Printable View
already working on halo reach?
it's modelling practice if anything
Interesting concept I think it would be cool to see the magazine extend a little out of the well like a realistic gun, or maybe curve within the gun a bit.
Something about the handle and area around the trigger screams pistol to me. Not sure what it is though.
Thus the reasoning behind the term "pistol grip" on assault rifles....
I like it, thought design wise I don't like the little hand guard bar shit down there, maybe thicken it up and connect the actual handle to the stock with that bar, sort of like how the ar look, but that's just my opinion, that might look bad also.(run on sentences bitches, try to stop me!!!)
nice
There's just something about the front gripping-area that looks odd to me, maybe its lack of detail, or how it's sloped. I'm sure you could do a much more interesting ophandle also, but otherwise it looks promising.
You left out quite a few details near the back, did you do that on purpose?
Stick some small rails on each side of it under the other rails, then add laser sight, that would look cool. I might make one when I can be bothered.
And finished my BTEC ICT work...
http://img696.imageshack.us/img696/2171/reach0404.jpg
There's a little piece on the cheek rest thing that you left off, your grip guard is all wrong, you need to make the actual scope, and on the forgrip there's a little notch detail thing that would look better modeled than a texture.
Looks great, but do something with that handle, its a bit too straight off the side, have a slight curve dipping down into it or something, I know the handles probably like that in the game, but I dunno, height difference is always good, casts nicer shadows.
http://img188.imageshack.us/img188/5530/brrel2.gif
mw2-insipired reload, though i'll probably do a more practical one for ingame
model the scope >: (
also, who throws like that, no matter what you are throwing, and is he keeping his ammo on his chest? Because if so, he must be keeping it on his gigantic tits to not have to reach any further than that.
alright, I fixed it just for you heathen:
http://img35.imageshack.us/img35/9096/brrel3.gif
:)
Love it. The only thing I would really change would be the throwing of the magazine and the part where he pats the magazine into place. they both look a bit weak and unrealistic, as well as unnecessary.
Bolt handle comes back at the wrong time. It needs to pop back at the firing of the last round. Having it snap back like that as you do a mag pull is entirely wrong. If the bolt doesn't reciprocate during fire, he needs to pull the bolt handle back. Also, he wouldn't pull on the bolt handle like that, he'd slap it down, just like an mp5 reload. I would also give the camera a bit of a look-down bob in it when he goes to grab the magazine.
Origins are kind of nasty, too. I don't know why everyone puts the stock so far up into the right side of the screen. You will NEVER EVER see a stock like that because they don't come up into your peripheral vision at all when shouldered. It just looks retarded.
Although, yes, heathen, soldiers do carry mags on their chests, I do agree that the hand does not come back far enough towards the camera.
You present valid points snaf, but I still disagree with some of them.
Regarding the origins, there's times and places for realism... imo animating for halo isnt one of them. I set up my origins according to what I feel looks best, not how a real soldier would hold a weapon. If this ever does see the light of day in a map or otherwise, people are welcome to reposition the origins themselves in using whatever Halo CE plugin/addon allows for such.
I, however, will change the bolt handle timing (despite what I just said) as it was an oversight on my part. Although, I am inclined to keep the bolt pull the way it is, as I'd like to retain some of my artistic license as opposed to being dictated by "realism".
E: Oh, and the magazine/chest issue: halo's camera uses a lower fov than the render I posted, so it should be closer ingame. Also, animating the first person camera wasn't implemented until Halo 2, unfortunately.
I like the way he kind of does a sort of a "re-grip" with his right hand while he's pulling the clip out.
Yeah, what muki just said.
artistic licence is fine, but, where is he pulling the bolt handle back towards?? the notch it locks into doesn't have the space for that, so visually, it's an issue. as an artist, looking to portray realism or not, that's something you need to take into account, if just to make your work more credible.
Well, that's how IW did it in their Famas, and it was a good decision on their part. Just adds to the overall animation without doing something completely unnecessary.
Animators really need to remember that the fingers on the handle can be moved, ffs. Mostly you see it in pistol reloads though, not very common in rifles.
