-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
TeeKup
You know how you fix Hemorrhage? Put the Scorpion back in, replace the plasma launcher with a Rocket Launcher, and put the Banshee where it belongs....
Idk- the scorpions were definitely becoming total whoring machines before they replaced them with the wraiths. The wraiths might not be a huge bit better, but at least you can't snipe with them from across the map. But I did like banshees on the map in H1pc, and rocket launchers would be nice. Plus GET RID OF GODDAMNED DMRS ON THAT MAP.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Siliconmaster
Idk- the scorpions were definitely becoming total whoring machines before they replaced them with the wraiths. The wraiths might not be a huge bit better, but at least you can't snipe with them from across the map. But I did like banshees on the map in H1pc, and rocket launchers would be nice. Plus GET RID OF GODDAMNED DMRS ON THAT MAP.
Scorpions were easy enough to kill with concentrated DMR spam, since their health doesn't regenerate.
-
Re: Halo: Reach Discussion
The rocket launcher would have been a perfect counter to it. The Scorpion has POOR maneuverability and can't exactly out run a rocket unless the person with the launcher is an IDIOT. I've tested this dozens of times in custom games before I got rid of the game.
-
Re: Halo: Reach Discussion
This is Bungie we are talking about. When was the last time they made a gametype that had good flow to it? Oh yeah, Griffball.
-
Re: Halo: Reach Discussion
Hemorrhage really can't be fixed. It doesn't work with Reach's sandbox. But getting rid of scorpions and wraiths and revenants would do a lot of good.
-
Re: Halo: Reach Discussion
If they add Banshees now I think it'd fix a lot of in-balance in the map. They should also change the Plasma Launcher to a Splazer in my opinion simply because it will actually hit its target when used.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Hemorrhage really can't be fixed. It doesn't work with Reach's sandbox. But getting rid of scorpions and wraiths and revenants would do a lot of good.
Taking away the vehicles would make gameplay even more excruciatingly boring than it already is.
Quote:
Originally Posted by
DarkHalo003
If they add Banshees now I think it'd fix a lot of in-balance in the map. They should also change the Plasma Launcher to a Splazer in my opinion simply because it will actually hit its target when used.
Rocket Launcher, not Laser. Laser takes no skill whatsoever and is basically a guaranteed kill.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
If they add Banshees now I think it'd fix a lot of in-balance in the map. They should also change the Plasma Launcher to a Splazer in my opinion simply because it will actually hit its target when used.
NO.
For fucks sake that thing was bad enough in Halo 3. I'm thankful it only makes minuscule appearances in MP in Reach as is.
-
Re: Halo: Reach Discussion
Tanks are already boring, so getting rid of them can only help. Unless I'm playing Wartorn Cove, I really don't want to play a game of "Neutralize the tank" every few minutes. And anything that makes warthogs less of a deathtrap is great.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Tanks are already boring, so getting rid of them can only help. Unless I'm playing Wartorn Cove, I really don't want to play a game of "Neutralize the tank" every few minutes. And anything that makes warthogs less of a deathtrap is great.
Ideally, tanks would only appear in BTB anyway, so I don't really see what the big deal is.
-
Re: Halo: Reach Discussion
Tanks just aren't fun. Sure, it's fun to get killtaculars and running riots in them, but playing against them is a miserable experience, especially on a huge open field like Hemorrhage. Once you give the tank a bit of open space, there isn't much you can do about it unless you've got heavy weapons or another tank. Since EMP doesn't stun the turret, (whereas it completely shuts down a wraith), that isn't much help, either. Bungie should just make regular and 'heavy' variants of the maps, like they did in Halo 3.
Whenever a tank is on the field, it's controlling the field. The game turns into a match of "neutralize the tank". If I'm enjoying CTF and the enemy brings out the tank, I have to direct all of my energy on killing the tank before I can go back to playing CTF. On maps like Hemorrhage or Paradiso, where they can hide out in the open and not be easily approached, they dominate. On Invasion: Boneyard, they're actually approachable so they're at least somewhat interesting to fight, but they respawn way too frequently, and even without the scorpion the third phase is stacked too heavily against the Elites whenever the Spartan team isn't completely brain-dead.
