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Thread: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

  1. #31
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Looks interesting Lateski. Are you setting up for a more big teamed based Forerunner map?

    Attachment 2122

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    Attachment 2124

    Some progress. Everything in the map is modeled except for the ceiling and another, non-gameplay section. If you have any suggestions (besides the doors and the render that makes the textures look bad) then please do tell. I'm just messing with the ceiling right now and I'm not exactly sure what to do with it.
    Last edited by DarkHalo003; May 30th, 2011 at 08:20 PM.

  2. #32
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Hey, is this thing still on? It's almost the end of June and there's no activity here besides me.lol.

  3. #33
    Rocket jump! Lateksi's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    I'm too busy right now. I'd love to make the model ready tho.

  4. #34

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Hit a snag with my map, and honestly It's getting pretty ridiculous. I don't really have a problem, I'll post some of my stuff maybe tomorrow. But I would really like to see more people show up to this thing.

  5. #35
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Mine finally go in-game and I'm just tweaking BSP issues I find that I can fix. I still need to fix some UVW errors, need to make some portions bigger, have to model/texture/export a scenery, and finally need to put the BSP in Aether.

  6. #36

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Quote Originally Posted by Lateksi View Post
    Attachment 2110
    Attachment 2112
    Attachment 2111

    Yeah, don't know how to render. I don't have much chances against the experienced modelers of this community, so my map, Airwalk is more about the gameplay, not visuals. The map's heavily based on many teleporters. I'd make air lifts if they worked better in Halo CE. CTF map has two bases on each side, the base structures have each three teleporters to the middle structure. There are no sniper rifles or banshees on the map, except one of each when it's Slayer. Both bases have overshields on top and the middle structure has active camo.


    idk, i actually really like the looks of that map.

  7. #37
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    http://www.xfire.com/video/49764a/

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    I'm a bit worried about having too many lights on the map (a bit for FPS and a bit for just looks). Also, I send Conscars my thanks for making such a well done sky from Lumoria.

  8. #38
    Glorious Beacon of Light Disaster's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    You should invest some more time in UV'ing and texturing the map. It could be a really great map if the textures were much better.

  9. #39
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Quote Originally Posted by Disaster View Post
    You should invest some more time in UV'ing and texturing the map. It could be a really great map if the textures were much better.
    Well I've been trying to find good textures for it besides the Stock ones and I always fall short.

  10. #40
    Glorious Beacon of Light Disaster's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    stock > anything else
    Last edited by Disaster; June 30th, 2011 at 04:42 PM.

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