what what
look at all those vertices. shitloads of waste.
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Well, I'm starting over on that building anyway. This time, I have far less polys. However, I'm not too far, as I managed to get ten minutes of modeling in.
Here's my progress:
http://img260.imageshack.us/img260/9...ilding1hl3.png
And here's a Wireframe:
http://img72.imageshack.us/img72/264...ng1wireiy6.png
why don't you surprise us, take a few weeks of modeling, and then post the pic here. because right now I think ur just embarrassed
Well, I got 10 minutes in of modeling before I had to go to sleep, so that explains the mass of boxes.
Today's the last day of school until September 4th, so I will be getting a lot more done soon.
It is a Halo 3 Map for CE. CE can't render that many polys, are you kidding me? That's like 6000 triangles on one building! I suggest not using edit mesh and using editable poly. And if you are using poly, it looks like you are tessellating tons just to get small (Low Poly) effects in. If that is what you are doing, look up some plane modeling tuts and learn how to effectively duplicate edges and to cut edges as well. Triangulation isn't a bad thing to learn, either.
[edit] BAH! SHIT! I keep on responding to old posts D:
I'm actually making very low-poly boxes, deleting the ends, and then attaching them and wielding. That's the way I learned to model, so forgive me if I learned wrong.
Basically, plane modeling is win. It makes modeling a whole lot easier, too.
What he is saying is that he refuses to give good feedback on something he does not see fit for such. If I see something badly modeled, I know I'd straight out say it. Good feedback belongs to something that is well modeled.
And tbqh, an uber high poly structure that should be uber low poly does not a good model make.
you have got ultra high polys which arnt even needed on your new pictures.
if you carry on modeling like that u will get like 5 pfs ingame or less.