Hell I thought I was bad almost never stopping playing but that guy seriously, must have never had a break or sleep o.o
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I really didn't run into any profags until I hit warrant officer, but now every 6 games or so there's some guy who's quite literally memorized the respawn times for all heavy weapons and insists on always having the Sniper Rifle, even if it means TK'ing to get it. Also nobody ever seems to vote for anything exepct Pro gametypes in Team Objective and Slayer DMRs/Snipers in Team Slayer. I haven't seen an Assault Rifle since this morning. When there's a good gametype with good people, though, it's still great fun; I'm just seeing less and less of those.
imho it's time for a modassity gamenight soon now that people have had a couple of weeks to screw around with gameplay options and Forge.
Yeah, I'm forging a 6v6 Invasion ODST drop based map.
its gonna be pretty epic and we should play sometime soon.
We've played a couple of big games with alot of members. We had a FFA night the other day, jet packs with swords , snipers etc...I obviously spanked everyone and won. Earlier today we played few matches of invasion. But yeah we should organise something. Haemorrhage or the hang em high remake.
More or less a gripe that comes from the mentality that Bungie built this game from the ground up with all of the gripes of previous games in mind. To be perfectly frank, I'm counting the days until Reach competitive multiplayer becomes stale and binary like Halo 2 and 3 before it, and until all of the superpros figure out every nuance and glitch to break out of expected gameplay to win against all us terrible casuals polluting the non-arena playlists.
Though don't get me wrong, I'm doing what I can to enjoy it in the meantime. I've had a number of fun games so far.
Fuck matchmaking, firefirght is amazing in reach.
http://www.bungie.net/stats/reach/pl...r%20Kwatz&vc=5
I'll have gbp by Wednesday.
Sniper attack + unlimited ammo + Focus Rifle = gggggg
I threw together a HPC-style Glood Gulch, with a banshee included. I kept the Reach heavy weapons, since those would actually work better to take out banshees than the original HPC fuel rod gun, etc. Having a banshee feels like old times. :3
And I agree, I'd love to have a Modacity game night.
I can't get enough Blood Gulch. Armor Locking infront of a Ghost NEVER gets old.
Also, don't forget to mute the badkids. Apparently there's a system in place which globally mutes a player if they've been muted too much.
Reach multiplayer is almost as bad in MW2.
SWAT on Boneyard is blue camping red. Always.
Any objective or slayer game on Hemorrhage is camping with the tank.
Slayer on Paradisio is banshees and tanks.
Infection still sucks, but it's 10x better than Halo 3. In Halo 3 Bungie didn't know what the fuck. They still don't know what the fuck, but it doesn't make me cry in pain every time I play it.
Oddball is possibly the second biggest fuckup, next to Hemorrhage. With the drop shield loadout all everyone does is grab the ball and shield themselves, so the only way to kill them is to beat them down. Only problem is that it's a one hit beatdown for them.
I only played two objective games in Big Team since I got the game. All everyone ever chooses is slayer. Always. I want CTF, territories, headhunter, king, and oddball (not gay version please).
They really could learn how to make good gametypes if they just released a dedicated server for custom games and a server list. Maybe we'll get lucky with Reach PC :|
I don't know how the fucktard in charge of the playlists still even has a job at Bungie. That stupid piece of shit should have been sacked since Halo 3.
Shishka was the guy in charge of playlists in H3, but he quit/gotfired a couple months before reach came out and now its back to the guy who was in charge in H2.
I agree, but I don't play anything besides invasion and firefight enough to care
Uh, he doesn't. Shishka (the Halo 3 playlists guy) was fired a few weeks before the release of Reach, and now they've either got a new guy or went back to whoever did Halo 2's.
EDIT: Ninja'd
Either way, I'm starting to really dislike Veto 2.0 just because SWAT or Slayer Pro are almost always an option, and they almost always get picked. At least with the old Veto system you had some variety.
Yeah, I have to say i'm starting to get sick of Team Slayer and FFA. Only gametypes played are slayer DMRs, Snipers and infection :\
Oh wow, this other guy makes Shishka's playlists good in comparison.
E: Veto 2.0 was an amazing thing in the beta, and I don't know why it worked so well for variety. Maybe it was because of the top item always getting the most votes? The problem playlists in Reach are Rumble Pit and Big Team. I'm inclined to say that they should just provide 1 default option for big team, and if it's vetoed with none of the above, then you have only one other default option (like Halo 3). Although I hated the system in Halo 3, obviously the new one isn't working in all areas.
