I've noticed that Sprint also seems to deplete faster.
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I've noticed that Sprint also seems to deplete faster.
If that were the case, then the films would have the initial inputs for armor abilities in their header.
There's a way to validate the theory of dynamiclly tweaked armor ability "energy": search the engine code for data blob signatures which corrallate to either general dynamic game settings or specifically to armor abilities. Assuming you understood the previous sentence.
Understood it just fine, don't know how to get to said code. If it involves opening up my 360, not going to happen.
MLG playlist is up and you jump like a broken pogostick...
ahh MLG your community is SO friendly /sarcasm
Those MLG morons did the jump height wrong. They aren't supposed to change the actual jump height setting, just gravity.
seriously? reach is not THAT bad. mw2 has so many more problems than halo reach. i seems like whats happening here is youre getting right off the game and coming directly here to fume about whatever pissed you off.
E: and yes, i totally understand why that specific thing you referenced would piss you off. im just saying, reach is no where near as bad as mw2.
They heightened the gravity so that weapons etc would drop faster and raised the jump so you would jump as normal. e: you mean in the playlist? Achronos is saying its a problem with the how they set up the playlists and not the gametype, since playing the gametype in customs is fine.
Daily cap going away.
http://www.neogaf.com/forum/showpost...postcount=1037
Well I mean, they increased jump height while also increasing gravity. The reason I called them morons was only because I thought they were attempting to emulate the feel of Halo 1/2/3, which is the opposite of what they've managed to do. Instead, it seems they tried to make it feel more like COD.
Reducing gravity by only 1 increment and decreasing jump height by a little (not sure what percentages exactly) gets you very close to the previous games, not the other way around.
Nick from our Test team wanted me to clarify some full party boosting parameters for you. Seems we might have made it sound like you don't have to worry about being caught in our net of online justice as long as you're behavior is contained to a party full of players. It's actually not that simple. Here's the full story:
OKAY: Full Party Boosting
Playing with a full group where nobody is idle and everyone is running around getting kills, headshots, sticks, and sweet rejections. Nobody is AFK.
NOT OKAY - Idle Boosting
Getting into a full or partial party with guests or other Gold accounts who are not manned in order to kill AFKs. Also not acceptable is having EVERYONE AFK to attempt to get Credits for time played.
Got it? Good. As always, more nefarious behavior such as network manipulation is right out. The Banhammer catches that kind of behavior in its sleep - and it is always cranky first thing in the morning. Best to let sleeping dogs lie.
Whelp, no more party boosting for me!
Wonder if their next revision of their banhammer will be retroactive to games before this article
There was one post I read on the Bungie forums by a normal member who seemed to suggest that Bungie said that games after 12/3 were being watched.
Expect this uncited post was made by a normal member and referenced by jcap
Even if that's the case, you aren't going to get even a slap on the wrist. My guess is that this system is designed to catch really bad habitual offenders, who have their controllers repeatedly pressing the A button 24 hours a day.
Hasnt worked yet
Also, technically you did that jcap.
Invasion is now included in the DLC playlist. Got my 1250/1250.
ujelly?
I find it funny, it doesn't effect you in any possible way and yet your making a big deal, bawww, you know theres always Score Attack or reg FF if somebody want's easier credits.
FYI I would have gotten banned for challenge reseting but I didn't when they were
Oh at least I play better then you and don't get mad every 10 seconds when something bad happens
I should really send them a message at some point as there's something me and Caboosejr have noticed.
If me and Caboosejr go into firefight and set any two of the search parameters down, we end up in a firefight lobby by ourselves.
I've not a clue what could be causing the MM search to do that but in light of recent event's I'd rather have someone at bungie clarify whether or not this is considered "network manipulation" considering all we're doing is using the ingame search tools.
Warlord, your connection is shit, you live in the UK...and yet you're surprised that setting two custom options (one of them I bet is "good connection") isn't giving you any other players?
