Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
Looks interesting Lateski. Are you setting up for a more big teamed based Forerunner map?
Attachment 2122
Attachment 2123
Attachment 2124
Some progress. Everything in the map is modeled except for the ceiling and another, non-gameplay section. If you have any suggestions (besides the doors and the render that makes the textures look bad) then please do tell. I'm just messing with the ceiling right now and I'm not exactly sure what to do with it.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
Hey, is this thing still on? It's almost the end of June and there's no activity here besides me.lol.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
I'm too busy right now. I'd love to make the model ready tho.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
Hit a snag with my map, and honestly It's getting pretty ridiculous. I don't really have a problem, I'll post some of my stuff maybe tomorrow. But I would really like to see more people show up to this thing.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
Mine finally go in-game and I'm just tweaking BSP issues I find that I can fix. I still need to fix some UVW errors, need to make some portions bigger, have to model/texture/export a scenery, and finally need to put the BSP in Aether.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
Quote:
Originally Posted by
Lateksi
Attachment 2110
Attachment 2112
Attachment 2111
Yeah, don't know how to render. I don't have much chances against the experienced modelers of this community, so my map, Airwalk is more about the gameplay, not visuals. The map's heavily based on many teleporters. I'd make air lifts if they worked better in Halo CE. CTF map has two bases on each side, the base structures have each three teleporters to the middle structure. There are no sniper rifles or banshees on the map, except one of each when it's Slayer. Both bases have overshields on top and the middle structure has active camo.
idk, i actually really like the looks of that map.
1 Attachment(s)
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
http://www.xfire.com/video/49764a/
Attachment 2153
I'm a bit worried about having too many lights on the map (a bit for FPS and a bit for just looks). Also, I send Conscars my thanks for making such a well done sky from Lumoria.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
You should invest some more time in UV'ing and texturing the map. It could be a really great map if the textures were much better.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map
Quote:
Originally Posted by
Disaster
You should invest some more time in UV'ing and texturing the map. It could be a really great map if the textures were much better.
Well I've been trying to find good textures for it besides the Stock ones and I always fall short.
Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map