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Re: Kinda shocked no one posted about this yet...
Unless he works directly with 343i, or is part of the test team assigned to them, I doubt he knows anything, and is probably just whoring for attention. People are funny like that.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
Halo 1 is a dying game and pretty lacking in features compared to its modern counterparts. Shiny graphics, online multiplayer with better netcode, and new features like theater and forge would go a long way towards revitalizing it.
But Halo PC still had plenty of players last time I checked. And the game is more fun even without all those features.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
But Halo PC still had plenty of players last time I checked. And the game is more fun even without all those features.
iyeah it had plenty of players, but with a COMPLETE over haul, with newer perks and features it will have even more players. I dont understadn why you all want to live in the past and play a 10 fucken year old game.
move on, yes it was a good game and probably still is but if you include a theater mode, better physics, better netcode, a forge mode (if on pc a map maker), an up to date game engine, and new ideas from 343i along with bungies best ideas.
I see a great new version of Halo: Combat Evolved.
Really quit living in the past guys.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
EagerYoungSpaceCadet
I take it that you think that I am either lying or incredibly naive, and the second thing might be true. But I know the guy, he's very trustworthy and wouldn't lie to everyone in the clan.
One of three possibilities seems likely to me.
- You're talking shit
- He's talking shit
- He's telling the truth and should be fired for leaking information about an unannounced project.
I don't see anybody but a complete idiot taking a risk like 3 so 1 or 2 seems much more likely.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
supersniper
iyeah it had plenty of players, but with a COMPLETE over haul, with newer perks and features it will have even more players. I dont understadn why you all want to live in the past and play a 10 fucken year old game.
move on, yes it was a good game and probably still is but if you include a theater mode, better physics, better netcode, a forge mode (if on pc a map maker), an up to date game engine, and new ideas from 343i along with bungies best ideas.
I see a great new version of Halo: Combat Evolved.
Really quit living in the past guys.
If a newer version of the game engine means taking all that was rewarding about playing the game out of the game, then no. I don't want it. That's why the new ones are so much less attractive. They basically knocked the game's teeth out in an attempt to grab more players. Yes, it made them money. That money came at the cost of the game's reputation. That reputation can affect the sales of the next title.
If they are going to re-make Halo: Combat Evolved, they damn well better do a re-imagining. I don't like playing rehashed campaigns that have been prettied up unless it's a mod (because then you can actually appreciate it for the unpaid effort that went into it).
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
If a newer version of the game engine means taking all that was rewarding about playing the game out of the game, then no. I don't want it. That's why the new ones are so much less attractive. They basically knocked the game's teeth out in an attempt to grab more players. Yes, it made them money. That money came at the cost of the game's reputation. That reputation can affect the sales of the next title.
If they are going to re-make Halo: Combat Evolved, they damn well better do a re-imagining. I don't like playing rehashed campaigns that have been prettied up unless it's a mod (because then you can actually appreciate it for the unpaid effort that went into it).
I just think they need to port another Halo to the PC with the same/improved functionality as Halo PC.
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Re: Kinda shocked no one posted about this yet...
I'm all for that. Less auto-aim. Custom tools. And though it's a stretch, return any hit-scan weapons that weren't always hit-scan to being ballistic...Reach, looking at you. It makes a subtle difference in game-play that rewards those who play a lot and gives a warm-fuzzy to those who pull off a kill with the last bullet because they knew to lead that fraction of a centimetre over.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
But Halo PC still had plenty of players last time I checked. And the game is more fun even without all those features.
Last time I played Halo PC, all that was left was the absolute dregs of the player base playing Rockets on shitty modded maps or CTF on Blood Gulch.
Fuck
that.
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Re: Kinda shocked no one posted about this yet...
That's only the top 2 pages of the list. Most of the rest are un-modded.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
chrisk123999
That's only the top 2 pages of the list. Most of the rest are un-modded.
Not with players in them. And if I have to search that hard to find a decent match, that's kind of the definition of dying game.
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Re: Kinda shocked no one posted about this yet...
And yet it still remains more enjoyable than trying to play Reach...
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Re: Kinda shocked no one posted about this yet...
Hey, I called Reach out on being shit before anyone else did :P
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Re: Kinda shocked no one posted about this yet...
Reach is fun, especially the DLC. I don't know what game you guys are talking about.