I'm in love with the MLG playlist. Occasionally I'll get matched up with a terrible team, but I haven't gone negative yet. I haven't played Reflection outside of multi team before, and that is a really great map, just like I remember it. Objective is much better than the stock shit.
Right, that's because I've got a 20Mbps DSL connection right?
According to all the test's I've done to my connection to test whether that is the problem, the connection nor the DL speed itself are the issue.
There is barely any packet loss, the download speed is sustainable the only issue is the upload speed which is not exactly something I can change.
If we want to talk about shit connections, according to Japan anything under 50Mbps is shit.
My question was simple, straight forward and unwavering and you went and made a Jcap remark.
I get sent straight to voting when I'm in a party before they look for people all the time.
e: Arena is officially dead.
You a funny guy acting like a smart ass. And when that something stupid happens is above every single game about ever 30 seconds to a minute. Then again your not as whiney as my real friends from school I play with.
Normally my K/D would be around a 1.4 to 1.5 instead of above a 2 if I did things normally, still higher then yours.
I could infract you for comparing me to that degenerate...but then I'd be abusing my powers TheGhost gave to me. Then you'd also be able to compare me to that degenerate.
This isn't just about you, though since you like to do it to me so much, I was stabbing at you. Last I checked, Caboot Jr was in the Americas. Last I checked, you're in the UK. Last I checked, those are two different land masses separated by a large mass of water. Last I checked, you mentioned including two custom search parameters. Last I checked, you didn't specify which (yet were asking the public why something was acting the way it was) so we'll go ahead and guess "good connection" and "language".
If the server finds someone in America, it will work great for Caboots. If it finds someone in tea party land (or maybe, just maybe, someone in Germany who has their language set to english), it works great for you. However, neither works great for both of you. Both of you are in the same party searching for the same game. It can't satisfy the parameters you're giving it for matchmaking. It will try searching but it won't sit there all day trying to fill two slots that doesn't work for both of you.
It either takes forever finding a game that ends up having horrible response, or it only puts those two people who are in the same party, and thus must like playing with each other, into a game and (in this case) let them deal with any connection issues due to completely different locations in the world.
Also, upload rate is a big issue when it comes to this engine's synchronous networking model, especially if the game decides to make you host.
Don't ever compare me to a degenerate again.
e: And just to help people understand, here are some factors used when the server performs matchmaking
Code:gamer_language
gamer_zone
gamer_hostname
affiliate_score
session_score
draw_probability
beta
tau
relative_score
session_team
skill_hill_climbing_factor
hopper_games_played
hopper_games_won
hopper_high_score
global_matchmade_games_played
global_matchmade_games_won
global_matchmade_slayer_games_played
global_matchmade_secret_games_played
global_matchmade_multiplayer_games_played
global_matchmade_slayer_kills
global_matchmade_secret_kills
global_matchmade_multiplayer_kills
hopper_identifier
lowest_skill_level
highest_skill_level
average_skill_level
language_override
mixed_skill_override
joinable_party_size
nat_type
average_mu
team_matching
locality_x
locality_y
locality_z
pref good connection
pref skill
pref language
min_average_skill_level
max_average_skill_level
min_average_mu
max_average_mu
min_skill_level
max_skill_level
min_locality_x
max_locality_x
min_locality_y
max_locality_y
min_locality_z
max_locality_z
weighted_average_party_mu
weighted_min_party_skill
weighted_max_party_skill
weighted_average_party_skill
weighted_social_motivation
weighted_social_tone
weighted_social_chattiness
weighted_social_teamwork
weighted_locality_x
weighted_locality_y
weighted_locality_z
weighted_language
weighted_average_experience
weighted_dlc_1
weighted_dlc_2
weighted_dlc_3
weighted_has_guests
weighted_dlc_1
weighted_dlc_2
weighted_dlc_3
Oh gosh
So, I guess they can't support more than 3 DLC batches without modification to matchmaking?
Off topic, but since it came up earlier, Halo Wars is no longer losing its stat tracking. That is all.
It's probably 3 planned. These are just in something similar to an xml, right korn?