-
Re: Halo: Reach Discussion
Maybe it would be better if the tank worked like it did in Halo 1. I never had a problem playing CTF with 16 players and 4 tanks on the map.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Maybe it would be better if the tank worked like it did in Halo 1. I never had a problem playing CTF with 16 players and 4 tanks on the map.
I think that's because HPC/HCE isn't tracked in statistics at all. At least, that's my view of it. I always get enraged at XBL Halo whenever I'm killed repetitively, but when I'm playing HPC/HCE I could care less.
It could also be because there's an almighty 3hk pistol that goes straight through a tank's hood, but what do i know?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
It could also be because there's an almighty 3hk pistol that goes straight through a tank's hood, but what do i know?
Well that's the thing, and I've said this before. The reason the vehicles worked so well in Halo 1 is because they were extremely powerful when used correctly, but could also be taken out very quickly. Their health also recharged with the player's, giving them a nice back and forth flow. In essence, they were all glass cannons.
For some reason every subsequent Halo game has dispensed with this near perfect mechanic, which is why vehicle combat isn't as fun in any of them.
-
Re: Halo: Reach Discussion
Guys I need some help buying halo reach off games on demand, I have a US credit card, US account, but my console is in costa rica. I was wondering what my options were, I bought the fucking points and it wouldnt letme buy it :rage:
-
Re: Halo: Reach Discussion
I got an Extermination Killtrocity in Invasion today. With a tank. I don't know whether to be proud or ashamed. The worst part is: the tank is a Scorpion tank.
-
Re: Halo: Reach Discussion
Which map was it? Boneyard? If so, be proud: it's actually hard to stay alive in any vehicle on that map.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Which map was it? Boneyard? If so, be proud: it's actually hard to stay alive in any vehicle on that map.
herp derp spurtan lazur
-
Re: Halo: Reach Discussion
Basically. And if that wasn't enough, there's also the rocket, the plasma launcher, and the ne'er-do-well sticky whoring. Oh, and let's not forget the Banshee.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Which map was it? Boneyard? If so, be proud: it's actually hard to stay alive in any vehicle on that map.
It's not too hard to stay alive long enough for a killing frenzy in the scorpion, if you can get it to the opposite side from its spawn point. Banshees you can just 1-shot IIRC; wraiths take more, but the scorpion still easily has the advantage. Really, all you have to worry about are jetpack elites tossing plasma grenades, and the plasma launcher. The splaser and rockets spawn with the spartans, so they're not an issue.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
It's not too hard to stay alive long enough for a killing frenzy in the scorpion, if you can get it to the opposite side from its spawn point. Banshees you can just 1-shot IIRC; wraiths take more, but the scorpion still easily has the advantage. Really, all you have to worry about are jetpack elites tossing plasma grenades, and the plasma launcher. The splaser and rockets spawn with the spartans, so they're not an issue.
It was on Boneyard and I think my tank had like 1HP left; it had undergone barrages of stuff before that point, I was killed out of the cockpit one other time, and the last time it was seriously ready to explode. But the guys I was playing against weren't the sharpest tools in the shed; they kept running at us as Zealots and Gladiators.
-
Re: Halo: Reach Discussion
The sheer stupidity of the majority of players in any multiplayer game never ceases to amuse me.
-
Re: Halo: Reach Discussion
I just discovered recently the awesomeness that is Firefight Arcade, particularly ArcadeFight. It's basically an ownage spree for the player and the player gets to use any weapon he/she so desires while fighting the Covenant. It was pretty cool to say the least.