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Re: Kinda shocked no one posted about this yet...
Yeah, I love Reach as well, even though there are a few things that could be fixed with it. Then again, no game is perfect.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
Reach is fun, especially the DLC. I don't know what game you guys are talking about.
Yeah, for unskilled people with no concept of good gameplay.
Read: Call of Duty Blackops
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
Yeah, for unskilled people with no concept of good gameplay.
Read: Call of Duty Blackops
If the current market really bothers you that badly, why not out and give your input to developers or even buy a licence to FPS maker and start your own demo?
Honestly, I enjoy Reach, many others enjoy reach just as they enjoyed Halo 3 and Halo 2.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
=sw=warlord
If the current market really bothers you that badly, why not out and give your input to developers or even buy a licence to FPS maker and start your own demo?
Honestly, I enjoy Reach, many others enjoy reach just as they enjoyed Halo 3 and Halo 2.
I do give my input to developers, quite vocally you may have noticed.
At any rate I pretty much quit buying new FPS games and just stick to playing old ones. Thing is, there's more of a market for dumbed down FPS that appeal to bad people than there is for good FPS that appeal to smart people. In games like Reach or Blops you don't really have to learn or develop skills to do well, and that's why they appeal to the majority.
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Re: Kinda shocked no one posted about this yet...
Sounds like the waa-ambulance drove past this thread, got a flat tire, then decided to call it home.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Kornman00
Sounds like the waa-ambulance drove past this thread, got a flat tire, then decided to call it home.
Sorry everyone doesn't suck up to your shitty Reach game :saddowns:
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Kornman00
Sounds like the waa-ambulance drove past this thread, got a flat tire, then decided to call it home.
LMAO
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Re: Kinda shocked no one posted about this yet...
I just love this Halo-CoD War; it's been ragin' for years. I'll give both +rep in a heartbeat but I'd rather sit down, shut up, and play some good old-fashioned Crackdown or Portal instead. Perhaps later I'll give my own two cents on the whole thing, but we're getting a bit off topic. Let's roll it back people!
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
I do give my input to developers, quite vocally you may have noticed.
At any rate I pretty much quit buying new FPS games and just stick to playing old ones. Thing is, there's more of a market for dumbed down FPS that appeal to bad people than there is for good FPS that appeal to smart people. In games like Reach or Blops you don't really have to learn or develop skills to do well, and that's why they appeal to the majority.
That's because most of the fun playlists (except Invasion and DLC) are dominated by a Scoped weapon that every player starts with, every player must use to stay in the game, and ultimately makes players shitty in using any skill-required weapon that isn't a power weapon, for instance, the Assault Rifle. I've gotten more kills today due to that weapon because I've learned how to use it than I have using the DMR for the past few days.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
That's because most of the fun playlists (except Invasion and DLC) are dominated by a Scoped weapon that every player starts with, every player must use to stay in the game, and ultimately makes players shitty in using any skill-required weapon that isn't a power weapon, for instance, the Assault Rifle. I've gotten more kills today due to that weapon because I've learned how to use it than I have using the DMR for the past few days.
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TVTyrant
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.
Many old-players would easily debate that. It's not that I dislike the DMR though; I love it being a pickup weapon. I hate that everyone starts with it on BTB and every other playlists except DLC and Invasion (which vary upon different gametypes/phases). It craps up movement and makes more standoffish encounters instead of meshed and diverse ones. You know someone will use their DMR or a Power Weapon when in a DMR gametype in comparison to an AR/Pistol start gametype where people are more prone to switch around their weapons. The DMR offers no skill to be earned other than being able to use a super scope, auto-aim, and the somewhat demanding (the only necessary bit of skill required) timing between shots. It can be abused now, in comparison to the Beta, and really is just the Noobtube of small arms. Of course, Hemorrhage as it currently is doesn't help its case though, neither does it exactly hurt it. With the exception of Elite Slayer and Sniper matches, I think that map is an utter catastrophe of no coverage and too-open spaces.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TVTyrant
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.
I'm sorry, I have no problem with you personally Tyrant and I never really have but this comment is inconceivably stupid.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TeeKup
I'm sorry, I have no problem with you personally Tyrant and I never really have but this comment is inconceivably stupid.
