I don't really see that in it at all tbh.
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The H2 resemblence was a complete accident, oddly enough
The objective was to remove the clunky and redundant bits of the initial draft (helmet icon, duplicate grenade icon, and ammo-in-clip counter specifically, with the backgrounds reshaped accordingly) and replace the glitchy all-purpose ammo meter with individualized meters for each gun. Turns out (and this was not realized until the thing was already done) that's pretty much like H2; go figure
It's not changing for tomorrow of course but future releases are definitely open to a replacement if we manage to come up with something that's widely considered to be a better option
But hey, until we do get something better, it works for now.
It is not Friday the 24th...
GIVE US THE MAPPPPPPZZZZZZZZZZZZZZZZZZZZZ
The content looks great, but the Blocky old covenant interior BSP kinda looks awkward compared to the scenery and tags used it it. It would be really sweet looking if someone could go in and make it look like a covenant ship from one of the newer halo games (just by refining the old geometry, not creating anything new). Would take a tremendous amount of time though. I think the new covenant stlye is a lot more complicated then any of the other styles in the halo universe.
When I was talking to Lag about it. It sounded like we were going to do releases all the way up to the final map and then re-release everything with all of the updated tags and what not.
I can second that, that's what he told me, too. Actually, him and Ifafudafi both said that. Consider it a rolling release.
25/02 here, where's the maps?