-
Re: Halo: Reach Discussion
Needle Rifle/Shotgun combo get. You can kill ANYTHING with that, and do it efficiently, too. Hunters will take four or five shotgun blasts to the back or six supercombines in the same. Grunts are cut down like grass, and Jackals are dropped in a swift double tap. Shotgun makes short work of Elites, who always think it necessary to get up close. Their mistake.
-
Re: Halo: Reach Discussion
http://www.bungie.net/Forums/posts.a...plies=true#end
Might be a lost cause, but please help me promote turning off Friendly Fire for Invasion.
-
Re: Halo: Reach Discussion
Posted:
Quote:
Originally Posted by Me
Quote:
Posted by: GhaleonEB
Quote:
Posted by: DarkHalo003
Quote:
Posted by: leetkiller92
u mad bro?
Yeah, but it's not like anything I'm saying isn't true. It craps up the experience because it offsets the balance between teams once one has been booted. Just think of how many issues could be solved by just flipping that setting to "off" in the game settings menu.
Think of the problems that would be created by flipping that switch to "off" in the game settings menu. Like enabling players to grief their team mates endlessly without recourse.
We have bigger issues that are the result of two-hit melee, melee lunge, the crosshair being two-thirds of the way down the screen, DMR spam, hitscan weapons, and vehicles being about as durable as tissue paper.
Yes, I like playing a game that doesn't reward good players and basically takes as much thought as Angry Birds. [/s]
Remove the friendly fire, and Invasion becomes more fun to play. People crossing in front of my line of fire when I can't communicate with them or see them before hand and then me getting booted for something that was not my fault is quite infuriating. It's almost as infuriating as you scrubs running around doing nothing but double-melee.
-
Re: Halo: Reach Discussion
You know what Invasion really needs? Teammate indicators that don't disappear behind obstacles and are visible/opaque enough to be distinguishable when the player is in vehicle. I have absolutely no idea how Bungie didn't fix this after the beta.
Quote:
Originally Posted by
DarkHalo003
I just discovered recently the awesomeness that is Firefight Arcade, particularly ArcadeFight. It's basically an ownage spree for the player and the player gets to use any weapon he/she so desires while fighting the Covenant. It was pretty cool to say the least.
Oh man, that sounds like so much fun. Wouldn't it be so great if the whole playlist were like that?
-
Re: Halo: Reach Discussion
yeah uh, why did they ever turn off weapon pickup on the firefight playlists like rocketfight and grenadefight? one day i could pick up a sniper rifle from a dead elite, a week later i couldnt. i dont think iv played firefight since.
-
Re: Halo: Reach Discussion
Bungie broke the game after beta. The balance was amazing during the beta and the DMR was spot-on perfect. All they needed to fix really was the light crosshair.
Oh, and Sword Base CTF. That needed fixing too.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Bungie broke the game after beta. The balance was amazing during the beta and the DMR was spot-on perfect. All they needed to fix really was the light crosshair.
Oh, and Sword Base CTF. That needed fixing too.
Pretty much this. Now the DMR is an overpowered piece of crap and the Plasma Launcer is way underpowered, as are the rest of the Covenant weapons...
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
You know what Invasion really needs? Teammate indicators that don't disappear behind obstacles and are visible/opaque enough to be distinguishable when the player is in vehicle. I have absolutely no idea how Bungie didn't fix this after the beta.
Oh man, that sounds like so much fun. Wouldn't it be so great if the whole playlist were like that?
I agree. Why on Halo (Reach) did Bungie change the visual flair of Invasion?
-
Re: Halo: Reach Discussion
Posted in that thread again. It's rather long-winded.
-
Re: Halo: Reach Discussion
Supported your post Warsaw. My first post on bnet in over 4 years. Ugh. I feel dirty.
-
Re: Halo: Reach Discussion
That's only, like, my fifth post on Bnet. Ever.
-
Re: Halo: Reach Discussion
Someone should kidnap frankie.
You don't have to demand anything, but if you do, please demand they fix the invasion team indicator BULLSHIT.