Why? I really don't see any difference. Maybe I just haven't played enough though. I pretty much put the game down when I moved in for college.
DarkHalo: Just sounds like the H2 BR but shooting 1 round instead of three. Maybe I'm missing something other than nostalgia.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TVTyrant
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.
Uhhh.......
Quote:
Originally Posted by
TeeKup
I'm sorry, I have no problem with you personally Tyrant and I never really have but this comment is inconceivably stupid.
This.
The biggest problems with the DMR compared to the Pistol are that it's hitscan, too easy to hit with, and its effective range is practically unlimited. Unlike the Pistol, which had a clearly defined maximum effective range, the DMR can hit people with perfect accuracy from all the way across almost any map. Cover on most maps is sparse, so there's virtually nowhere you can go to be safe from DMR spam. Even the BR was less annoying on maps like Valhalla because you actually had to lead with it.
Light vehicles are pretty much useless because again, there's nowhere they can go and nothing they can do to avoid getting DMR spammed, and their health doesn't regenerate.
As DarkHalo said, the DMR would be fine as a pickup weapon, but it breaks the gameplay when it's a starting weapon.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
The biggest problems with the DMR compared to the Pistol are that it's hitscan, too easy to hit with, and its effective range is practically unlimited. Unlike the Pistol, which had a clearly defined maximum effective range, the DMR can hit people with perfect accuracy from all the way across almost any map. Cover on most maps is sparse, so there's virtually nowhere you can go to be safe from DMR spam. Even the BR was less annoying on maps like Valhalla because you actually had to lead with it.
Light vehicles are pretty much useless because again, there's nowhere they can go and nothing they can do to avoid getting DMR spammed, and their health doesn't regenerate.
As DarkHalo said, the DMR would be fine as a pickup weapon, but it breaks the gameplay when it's a starting weapon.
Oh okay. As I said in my follow up post, I haven't gotten to play it that much online. The unlimited range thing is a huge difference, since the pistol doesn't actually shoot that far in H1. Thanks for the elaboration.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TVTyrant
Oh okay. As I said in my follow up post, I haven't gotten to play it that much online. The unlimited range thing is a huge difference, since the pistol doesn't actually shoot that far in H1. Thanks for the elaboration.
Yeah, I tried to be somewhat less offensive than usual because you said that :p
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Re: Kinda shocked no one posted about this yet...
Since we're having this discussion about the DMR, AR, H1 Pistol.... LINK!
No DMR kills, just deaths. 16 AR kills and 9 beat downs. That was when DMR was the primary weapon.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalcyon
Since we're having this discussion about the DMR, AR, H1 Pistol....
LINK!
No DMR kills, just deaths. 16 AR kills and 9 beat downs. That was when DMR was the primary weapon.
Does Arena Slayer even have ARs in it? I don't remember <_<
Also there are 3 quitters and one guy with -12 spread on that scoreboard. Hiding around corners and AR spraying newbs isn't the kind of gameplay we're discussing here.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
Sorry everyone doesn't suck up to your shitty Reach game :saddowns:
if reach is so bad why do millions of people play it a day?
where only 1000ish people play halo PC/CE/Trial a day
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Re: Kinda shocked no one posted about this yet...
Because millions of people are also mediocre thinkers that don't actually stop and consider what it is they are playing like we do. Instead they just rage at the game and it never crosses their minds that something is wrong with the game and not necessarily their playing.
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Re: Kinda shocked no one posted about this yet...
yeah dude just because a lot of people play a game does not mean its good. it means the name has a reputation and people are buying it for the reputation. its the same thing with CoD tbqh.
think about it. a lot of people do this too
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Donut
yeah dude just because a lot of people play a game does not mean its good. it means the name has a reputation and people are buying it for the reputation. its the same thing with CoD tbqh.
think about it. a lot of people do
this too
Donut I miss you and our talks.
Also: A lot of people buy games because of the title. Everything is about franchise now.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
supersniper
if reach is so bad why do millions of people play it a day?
where only 1000ish people play halo PC/CE/Trial a day
We've already been over how idiotic this argument is, but I'll re-address it anyway.
Quote:
Originally Posted by
Pooky
Thing is, there's more of a market for dumbed down FPS that appeal to bad people than there is for good FPS that appeal to smart people. In games like Reach or Blops you don't really have to learn or develop skills to do well, and that's why they appeal to the majority.
