generics. These guys aren't the same and it's Bungie's own damn game world.
Reach was also surprise attacked. Not much time to switch from prototype suits (again, colors could indicate class and specialized areas) to possibly something more polished.
Everyone else:
BAWWW ITS NOT LIKE H1 BAWWW BAWWW BAWWW BAWWW ITS NOT THE WAY I WANT IT SO ITS WRONG CONSIDERING WE ONLY SAW 1 MARK V THE ENTIRE SERIES BAWW BAWW
Also, Spartan IIIs
E: Also, who's to say there weren't variants of the Mark V?
EE: Also, yet again another little quirk is that I don't actually see the unknown lieutenant in there. "I read your files Lieutenant, even the parts ONI didn't want me to"
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
FRain
EE: Also, yet again another little quirk is that I don't actually see the unknown lieutenant in there. "I read your files Lieutenant, even the parts ONI didn't want me to"
Not surprised myself. Read http://www.rework3d.com/forums/viewt...868156#p868156
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Re: The Upcoming: Halo Reach
I'm not saying that isn't a bad thing.
Also one thing i noticed is on the bungie.net forums there was a poll that asked for "do you want reach to be class based" everyone almost replied no.
Like you said in that thread, bungiefags are too scared of change. We've had a standard Halo game 3 times, we could use something new. I read on that same update that something new was added in saying "It's so new it came with instructions". Interesting.
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Re: The Upcoming: Halo Reach
Yeah, I was just referencing my post over there so I didn't have to retype it :p. Didn't think you thought it was bad
Class based or not, I'm sure I'll enjoy the living daylights out of the next game. Knowing Bungie, it won't be your daddy or brosef's class based shooter game if that is even the case.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
FRain
I'm not saying that isn't a bad thing.
Also one thing i noticed is on the bungie.net forums there was a poll that asked for "do you want reach to be class based" everyone almost replied no.
Like you said in that thread, bungiefags are too scared of change. We've had a standard Halo game 3 times, we could use something new. I read on that same update that something new was added in saying "It's so new it came with instructions". Interesting.
Personally, I don't want it to be class based because I think the very idea of 'class based' as applied to Spartans is fucking idiotic. Spartans are supposed to be highly trained in all aspects of warfare. Saying 'this spartan can do somesuch, but this other spartan can't' just makes no sense to me.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Looks like something very windy or powerful is happening in front of them (debris at their feet).
The colors seem to outline possible class. They're naturally occuring colors too, don't really seem much rainbow action going on. Not to mention, these are rumored to be SIIIs. So shut the fuck up with the SII generics. These guys aren't the same and it's Bungie's own damn game world.
Reach was also surprise attacked. Not much time to switch from prototype suits (again, colors could indicate class and specialized areas) to possibly something more polished.
qft
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
Personally, I don't want it to be class based because I think the very idea of 'class based' as applied to Spartans is fucking idiotic. Spartans are supposed to be highly trained in all aspects of warfare. Saying 'this spartan can do somesuch, but this other spartan can't' just makes no sense to me.
By class based I don't mean in the TF2 style where you can't pick up new weapons. I meant more as in starting weapon class based. Such as the sniper class will spawn with a sniper rifle and a battle rifle, but if you want to say "fuck it nevermind i didnt want that" but dont want to kill yourself, just pick up a different weapon.
Yeah, having a spartan NOT be able to pick up a weapon would be ridiculous.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
Personally, I don't want it to be class based because I think the very idea of 'class based' as applied to Spartans is fucking idiotic. Spartans are supposed to be highly trained in all aspects of warfare. Saying 'this spartan can do somesuch, but this other spartan can't' just makes no sense to me.
Classes of Spartans would also suggest that their armor would be more focused on their use. You have to remember that Spartans are humans too. They have natural talents. John had luck :downs:.
While you can train someone in all aspects, sometimes they can pick things up like it's second nature. So it makes sense that some Spartans are fielded to be specific pieces in a puzzle (read: squad).
With ODST and now Reach moving Halo games to be more squad based, specialized soldiers fit right in. However, even in ODST, they weren't limited in their weaponary abilities when you played them. It was always just a catagorization of those characters. As such, missions were fitted to make use (in game play) of that squad member's "natural" ability. EG, Romeo is the squad's sniper...hence that windward mission he was in.
In a team, you always want someone to have specialties, as we all have our strong suits and weaknesses. While there may be general areas you're all trained in (eg, medical), there will be areas where a certain member of the team is focused in (again, due to things coming natural or just being awesome)
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Re: The Upcoming: Halo Reach
Like at the beginning of Borderlands where you have 4 choices,
1. Siren who specializes in SMG's with perks to compliment this like rate of fire increases and what not.
2. Mordecai who specializes in Sniper Rifles and has perks to compliment this like faster reload or better accuracy.
Only with Halo and not so permanent through the duration of the game. Or at least I dont think so.
E: and since Korn ninja'd me I must add something to his post.
The specializations could not be because of the training or the spartan. Sometimes the military needs someone with a little better edge in certain areas. Even if all Spartans were IDENTICAL clones, the armor would surely make them play differently. If you were doing a demolition type mission, you wouldn't give a spartan recon style armor. Same way you wouldn't give a recon mission demolition armor. We never had this element because MC was the only one. He was the swiss army spartan for us because he was all we had. But now we have more than one. Need to blow shit up? Call on heavy. He can blow shit up better than the girl with a stick for an arm. But need to get somewhere quick? The girl in the skinny spartan suit and one forearms weight less than everyone is probably faster then the guy with a tank strapped to his back.