So yeah, volunteers to kidnap frankie? I'm sure all you would need to do is leave a trail of Starbucks coffee from his car to an open black van, that's primed and ready to make a speedy escape.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
Pretty much this. Now the DMR is an overpowered piece of crap and the Plasma Launcer is way underpowered, as are the rest of the Covenant weapons...
There's too many fucking weapons in Reach, and so many (like the DMR) that are just unnecessary. The 'balance' could easily be a lot better if they just narrowed down the huge list of weapons and made the remaining ones less situational.
-
Re: Halo: Reach Discussion
Keep:
Assault Rifle
Plasma Pistol
Plasma Repeater
Needler
Pistol
Sniper Rifle
Shotgun (<3)
Rocket Launcher
Fuel Rod Cannon
Fake E: Wait...isn't that the Halo 1 lineup?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Keep:
Assault Rifle
Plasma Pistol
Plasma Repeater
Needler
Pistol
Sniper Rifle
Shotgun (<3)
Rocket Launcher
Fuel Rod Cannon
Fake E: Wait...isn't that the Halo 1 lineup?
Agreed but screw the Plasma Repeater. That thing is fugly. Just use the regular PR design but make it behave more like the Repeater.
-
Re: Halo: Reach Discussion
But I like the look of the Repeater! D:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Keep:
Assault Rifle
Plasma Pistol
Plasma Repeater
Needler
Pistol
Sniper Rifle
Shotgun (<3)
Rocket Launcher
Fuel Rod Cannon
Fake E: Wait...isn't that the Halo 1 lineup?
The Concussion Rifle/Brute Shot (though I prefer the Concussion Rifle) was a good addition though as well as the Energy Sword and Gravity Hammer. And the Needle Rifle is great too, since it gives that Medium-Long ranged ability to the Covenant in Elite Slayer and Invasion games.
And if I had to choose between the looks of the Repeater and the Plasma Rifle, I think I'd take the Plasma Rifle since it's the original, even though I love the Repeater as well.
-
Re: Halo: Reach Discussion
The repeater is pretty awesome since you can force it to cool down at will, which is the main reason why it was made (for MP uses) IIRC
Maybe give that ability to the PR? Or all plasma weapons?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
The Concussion Rifle/Brute Shot (though I prefer the Concussion Rifle) was a good addition
Wat.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Wat.
The Concussion Rifle and Brute Shot are pretty much the same thing, and I'm talking about the addition of them throughout the series, not just in Reach.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
The Concussion Rifle and Brute Shot are pretty much the same thing, and I'm talking about the addition of them throughout the series, not just in Reach.
I know they're basically the same thing from Halo 3 to Reach, but the Concussion rifle was like the most useless addition the series has seen.
-
Re: Halo: Reach Discussion
The Concussion rifle also does fuck all damage in Campaign. And I don't want any DMR weapons at all. Halo 1 got by without them, why do we need them? And if we have them, then why do we even need the sniper rifle? To save time from making a 4-shot kill? Whoop-dee-doo, most people miss their first two or three shots with the sniper anyways.
The sword should explode like it did in the first game. The Hammer, I can accept. But I'd rather have shotguns go back to being a normal pickup that respawned every 30 seconds rather than stay a power weapon (Halo 2, 3, Reach = herp let's make all the useful guns powerweapons so that EVERYBODY will just spam AR and DMR fire derp!).
-
Re: Halo: Reach Discussion
The concussion rifle is so damned annoying in the campaign. That and the explosive bolts that the dropships have. What were they thinking, giving explosive bolts to dropships? You have to go and hide for fifteen seconds whenever they show up because you can't dodge the shots; even if they don't hit you directly the splash damage is huge.
-
Re: Halo: Reach Discussion
I think that was exactly the point. It makes sense for a dropship to suppress ground forces so that its troops don't get slaughtered upon disembarking the hold. What makes it the Concussion Rifle such BS is the way that the AI aimbots with it. Holy fuck, you can change directions mid jump and they instantly know exactly what you are doing. Those fuckers don't miss. Same goes for the fuel rod cannon turrets.