Oh ok, so I guess there's always the possibility of them adding more then, right?
I've just brought that subject up in their forums.
Quote:
Great.
Now what about Halo 2 Vista?
It's linked to Games for windows LIVE servers for achievements and according to the GFWL support section, support for this game is supposedly going to last up until 2012.
Is H2V going to be added to Waypoint at sometime or was the faith I had in Microsoft for supporting their games when I purchased H2V in vain?
Just remember: if they can erase H2V, they can erase YOU! Just send a cable about the H2V debacle to the US state department.
Nah, just send the cable to wikileaks.
I'm sure by morning it will be all over the news tabloids about how Microsoft shafted pretty much everyone who wanted H2 for pc.
If wikileaks can make such a outcry with diplomat banter, I would love to see everyone's reactions with the bullshit Microsoft sends out.
Also; just lit a fire underneath the AL bitches on B.net, suggested adding back the energy drain H3 and have it disable all abilities but be a pick up and single time use only.:realsmug:
nvm
Warlord, run the BT speedchecker, there are ALOT more variables in terms of phone line, when it comes with speeds.
http://speedtester.bt.com/
Keep in mind, Firefight involves parties of 2 to 4. It probably does that by default considering the specifications. Halo 3 did the same thing with language barriers and what not.
More DLC? AWESOME! I can't wait to play new stuff. I've been elsewhere since I rented Metroid 3 Corruption, but after tonight I'll be back online considering I have to turn MP3C in. I'm going to my first FFA tournament on Saturday, which should be an educational experience in terms of the actual running of the tournament since I will be hosting one in the future.
Does anyone know if they plan on changing up BTB to add in more variety in starts instead of nearly always DMRs? And by nearly always, I mean almost always with the exception of BTB Snipers.
Lost twice in Breakpoint Invasion, reason why is because 2 teammates quit both games. And in my last game the our teammate whored the wraith to the point he killed every team member going for the bomb that was 2 feet away from the bomb to be planted. Ugh, damn this last achievement.
I'm so-so at the game, but I play for lulz and not for creds.
Finally got a good invasion game and won, also I got my last achievement, yay for 56 out of 56!
http://www.bungie.net/Forums/posts.a...tRepeater1-p=2
Looks like someone may have found a terminal.
Someone thought they found a terminal on nightfall too, just because it looked like a computer terminal. Doesn't make it an easter egg terminal.
Typical b.net thread
I wish I could match up with US players under 100ms. :'(
(That's the most I could achieve on my 50Mb connection...)
It's a much longer list that will make any person rage and destroy their computer.
E: If anybody could render this film much thanks would apply, SD or HD it doesn't matter it's under a minute.
http://www.bungie.net/Stats/Reach/Fi...er=Darkbdawg08
I used to have like 255 render minutes months ago but spent them rendering beta game sessions in full HD which cost a pretty penny and the rest assassination animations.
I'm beginning to fully agree with reducing melee damage to 75%. The double melee is the main problem that irks me about melee.
Welcome to the melee-damage-nerf party, Freelancer.
I just wish they didn't separate the shield health from the actual health. I wish the melee would carry over from shield to real because as it is now you pretty much have to double melee, the spam bullets + Punch is hella weak and awkward now because you have to wait until their shield pops before you can punch them.
But ye know, that's just my opinion and I'm sure they thought of that during design and more people could come up with more arguements to nerf it a little bit and make it more difficult to kill people.
Hell, I miss the days of BLB and BXB. Bring back double melee glitch so I can melee faster.
Dude, you've had to wait for their shields to pop to punch them since the first game. If they made it like you said, then people wouldn't even have to try. Shoot one shot, punch, done.
2 Punch kills aren't the problem. The problem is that it's really a 1-punch kill, because once you land the first punch, the second is academic.
I think a puncher with shields punching someone else with shields, should have his shields pop along with the punchee's. Make it some kind of contact feedback in the fiction to explain it. That way, the punchee can retaliate while the puncher is stuck in his melee cooldown period, punishing the puncher for trying to punch a guy who still had shields up.