Well, I managed to luck out on a CTF game in Hemorrhage. There was massive tank spawn camping, but it would flip to us getting a tank and returning the favour. Basically, we had a tank for five, then they had a tank for five, etc., etc. I managed to avoid getting shot by always staying generally beside or behind the tank, picking off his infantry support and not placing traceable shots (needle rifle, rocket, sniper, etc.) through the tank's field of vision. I then got in a Ghost and splattered red team all over the ground. :)
The problem is my friends I always play with want to be the ones in the tank. :|
Also they can't stand my complaining about what is in their opinion the ~best game ever made~
Vehicles are much weaker in this game... 5 sniper shots blow up a banshee, 4 take out a mongoose I think.
You can cap the top of the tank off and shoot the guy inside... I like it. alot.
Not that stupid ass OMG U NEED MISSILE PODS OR LAZR in Halo 3
Weapons also seem to spawn alot faster... feels more like it actually rewards you for knowing how to use weapons, rather than controlling the map.
I actually had a lot of fun in Team Sniper BTB. So chaotic, so amusing. Maybe I'm just strange.
I love it how MLG is crying over how bad the game is, apparently a DMR isn't pro enough for them, they prefer autoaim enraged BR's.
I cant believe I like this game so much, my friends are saying its an insanely slow game, I find it to be alot faster than any other halo ive ever played.
Just to clarify some things...
This game has a lot of problems. I fucking hate the current multiplayer lineup, which is the biggest issue for me at the moment. There's other smaller things such as how you can't do online co-op without a HDD (not even with the new 4GB Xbox 360 S), how you get quit banned for quitting a FFA game or solo Score Attack, the lack of ammo in the pistol, and how killing sprees reset after host migration. My general disappointment in campaign is another story, but it's "good enough."
But overall, I like the weapon set, I like armor abilities, I love firefight, and I think they did a really good job developing the game. As I listed above, there's many, many issues plaguing the game, but I don't think it's as shitty of a game as MW2. As I mentioned in another post, as of now my rating for this game is a 4/10 because of how crippled MP is. If they actually make it enjoyable, I'd put it right back at 7/10.
I guess.....Halo 1>Halo 3>Halo 2>Halo Reach. I haven't beat the game yet but I'm close to it. All the Friendly A.Is are retarded, I am impressed with the enemy AIs, and a few things still seemed like they need to be polished. Which is why they should release this game with a good editing kit or give Halo PC owners access with this engine (like UDK or Crytek). I highly doubt that will happen though, and that's not even close to a good excuse.
sure is opinions in here
Omfg, and I thought Kornman and I played too much Reach.
Hey does anyone know off hand if Jun's firefight voice says anything? I tried it out and it was silent as the grave, not even any grunts. o.O is this a bug or intentional? XD
If I didn't get a full nights sleep (~8hrs) every night, I'd be higher than him. He'll be a MAJ2 in 250cR-ish :ugh:
Yeah I'm already a Captain Grade 2, I'm working to Major and then after that I don't really care. I just want Jun's sniper chest then I'm all set on my Spartan for awhile. :P
quick question korn...whats the colour of the grass outside?
blood red \:maddowns:/!!!!
Brb, being lazy getting at least 1k a match in Gruntpocalypse.
Yay I beat campaign on legendary, but I missed out on the 5000 cR weekly challenge for it :(
Bleh the achievements http://www.bungie.net/Stats/Reach/Ac...pLaTiiNuM%20vX
and somebody add me, I have like almost nobody on my friends list cause it got hacked and I only added the ones I remember and played the most.
Oh look at his achievements and look at his campaign progress. How do score legendary achievments when he never has done campaign.
The HDD problem is an Xbox/Microsoft Networking problem. It makes sense if you have an HDD to be able to connect with others mainly because of the system settings with compatability; it probably just makes things so much easier.
Bungie stated that they're focusing on Invasion (hence Invasion week) and that more stuff will be introduced within the next couple of weeks to make sure server stuff is up to snuff.
Quit ban makes sense for FFA (because there is other people who like more people to play against), but I agree that Score Attack quit bans are lame. It's probably one of those situations where if it works it has to work with everything.
The clip annoys me too, but the weapon is meant to be a sidearm and not a full force killing machine. It's a 4-5sk, so it needs some sort of balancing. I'm sorry we all can't get what we want. But it's not always about the individual.
The host migration is a connection issue that really isn't the game's fault. In other words, it's information lost because the connection was reconfigured. If there's anything to bitch about, it's the Sudden Death not working in Invasion Slayer and the loss of Armor Abilities due to host migration.
I like Firefight.
Wow I love Firefight.
is it just me or is it incredibly fun taking advantage of the multiple stories on a map to sneak up and assassinate your victims?