-
Re: Halo: Reach Discussion
Making sense != fun. Fun = fun. Get it through your heads already, gaming industry.
-
Re: Halo: Reach Discussion
I thought the Explosive Bolts of the Dropships made them more fearsome; in past games I saw a Phantom and thought "Oh wow, more troops." Now I see one and think "Oh crap, more troops and a mean-ass gun."
Why did they remove the Covenant Carbine? That weapon was so great in Halo 3. I wish they would've added it to all maps and would have kept it in the series.
-
Re: Halo: Reach Discussion
No. No. No. No more DMR weapons. I want to have an excuse to keep the Plasma Repeater or Assault rifle on me in addition to the sniper rifle or rocket launcher. I am tired of always having to have a DMR + extra gun. They might as well have given everybody a DMR hardpoint and then one optional gun.
@Sever: I don't have an issue with the dropships. You just have to know where to run, when to jump, and what pattern of strafing to use. I still kill some of the troops as they jump out of the Spirit. The Phantom is and always has been BS though.
-
Re: Halo: Reach Discussion
It made dropships annoying, not fearsome. I hated it when CMT did something like that, too.
As Reach is wont to do, it restricts player options. In Halo 1 heroic, every weapon is useful and there are many viable ways to approach combat. In Reach, it's DMRs and plasma pistols at medium range. It's the only way to avoid the numerous thoughtless, ill-conceived design and balance decisions the campaign has.
-
Re: Halo: Reach Discussion
You know what would make Dropships intimidating and not annoying like the retarded Concussion turrets? Give them pulse laser turrets that mimic a Plasma Repeater. Constantly firing, it doesn't have the retarded splash damage of Concussion shot. Obviously give the turret a slight delayed reaction time to the movements of the player so it isn't stupidly OP.
Just a suggestion.
-
Re: Halo: Reach Discussion
I ran through most of Reach's campaign on Legendary with the Shotgun and a DMR of some type. I used the Assault Rifle when I could, but it does literally nothing to Brutes.
I want an excuse to whore the AR on Legendary like I did in the first game.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
@Sever: I don't have an issue with the dropships. You just have to know where to run, when to jump, and what pattern of strafing to use. I still kill some of the troops as they jump out of the Spirit. The Phantom is and always has been BS though.
Phantoms on Halo 2 Legendary made me rage so hardcore. Being finally able to blow them up in Halo 3 was the most gratifying thing ever.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
It made dropships annoying, not fearsome.
............................................dotdot dotdotdotdotdotdotdotdotdotdotdotdotdotdotdotdotdo tdotdot
Quote:
Originally Posted by
Pooky
Phantoms on Halo 2 Legendary made me rage so hardcore. Being finally able to blow them up in Halo 3 was the most gratifying thing ever.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Wish you could do such in FF (woulda been cool as an option at least)
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
No. No. No. No more DMR weapons. I want to have an excuse to keep the Plasma Repeater or Assault rifle on me in addition to the sniper rifle or rocket launcher. I am tired of always having to have a DMR + extra gun. They might as well have given everybody a DMR hardpoint and then one optional gun.
@Sever: I don't have an issue with the dropships. You just have to know where to run, when to jump, and what pattern of strafing to use. I still kill some of the troops as they jump out of the Spirit. The Phantom is and always has been BS though.
I'm saying screw the DMR. Take that junk out along with the Needle Rifle and throw the Covenant Carbine from Halo 3 in there. You know that weapon that makes you smile when you get a kill with it? That weapon definitely took that award in Halo 3. In Halo Reach it's the Focus Rifle, but only because you have a glassing laser in your hands.
-
Re: Halo: Reach Discussion
Ugh. Carbine is just as bad as the Battle Rifle and chews through ammo twice as fast...speaking of which, give me back my 10 reloads, Bungie!
