Im still not sure how half life was revolutionary, i have the original pc copy as well as the orange box and i can't really see what all the fuzz is, maybe im just used to duke nukem 3d for psx. :ohdear:
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Only if you read more into the universe past what the game presents. Nothing truly scientific was presented to Gordon throughout the games past all of the physics puzzles in Half-Life 2 and its episodes.
Hell, Barney pokes fun at that fact at the beginning of Half-Life 2 when the teleporter gets unplugged and you plug it back in. "Yeah, I can see that MIT education is really paying off."
Resident Evil's plant boss had more science to it than HL.
Halo was the first FPS i ever played with controls that made sense. I had also never gotten to use melee without being out of ammo before. Sticking grenades were a cool idea I hadn't seen, plus the ability to drive vehicles in third person, allies riding with you... A multitude of different and unique enemies that would not only fight you, they fought each other. All in all, halo is a very well thought out game that implements a lot of different features and weaponry while still maintaining a simple interface that made it comfortable to players new to the genre. It receives a lot of badmouthing from players who are still upset about the dramatic change of halo 1 to halo 3 (not all of these changes were really positive), and from anyone who is a die hard of another game in the genre. Its not fair to compare halo to newer games, as a lot of people do. Many games built off of halo's ideals and learned from its flaws.
I'd just like to put here that I share the sentiment with Yahtzee that it's Halo's fault entirely for the death of the health meter in most modern FPSs. :(
It's not so much that games are using that feature, but that it's caused an increase of games where you play as a supersoldier with regenerating health, or it's been misused, put on player characters where it makes no sense or breaks the point of the character, like Faith in Mirror's Edge. She's an unarmed, somewhat fragile acrobat who winds up with more lead in her than a war veteran by the end of the game yet she can still pull off whacky acrobatics no matter what.
As if that were actually halo's "fault". If other game designers copy that idea, let them. There are games that have taken the concept further to create a more balanced feel (farcry2)
If anything, that's Halo 2's fault. Halo has a health meter, remember ;)
e: And most people miss the fact that Halo 2 and Halo 3 still have health, you just don't get a meter for it.
^ and it regenerates anyways.
Uhh... not really.
Every FPS before Half-Life was pretty much an utterly unrealistic bunny hopping rocket fest. Half-Life changed everything up by providing a (comparatively) realistic and immersive experience. A somewhat believable plot, somewhat realistic weapons, NPCs that had a role other than just dying, and so on. That was a huge change compared to games like DOOM and Quake.