Re: Gallery Topic (post your favorite work, or WIP's)
Expect it bumped > textured > finished > rendered > ingamed by the end of the week. This suckas a synch y0
Re: Gallery Topic (post your favorite work, or WIP's)
I love you.
In a completely heterosexual way of course.
Re: Gallery Topic (post your favorite work, or WIP's)
whew, that's good to know archon. I was getting scared.
i was afraid I had competition for dear dano! :saddowns:
seriously man, that AR work KICKS ASS.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ †
ohai, am bump mapink dis sheet foe See Ehm Tee Es Pee Vershun Tew. Ais nawt finished yet.
*snicker*
Kekeke... you said "pee."
The bump is beautiful, but I'll analyze this thing in MSPaint a few hours anyway. Kudos.
Re: Gallery Topic (post your favorite work, or WIP's)
Yeah, I've had to fix ALOT of model stuff as I've been going. I'll go to make teh bump for a spot and look at a reference pic and be like
"wtf thats totally wrong" wich sets me back abit. I plan on doing this whole guns bump, diffuse, spec and multipurpose in one sitting today. So I'm chucking an all nighter. It's about 4 am at the moment.
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
http://img108.imageshack.us/img108/8...esofar2pb7.jpg
as you can see it's very basic, so don't expect any win in that direction yet. In a few hours, you'll see. Bump map is like 90 percent, once I get that done, the diffuse texture will move pretty quickly. Then I'll make a nice spec map and render it for yas. Tommorow Masterz can ingame it.
*edit*
Actually, scratch that. I need some fucking sleep. I'll finish it later. expect a massive update in about 7 hours.
Re: Gallery Topic (post your favorite work, or WIP's)
Something I did for fun:
http://img74.imageshack.us/img74/680...wip3or8.th.png
http://img68.imageshack.us/img68/628...wip2or1.th.png
http://img68.imageshack.us/img68/674...wip1js4.th.png
Gyrojet pistol
3,023 Polycount
Made in the 1950's-70's
Projectile-13mm rocket
Appeared in one of the "James Bond: You Only Live Twice" and "Collision Course"
Things in need of fix:
1)That horrible handle
2)Patch up some holes
3)Connect the handle to the frame (you can see the outline of the handle)
4)Add details
Don't intend to put ingame, just made this because I haven't made a single thing for a few months.
Btw Dano, Great job! I love it :3
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Stormwing
whew, that's good to know archon. I was getting scared.
i was afraid I had competition for dear dano! :saddowns:
seriously man, that AR work KICKS ASS.
DANO IS MINE YOU LEECHES.
No seriously, that AR is awesome.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ *
Yeah, I've had to fix ALOT of model stuff as I've been going. I'll go to make teh bump for a spot and look at a reference pic and be like
"wtf thats totally wrong" wich sets me back abit. I plan on doing this whole guns bump, diffuse, spec and multipurpose in one sitting today. So I'm chucking an all nighter. It's about 4 am at the moment.
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
http://img108.imageshack.us/img108/8...esofar2pb7.jpg
as you can see it's very basic, so don't expect any win in that direction yet. In a few hours, you'll see. Bump map is like 90 percent, once I get that done, the diffuse texture will move pretty quickly. Then I'll make a nice spec map and render it for yas. Tommorow Masterz can ingame it.
*edit*
Actually, scratch that. I need some fucking sleep. I'll finish it later. expect a massive update in about 7 hours.
I has no words D:
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Explosive American
I has no words D:
How about "I officially declare Dano the best investment Masters ever made"?
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ *
Yeah, I've had to fix ALOT of model stuff as I've been going. I'll go to make teh bump for a spot and look at a reference pic and be like
"wtf thats totally wrong" wich sets me back abit. I plan on doing this whole guns bump, diffuse, spec and multipurpose in one sitting today. So I'm chucking an all nighter. It's about 4 am at the moment.
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
*awesome pic*
as you can see it's very basic, so don't expect any win in that direction yet. In a few hours, you'll see. Bump map is like 90 percent, once I get that done, the diffuse texture will move pretty quickly. Then I'll make a nice spec map and render it for yas. Tommorow Masterz can ingame it.
*edit*
Actually, scratch that. I need some fucking sleep. I'll finish it later. expect a massive update in about 7 hours.
That. Is. Beautiful.