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Thread: [MAP] HEADLONG PB2

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  1. #16
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Sep 2006
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    Re: HEADLONG PB2

    well, h2headlonpb2 was a very good map. most of the weapons are very close compared to their halo 2 counterparts however, there are a few adjustments that could be made to increase the gaming experience.

    first the banshee:
    use a purple-shaded cubemap for the reflection.
    add barrel rolls.
    get rid of the antigrav particles, banshees don't use antigrav particles
    and change the boost contrails. they're two blue (not purple) steaks not 1.

    ghost:
    lower the boost it's too fast.
    change the contrails (add 2 markers towards the bottom of the boost vents).
    add boost lights (which isn't hard to to do either).

    warthog:
    it looks to plain, add some detail to the texture.

    scorpion:
    the scorpion moves slower than h1 (acutally it seems that in every game it moves slower than the last)
    the rate of fire's too high
    it uses the wrong crosshairs take a look at the original h2headlong.

    others:
    where's the wraith and the specter did they make the cut?

    other than that, this level has come a long way keep up the good work
    Last edited by demonmaster3k; January 4th, 2008 at 10:59 PM.
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