But whatever.
Or they could go back and make it 3-4 punch kills. Easier that way and makes logical sense without extra story background to muddy the waters.
I want a system that encourages only one punch to be thrown. Throwing consecutive punches -- whether it's 2 or 3 or 4 -- looks stupid and should not work, period. I want the ideal to be Drop Shields-Punch-Kill.
I don't feel like Halo has ever gotten it right.
Weren't you the one who said the DMR would be one of the more annoying points sometime after the beta?
So the new weekly challenge is very interesting. I doubt I'll be able to get it though :S
200 multikills in multiplayer matchmaking...damn...
Wats dis finals you speak of, my school hasn't told me jack shit other then a few projects they gave for me to work on like right now...so no reach today
We need a remake of Zanzibar in Reach.
@ejburke: What was wrong about the original system that you didn't like? If you tried to do consecutive punches, you got what you deserved when you were hosed down by a hail of assault rifle bullets or a prompt three shots to the head. If you took their shields down and injured them a bit, you were rewarded when you made a well-timed throw. It worked.
I just think straight nerfing the melee isn't the answer. It should be able to deplete all remaining health when the shield is down. You have this nice visible shield pop telling you that it's safe to melee. You don't have to continue wittling him down, until you figure that he's half-health, before you melee.
I also think it's a problem that in the case of a pure melee fight, the guy who lands the first punch always wins. He's ahead of the damage over time curve and all he has to do is keep throwing punches. I know that's a special case, but it highlights that the melee mechanic is kind of thoughtless. For being one of the "Holy Triangle", it strikes me as needing more design attention.
See, that's basically how it was in the first game. You didn't have to try to keep whittling him down before the melee, it just happened when the excess damage to the shields carried over. I don't call it nerfed, I call it balanced. There is no reason a punch should take out shields or all health in a single blow, anyways, especially considering that you don't have 3500 J behind your punch and you do have 3500 J behind each of your assault rifle bullets. I'm not even trying to be a realism freak here, it just logically doesn't make any sense no matter how you slice it.
As for the "Holy Triangle", that's some bullshit Bungie invented after they [wrongfully] thought it needed to be there starting in Halo 2. In creating this bullshit triangle, they turned Halo into a melee/grenade shitfest. Even Halo 1 with infinite grenades was never that bad.
The damage bleed made for some inconsistencies. Obviously, when you play a game a ton, you get a feel for it and you could predictably finish people off. But depending on what combination of attacks you used to take a guy's shields down, he might be one melee away from dying or two. I think that's a problem, but I imagine most people didn't give it a second thought.
As for the triangle or tripod or whatever, it's only about 42% bullshit. If we go with the tripod analogy, guns are the massive, throbbing, turgid cock and the other two are just a couple of legs. Grenades and melee will never be the equal of guns, but that doesn't mean they can't have as much utility as possible.
The kernel of truth that spawned the Holy Tripod is that we are constantly evaluating whether we should be pulling the trigger, throwing a punch, or lobbing a grenade. That is what's stimulating about Halo for a lot of people. Whereas, I can't stand Call of Duty, because they trade off a lot of tactical opportunities for aiming down dumb-ass iron sights. But hey, what do I know? A million people walking around with cheap night vision goggles and remote-controlled cars packed with fake C4 can't be wrong.
Where was I? So, while gunplay is important, I believe grenades and melee should be attractive options that occupy tactical niches and are fair. Halo 1 melee was the most fair, bu its tactical niche was a bit fuzzy. I just think it can be done better, is all I'm saying.
But I've always missed the Halo 1 frag grenades. My theory about all the Reach grenade spam is: that's all they're good for. If I could rely on my grenades to fucking land where I throw them and detonate, I would be less likely to chuck them blindly around a corner and cross my fingers.