Quote:
Originally Posted by
TVTyrant
Also: A lot of people buy games because of the title. Everything is about franchise now.
Also, Reach is currently the 'new thing', so all the mindless masses are playing it. Whenever the next 'new thing' comes out, all those people will drop Reach and move to it.
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Re: Kinda shocked no one posted about this yet...
Actually, the new things are mindless games like Blackops, Brink, and that FPS that sounds like five year olds created it.
Reach is only mindless if you give mindless people mindless weapons that offer no possibility for developing any skill besides timing. Savvy?
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Re: Kinda shocked no one posted about this yet...
When the hell is that tow truck going to get here...
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Re: Kinda shocked no one posted about this yet...
Wait wait wait.
A game that has more options, features and content than it's predecessors is considered a dumbed down FPS?
Wouldn't dumbed down actually mean less features instead of more?
Sure, no one needs hitscan, it allows you to actually hit what you aim at and all but real aiming is for noobs right? :downs:
What about theater? allows real time video viewing, rewatching matches and seeing things that would not other wise see.
But that's not needed is it? only noobs want to see what else is happening or where that sniper shot came from.:downs:
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Kornman00
When the hell is that tow truck going to get here...
Guys stop criticizing shitty Halo games we all need to be Bungie fanboys :saddowns:
Quote:
Originally Posted by
=sw=warlord
Wait wait wait.
A game that has more options, features and content than it's predecessors is considered a dumbed down FPS?
Wouldn't dumbed down actually mean less features instead of more?
Way to completely miss the point of everything said in the last 2 pages. Features are nice to have, but they don't make good gameplay.
Quote:
Originally Posted by
=sw=warlord
Sure, no one needs hitscan, it allows you to actually hit what you aim at and all but real aiming is for noobs right? :downs:
Yeah I agree let's take out the skill based shooting and replace it with a system that practically aims for you.
Quote:
Originally Posted by
=sw=warlord
What about theater? allows real time video viewing, rewatching matches and seeing things that would not other wise see.
But that's not needed is it? only noobs want to see what else is happening or where that sniper shot came from.:downs:
Oh I guess you missed all the posts where people talk about wanting Halo 1 remade with theater and other features.
Christ, do you guys even read before you post stupid shit?
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Re: Kinda shocked no one posted about this yet...
Besides, sniper shots have contrails that always lead back to where the shot came from.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
Yeah I agree let's take out the skill based shooting and replace it with a system that practically aims for you.
That's auto-aim not hitscan.
Hitscan ensures you hit where you actually aim not 2 feet ahead of you.
Maybe you should actually look up these things instead of jumping to wild conclusions.
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Re: Kinda shocked no one posted about this yet...
I don't know what you are talking about. Bullets always hit where you aim, they just don't do it instantaneously. If your target is moving relative to your position, then you have to compensate. Hitscan only makes sense for the Beam Rifle and Laser. For everything else in Halo, it's asinine. I like knowing that I am that much better at the game because I know the weapons so well that I can lead my shot. It makes long-range kills so much more gratifying.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
I don't know what you are talking about. Bullets always hit where you aim, they just don't do it instantaneously. If your target is moving relative to your position, then you have to compensate. Hitscan only makes sense for the Beam Rifle and Laser. For everything else in Halo, it's asinine. I like knowing that I am that much better at the game because I know the weapons so well that I can lead my shot. It makes long-range kills so much more gratifying.
This.
There's this thing called a skill gap that good FPS games have. Reach doesn't have it because all the weapons are stupidly easy to use.
Quote:
Originally Posted by
=sw=warlord
Maybe you should actually look up these things instead of jumping to wild conclusions.
I find this comment hilarious since you clearly didn't read any prior posts in the thread before spouting off.
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Re: Kinda shocked no one posted about this yet...
Back to topic?
Linky
Old new anyways.
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Re: Kinda shocked no one posted about this yet...
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Re: Kinda shocked no one posted about this yet...
Hitman 5? Fuck yes.
Fake E: I swear to the powers that be, if they put the crosshair for Halo HD down low, 343 Industries is going to be receiving some unpleasant mail from me...
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
Hitman 5? Fuck yes.
