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Thread: [MAP] HEADLONG PB2

  1. #31
    not my real name damn-it! kenney001's Avatar
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    Re: HEADLONG PB2

    I had them, and it stretched really weird when the hand was sideways.

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  2. #32
    not my real name damn-it! kenney001's Avatar
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    Re: HEADLONG PB2

    I had them, and it stretched really weird when the hand was sideways.

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  3. #33
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: HEADLONG PB2

    well, h2headlonpb2 was a very good map. most of the weapons are very close compared to their halo 2 counterparts however, there are a few adjustments that could be made to increase the gaming experience.

    first the banshee:
    use a purple-shaded cubemap for the reflection.
    add barrel rolls.
    get rid of the antigrav particles, banshees don't use antigrav particles
    and change the boost contrails. they're two blue (not purple) steaks not 1.

    ghost:
    lower the boost it's too fast.
    change the contrails (add 2 markers towards the bottom of the boost vents).
    add boost lights (which isn't hard to to do either).

    warthog:
    it looks to plain, add some detail to the texture.

    scorpion:
    the scorpion moves slower than h1 (acutally it seems that in every game it moves slower than the last)
    the rate of fire's too high
    it uses the wrong crosshairs take a look at the original h2headlong.

    others:
    where's the wraith and the specter did they make the cut?

    other than that, this level has come a long way keep up the good work
    Last edited by demonmaster3k; January 4th, 2008 at 09:59 PM.
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  4. #34
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by demonmaster3k View Post
    others:
    where's the wraith and the specter did they make the cut?
    Due to the limits of the engine, the Wraith and Spectre can't make it in the map.

    Halo's gametypes can only spawn 5 vehicle types; stock tagset dictates a Warthog, Ghost, Scorpion, Banshee, and Shade Turret.

    This map has those all taken, except the Shade turret is now a mounted machine gun turret.
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  5. #35
    The Cake is a Lie. Jay2645's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by p0lar_bear View Post
    Due to the limits of the engine, the Wraith and Spectre can't make it in the map.

    Halo's gametypes can only spawn 5 vehicle types; stock tagset dictates a Warthog, Ghost, Scorpion, Banshee, and Shade Turret.

    This map has those all taken, except the Shade turret is now a mounted machine gun turret.
    With scripts, you CAN spawn more then 5, but they seem to have a little trouble with respawn.
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  6. #36
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by Jay2645 View Post
    With scripts, you CAN spawn more then 5, but they seem to have a little trouble with respawn.
    Which is why I didn't bring them up. I tend to ignore buggy, half-functional methods like that because they simply will never work; they stretch the oh-so-limited engine too far and only do half of what they're supposed to.
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  7. #37
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by p0lar_bear View Post
    Due to the limits of the engine, the Wraith and Spectre can't make it in the map.

    Halo's gametypes can only spawn 5 vehicle types; stock tagset dictates a Warthog, Ghost, Scorpion, Banshee, and Shade Turret.
    well if that's true than how did tiamat get more than 5 into coldsnap and still make it work
    (he has the longsword, mythos, mechs, ghost, snowhog, gausshog, rockethog, missilehog, LAAGhog, the jets and the scorpion)

    correct me if i'm mistaken but can't you set up trigger volumes, use one vehicle that actually in the globals, and have the vehicles respawn everytime within that volume through scripting?
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  8. #38

    Re: HEADLONG PB2

    Quote Originally Posted by p0lar_bear View Post
    Due to the limits of the engine, the Wraith and Spectre can't make it in the map.

    Halo's gametypes can only spawn 5 vehicle types; stock tagset dictates a Warthog, Ghost, Scorpion, Banshee, and Shade Turret.

    This map has those all taken, except the Shade turret is now a mounted machine gun turret.
    Rocket warthog.


    Also, I used a "h2-style" vehicle spawning system that makes a selection based on how many of each vehicle you specify in a gametype in zteam's public beta maps. (For example, if you set the warthog count to 1, it will spawn a standard warthog, if you set it to 2, it will spawn an gauss warthog, etc) I have had no problems with this system.
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  9. #39
    Holy Testicle Saturday! DrunkenSamus's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by CtrlAltDestroy View Post
    Rocket warthog.


    Also, I used a "h2-style" vehicle spawning system that makes a selection based on how many of each vehicle you specify in a gametype in zteam's public beta maps. (For example, if you set the warthog count to 1, it will spawn a standard warthog, if you set it to 2, it will spawn an gauss warthog, etc) I have had no problems with this system.
    *mutter*...
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  10. #40
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    Re: HEADLONG PB2

    Quote Originally Posted by CtrlAltDestroy View Post
    Rocket warthog.
    BAH! I forgot all about the rwarthog. How could I...

    Quote Originally Posted by CtrlAltDestroy View Post
    Also, I used a "h2-style" vehicle spawning system that makes a selection based on how many of each vehicle you specify in a gametype in zteam's public beta maps. (For example, if you set the warthog count to 1, it will spawn a standard warthog, if you set it to 2, it will spawn an gauss warthog, etc) I have had no problems with this system.
    Oh yeah, I vaguely remember you saying something about that.

    Did vehicle respawns handle correctly?
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