It's from a british TV show called Doctor who, its a mutated species put into battle armour.
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DALEKS RULE SUPREME!! EXTERMINATE!!
Man I love Doctor Who, or atleast the episodes where David Tennant played as the Doctor. Good show, I still think the Cybermen and Daleks are a bit overrated... especially the Daleks.
So I made a new avatar after a very long metal slug binge
http://i231.photobucket.com/albums/e...m/powexam2.gif
E: new version
http://i231.photobucket.com/albums/e...powexam4-1.gif
Should have made it an :awesome: smiley D:
ExAm, that's brilliant.
Gotta love them spritesheets :awesome:
I'm fucking done working on that thing, man. An hour and a half of copying and pasting and penciling. No more.
http://img3.imageshack.us/img3/4299/renderml5.jpg
Not yet done, ive got the support structs and the pillar at the back done but i would like to know everyones comments so far.
looks good.
Is that how skinny the back thing is supposed to be? :o
Still cool. :)
Seems to be looking smooth.
That looks way legit too.
badass.
Best AR I have seen.
Thanks lol <3
I spent 11 hours painting it today and is probably the most recent skin I have painted and actually put all my effort into.
Crap Disaster, where is that tut??? :O!
Amazing!
Not bad. Some of the scratches are a bit bizarre, though. Just forward/above the pistol grip it's scratched in a few directions, yet the raised area ahead of that is clean? Nonsense. I would revise that, as well as the scratching on the seam between the stock pad and the receiver. A lot of nonsense scratching going on, but the material representation is good, though you might also want to make the material of the trigger grip more defined. Is it metal? soft rubber? Can't tell, it just looks gray.
E: i just noticed the light scratching on the magazine well (area behind the trigger grip) has like... cross-hatch scratching. Nothing ever scratches like that.
Some of the scratches really don't make sense, and overall the skin looks incomplete. There's just something missing. Otherwise, pretty good.
The cross hatch scratching was supposed to be where the gun was lying in the sand and some of the dust collected on the gun. Oh well. I'm not really in the mood to fix it up right now. I will do it later though. I'm tired.
its....AMAZING.
I concur.
Like I said on halomaps, seems like there's scratches in some unnecessary places. and I see a huge brush in a couple places. And the indentations in the front being a significantly different color is a real turn-off for me. :(
And I wish you would've bumped that.
Yes, by in photoshop, I was saying set the bump as an alpha map and use it to render lighting effects. And if done right, they look good.
Darn you dis. Im whipping out my tablet right now.
The message you have entered is too short. Please lengthen your message to at least 1 characters.Quote:
roboplawar (9:23:57 PM): GOD FUCK SHIT PISS WHY DO PEOPLE KEEP MAKING ARS?
roboplawar (9:24:02 PM): for fucks sake
roboplawar (9:24:04 PM): god dammit
roboplawar (9:24:08 PM): make something different already
roboplawar (9:24:09 PM): fuck
PharoaheZephyrus (9:24:36 PM): i know...
roboplawar (9:24:38 PM): it's not even an extremely interesting looking weapon
Well stopping people never works..
Looks very nice. Remove some of the unnecessary scratches, and it'll be one of the best.
Also, as for bump maps, you just make a good specular map and it works pretty close to real bump if done right...
It's ugly, but I like the idea of a red banshee. Try lowering the saturation a bit on it, and it looks like it still uses purple reflections.
Some edited textures, all geo's work of course except with a few shitty shader and bitmap tag things that I did.
And a few week old pictures of Revelations with mass's bases.
http://i93.photobucket.com/albums/l4...s/supducky.jpg
http://i93.photobucket.com/albums/l4.../supducky2.jpg
Crap that base is amazing.
I just dont like those cliffs, they look to up going.. its not always like that... But still, cool. :)
Base is really good, appeals to my eyes. Cliffs look really nice too, ground lacks hills and bumps.
I really like the base design. The small cover parts on it could do with making biger though. Or some other sort of detail.
Then give some pictures that arent Mass's base orientated, like a couple of birdseye views of the map.
I like the new textures.
Fuck, I love that base. Probably my favorite fan-created forerunner base ever. How long did that take you Mass?
Front piece that hangs over the cliff was between 4-6 hours of not-so-serious work. I originally did it for Ross's map Schism, but I'm not sure if he's still working on it. (It's still yours to use Ross, if you'd like, and I've been trying to talk to you about this for a looong time.)
The rear section and the basement (which sel didn't post) took another 3-4 hours.
Those are rough estimates and I'm not a very concentrated modeler most of the time.
Ten hours at about 40-45% faffing.
Just an innocent WIP Zeus passing through here.
Yeah, I know the right arm is supposed to be a missile platform rather than a generic hueg-class cannon, but I couldn't get boolean to work cleanly so I just said fuck it.
I would really really really really really really like it if someone could suggest a better way to to the arm joints. I absolutely hate what I've got now.
I like the middle section. I can't think of an idea for the arms though :(
http://img24.imageshack.us/img24/391...erifle5vj0.jpg
HDoan has gotten my BR ingame. Ignore the large numbers. Disaster is texturing it. :P Dee unwrapped it.