-
Re: Halo: Reach Discussion
yeah this^ seriously, what the fuck is going on with these new games? i can see a lack of ammo for balancing reasons in multiplayer, but running out of ammo in single player is just irritating.
-
Re: Halo: Reach Discussion
remember when you could hold 600 bullets for the Assault Rifle <_>
-
Re: Halo: Reach Discussion
I liked being able to stick to my favourite weapons in single player. Now we get six reloads on the DMR, fucking five for the pistol, and nine (wtf) for the assault rifle.
@Donut: Balance? In Halo? Lololololoololol
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
remember when you could hold 600 bullets for the Assault Rifle <_>
And you had little to no accuracy?
-
Re: Halo: Reach Discussion
You are so very, very wrong.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Dwood
And you had little to no accuracy?
with the magnetism in halo 1, the ar was not much less accurate than it is in halo 3 and reach. at that, it was FAR more useful than the ar in halo 3 (which was useless, really), and i would still prefer it over the ar in reach.
what happened with the ammo thing btw? it was like, here, hold 10 magazines for every weapon, then halo 2 rolls in and suddenly its always an ammo shortage.
-
Re: Halo: Reach Discussion
"Tripod of power herp derp" and all that.
-
Re: Halo: Reach Discussion
Splockets on Boardwalk has to be the most abominable thing I have EVER played. Some of the new community maps are neat, Abridged is OKAY but it can get tasteless after a while. I''m finding it extremely hard to find a CTF game though and that bothers me. I played a game of Stockpile on Renegade (I have either V2 or 3 in my files) and it was a blast.
-
Re: Halo: Reach Discussion
Try DLC Playlist if you want CTF and Assault; I played half of my games as objective when I played in that playlist.
I've never really minded the ammo shortage. If anything, I become less pissed because my AR runs out of stock ammo and I have nothing to shoot with after that. Makes me feel like a Badass in the middle of a firefight when I get a Triple Kill and that happens.
What does bug me is the switch from 60 to 32 in the magazine capacity. That has bothered me on many occasions. It's like "FIRE", "OSHI RELOAD", "FIRE", "CRAP GOTTA RELOAD AGAIN!", "FIRE", "DAMMIT I DIE BECAUSE I CANT RELOAD ANY FASTERRRR!!!!!!!" I just wished they would have made the capacity more reliable. It's one thing I constantly worry about when I use the AR, though it is one of my favorite weapons (check my Invasion Stats).
-
Re: Halo: Reach Discussion
Bungie is really proud of their reloading animations so they want you to see them more often.
Read: Shotgun
-
Re: Halo: Reach Discussion
I've always liked the Shotgun's reload on the top.
On topic of writers, can 343i please recruit this guy? http://leviathan.bungie.org/front-cover
-
Re: Halo: Reach Discussion
Just owned a Bungie employee in SWAT.
http://www.bungie.net/Stats/Reach/Ga...ayer=Limited55
(Hes ViralMemito)
-
Re: Halo: Reach Discussion
You sure he's actually an employee, or did he just get the nameplate and blue flames from the iPhone app?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
You beat someone who owns an Iphone congratulations.
E: Damnit Teltaur.
-
Re: Halo: Reach Discussion
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
=sw=warlord
It was a joke, to bump the damn thread.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
It was a joke, to bump the damn thread.
Sure it was.:downs:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
NotZac
**I hate all of you.
:goat:
You could borrow an iphone to get the app you know. Or wait till this thursday and be like everybody else
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Donut
with the magnetism in halo 1, the ar was not much less accurate than it is in halo 3 and reach. at that, it was FAR more useful than the ar in halo 3 (which was useless, really), and i would still prefer it over the ar in reach.
what happened with the ammo thing btw? it was like, here, hold 10 magazines for every weapon, then halo 2 rolls in and suddenly its always an ammo shortage.
I thought the AR in Halo 3 was pretty useful. It's the most accurate out of all the Halo's (not including Reach when you burst fire) and you could usually kill an opponent with 1 clip.