Fake E: I swear to the powers that be, if they put the crosshair for Halo HD down low, 343 Industries is going to be receiving some unpleasant mail from me...
What like in Halo 3? Also, does Halo Reach do that? It's just never crossed my mind since Halo 3 became non-popular.
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Re: Kinda shocked no one posted about this yet...
Halo 2, Halo 3, ODST, and Reach all have the aim point in the middle of the lower half of the screen. They wanted to sync the projectile aim with the origins of the gun, and instead of editing their origins they elected to move the crosshair. I hate it. That is why it always feels like we have tunnel-vision in Halo. It wasn't anywhere near as bad in the first game because the reticle was in the centre of the screen, where it should be.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Hotrod
http://carnage.bungie.org/haloforum/...l?read=1073916
Quote:
That was just a list of games that the magazine was expecting to be announced.
Next time follow the bread crumbs: http://forums.epicgames.com/showthread.php?t=797944
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Re: Kinda shocked no one posted about this yet...
Oh, ok then...kind of disappointing though since I was really hoping to see something about it at E3. Then again, it's still possible that it does show up.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
Halo 2, Halo 3, ODST, and Reach all have the aim point in the middle of the lower half of the screen. They wanted to sync the projectile aim with the origins of the gun, and instead of editing their origins they elected to move the crosshair. I hate it. That is why it always feels like we have tunnel-vision in Halo. It wasn't anywhere near as bad in the first game because the reticle was in the centre of the screen, where it should be.
It doesn't do a damn thing anyway since the shots still come out of your forehead, which you can clearly see when watching someone fire the Needler.
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Re: Kinda shocked no one posted about this yet...
Precisely. Now I hate myself for not complaining about it on bnet before Reach came out. Maybe we might have gotten a bandwagon going.
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Re: Kinda shocked no one posted about this yet...
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Re: Kinda shocked no one posted about this yet...
No use doubting, both Halo: Anniversary and Halo 4-6 confirmed. Halo Anniversary: November 2011, Halo 4: Fall 2012
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Re: Kinda shocked no one posted about this yet...
Can I get a link to the 5 and 6 thing?
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Re: Kinda shocked no one posted about this yet...
No direct confirmation of 5 and 6, but it was announced on stage as a trilogy, so *shrug*
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Re: Kinda shocked no one posted about this yet...
I saw the vids on Waypoint. Good to see 343 Industries actually doing something (game-wise) with Halo. The ability to switch between the 2001 and 2011 versions in Anniversary is pretty amazing. I shall play this game for another decade! As for Halo 4, I say about time! I was wondering when we were going to hit the "Legendary Planet". I have some questions involving the jetpack that the Chief so mysteriously ascertained. Nevertheless, looking forward to it. Good luck 343i, do us proud.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalcyon
I have some questions involving the jetpack that the Chief so mysteriously ascertained. Nevertheless, looking forward to it. Good luck 343i, do us proud.
Just artisitic liscence (that bugged the fuckout of me but whatever). All the explosiony crap made no sense but whatever, I'm not getting too excited for H4.
After watching the H3 ending again, why does the chief pull cortana out of his helmet before he gets into the pod at the end when he already put her in so they could leave the arc :S
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Re: Kinda shocked no one posted about this yet...
Cause if he goes into Cyro, all his functions slow to a near halt, including his mind. My guess, if we really care about such things, is that he left her out as a guardian/warning system. Like in the teaser.
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Re: Kinda shocked no one posted about this yet...
so like, i remember hearing somewhere that advanced ais like cortana have a lifespan of 7 years due to basically exploding with knowledge. how long has cortana been around for?
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Re: Kinda shocked no one posted about this yet...
Probably has only been a timeframe of half a year or so. Though I wonder who wandered into his cryo tube and changed his armor completely.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Siliconmaster
Cause if he goes into Cyro, all his functions slow to a near halt, including his mind. My guess, if we really care about such things, is that he left her out as a guardian/warning system. Like in the teaser.
No, what n00b is saying is that he put her into the console twice in the trailer. I don't remember if he did or didn't, I just remember him doing it once.
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Re: Kinda shocked no one posted about this yet...
Cortana was already in the pedestal...did you not play/beat halo 3? He only removed her from it.
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Re: Kinda shocked no one posted about this yet...