Keep in mind though, IW used motion capture for their animations, they don't actually animate via maya/max
Uh, no. Just no. Infinity Ward did not use motion capture in their first person animations, it's incredibly obvious.
People need to stop under-crediting animators, by thinking we've all gone to motion capturing and no one can do a damn thing by hand anymore. Making the animations that IW has made is not impossible through manual labor.
Here, take a look at IMBrokeRU's copy reload of their M4.
That's pretty damn close to what they made, and if he can do that, with only around 1 or so years of experience, then damn it, Infinity Ward's animators, who are professionals and have 3+ years of experience, should easily be able to do it.
yeesh, 3 years of experience around here doesn't seem like much.
haha what
how did this turn into something about people "under-crediting" animators? penguin stated a fact (although i think they did the fp animations by hand too since fp is drastically different than 3p).
I'm not exactly sure how much they really have, but if they're the same animators as CoD1 then well, that's at least 6-8 or so years of experience, because looking at the site they require 3 years of Maya/Max animating, period.
Motion capture is a quick and, most of the time, efficient way to make animations for realistic things. When someone says a company used it for FP animations, that implies they think the animations are too realistic or well done for someone to have hand-made and thus, they're under-estimating (I meant to use this instead of 'crediting.' Sorry) today's animators.
If you want to continue this, snap me a PM, I already feel bad enough for having to post another off-topic post in CAD's thread, albeit it's animation related and we were just critiquing CAD's animation.
chill odx. We'll get through this. Not every incorrect/misworded post is a federal case >.>
Hi there!
CAD, the BR55 (Halo Reach) has 12 bullets and it's a single-fire. You're good dude! (bad english :/)
YouTube Channel: iamcortex37
It's not a br55.
I doubt it's even a BR.
It's the BR55... read books and you will know...
Scopes are attachments. Thats like saying the Silenced SMG from ODST isnt the same SMG from Halo 2/3 just because it has a reflex sight.
The laser spartan in Halo: Reach is always a laser spartan ^^
Look the leak pictures! There is a laser spartan with a heartbeat sensor
wrong thread ~con
Ugh, still fucking arguing about this stupid fucking gun?
Give it a rest. Jesus.
snaf already covered the main points but as someone trained to use a bullpup rifle i think i ought to chime in a bit.
first up, i'd get rid of the mag toss. yes, it looks more action hero, but in a game where half-empty mags replenish your stock it makes no sense and it's also kind of contrary to the whole 'ultimate soldier' thing. on the range we place mags back into our webbing, empty or otherwise; in combat you'd more likely find us shoving them down our cams for easy access. maybe the odd empty mag would simply be dropped in the chaos, but it would then be retrieved at first convenience.
second, lifting the muzzle like that actually makes reloading harder. obviously this would be less of a problem for the mc but it strikes me that they would probably learn the same weapons drills as regular soldiers anyway. we keep our steyrs more or less level but tilt them to the side, so that the butt is wedged against our side and the mag well is facing us. doesn't look so fancy but makes it a lot easier to push the mag in, and it helps cut down on seating issues (trust me, the last thing you want when you're under fire is for your mag to fall out as soon as you pull the trigger, and i've seen it happen before - albeit only on the range). take what you will from this, as i know you need to strike the right balance between realism and style.
when it comes to the cocking handle, snaf has it. there's no room there to pull it back and then let it return under spring tension, and in any case it's locked up so it wouldn't do that. really the only way you can release the bolt with that kind of cocking handle is to flick it down and let it return itself, as we do with the steyr. as one of our corporals told us, imagine you're high-fiving mickey mouse at disneyland. spread your hand out and bring it down and away from the rifle in a sweeping motion, catching the handle with your thumb and then brushing your hand away as soon as it disengages from the hold-open recess. when done well this looks wicked as fuck anyway, so you may as well use it.
e/ by the way i'll be in calgary as of tomorrow. get on the forums more often so we can arrange some chill time
Some great points in there Rossmum, I learned a few things, but do well to remember this is Halo, and...
If we were all constrained to 'realism,' there wouldn't be as many interesting animations/animators as we have today. Things would get kind of boring, with everyone making reloads the same way because they are 'realistic.'