-
Re: Halo: Reach Discussion
So I finally got around to playing BTB All Stars and through this playlist I have found the single best BTB map ever; Abridged. This map is awesome, features so much that the stock maps didn't (like cover from DMR and actual need for movement).
-
Re: Halo: Reach Discussion
I was surprised at how fun abridged really is. A LOT of the community maps I've played have been garbage, although the few exceptions have been simply astounding. I don't think I've ever had as much fun as I did on Stockpile on Renegade. Then again, Fast Flag on Affinity has to be the definition of irritating.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
TeeKup
I was surprised at how fun abridged really is. A LOT of the community maps I've played have been garbage, although the few exceptions have been simply astounding. I don't think I've ever had as much fun as I did on Stockpile on Renegade. Then again, Fast Flag on Affinity has to be the definition of irritating.
Mt Lam Lam is a sick map
-
Re: Halo: Reach Discussion
I love Mt Lam Lam, except that it needs less power weapons.
And am I the only one that loves Wayont?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
I love Mt Lam Lam, except that it needs less power weapons.
And am I the only one that loves Wayont?
Haven't had the chance to play it, but I've heard a lot of people love/hate it, so I'll definitely keep my eyes peeled for it. I also need to play Mt. Lam Lam apparently. What playlist are they? Are they in BTB All Stars?
-
Re: Halo: Reach Discussion
I played them in the regular BTB Playlist, so try looking in there. Wayont came up a lot in the Flagstravaganza playlist since it's an excellent CTF map.
-
Re: Halo: Reach Discussion
Wayont is my favorite map currently. I just stick around the base and use the needle rifle or dmr to kill people dumb enough to walk out in the open, which is nearly everyone. Don't think I've ever had a bad game on it.
-
Re: Halo: Reach Discussion
Just played Wayont. It's a nice map, very picturesque, offers a lot of options, but I didn't like the lack of the amount of weapons spread across the map. That or I just couldn't find any outside the perimeter of the bases and the Concussion Rifle. Oh and the Slayer version needs to remove Armor Lock and replace with Evade. I also just played a HORRIBLE match on Wayont, then my Xbox Lagged me out. It was nothing like the match I played before where it felt balanced and still competitive. That first game felt like Halo 2's awesome BTB. This second game was just awful, it felt like nothing except a DMRs match between two teams. Basically it felt like a game of Hemorrhage. I was also spawn killed once or twice because I spawned in a completely unprotected cave, which baffles me why there was not a shield door to protect the spawns. Still I guess the map's fun rate for Wayont depends on who you're playing against and what gametype. Slayer just doesn't work on it, in my opinion.
I just played Multi-Flag on Hemorrhage in BTB All Stars and I still hate that map with a damn passion. It's so one-sided and whoever owns the Warthogs and Revenants wins. It offers to defense for a defensive team besides the freaking base itself and the Sniper makes it unbearable, not to mention there is nothing inside the base (no Plasmas, really?) to defend off vehicles (PP doesn't count).
I also hate how K/D Ratio is calculated. I went from a 1.57 to a 1.60 in about five games of higher averages, most of which were above 2.00. Then I play 2 bad games of averages that fall below 1.60 and it falls to 1.59. Not that it's a big deal, but I seriously don't get it.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by 343i
Before you tackle the above tasks, there is one more thing we should talk about, something we hinted at both during E3 and, more recently, in the first paragraph of this Bulletin. We’re pleased to confirm that we’re planning a Title Update (a small download which will add some interesting functionality) for Halo: Reach in preparation for the multiplayer aspect of Halo: Anniversary.