I did. He had to take her out of his helmet and put her in the pedestal to have her fly the ship. n00b is under the impression that he did the same thing again before crawling into the cryo tube. I don't remember him doing it twice, I'm just clarifying what he was saying.
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Re: Kinda shocked no one posted about this yet...
He didn't put her back into the pedestal in the Halo 4 trailer...
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Re: Kinda shocked no one posted about this yet...
No, he didn't. And I don't think he did it twice at the end of Halo 3, either.
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Re: Kinda shocked no one posted about this yet...
He takes her out as the halo ring goes off she says "Its been an honor serving with you, John". Then next time you see him he puts her back into the ship before entering cryo
http://www.youtube.com/watch?v=VybS1C-4CAk
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Guardian
He takes her out as the halo ring goes off she says "Its been an honor serving with you, John". Then next time you see him he puts her back into the ship before entering cryo
John puts cortana into a different pedestal closer to the cryo chambers which would allow him to remove the chip quicker were there be the need, which is evidently shown to be the case.
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Re: Kinda shocked no one posted about this yet...
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Guardian
He takes her out as the halo ring goes off she says "Its been an honor serving with you, John". Then next time you see him he puts her back into the ship before entering cryo
http://www.youtube.com/watch?v=VybS1C-4CAk
This.
Also, I was under the impression Cortana started her rampancy when she entered the Control room, totally lost it when Gravemind captured her and became metastable (I think that's the term they use?) after the chief saved her.
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Re: Kinda shocked no one posted about this yet...
only feature i think is pretty neat is the whole switch to classic graphics with a press of a button.
I think that's kinda cool
but the multiplayer, hell they should've include the PC stock maps as well as the PC Stock weapons.
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Re: Kinda shocked no one posted about this yet...
They should have included some of the custom maps as well. It would be nice to see some of the good Halo CE maps get ported to the new engine.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
n00b1n8R
This.
Also, I was under the impression Cortana started her rampancy when she entered the Control room, totally lost it when Gravemind captured her and became metastable (I think that's the term they use?) after the chief saved her.
A short story in Halo Evolutions explained this. Gravemind was periodically melding her consciousness with the consciousness of thousands of other beings it had consumed. She experienced all the emotions they had, the idea was to try and convert her I guess like what he did with bias. Its been a while since the story. When the Chief disconnected her from Gravemind, she was able to reclaim some stability. Although it's very obvious at this point she IS very close to rampancy. She can delay it however as long as she focuses on a certain task or tasks to take her away from "thinking herself to death." Rampancy is hastened by an AI thinking too much of itself and eventually seeing it as a better being etc. Some AI have the ability to move past this known as Metastability, the final stage of Rampancy, the process where an AI has full consciousness and can be considered a "true person" (Mendicant Bias).
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Re: Kinda shocked no one posted about this yet...
Smart AI's are mimicked intelligences from the brains that they came from. The Smart AIs come from a cell of a possible candidate's brain. Therefore, after being developed, these AI have the capabilities normal brains have for emotions. However, the AI's emotions are locked. When unlocked, these AI go into a state of rampancy, where the emotions inhibit their ability to take orders and follow procedures/protocols/commands.
My point is, since Cortana became completely Rampant from the Gravemind's assault, her emotional routines became unlocked. Like a child feeling helpless when lost at the supermarket, she felt literally powerless against the Gravemind in an emotional way (listen to how she says "You found me...." and that she says "I don't WANT to stay...."). However, when the Chief shows up and saves her, it's like a child being found by his/her parent and feeling safe again. Because Cortana feels emotionally safe and comforted and content with Chief, then her rampancy isn't like Guilty Spark's, but is rather her simply being content and not needing to be hostile to attain her desire of Chief.
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Re: Kinda shocked no one posted about this yet...
The news on this seems to be a bit vague. So I'm hearing the multiplayer on HCEA will be Reach with Halo 1 styled maps? If so, no H1 pistol in multiplayer? Or is this wrong? Either way, I guess I'd pick this game up. My Halo days are over mostly, but I wouldn't mind playing through the campaign again for nostalgia.
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Re: Kinda shocked no one posted about this yet...
I spent more time in campaign than I did multiplayer, and I spent quite a bit of time in multiplayer. Even if we just get the campaign, I'm content.
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Re: Kinda shocked no one posted about this yet...