Please understand that I'm not saying "Fuck realism! It's a game, who cares!?" because that's obviously not true and we need to keep in mind some sort of logistics, but having them all is certainly not ideal, even if you can make unique things by yourself with little reference to real life.
Of course, CAD does have his own doubts about the reload, keep in mind:
I have an airsoft FAMAS full metal, which has the same conception as that of the BR (or DMR). When I reload with, I make it for the similar 95 % that CAD. Actuallu, I try to make "realistic" animation, it's so hard but funny... ^^
Yes of course! It's a bullpup gun, but at home, I called this an AUG
IMO, just because IW did it doesn't make it right.
I mean, look at that whole gameplay... thing... they've got going on there....
The point I'm making is it shouldn't really matter if the magazine is tossed or not. The SMG clip in Halo is tossed, yet the ammo in reserve doesn't go down a whole clip.
There's a point where things have to remain unrealistic for gameplay purposes.
no, i don't think you got my point. my point was that you playing about with an airsoft gun is in no way going to be as realistic as actual drills using the actual thing. and no, the aug and the f88 aren't the same. the f88 is australian-made by adi at lithgow saf under license, stamped with adi markings, and serialled with the prefix 'as' - australian steyr. if you were to call an f88 an aug in front of a regimental instructor, you'd get ripped.
I feel I should point out there's a flashlight on the front left of the DMR, similar to the flashlight on the shotgun in Halo 3.
nicely done.
Pretty cool
I have an idea of how he did it but what I'm thinking is very.... annoying, to say the least. (basically what you said Inferno)
I was also going to say that you could use Open Sauce as a point counter but then I realized if you wanted to use it you would have done so already :P
http://www.bungie.net/images/Games/R...DMR_right3.jpg
For your DMR,CAD
what the fuck.
halo's weapons have gone from being nice and simple but looking good, to nice and simple but detailed enough, and now to absolute bullshit fest. that looks like basically every other sci-fi rifle ever now, fuck that noise.
wah wah, halo trying to look realistic wah wah.
I like it.
it doesn't look realistic it just looks flat out retarded and generic
rather than design something that retains the look of the original human tech they just decided to bevel and extrude the living fuck out of it because surely that's what all the cool sci-fi guns look like
recipe for generic sci-fi guns:
bevel. extrude. repeat. texture in two or three shades of matte grey.
at least the halo 1 weapons weren't bevelled and extruded to fuck and there was some variety in there, rather than the same three shades of matte grey
:protarget:
I agree with ross on this one. The halo 1 weapons were interesting by design. The only one that could be called generic in any sense is the assault rifle imo. Sci fis just seem to have a lot of cased rifles. The armored look. The most generic weapons are in UT if you ask me. Not one of them is cool.
Have you played UT3 for more than an hour? Because if that were the case I'm suprised you'd be saying that. Every single weapon is completely different from one another.
im just gonna lock this for now
something i picked up...
Oh that's cool cad. What did you do/use for that?
When repairing the boards, is it limited to one every so often, or could you just press the "Use" key 5 times and they'll all start building back up again?
Why is the DMR's firing so loud D:, and what happened to that MW2 styled reload you had done for it/the one you had said you planned to do more practically for in-game purposes? (Unless you haven't done that, no worries)
Cool job, none-the-less.
:awesome:
Most interesting thing I've seen on these boards in a long while. If this concept is taken to the next level, it might give me a reason to play halo. Great work!
Small update: First working build done. What really sets this apart from the rest of the firefight maps that have been made for Halo: CE is that it was scripted procedurally. Each round is generated on its own by the script, as opposed to having each round scripted individually. This also has the added bonus of featuring infinite rounds, just like the real thing. ;p
I never made it far enough to know if Firefight ever ended. :(
That's pretty legit.
If I have time I'll start work on that map we discussed a long time ago >_>
yeah, youd better
Need a hand with anything at all?
http://img341.imageshack.us/img341/875/45043942.gif
its an assault rifle with a goddamn blowtorch duct taped to it
Badass, but wouldn't the muzzleflash work fine for lighting it? I admit this is cooler though. Definitely include this in Nazi Flood, or whatever. The CADZP.