I accidentally kill people and I always get booted by the user. I don't boot people when I understand that it is a reasonable mistake. But fuck, I'm in a tank and you walk right next to a vehicle that I am blasting.
I intentionally get myself betrayed so I can boot them to make this game a shittier experience for everyone playing.
Hopefully the more people that complain, the more likely it is to get fixed.
Well, if you want to quit the game but not get probation, you can just betray people until you get booted.
So anyone know how you get Emile's helmet?
it is an armor piercing .5 cal
Level cap at LTC3 right now lol
I keep going toe to toe with people in BR matches or the like who don't realize the pistol is such a better tool when you're up close. I have no complaints about this game, but have noticed quite a few bugs/glitches. Oh, and fuck Paradiso or w/e it's called. I hate that map variant. Needs redoing.
I don't mind Paradiso that much. Sure, it would be nice if they stopped people from camping the top of the mountain, but other than that it's typical big team battle chaos. Anything smaller than that and I might not like the map as much- I can see how with fewer people it would just be a pain.
The level cap is dumb shit.
Bungie supports communism because they want everyone to be the same. Why do they hate freedom?
E: I just called my BG variant Blood Clot to be pretty original.
You just know there's going to be a BG variant called "Menstruation."
And who is Bungie to tell me I can't have translucent skin and neglect my children and pets to the degree that one is forced to eat the other?
just got to captain rank :D
caint wait to get MK V
It's not at MAJ, no extra helmets appeared when I hit MAJ.
They greatly reduced the chances of getting sniper attack in ff matchmaking :C
I don't like to playa whole lot of mm, so thats the only fast way for me to get cr
http://www.bungie.net/Stats/Reach/Sc...16&size=medium
http://www.bungie.net/Stats/Reach/Fi...px?fid=2131716
Hold Right Trigger and go into forge mode.
You need to host the game with another person. You can only use it for a second.
And connection host can't see it.
Definitely. I love that ship soo much, it was amazing to see her lift off in glorious high-definition.
I thought I was going to play halo 1 again at the end of that cinematic....
The one thing that bothered me about the final PoA scene was that there were no Covenant in sight. The Covenant catch up with and board the Pillar of Autumn, which is then forced to crash land on Halo. And yet we see the Autumn make it pretty much all the way to the ring, with no Covenant ships at all.
How dare there not be any Longswords flying alongside the PoA? Stupid Bungie breaking stupid canon, this is all such a big deal.
I think the covenant ships later slip spaced on the other side of the ring and quickly caught up with the autumn. But ya their should have been long swords.
It was pretty awesome. However, I can't get over the fact that in the book, the Autumn was actually leaving Reach as the attack started, and ended up doubling back and taking part in the orbital engagement towards the end. Not once was it ever on the ground...and now that I think about it, there's a damn good reason for that; shit is too fucking heavy to get off the ground, even with those little midget rockets. Hell, it's a cruiser, and I think the books said that it wasn't built for atmospheric anyways...
Damn it Bungie, fucking with Nylund's awesome story.
I accepted that as a cooler way to tell the story from the ground. Getting to the docked ship looks a lot cooler than "tell the Autumn to come back to pick up this AI".
And as for the ending shot of the Autumn and Halo, it's more stylistic and less plot- the camera shot is different, it's the credits background. The battle above Halo just wasn't necessary.
I can deal with it though, the Autumn was absolutely gorgeous in this game.
Dr. Halsey's journal helps link the game and the books together pretty well. In plus, don't forget that the original trilogy of books is being rewritten to fit with the changes made by Reach.
That was the original theory, but later investigation revealed that the only changes would be some typo fixes and whatnot. The discrepancies between the books and the game are here to stay. Even so, I'm not that bothered by them. I consider each to work very well for its medium, and the end result is the same, so who really cares where the players were at any exact time.
Yeah, I don't really mind the discrepancies either, but it would be nice to have it all fit together nicely. Though, now I know that I'm not buying the new versions of the books, since I was expecting some pretty major changes.
I has problem, I think I hit some sort of cap to how much CR I can gain in score attack Matchmaking, anyone else experianced this?
Edit : NVM Im a noob ¬_¬
From lukems,
Quote:
Hello friends,
The Online Credit Limit is a daily cap on Credit earn - it does reset so come tomorrow you can continue your earnapalooza.
We've seen other systems come and go where rampant abuse of progression systems has devalued the online ecosystem and the Online Credit Limit is just one of many countermeasures against these activities.
Actually playing your favorite gametype or checkpoint in Reach isn't going to get you banned, but it may get you to the cap faster.
Thanks,
-luke
Melee attacks are still too powerful, the playlists are garbage, and I swear to god plasma grenades home in on people. Other than that, loving this game.