The hud looks nice :D
And the BR is going to look even better when I finish with it hopefully.
This mod is coming together nicly. Although, a lot of content is pretty high poly.
http://sarna.net/wiki/images/6/61/3025_Zeus1.jpg
Arm joints.
What do you think about the 2 sigs I made? Took me about 5 mins in GIMP, lol
http://fc78.deviantart.com/fs40/f/20..._by_iTails.png
http://fc32.deviantart.com/fs41/f/20..._by_iTails.png
Again, your scratches don't really make sense, especially in the mag area. Try adding a little colour to the metal, too, it looks greyscale atm. Also, that front grip is probably supposed to be rubber. Leave it as metal if you want, but it makes more sense as rubber to me.
Stop with the scratches, these are weapons that will be spawned new, when you start a game, from the magical military mobile that goes around dumping them around the map, the UNSC does not find their weapons in the middle of a desert, they build them before the battle, just fyi since you don't seem to know this.
Lol magical military mobile...
The grip should be rubber. And I would prefer scratches. Imagine what it would look like with no scratches... very boring metal colour. And like flyinrooster said, add some colour, like red and blue. at about 10% transparency or less.
Looks nice though.
Edit:
Red should be rubber:
http://i58.photobucket.com/albums/g2...r_parts_BR.jpg
Fuck dude those scratches artificially stand out. Looks like someone took a scouring pad to it.
- Yeh, the guns usually look pretty pristine in Halo 3 but to give it that 'wear n tear' look make the scratches less sharp and more subtle.
E: After I looked at it some more, I have concluded that the handle is fugly. fix that. :D
There's also the fact to consider that the scratches will be identical on every weapon the player picks up, better to just go with the nice plain metal :S
Plain = Boring.
It is a game, people are not going to make millions of textures just so scratches are in different places.
Like Malloy said, go subtle. Scratches are good, it makes it less boring, but if they stand out too much, and since every weapon is the same it will be too noticeable.
Disaster, I dont really like how defined and scratched up all the edges are, every one of them looks like you rubbed sand and rocks in every crevice. It's good to have a little wear and tear, but right now it looks like something out of Far Cry 2, not Halo.
Cockpit
http://i58.photobucket.com/albums/g2..._4_Cockpit.jpg
Body
http://i58.photobucket.com/albums/g2...l/hornet_3.jpg
http://i58.photobucket.com/albums/g2...l/hornet_2.jpg
http://i58.photobucket.com/albums/g2...l/hornet_1.jpg
Whole thing will and needs to be retouched when finished. Tail is a place holder.
Ha you said cock.
I think the gyros need to be spread apart a little more.
Looking good so far. To bad it will never work like a real hornet if you put it in CE though.
Your trapped on a ring. I don't think your getting brand new weapons :|
Also during the midst of battle I dont think weapons would be brand spanking new. Marines never got to get that "new gun smell."
Also...its a game?
We can stop making ridiculous excuses if you remember that.
No wai
Blast from the past!!! Well the spiker is one of the first model I ever made, if not the very first (custom) and make a good comparrison of my progress with time. What do you think of the new spiker?
spiker V3: (Yesterday and Today: ~2-3 Hours?)
tris: 2311
vertices: 1238
spiker V2: (1-2 months before Halo 3's release: ~4 Hours)
tris: ~4.5k-4.7k
vertices: ~2k-6k (yeah i know but i only have the obj file left and that's the closest i can get to original)
spiker V1: (2.5 years ago: your guess is as best as mine)
tris: you guestimate
vertices: horrible horrible
Also I need a skinner who can make a skin after I UV unwrap the model and is willing to make it open source.
Lol, wtf.
One of them is upside down.
brilliant post tbh
your sig is brilliant
Lots of inaccuracys but it looks okay.
Not that it really matters, but the two barrel things in the front have too many sides. I think it looks more brutish when their aren't so many sides.
Not asking for crit yet, as you can see, it is all over the place Lol.
It will look way better with the "feet".
http://i58.photobucket.com/albums/g2...l/hornet_4.jpg
Triangles: 2566
A lot of the places where shapes blend (ex : back of cockpit, tail) look funky. I'd reccomend going over your transitions before making this a final model. The bottom looks really awkward too, though that may be because there's so little to the model. The solid... "block" (for lack of a better word) underneath the wings is particularly out-of-place.Quote:
Originally Posted by Thread Title
transitions?
http://img22.imageshack.us/img22/4915/hornetop2.jpg
These places, where one shape meets another.
Ohh right. I get ya. Cheers.
Edit: How do you reset the bounding box or whatver its called so it is level? The box which shows when you have an object selected.
Thanks dane. I will get started on improving my AR based on your post. I was waiting for your post :)
That just hides it.
Reset X form.
click on the hammer to the right side, go to reset x form, and then click reset selected.
Sorry big man. But where did I mension my spiker?
You want to get personal or something? Eh?
http://www.planetxbox360.com/files/2...rch/spiker.jpg
http://i58.photobucket.com/albums/g2...piker_2009.jpg
Compare. Would help to see yours if we didnt get a birdseye view...
Im not spending hours arguing btw. So if you reply then argue with your self. I really cba.
they're both mediocre.