If your heart suddenly sped up, fret not, Reach fan. This is something that will not only sit side-by-side with Reach’s existing gameplay and will be accessible by both Reach and Anniversary players, but will allow us to make fairly significant changes to multiplayer gameplay within the confines of Matchmaking. We’ve talked about this as a way to better recreate the classic Halo: CE feel for the new classic maps, and it will let us do some things in gameplay that simply aren’t possible now. I don’t want to give too much away until we get through gameplay and bug-testing, but an example scenario would be allowing you to play, say, [REDACTED] with zero fall damage. Now that’s a limited and simplistic example, but it does speak to the way we’re approaching the changes philosophically. There are some bigger ticket “classic” Halo gameplay elements which people are clamoring for and which we intend to do our best to deliver on. More news about specific changes and the timing of the Title Update will be forthcoming. But I can say that, having tried a few of the more significant tweaks, certain “classic” elements are already working with beautiful and deadly efficiency.
http://halo.xbox.com/en-us/news/head...in-62811/85728
Thank goodness, a title update. Halo 2 got a TU it desperately needed, and now Halo Reach will get a TU. It makes me wish that Halo 3 got a TU too. All of the dual-wieldable weapons were awful, for example, and the BR too dominant. Even just giving the magnum a bit more aim assist would've helped out Halo 3 tremendously.
-
Re: Halo: Reach Discussion
Oh, sweet. That could pretty well seal the deal for me buying HA10 now.
-
Re: Halo: Reach Discussion
Oh, fucking win. Even the ability to add in new options would add a lot to the game. And I'm so glad they're working to make the Ha10 maps feel more like Halo 1 while being in Reach. My hopes just went up tenfold.
-
Re: Halo: Reach Discussion
So they'll be able to allow a playlist that has all Halo 1 gameplay mechanics? Nice!
-
Re: Halo: Reach Discussion
I'm sure those changes will only be tweakable by them in the backend (ie, there won't be some editor added in the mainmenu, it's only a small TU).
Unless they're doing to thru Megalo...but that'd require updating and changing every variant to support the option...and I don't recall seeing anything that would suggest a "disable fall damage", so they may be adding extra internal Megalo actions.
Or they're just creating some hopper config file which has game globals overrides, in which case my first sentence still expresses my feelings.
Also, the fucking Bag o Swag got sold out over night :|
-
Re: Halo: Reach Discussion
Dude, if I would have had money, I probably would have bid for some of that stuff. Too bad I have to save money for college.
BTW Korn, your sig is scaring me. Badly. x(
-
Re: Halo: Reach Discussion
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
BTW Korn, your sig is scaring me. Badly. x(
◕‿◕
Quote:
Originally Posted by
Hotrod
What's a Bag 'O Swag?
This
-
Re: Halo: Reach Discussion
http://www.bungie.net/News/content.a...ngie_aerospace
Pretty interesting, though not really Reach related. I feel like Bungie is going back to its roots by being more universal!
@Korn: :gonk:
-
Re: Halo: Reach Discussion
<-- is getting on Reach to play MM for the first time in over 3 months :o
-
Re: Halo: Reach Discussion
Welp, got sucked into playing Halo Wars instead for 9hrs...I think I chose the better game heh
Hey, 343i, go hire Robot Entertainment to make Halo Wars 2. Except, this time, don't have MS buy their studio. Just pay them to make good shit. You know, good shit. The exact opposite definition of MS' handling of the franchise so far...
-
Re: Halo: Reach Discussion
I'd much, much rather have Halo Wars 2 than Annivesary or Halo 4.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
I'd much, much rather have Halo Wars 2 than Annivesary or Halo 4.
ding, ding, ding, we have a winner :woop:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
ding, ding, ding, we have a winner :woop:
Agreed. Halo Wars 2 would supercede Halo 4 by far.
http://halo.xbox.com/en-us/intel/waypointexclusives
Some cool stuff in that link; the Headhunters and Mona Lisa videos are all pretty awesome, but they still haven't finished Mona Lisa. :(
-
Re: Halo: Reach Discussion
The acting is of the same quality as a SyFy original lol
-
Re: Halo: Reach Discussion
LL PlasX LL
Someone play with me sometime. I do lots of face rape. True story.
http://i55.tinypic.com/2jcew0p.jpg