Anyone know what the cap actually is?
I can't fucking wait for the first playlist update. There's really no point going into matchmaking unless you have a big enough party to sway the vote away from horrible gametypes. I'm sorry Bungie, taking away motion trackers does not make the game more "Pro".
I think around 75,000 to 100,000. Makes sense so that people can't farm their way to some good stuff. In other words, you actually have to earn your rewards. I hope this system teaches those selfish, spoiled children who play this game that they can't cheat their way to success. By children, I mean everyone that fits in that category too.
@Pooky: The melee is weaker than before (Halo3 and Halo2) due to the knew shield system. A melee hit takes out shields, then a second takes out health. You also shouldn't be able to get close enough (if you're smart) to get double melee'd. This game is very different in that aspect. Playlists are said to change and grow within time; I'd advise trying Invasion and Firefight if you don't like anything else. BTB is a Snipe/DMR fest and Arena is filled with arrogance, although I did get a perfection yesterday (as well as my first negative K/D spread unfortunately). Plasma Grenades don't home, but they are annoying as hell. Frag Grenades are also annoying as hell too. I though the spamming ended a while back, but I was apparently wrong. The game where I got the neg spread was basically me being spammed every second by grenades or DMR fire. In other words, the initial amount of grenades should be bumped down to one and the initial ammo of the DMR should be bumped down to 30. All of this IMO.
I've only played a handful of online games, one thing I still can't get used to is the ever so slightly reduced melee distance. It's fucked me over so many times :\
I think that carried over from Halo3. Whenever I was playing Halo3, I'd always be just outside of the melee range when I melee'd (this was the final melee fix). I usually play Invasion, use long-distance weapons, am at point blank, or Assassinate (Camo Loadout is so great), so I usually don't notice the shorter distance to melee.
Cap is 110.000 , Just for those who wish to know the accurate number
I just hit Major a little while ago. Having a bad ass Spartan is nice, anyone here a Lt. Col? I'm wondering if Eva[C] is one of the helmets unlocked at Commander...
I didn't say it wasn't weaker, I said it was still too powerful. A single melee hit should not instantly deplete the shields of an undamaged player. The fact that it does opens the door for all kinds of faggoty tactics, like melee headshotting and the double smack. The melee attacks take literally no skill to use (particularly with the advent of Sprint and Evade), therefore they should not be a primary weapon.
e: also, I was being sarcastic when I said the stickies home in on people.
Mostly.
The double melee is stupid.
It's so abused and it's seriously more efficient in close combat to just double melee than to actually bother shooting.
The melee should have a delay on it, kind of like L4D. Basically, the animation length would remain unchanged, and you would be able to fire your weapon in the same amount of time after a melee as you can currently. However, you wouldn't be able to melee again until a tiny bit more.
The melee attack would be perfectly fine if they nerfed it to do only 1/2 or 2/3 damage to shields. That way, melee attacks would be a three hit kill instead of a two hit, melee headshotting wouldn't be nearly as annoying, and people would actually have to use their guns.
Also, objective traits (insta kill melee, slow speed, no radar), and the ability to parry sword strikes with your fist can both fuck right off.
It took 3 to four melee hits to kill in Halo 1, I believe. I have no idea why they even bothered to raise its strength to the level it is at now.
tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.
and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.
E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.
Don't go near people with Swords. The entire POINT of the Sword is to dominate in melee combat. Know when people have the Sword and learn to avoid the most common CQB kill zones. Use your brain.
And no, the Sword in Halo 3 was complete garbage, just like all the non BR weapons in that game. I'm glad that power weapons finally have their balls back. Learn where weapons spawn, how to get to them, and how to use all of them effectively. Again, use your brain a little bit.
Yeah, it was 3 hit in Halo 1. First hit got most of your shields, second got most of your health, third killed (I loaded up Halo 1 Xbox just now to confirm this). My suggestion was to nerf the melee attack in Reach to do only about 2/3 of a shield bar worth of damage, but keep the same damage against health. That way you can't just melee attack a full health enemy then back up and headshot them, nor can you double melee without first damaging your target a bit. Two cheesy, unskilled tactics wiped out in one move.
I also enjoy the fact that I can now defeat as sword as I will pick up a shot gun if it is available. If it isn't I try and do what Pooky says.
There is no logical thinking as to why a Spartan can parry an ENERGY SWORD with his FIST. That's just fucking stupid.
I hit LTC a while ago. I bought Heart Attack earlier and now I need about 90k cR before I can get my Mark V helmet...but my hearts are fitting my Female/Cortana spartan atm :-3. I do need to investigate just how badly they give me away in MP though.
Just got to Captain.
MJOLNIR Mark V is such a tease.