I had them, and it stretched really weird when the hand was sideways.
http://s62.photobucket.com/albums/h9...creencopy3.jpg
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I had them, and it stretched really weird when the hand was sideways.
http://s62.photobucket.com/albums/h9...creencopy3.jpg
I had them, and it stretched really weird when the hand was sideways.
http://i62.photobucket.com/albums/h9...creencopy3.jpg
well, h2headlonpb2 was a very good map. most of the weapons are very close compared to their halo 2 counterparts however, there are a few adjustments that could be made to increase the gaming experience.
first the banshee:
use a purple-shaded cubemap for the reflection.
add barrel rolls.
get rid of the antigrav particles, banshees don't use antigrav particles
and change the boost contrails. they're two blue (not purple) steaks not 1.
ghost:
lower the boost it's too fast.
change the contrails (add 2 markers towards the bottom of the boost vents).
add boost lights (which isn't hard to to do either).
warthog:
it looks to plain, add some detail to the texture.
scorpion:
the scorpion moves slower than h1 (acutally it seems that in every game it moves slower than the last)
the rate of fire's too high
it uses the wrong crosshairs take a look at the original h2headlong.
others:
where's the wraith and the specter did they make the cut?
other than that, this level has come a long way keep up the good work
Due to the limits of the engine, the Wraith and Spectre can't make it in the map.
Halo's gametypes can only spawn 5 vehicle types; stock tagset dictates a Warthog, Ghost, Scorpion, Banshee, and Shade Turret.
This map has those all taken, except the Shade turret is now a mounted machine gun turret.
well if that's true than how did tiamat get more than 5 into coldsnap and still make it work
(he has the longsword, mythos, mechs, ghost, snowhog, gausshog, rockethog, missilehog, LAAGhog, the jets and the scorpion)
correct me if i'm mistaken but can't you set up trigger volumes, use one vehicle that actually in the globals, and have the vehicles respawn everytime within that volume through scripting?
Rocket warthog.
Also, I used a "h2-style" vehicle spawning system that makes a selection based on how many of each vehicle you specify in a gametype in zteam's public beta maps. (For example, if you set the warthog count to 1, it will spawn a standard warthog, if you set it to 2, it will spawn an gauss warthog, etc) I have had no problems with this system.