Okay, let's get this out of the way
CAMPAIGN
The only changes to the campaign are aesthetic. Physics, weapons, movement, vehicles, level layouts, and more are kept intact. 343 has updated the rendering engine, added a crapload of extra detail to the levels and replaced virtually all of the models and textures, but the gameplay is completely unchanged. To emphasize this, pressing the Back button on the controller will revert those updated assets back to what they were in Halo 1.
Again, the ONLY changes in the campaign between Halo for Xbox and Halo Anniversary are graphical. Everything else is identical.
MULTIPLAYER
These are merely Halo 1 maps added into Reach multiplayer. While specifics are unknown, it is likely that, similar to ODST, there will be a second disk which contains a standalone verson of Reach multiplayer along with the new maps and, possibly, all previous Reach DLC. Alternatively, it could simply be an install-from-disk map pack.
Multiplayer is NOT an updated version of Halo 1.
E: quick follow up; there actually is some miscellaneous stuff put into the campaign (e.g. Halo 3 style terminals and presumably some new easter eggs) but it's all completely ancillary; none of it will affect the gameplay
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Re: Kinda shocked no one posted about this yet...
Thank you ^ It's about time people get that.
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Re: Kinda shocked no one posted about this yet...
I saw a screenshot of the main menu and it looks as if its just once disc, and you can only play the new maps with CEA, but can install them to your HDD to be used in vanilla Reach so you can play all the maps.
Here's the screenshot.
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Re: Kinda shocked no one posted about this yet...
Is the big-ass placard behind the Halo logo necessary, 343i? It detracts from the view.
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Re: Kinda shocked no one posted about this yet...
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Re: Kinda shocked no one posted about this yet...
did they say why theyre not giving us halo 1's multiplayer with halo 1's weapons? if youre celebrating the anniversary of halo1, i would figure youd also include that little multiplayer mode that brought people together over countless arguments about whoring the rocket launcher and tank and so forth.
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Re: Kinda shocked no one posted about this yet...
Is Frankie "Someone says" or InsaneDRIVE? That or I completely missed who's who and who says what.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
Is Frankie "Someone says" or InsaneDRIVE? That or I completely missed who's who and who says what.
Someone says certainly isn't frankie, not unles there's some thing's I'm not aware off.
Quote:
Spark will be similar, but there will be changes to the model to bring him up to date. And of course Tim Dadabo voicing him in both game and Terminal animations.
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Re: Kinda shocked no one posted about this yet...
The someone says is an anonymous user, possibly with knowledge of otherwise unknown details. Frakie speaks up about GS343 specifically, a few posts afterward.
But if that info is correct, then we're not just seeing H1 remade, we're seeing the Halo Custom Edition code on the xbox 360. Which is very, very interesting. And that bit about firefight possibly having even more AI than in Reach- brilliant.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Siliconmaster
But if that info is correct, then we're not just seeing H1 remade, we're seeing the Halo Custom Edition code on the xbox 360. Which is very, very interesting. And that bit about firefight possibly having even more AI than in Reach- brilliant.
Don't worry about me just nudging you in the direction of something we've seen before.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
=sw=warlord
Hmm, I'm well aware of Firescythe's work, but aside from the concept of building off the HCE source code, is there an additional connection? I apologize if I'm missing the obvious point :P
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Siliconmaster
Hmm, I'm well aware of Firescythe's work, but aside from the concept of building off the HCE source code, is there an additional connection? I apologize if I'm missing the obvious point :P
Kornman worked on open sauce without the source code.
343I has the source code for both reach and custom edition.
Custom edition also has the ability for extra maps and online ability.
but console has the system link ability.
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Re: Kinda shocked no one posted about this yet...
Ah, I believe I see- so this is like a great merging of the codes as it were?
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Siliconmaster
Ah, I believe I see- so this is like a great merging of the codes as it were?
I'm looking at it as though it were a patched up computer that originally came as a off the shelf machine.
Third party parts in different places to create a new breed of beast.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
Is Frankie "Someone says" or [INSANEdrive]? That or I completely missed who's who and who says what.
Quote:
Originally Posted by
=sw=warlord
Someone says certainly isn't frankie, not unles there's some thing's I'm not aware off.
Is it odd that I'm finding this funny? ... I SUPPOSE not.
