Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Hurry someone turn off the reactor!! The garage is already turning green!!!
Lol looks nice.
Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
phase
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.
why in the fuck would you convert to patch... and i do believe i said TRIANGLES not polygons. no one gives a rats ass about polygons. not even the game. and still. you don't want triangles, it makes the uv mapper's life hell.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
PenGuin1362
why in the fuck would you convert to patch... and i do believe i said TRIANGLES not polygons. no one gives a rats ass about polygons. not even the game. and still. you don't want triangles, it makes the uv mapper's life hell.
maybe he just converted it to editable patch to check the number of polys like the guy did in that poly by poly gun modling tutorial.
Hes not going to leave it in editable patch for uvw unwarpping.
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
phase
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
How? They're two complete different things and you forgot them confused in a matter of 5 days?
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
LinkandKvel
How? They're two complete different things and you forgot them confused in a matter of 5 days?
I normaly call faces polys, poly are short for polygons.
One can get confused.
Re: Gallery Topic (post your favorite work, or WIP's)
There's a polygon and triangle counter in max, you don't have to convert to editable patch in the future. Just go over to the hammer tab on the left. Click on more, and a list. Find polygon counter on there, and there you go.