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Thread: *WIP* H3 Last Resort

  1. #51
    Detenting Servation mR_r0b0to's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Jay2645 View Post


    A wireframe. (I was editing the vertices at the time I took the pic)
    what what

    look at all those vertices. shitloads of waste.

  2. #52
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Well, I'm starting over on that building anyway. This time, I have far less polys. However, I'm not too far, as I managed to get ten minutes of modeling in.
    Here's my progress:


    And here's a Wireframe:
    Last edited by Jay2645; June 14th, 2007 at 09:59 AM.

  3. #53
    Senior Member Teh Ganon's Avatar
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    Re: *WIP* H3 Last Resort

    why don't you surprise us, take a few weeks of modeling, and then post the pic here. because right now I think ur just embarrassed

  4. #54
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Well, I got 10 minutes in of modeling before I had to go to sleep, so that explains the mass of boxes.
    Today's the last day of school until September 4th, so I will be getting a lot more done soon.

  5. #55
    a bit of the old in-out Roostervier's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by AAA View Post
    I"m a little lazy to look through pages of comments to see if anyone asked this...but, you say it's a halo 3 beta map.....and it's in the Halo CE section and I don't know if you made the mistake of forums or not but here's my question (looks good btw)

    but, the high polys shouldn't be a problem if it's a halo 3 map so, Idk why some of you are talking pollies. Therefore it brings up is this for Halo CE??
    It is a Halo 3 Map for CE. CE can't render that many polys, are you kidding me? That's like 6000 triangles on one building! I suggest not using edit mesh and using editable poly. And if you are using poly, it looks like you are tessellating tons just to get small (Low Poly) effects in. If that is what you are doing, look up some plane modeling tuts and learn how to effectively duplicate edges and to cut edges as well. Triangulation isn't a bad thing to learn, either.

    [edit] BAH! SHIT! I keep on responding to old posts D:
    Last edited by Roostervier; June 14th, 2007 at 09:38 AM.

  6. #56
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    I'm actually making very low-poly boxes, deleting the ends, and then attaching them and wielding. That's the way I learned to model, so forgive me if I learned wrong.

  7. #57
    is effin awesome!
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by SMASH View Post
    And who are you? Seriously, in the past week we've had this wave of noobs flood this section of the boards. Crap.

    Also, it's MUCH harder to edit it than it is to model it RIGHT the first time around. Learn to model better before you take on such a big project.
    I am just saying just give the guy a chance and some good feedback and maybe he can pull this off.

    If you don't like to meet new people maybe you should just lock yourself in your house and stay there.

  8. #58
    a bit of the old in-out Roostervier's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by rossmum View Post
    There's no 'wrong' way as such, but that is a very time-consuming, wasteful, and constrictive method. Get Snaf to help you get the hang of plane modelling and try that, it's not the answer to everything but it is very versatile.
    Basically, plane modeling is win. It makes modeling a whole lot easier, too.

    Quote Originally Posted by KRZR View Post
    I am just saying just give the guy a chance and some good feedback and maybe he can pull this off.

    If you don't like to meet new people maybe you should just lock yourself in your house and stay there.
    What he is saying is that he refuses to give good feedback on something he does not see fit for such. If I see something badly modeled, I know I'd straight out say it. Good feedback belongs to something that is well modeled.

    And tbqh, an uber high poly structure that should be uber low poly does not a good model make.
    Last edited by Roostervier; June 14th, 2007 at 11:13 AM.

  9. #59
    Senior Member Hunter's Avatar
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    Re: *WIP* H3 Last Resort

    you have got ultra high polys which arnt even needed on your new pictures.

    if you carry on modeling like that u will get like 5 pfs ingame or less.

  10. #60
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Jay2645 View Post
    Well, I got 10 minutes in of modeling before I had to go to sleep, so that explains the mass of boxes.
    Today's the last day of school until September 4th, so I will be getting a lot more done soon.
    10 minutes to do that? Dude, that shouldn't take more than 2. I think you're setting your sights too high, do something simpler first.

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