We better watch out for the Anon guy....all I know he could be a hackzor. You gotta watch out fer 'em hackzorz.:iamafag:
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Re: Kinda shocked no one posted about this yet...
Since they're selling it for 40$, I'm sure that menu option just gives you access to download the HA10 reach maps. All of the current Reach MP/FF maps (including DLC and the shared caches) consume 4,472,946,688 bytes. Now figure 7 new maps (including at least one FF map), plus all the HD campaign maps. Even with data files, a la Halo PC, I don't see how they could fit all of this into one disc, or sell a two disc package for $40 without taking a pocketbook hit.
e: Didn't notice there was another page after the post with the mainmenu png
ee: It would make sense for them to use the codebase that Gearbox developed for Halo PC, since Halo PC was DX9 based (Xbox was DX8) and the 360 is DX9 as well. Don't see how custom edition could be "helping" HA10, since all of what they would need was developed in the time of Halo PC. The HD GFX layer isn't part of the Reach engine, don't know how that got shoved into the mix. Seeing the Halo PC codebase on the 360 isn't that amazing, since the codebase ALREADY had PPC and big-endian support (Halo PC was for Macs too remember).
Even with multiple cores, unless certain parts of HA10 were re-written, HA10 wouldn't really be able to make much extra use of them. That reference to Reach's maximum total AI in a game, again, doesn't have any influence on what you could see in HA10, because again, this isn't the Reach engine.
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Re: Kinda shocked no one posted about this yet...
So those of you with dev kits and such, if HA10 is updated CE code does that mean its possible that elements of it could be merged into the existing PC CE version using Open Sauce or something?
Or would updating CE with the new graphics engine just be some silly dream in my mind here?
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Re: Kinda shocked no one posted about this yet...
You do realize that this game is only for Xbox 360, right? And that the 360 is a console, right? A PPC-based console...
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Find the nearest PowerMac G5...
:v:
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Delta4907
I saw a screenshot of the main menu and it looks as if its just once disc, and you can only play the new maps with CEA, but can install them to your HDD to be used in vanilla Reach so you can play all the maps.
Here's the
screenshot.
Not even theater mode? Lame.
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Re: Kinda shocked no one posted about this yet...
You have no one to blame but all of the stingy old men screaming "If any changes are made to the original Halo besides graphics then they will never support MS again! TEH FIRST IZ TEH BESSSSSSSSTTTTTT!!!!!1111!111!!!!!!"
Oh wait....
I'm still really skeptical about what we see is the final product being released before the Holiday season. I still feel like more modern assets will be added and old-tech will be formatted with new tech. At least, that's what I hope.
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Re: Kinda shocked no one posted about this yet...
I was actually hoping they would re-imagine the first game, but without putting in the crap crosshair position, hitscan, and melee lunge. I'd be cool with new level layouts and augmented AI. Also moar Flood swarms, because Halo 2 and 3 Flood were lame.
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Re: Kinda shocked no one posted about this yet...
I was hoping they would put any sort of effort into it. Designing it so it's "exactly as you remember" is code for "we're lazy bastards and want to do the least work possible". Not even 4-player co-op or theater.
What they should have done is had two versions of the game on one disk. First is the original game, just with online co-op, widescreen, and perhaps a few higher-res textures here and there. Really simple to do, right? Heck, even throw in the multiplayer for free, since they already have CE's netcode. Worried about how broken it is, or fracturing Reach's playerbase? Just make it splitscreen/LAN/invite-only like ODST's Firefight. Second, an actual modern remake of the game so that it looks and feels like a 2011 Halo game should. A more cinematic and character-driven story, new enemies, weapons, vehicles, abilities and encounters, redesigned levels to take advantage of the new features and reduce the awful copy-paste design, and of course, 4-player online co-op and theater.
They can't even model their own marines or weapons. CMT has a better player biped and assault rifle model, and the UNSC troops in Reach are army, not marines, so you can't just cut and paste them, either. They aren't even bothering to keep the Elite armor colors the same between new and old graphics. What's with the white elites? Consistency is nice. Nor are they doing anything about some of those dated, awkward animations.
Watching the trailer: "...blah blah blah ten years ago. This is now!" And his left arm is still bent at an odd angle and jutting through his chest. Good job, 343i.