You might not say that if you obsessively melee whored as much as I did in Halo 1. Just ask Teekup, I was deadly with that shit on Halo PC. The melee attack did exactly what it was supposed to do and it did fine. There's no reason a melee attack should ever win over a gun in a straight fight, yet that's the mistake all modern FPS games seem to be making.
If you're talking grenade behavior, and not grenade damage, then yes. Halo 1 grenades were absolutely fucking ridiculous, nerfing their radius and damage was the best thing Bungie ever did IMO. I knew people who were so good with the frags, they could place one precisely on any point of the map from any other point. It made the small maps pretty retarded after a while.
Really though, a lot of the grenades inconsistency comes from Bungie's newfound love for putting random jutting pieces of geometry all over their maps. They started that with Halo 3, and carried it over into Reach.
Tempest is a essentially Valhalla.
Anchor 9 is similar to The Pit.
Also, MLG is a really fun playlist (everyone is horrible in this playlist) just make sure you have a good team.
Tempest is completely different from Valhalla...I mean yeah sure, you have the two bases that have a gravity lift but aside from that, they're completely different in size and in layout. And yeah, I agree with you when you say that Anchor 9 is similar to the pit.
And I dunno, the MLG playlist just doesn't appeal to me. Maybe it's due to the fact that I just can't get used to the tweaks they've made, or maybe it's because it's a DMR spamfest. Either way, I don't like it :S
Actually Valhalla is very similar to Tempest if it was shrunken.
It even has a crashed Longsword instead of a Pelican and a very similar rock layout.
I lol'd reading that thread.
Sevlag and Shock, you guys behaved as immature as the guy who was "wrong". You must feel so proud.
ITTY BITTY BABY, ITTY BITTY BOAT
...
Sev lag has a passionate hate for how retarded b.net kiddies get. Just let him go all out on them.
Is anyone else having shit with b.net right now?
IE totally fucks up the page. FF on the other hand just keeps trying to fucking log me in with Windows Live, even though the service on b.net currently appears BORK BORK BORK'd, so I can't even see the front page (or any page for that matter).
Recently I've been having problems with it too.
It always gives me an XML error then it reparses it as a HTML (which doesn't work either).
I'm using Opera btw.
GOD DAMNIT BUNGIE! HOW AM I SUPPOSED TO RAGE ABOUT POWER WEAPONS IN ARENA DOUBLES NOW!?
E: How close is everyone to getting the weekly challenge? Last I checked I only had 37 multikills.
I'm not even near 50 multikills. I know a few techniques though how to get it quicker :realsmug: and it's not boosting, today in school we have an xbox in my 1st class and I can stay there for the ENTIRE day with every class and we have xbox live, so yeah.
i can get on bungie.net no problem
as to why I'm not banned yet for making children cry...i have no idea
also its still really sad how hard lodex tries to make me angry, but then again if i lived where he does I'd have nothing better to do too.
How did I try to make you angry...
I would have posted the same if it was someone else. Real mature bro!
E: LOL you actually PM'd me on bungie.net for no reason, I really must be getting on your system somehow by doing nothing xD
god bless the ignore button, works wonders when undesirables try to pester someone.
anyways pandered over to the OPTIMATCH forums and noticed a few more people whining about no BR in reach. Whats worse is people think the Halo 3 sandbox is extremely balanced
Halo's entire problem is that it's balanced to a fault.
Halo 3 was alot of fun in medium sized games. Halo Reach is more fun in Big Team games. It's almost as if Halo 3's sandbox was designed for medium sized games, and Halo Reach for big team (as I find that close quarter combat in halo reach really sucks ass and is amazingly "random").
Also Sevlag keeps spamming me on bungie.net with angry PM's...
Just got the challenge for not dying on Nightfall 5 minutes before they reset the challenges. :realsmug:
Played a DLC map for the first time this morning. Tempest. Slayer. Shitty game. annihilation will back me up. Now I'll have this shitty taste in my mouth every time I play Tempest.
Tempest is probably the best map in the game now.
Except when blue team is nowhere to be found untill they all drop from the sky at the very end.
Anchor 9 and Swordbase imo are the best maps.